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author | xCrystal <rgr.crystal@gmail.com> | 2015-04-01 16:51:04 +0200 |
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committer | xCrystal <rgr.crystal@gmail.com> | 2015-04-01 17:05:50 +0200 |
commit | 2fe782b11a039b52fd236da28fb2f1ae10cae7db (patch) | |
tree | 580cc7bf8b0ebd617fd0ba0440618d38c355aa83 /engine/battle/moveEffects/reflect_light_screen_effect.asm | |
parent | 77d0e5ff84cc61ae625da19f184094241eddd4dc (diff) |
Rename battle files and split move effects Part 4
e.asm, e_2. asm, and 14.asm
Diffstat (limited to 'engine/battle/moveEffects/reflect_light_screen_effect.asm')
-rw-r--r-- | engine/battle/moveEffects/reflect_light_screen_effect.asm | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/engine/battle/moveEffects/reflect_light_screen_effect.asm b/engine/battle/moveEffects/reflect_light_screen_effect.asm new file mode 100644 index 00000000..39a2c154 --- /dev/null +++ b/engine/battle/moveEffects/reflect_light_screen_effect.asm @@ -0,0 +1,45 @@ +ReflectLightScreenEffect_: ; 3bb97 (e:7b97) + ld hl, W_PLAYERBATTSTATUS3 + ld de, W_PLAYERMOVEEFFECT + ld a, [H_WHOSETURN] + and a + jr z, .asm_3bba8 + ld hl, W_ENEMYBATTSTATUS3 + ld de, W_ENEMYMOVEEFFECT +.asm_3bba8 + ld a, [de] + cp LIGHT_SCREEN_EFFECT + jr nz, .reflect + bit HasLightScreenUp, [hl] ; is mon already protected by light screen? + jr nz, .moveFailed + set HasLightScreenUp, [hl] ; mon is now protected by light screen + ld hl, LightScreenProtectedText + jr .asm_3bbc1 +.reflect + bit HasReflectUp, [hl] ; is mon already protected by reflect? + jr nz, .moveFailed + set HasReflectUp, [hl] ; mon is now protected by reflect + ld hl, ReflectGainedArmorText +.asm_3bbc1 + push hl + ld hl, PlayCurrentMoveAnimation + call BankswitchEtoF + pop hl + jp PrintText +.moveFailed + ld c, $32 + call DelayFrames + ld hl, PrintButItFailedText_ + jp BankswitchEtoF + +LightScreenProtectedText: ; 3bbd7 (e:7bd7) + TX_FAR _LightScreenProtectedText + db "@" + +ReflectGainedArmorText: ; 3bbdc (e:7bdc) + TX_FAR _ReflectGainedArmorText + db "@" + +BankswitchEtoF: ; 3bbe1 (e:7be1) + ld b, BANK(BattleCore) + jp Bankswitch |