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authordannye <corrnondacqb@yahoo.com>2016-07-27 22:08:13 -0500
committerdannye <corrnondacqb@yahoo.com>2016-07-27 22:08:13 -0500
commit5207a14af34f9b84a9e40cc1d4988a0858a4a4e6 (patch)
tree1178fa1ba93fa2734141abb854a58126dabd9899 /engine/battle/core.asm
parentdbe2a3b1683caeab446ece53dce8d5e8b0fd0e07 (diff)
Redo audio header macro
Diffstat (limited to 'engine/battle/core.asm')
-rwxr-xr-xengine/battle/core.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 9241ce6b..01c12347 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -872,7 +872,7 @@ FaintEnemyPokemon:
ld a, SFX_FAINT_FALL
call PlaySoundWaitForCurrent
.sfxwait
- ld a, [wChannelSoundIDs + CH4]
+ ld a, [wChannelSoundIDs + Ch4]
cp SFX_FAINT_FALL
jr z, .sfxwait
ld a, SFX_FAINT_THUD
@@ -956,7 +956,7 @@ EndLowHealthAlarm:
; the low health alarm and prevents it from reactivating until the next battle.
xor a
ld [wLowHealthAlarm], a ; turn off low health alarm
- ld [wChannelSoundIDs + CH4], a
+ ld [wChannelSoundIDs + Ch4], a
inc a
ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating
ret
@@ -1954,7 +1954,7 @@ DrawPlayerHUDAndHPBar:
ld [hl], $0
ret z
xor a
- ld [wChannelSoundIDs + CH4], a
+ ld [wChannelSoundIDs + Ch4], a
ret
.setLowHealthAlarm
ld hl, wLowHealthAlarm