diff options
author | YamaArashi <shadow962@live.com> | 2016-06-11 17:30:20 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2016-06-11 17:30:20 -0700 |
commit | 7e12ca56a8d04d33f3945bb5b981c311fcdd44ef (patch) | |
tree | 8a61aee33d6b47e960dc71dbb89c096622bbdc95 /engine/intro.asm | |
parent | d8dae96f35222ababb9688ce2aed3292515f8ca2 (diff) | |
parent | 7f34e28f242ee4d0caba0bd96b040811dcb86c50 (diff) |
Merge pull request #133 from YamaArashi/master
Remove address comments
Diffstat (limited to 'engine/intro.asm')
-rwxr-xr-x | engine/intro.asm | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/engine/intro.asm b/engine/intro.asm index e0c8242c..320267c7 100755 --- a/engine/intro.asm +++ b/engine/intro.asm @@ -2,7 +2,7 @@ MOVE_GENGAR_RIGHT EQU $00 MOVE_GENGAR_LEFT EQU $01 MOVE_NIDORINO_RIGHT EQU $ff -PlayIntro: ; 41682 (10:5682) +PlayIntro: xor a ld [hJoyHeld], a inc a @@ -17,7 +17,7 @@ PlayIntro: ; 41682 (10:5682) call DelayFrame ret -PlayIntroScene: ; 4169d (10:569d) +PlayIntroScene: ld b, SET_PAL_NIDORINO_INTRO call RunPaletteCommand ld a, %11100100 @@ -137,7 +137,7 @@ PlayIntroScene: ; 4169d (10:569d) ld de, IntroNidorinoAnimation7 jp AnimateIntroNidorino -AnimateIntroNidorino: ; 41793 (10:5793) +AnimateIntroNidorino: ld a, [de] cp $50 ret z @@ -154,7 +154,7 @@ AnimateIntroNidorino: ; 41793 (10:5793) inc de jr AnimateIntroNidorino -UpdateIntroNidorinoOAM: ; 417ae (10:57ae) +UpdateIntroNidorinoOAM: ld hl, wOAMBuffer ld a, [wIntroNidorinoBaseTile] ld d, a @@ -173,7 +173,7 @@ UpdateIntroNidorinoOAM: ; 417ae (10:57ae) jr nz, .loop ret -InitIntroNidorinoOAM: ; 417c7 (10:57c7) +InitIntroNidorinoOAM: ld hl, wOAMBuffer ld d, 0 .loop @@ -202,17 +202,17 @@ InitIntroNidorinoOAM: ; 417c7 (10:57c7) jr nz, .loop ret -IntroClearScreen: ; 417f0 (10:57f0) +IntroClearScreen: ld hl, vBGMap1 ld bc, $240 jr IntroClearCommon -IntroClearMiddleOfScreen: ; 417f8 (10:57f8) +IntroClearMiddleOfScreen: ; clear the area of the tile map between the black bars on the top and bottom coord hl, 0, 4 ld bc, SCREEN_WIDTH * 10 -IntroClearCommon: ; 417fe (10:57fe) +IntroClearCommon: ld [hl], $0 inc hl dec bc @@ -221,7 +221,7 @@ IntroClearCommon: ; 417fe (10:57fe) jr nz, IntroClearCommon ret -IntroPlaceBlackTiles: ; 41807 (10:5807) +IntroPlaceBlackTiles: ld a, $1 .loop ld [hli], a @@ -229,7 +229,7 @@ IntroPlaceBlackTiles: ; 41807 (10:5807) jr nz, .loop ret -IntroMoveMon: ; 4180e (10:580e) +IntroMoveMon: ; d = number of times to move the mon (2 pixels each time) ; e: $00 = move Gengar right, $01 = move Gengar left, $ff = move Nidorino right ld a, e @@ -266,20 +266,20 @@ IntroMoveMon: ; 4180e (10:580e) jr nz, IntroMoveMon ret -IntroCopyTiles: ; 4183f (10:583f) +IntroCopyTiles: coord hl, 13, 7 -CopyTileIDsFromList_ZeroBaseTileID: ; 41842 (10:5842) +CopyTileIDsFromList_ZeroBaseTileID: ld c, 0 predef_jump CopyTileIDsFromList -PlayMoveSoundB: ; 41849 (10:5849) +PlayMoveSoundB: ; unused predef GetMoveSoundB ld a, b jp PlaySound -LoadIntroGraphics: ; 41852 (10:5852) +LoadIntroGraphics: ld hl, FightIntroBackMon ld de, vChars2 ld bc, FightIntroBackMonEnd - FightIntroBackMon @@ -301,7 +301,7 @@ LoadIntroGraphics: ; 41852 (10:5852) ld a, BANK(FightIntroFrontMon) jp FarCopyData2 -PlayShootingStar: ; 4188a (10:588a) +PlayShootingStar: ld b, SET_PAL_GAME_FREAK_INTRO call RunPaletteCommand callba LoadCopyrightAndTextBoxTiles @@ -338,7 +338,7 @@ PlayShootingStar: ; 4188a (10:588a) call ClearSprites jp Delay3 -IntroDrawBlackBars: ; 418e9 (10:58e9) +IntroDrawBlackBars: ; clear the screen and draw black bars on the top and bottom call IntroClearScreen coord hl, 0, 0 @@ -354,14 +354,14 @@ IntroDrawBlackBars: ; 418e9 (10:58e9) ld c, $80 jp IntroPlaceBlackTiles -EmptyFunc4: ; 4190c (10:590c) +EmptyFunc4: ret -IntroNidorinoAnimation0: ; 4190d (10:590d) +IntroNidorinoAnimation0: db 0, 0 db $50 -IntroNidorinoAnimation1: ; 41910 (10:5910) +IntroNidorinoAnimation1: ; This is a sequence of pixel movements for part of the Nidorino animation. This ; list describes how Nidorino should hop. ; First byte is y movement, second byte is x movement @@ -372,7 +372,7 @@ IntroNidorinoAnimation1: ; 41910 (10:5910) db 2, 2 db $50 ; list terminator -IntroNidorinoAnimation2: ; 4191b (10:591b) +IntroNidorinoAnimation2: ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 @@ -382,7 +382,7 @@ IntroNidorinoAnimation2: ; 4191b (10:591b) db 2, -2 db $50 ; list terminator -IntroNidorinoAnimation3: ; 41926 (10:5926) +IntroNidorinoAnimation3: ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 @@ -392,7 +392,7 @@ IntroNidorinoAnimation3: ; 41926 (10:5926) db 12, 6 db $50 ; list terminator -IntroNidorinoAnimation4: ; 41931 (10:5931) +IntroNidorinoAnimation4: ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 @@ -402,7 +402,7 @@ IntroNidorinoAnimation4: ; 41931 (10:5931) db 8, -4 db $50 ; list terminator -IntroNidorinoAnimation5: ; 4193c (10:593c) +IntroNidorinoAnimation5: ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 @@ -412,7 +412,7 @@ IntroNidorinoAnimation5: ; 4193c (10:593c) db 8, 4 db $50 ; list terminator -IntroNidorinoAnimation6: ; 41947 (10:5947) +IntroNidorinoAnimation6: ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 @@ -421,7 +421,7 @@ IntroNidorinoAnimation6: ; 41947 (10:5947) db 0, 0 db $50 ; list terminator -IntroNidorinoAnimation7: ; 41950 (10:5950) +IntroNidorinoAnimation7: ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db -8, -16 @@ -430,17 +430,17 @@ IntroNidorinoAnimation7: ; 41950 (10:5950) db -4, -10 db $50 ; list terminator -GameFreakIntro: ; 41959 (10:5959) +GameFreakIntro: INCBIN "gfx/gamefreak_intro.2bpp" INCBIN "gfx/gamefreak_logo.2bpp" ds $10 ; blank tile GameFreakIntroEnd: -FightIntroBackMon: ; 41a99 (10:5a99) +FightIntroBackMon: INCBIN "gfx/intro_fight.2bpp" FightIntroBackMonEnd: -FightIntroFrontMon: ; 42099 (10:6099) +FightIntroFrontMon: IF DEF(_RED) INCBIN "gfx/red/intro_nido_1.6x6.2bpp" |