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authorYamaArashi <shadow962@live.com>2015-07-15 13:58:21 -0700
committerYamaArashi <shadow962@live.com>2015-07-15 13:58:21 -0700
commitac78dda7d8a4a6cf9af95f601bdac9fc348c65a6 (patch)
tree8e4e90bedb2bfcd6453794afbf48974f6be0157c /engine/overworld/npc_movement.asm
parent7b676f5851a2b6fe0001f259afde6e9918b93683 (diff)
more movement stuff
Diffstat (limited to 'engine/overworld/npc_movement.asm')
-rwxr-xr-xengine/overworld/npc_movement.asm98
1 files changed, 52 insertions, 46 deletions
diff --git a/engine/overworld/npc_movement.asm b/engine/overworld/npc_movement.asm
index f27df648..aabc2de8 100755
--- a/engine/overworld/npc_movement.asm
+++ b/engine/overworld/npc_movement.asm
@@ -44,22 +44,25 @@ _EndNPCMovementScript: ; 1a41d (6:641d)
ld [wSimulatedJoypadStatesEnd], a
ret
-ProfOakMovementScriptPointerTable: ; 1a442 (6:6442)
- dw Func_1a44c
- dw Func_1a485
- dw Func_1a4a1
- dw Func_1a4a6
- dw Func_1a4f4
+PalletMovementScriptPointerTable: ; 1a442 (6:6442)
+ dw PalletMovementScript_OakMoveLeft
+ dw PalletMovementScript_PlayerMoveLeft
+ dw PalletMovementScript_WaitAndWalkToLab
+ dw PalletMovementScript_WalkToLab
+ dw PalletMovementScript_Done
-Func_1a44c: ; 1a44c (6:644c)
+PalletMovementScript_OakMoveLeft: ; 1a44c (6:644c)
ld a, [W_XCOORD]
sub $a
- ld [wcca1], a
- jr z, .asm_1a475
- ld b, $0
+ ld [wNumStepsToTake], a
+ jr z, .playerOnLeftTile
+; The player is on the right tile of the northern path out of Pallet Town and
+; Prof. Oak is below.
+; Make Prof. Oak step to the left.
+ ld b, 0
ld c, a
ld hl, wNPCMovementDirections2
- ld a, $80
+ ld a, NPC_MOVEMENT_LEFT
call FillMemory
ld [hl], $ff
ld a, [wSpriteIndex]
@@ -68,36 +71,39 @@ Func_1a44c: ; 1a44c (6:644c)
call MoveSprite
ld a, $1
ld [wNPCMovementScriptFunctionNum], a
- jr .asm_1a47a
-.asm_1a475
+ jr .done
+; The player is on the left tile of the northern path out of Pallet Town and
+; Prof. Oak is below.
+; Prof. Oak is already on the right tile.
+.playerOnLeftTile
ld a, $3
ld [wNPCMovementScriptFunctionNum], a
-.asm_1a47a
+.done
ld hl, W_FLAGS_D733
set 1, [hl]
ld a, $fc
ld [wJoyIgnore], a
ret
-Func_1a485: ; 1a485 (6:6485)
+PalletMovementScript_PlayerMoveLeft: ; 1a485 (6:6485)
ld a, [wd730]
- bit 0, a
- ret nz
- ld a, [wcca1]
+ bit 0, a ; is an NPC being moved by a script?
+ ret nz ; return if Oak is still moving
+ ld a, [wNumStepsToTake]
ld [wSimulatedJoypadStatesIndex], a
- ld [$ff95], a
+ ld [hNPCMovementDirections2Index], a
predef ConvertNPCMovementDirectionsToJoypadMasks
call StartSimulatingJoypadStates
ld a, $2
ld [wNPCMovementScriptFunctionNum], a
ret
-Func_1a4a1: ; 1a4a1 (6:64a1)
+PalletMovementScript_WaitAndWalkToLab: ; 1a4a1 (6:64a1)
ld a, [wSimulatedJoypadStatesIndex]
- and a
+ and a ; is the player done moving left yet?
ret nz
-Func_1a4a6: ; 1a4a6 (6:64a6)
+PalletMovementScript_WalkToLab: ; 1a4a6 (6:64a6)
xor a
ld [wOverrideSimulatedJoypadStatesMask], a
ld a, [wSpriteIndex]
@@ -122,12 +128,12 @@ Func_1a4a6: ; 1a4a6 (6:64a6)
ret
RLEList_ProfOakWalkToLab: ; 1a4dc (6:64dc)
- db $00, $05
- db $80, $01
- db $00, $05
- db $C0, $03
- db $40, $01
- db $E0, $01
+ db NPC_MOVEMENT_DOWN, $05
+ db NPC_MOVEMENT_LEFT, $01
+ db NPC_MOVEMENT_DOWN, $05
+ db NPC_MOVEMENT_RIGHT, $03
+ db NPC_MOVEMENT_UP, $01
+ db $E0, $01 ; stand still
db $FF
RLEList_PlayerWalkToLab: ; 1a4e9 (6:64e9)
@@ -138,7 +144,7 @@ RLEList_PlayerWalkToLab: ; 1a4e9 (6:64e9)
db D_DOWN, $06
db $FF
-Func_1a4f4: ; 1a4f4 (6:64f4)
+PalletMovementScript_Done: ; 1a4f4 (6:64f4)
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
@@ -152,10 +158,10 @@ Func_1a4f4: ; 1a4f4 (6:64f4)
jp EndNPCMovementScript
PewterMuseumGuyMovementScriptPointerTable: ; 1a510 (6:6510)
- dw Func_1a514
- dw PewterMovementScriptDone
+ dw PewterMovementScript_WalkToMuseum
+ dw PewterMovementScript_Done
-Func_1a514: ; 1a514 (6:6514)
+PewterMovementScript_WalkToMuseum: ; 1a514 (6:6514)
ld a, BANK(Music_MuseumGuy)
ld [wc0ef], a
ld [wc0f0], a
@@ -191,13 +197,13 @@ RLEList_PewterMuseumPlayer: ; 1a559 (6:6559)
db $FF
RLEList_PewterMuseumGuy: ; 1a562 (6:6562)
- db $40, $06
- db $80, $0D
- db $40, $03
- db $80, $01
+ db NPC_MOVEMENT_UP, $06
+ db NPC_MOVEMENT_LEFT, $0D
+ db NPC_MOVEMENT_UP, $03
+ db NPC_MOVEMENT_LEFT, $01
db $FF
-PewterMovementScriptDone: ; 1a56b (6:656b)
+PewterMovementScript_Done: ; 1a56b (6:656b)
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
@@ -208,10 +214,10 @@ PewterMovementScriptDone: ; 1a56b (6:656b)
jp EndNPCMovementScript
PewterGymGuyMovementScriptPointerTable: ; 1a57d (6:657d)
- dw Func_1a581
- dw PewterMovementScriptDone
+ dw PewterMovementScript_WalkToGym
+ dw PewterMovementScript_Done
-Func_1a581: ; 1a581 (6:6581)
+PewterMovementScript_WalkToGym: ; 1a581 (6:6581)
ld a, BANK(Music_MuseumGuy)
ld [wc0ef], a
ld [wc0f0], a
@@ -252,12 +258,12 @@ RLEList_PewterGymPlayer: ; 1a5cd (6:65cd)
db $FF
RLEList_PewterGymGuy: ; 1a5da (6:65da)
- db $00, $02
- db $80, $0F
- db $40, $05
- db $80, $0B
- db $00, $05
- db $C0, $03
+ db NPC_MOVEMENT_DOWN, $02
+ db NPC_MOVEMENT_LEFT, $0F
+ db NPC_MOVEMENT_UP, $05
+ db NPC_MOVEMENT_LEFT, $0B
+ db NPC_MOVEMENT_DOWN, $05
+ db NPC_MOVEMENT_RIGHT, $03
db $FF
FreezeEnemyTrainerSprite: ; 1a5e7 (6:65e7)