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authordannye <corrnondacqb@yahoo.com>2016-07-27 22:08:13 -0500
committerdannye <corrnondacqb@yahoo.com>2016-07-27 22:08:13 -0500
commit5207a14af34f9b84a9e40cc1d4988a0858a4a4e6 (patch)
tree1178fa1ba93fa2734141abb854a58126dabd9899 /engine/items/items.asm
parentdbe2a3b1683caeab446ece53dce8d5e8b0fd0e07 (diff)
Redo audio header macro
Diffstat (limited to 'engine/items/items.asm')
-rwxr-xr-xengine/items/items.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/items/items.asm b/engine/items/items.asm
index 42d05981..aaddc396 100755
--- a/engine/items/items.asm
+++ b/engine/items/items.asm
@@ -990,7 +990,7 @@ ItemUseMedicine:
.notFullHP ; if the pokemon's current HP doesn't equal its max HP
xor a
ld [wLowHealthAlarm],a ;disable low health alarm
- ld [wChannelSoundIDs + CH4],a
+ ld [wChannelSoundIDs + Ch4],a
push hl
push de
ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1)
@@ -1777,7 +1777,7 @@ ItemUsePokeflute:
call WaitForSoundToFinish ; wait for sound to end
callba Music_PokeFluteInBattle ; play in-battle pokeflute music
.musicWaitLoop ; wait for music to finish playing
- ld a,[wChannelSoundIDs + CH6]
+ ld a,[wChannelSoundIDs + Ch6]
and a ; music off?
jr nz,.musicWaitLoop
.skipMusic
@@ -1850,7 +1850,7 @@ PlayedFluteHadEffectText:
ld c, BANK(SFX_Pokeflute)
call PlayMusic
.musicWaitLoop ; wait for music to finish playing
- ld a,[wChannelSoundIDs + CH2]
+ ld a,[wChannelSoundIDs + Ch2]
cp a, SFX_POKEFLUE
jr z,.musicWaitLoop
call PlayDefaultMusic ; start playing normal music again