diff options
author | YamaArashi <shadow962@live.com> | 2015-07-16 22:08:34 -0700 |
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committer | YamaArashi <shadow962@live.com> | 2015-07-17 01:22:00 -0700 |
commit | 9fbd9e9a1f23ff3fe09eee2518dd752a6d2e132c (patch) | |
tree | a7235a32746e0902d93f8069f8e2c77cd5c2f08e /engine/gamefreak.asm | |
parent | fb559f1f4e0104bfc59350359a2fb82fbe88ebba (diff) |
intro stuff
Diffstat (limited to 'engine/gamefreak.asm')
-rwxr-xr-x | engine/gamefreak.asm | 160 |
1 files changed, 90 insertions, 70 deletions
diff --git a/engine/gamefreak.asm b/engine/gamefreak.asm index 32dda60e..38c66793 100755 --- a/engine/gamefreak.asm +++ b/engine/gamefreak.asm @@ -28,67 +28,78 @@ AnimateShootingStar: ; 70044 (1c:4044) call LoadShootingStarGraphics ld a, (SFX_1f_67 - SFX_Headers_1f) / 3 call PlaySound + +; Move the big star down and left across the screen. ld hl, wOAMBuffer ld bc, $a004 -.asm_70052 +.bigStarLoop push hl push bc -.asm_70054 - ld a, [hl] - add $4 +.bigStarInnerLoop + ld a, [hl] ; Y + add 4 ld [hli], a - ld a, [hl] - add $fc + ld a, [hl] ; X + add -4 ld [hli], a inc hl inc hl dec c - jr nz, .asm_70054 - ld c, $1 + jr nz, .bigStarInnerLoop + ld c, 1 call CheckForUserInterruption pop bc pop hl ret c ld a, [hl] - cp $50 - jr nz, .asm_70070 - jr .asm_70052 -.asm_70070 + cp 80 + jr nz, .next + jr .bigStarLoop +.next cp b - jr nz, .asm_70052 + jr nz, .bigStarLoop + +; Clear big star OAM. ld hl, wOAMBuffer - ld c, $4 - ld de, $4 -.asm_7007b - ld [hl], $a0 + ld c, 4 + ld de, 4 +.clearOAMLoop + ld [hl], 160 add hl, de dec c - jr nz, .asm_7007b - ld b, $3 -.asm_70083 + jr nz, .clearOAMLoop + +; Make Gamefreak logo flash. + ld b, 3 +.flashLogoLoop ld hl, rOBP0 rrc [hl] rrc [hl] - ld c, $a + ld c, 10 call CheckForUserInterruption ret c dec b - jr nz, .asm_70083 + jr nz, .flashLogoLoop + +; Copy 24 instances of the small stars OAM data. +; Note that their coordinates put them off-screen. ld de, wOAMBuffer - ld a, $18 -.asm_70098 + ld a, 24 +.initSmallStarsOAMLoop push af - ld hl, OAMData_700ee - ld bc, $4 + ld hl, SmallStarsOAM + ld bc, 4 call CopyData pop af dec a - jr nz, .asm_70098 + jr nz, .initSmallStarsOAMLoop + +; Animate the small stars falling from the Gamefreak logo. xor a - ld [wWhichTrade], a - ld hl, PointerTable_700f2 - ld c, $6 -.asm_700af + ld [wMoveDownSmallStarsOAMCount], a + ld hl, SmallStarsWaveCoordsPointerTable + ld c, 6 +.smallStarsLoop ld a, [hli] ld e, a ld a, [hli] @@ -96,100 +107,109 @@ AnimateShootingStar: ; 70044 (1c:4044) push bc push hl ld hl, wOAMBuffer + $50 - ld c, $4 -.asm_700ba + ld c, 4 +.smallStarsInnerLoop ; introduce new wave of 4 small stars OAM entries ld a, [de] cp $ff - jr z, .asm_700d5 - ld [hli], a + jr z, .next2 + ld [hli], a ; Y inc de ld a, [de] - ld [hli], a + ld [hli], a ; X inc de inc hl inc hl dec c - jr nz, .asm_700ba - ld a, [wWhichTrade] - cp $18 - jr z, .asm_700d5 - add $6 - ld [wWhichTrade], a -.asm_700d5 - call Func_7011f + jr nz, .smallStarsInnerLoop + ld a, [wMoveDownSmallStarsOAMCount] + cp 24 + jr z, .next2 + add 6 ; should be 4, but the extra 2 aren't visible on screen + ld [wMoveDownSmallStarsOAMCount], a +.next2 + call MoveDownSmallStars push af + +; shift the existing OAM entries down to make room for the next wave ld hl, wOAMBuffer + $10 ld de, wOAMBuffer ld bc, $50 call CopyData + pop af pop hl pop bc ret c dec c - jr nz, .asm_700af + jr nz, .smallStarsLoop and a ret -OAMData_700ee: ; 700ee (1c:40ee) +SmallStarsOAM: ; 700ee (1c:40ee) db $00,$00,$A2,$90 -PointerTable_700f2: ; 700f2 (1c:40f2) - dw OAMData_700fe - dw OAMData_70106 - dw OAMData_7010e - dw OAMData_70116 - dw OAMData_7011e - dw OAMData_7011e +SmallStarsWaveCoordsPointerTable: ; 700f2 (1c:40f2) + dw SmallStarsWave1Coords + dw SmallStarsWave2Coords + dw SmallStarsWave3Coords + dw SmallStarsWave4Coords + dw SmallStarsEmptyWave + dw SmallStarsEmptyWave -; each entry is only half of an OAM tile -OAMData_700fe: ; 700fe (1c:40fe) +; The stars that fall from the Gamefreak logo come in 4 waves of 4 OAM entries. +; These arrays contain the Y and X coordinates of each OAM entry. + +SmallStarsWave1Coords: ; 700fe (1c:40fe) db $68,$30 db $68,$40 db $68,$58 db $68,$78 -OAMData_70106: ; 70106 (1c:4106) +SmallStarsWave2Coords: ; 70106 (1c:4106) db $68,$38 db $68,$48 db $68,$60 db $68,$70 -OAMData_7010e: ; 7010e (1c:410e) +SmallStarsWave3Coords: ; 7010e (1c:410e) db $68,$34 db $68,$4C db $68,$54 db $68,$64 -OAMData_70116: ; 70116 (1c:4116) +SmallStarsWave4Coords: ; 70116 (1c:4116) db $68,$3C db $68,$5C db $68,$6C db $68,$74 -OAMData_7011e: ; 7011e (1c:411e) +SmallStarsEmptyWave: ; 7011e (1c:411e) db $FF -Func_7011f: ; 7011f (1c:411f) - ld b, $8 -.asm_70121 +MoveDownSmallStars: ; 7011f (1c:411f) + ld b, 8 +.loop ld hl, wOAMBuffer + $5c - ld a, [wWhichTrade] - ld de, $fffc + ld a, [wMoveDownSmallStarsOAMCount] + ld de, -4 ld c, a -.asm_7012b - inc [hl] +.innerLoop + inc [hl] ; Y add hl, de dec c - jr nz, .asm_7012b + jr nz, .innerLoop + +; Toggle the palette so that the lower star in the small stars tile blinks in +; and out. ld a, [rOBP1] - xor $a0 + xor %10100000 ld [rOBP1], a - ld c, $3 + + ld c, 3 call CheckForUserInterruption ret c dec b - jr nz, .asm_70121 + jr nz, .loop ret GameFreakLogoOAMData: ; 70140 (1c:4140) |