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authorU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2015-03-12 10:49:35 -0400
committerU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2015-03-12 10:49:35 -0400
commit1c2a1076cb6420f12b458809bf2bec2737ce82ae (patch)
tree936b6a749b6eabb9af224859db3fcdef1ace12b4 /engine/items/items.asm
parent25f0b7abcd66b9273f224790ed2fbe70141ce26d (diff)
Low health alarm documentation
RenaKunisaki
Diffstat (limited to 'engine/items/items.asm')
-rwxr-xr-xengine/items/items.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/items/items.asm b/engine/items/items.asm
index c1268cd5..605e5dde 100755
--- a/engine/items/items.asm
+++ b/engine/items/items.asm
@@ -858,7 +858,7 @@ ItemUseMedicine: ; dabb (3:5abb)
jp .cureStatusAilment
.notFullHP ; if the pokemon's current HP doesn't equal its max HP
xor a
- ld [wd083],a
+ ld [wLowHealthAlarm],a ;disable low health alarm
ld [wc02a],a
push hl
push de
@@ -1645,7 +1645,7 @@ ItemUsePokeflute: ; e140 (3:6140)
; if some pokemon were asleep
ld hl,PlayedFluteHadEffectText
call PrintText
- ld a,[wd083]
+ ld a,[wLowHealthAlarm]
and a,$80
jr nz,.skipMusic
call WaitForSoundToFinish ; wait for sound to end