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authorYamaArashi <shadow962@live.com>2016-06-11 17:30:20 -0700
committerGitHub <noreply@github.com>2016-06-11 17:30:20 -0700
commit7e12ca56a8d04d33f3945bb5b981c311fcdd44ef (patch)
tree8a61aee33d6b47e960dc71dbb89c096622bbdc95 /engine/battle/wild_encounters.asm
parentd8dae96f35222ababb9688ce2aed3292515f8ca2 (diff)
parent7f34e28f242ee4d0caba0bd96b040811dcb86c50 (diff)
Merge pull request #133 from YamaArashi/master
Remove address comments
Diffstat (limited to 'engine/battle/wild_encounters.asm')
-rw-r--r--engine/battle/wild_encounters.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/wild_encounters.asm b/engine/battle/wild_encounters.asm
index 044f7ea5..231c46e7 100644
--- a/engine/battle/wild_encounters.asm
+++ b/engine/battle/wild_encounters.asm
@@ -1,6 +1,6 @@
; try to initiate a wild pokemon encounter
; returns success in Z
-TryDoWildEncounter: ; 13870 (4:7870)
+TryDoWildEncounter:
ld a, [wNPCMovementScriptPointerTableNum]
and a
ret nz
@@ -101,7 +101,7 @@ TryDoWildEncounter: ; 13870 (4:7870)
xor a
ret
-WildMonEncounterSlotChances: ; 13918 (4:7918)
+WildMonEncounterSlotChances:
; There are 10 slots for wild pokemon, and this is the table that defines how common each of
; those 10 slots is. A random number is generated and then the first byte of each pair in this
; table is compared against that random number. If the random number is less than or equal