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author | U-Daniel-PC\Daniel <corrnondacqb@yahoo.com> | 2015-03-12 10:49:35 -0400 |
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committer | U-Daniel-PC\Daniel <corrnondacqb@yahoo.com> | 2015-03-12 10:49:35 -0400 |
commit | 1c2a1076cb6420f12b458809bf2bec2737ce82ae (patch) | |
tree | 936b6a749b6eabb9af224859db3fcdef1ace12b4 /engine/items/items.asm | |
parent | 25f0b7abcd66b9273f224790ed2fbe70141ce26d (diff) |
Low health alarm documentation
RenaKunisaki
Diffstat (limited to 'engine/items/items.asm')
-rwxr-xr-x | engine/items/items.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/items/items.asm b/engine/items/items.asm index c1268cd5..605e5dde 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -858,7 +858,7 @@ ItemUseMedicine: ; dabb (3:5abb) jp .cureStatusAilment .notFullHP ; if the pokemon's current HP doesn't equal its max HP xor a - ld [wd083],a + ld [wLowHealthAlarm],a ;disable low health alarm ld [wc02a],a push hl push de @@ -1645,7 +1645,7 @@ ItemUsePokeflute: ; e140 (3:6140) ; if some pokemon were asleep ld hl,PlayedFluteHadEffectText call PrintText - ld a,[wd083] + ld a,[wLowHealthAlarm] and a,$80 jr nz,.skipMusic call WaitForSoundToFinish ; wait for sound to end |