diff options
author | dannye <corrnondacqb@yahoo.com> | 2016-07-27 22:08:13 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2016-07-27 22:08:13 -0500 |
commit | 5207a14af34f9b84a9e40cc1d4988a0858a4a4e6 (patch) | |
tree | 1178fa1ba93fa2734141abb854a58126dabd9899 /engine/items/items.asm | |
parent | dbe2a3b1683caeab446ece53dce8d5e8b0fd0e07 (diff) |
Redo audio header macro
Diffstat (limited to 'engine/items/items.asm')
-rwxr-xr-x | engine/items/items.asm | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/items/items.asm b/engine/items/items.asm index 42d05981..aaddc396 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -990,7 +990,7 @@ ItemUseMedicine: .notFullHP ; if the pokemon's current HP doesn't equal its max HP xor a ld [wLowHealthAlarm],a ;disable low health alarm - ld [wChannelSoundIDs + CH4],a + ld [wChannelSoundIDs + Ch4],a push hl push de ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1) @@ -1777,7 +1777,7 @@ ItemUsePokeflute: call WaitForSoundToFinish ; wait for sound to end callba Music_PokeFluteInBattle ; play in-battle pokeflute music .musicWaitLoop ; wait for music to finish playing - ld a,[wChannelSoundIDs + CH6] + ld a,[wChannelSoundIDs + Ch6] and a ; music off? jr nz,.musicWaitLoop .skipMusic @@ -1850,7 +1850,7 @@ PlayedFluteHadEffectText: ld c, BANK(SFX_Pokeflute) call PlayMusic .musicWaitLoop ; wait for music to finish playing - ld a,[wChannelSoundIDs + CH2] + ld a,[wChannelSoundIDs + Ch2] cp a, SFX_POKEFLUE jr z,.musicWaitLoop call PlayDefaultMusic ; start playing normal music again |