diff options
author | dannye <corrnondacqb@yahoo.com> | 2016-07-18 01:32:24 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2016-07-18 01:32:24 -0500 |
commit | 7c01509b6b69b4dc33f5d739589d50f26ffd65b0 (patch) | |
tree | 89b4000a56c9e3d942666639c83416100f360f88 /engine/overworld/trainers.asm | |
parent | 80bae03975a84dadf080c79f52216866dd410cf8 (diff) | |
parent | fc474c8ee740acbe662b06db0d9cab8edc6680e9 (diff) |
Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'engine/overworld/trainers.asm')
-rwxr-xr-x | engine/overworld/trainers.asm | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/engine/overworld/trainers.asm b/engine/overworld/trainers.asm index 1d0340c9..655c6b2a 100755 --- a/engine/overworld/trainers.asm +++ b/engine/overworld/trainers.asm @@ -4,16 +4,16 @@ _GetSpritePosition1: ld a, [wSpriteIndex] ld [H_SPRITEINDEX], a call GetSpriteDataPointer - ld a, [hli] + ld a, [hli] ; c1x4 (screen Y pos) ld [$ffeb], a inc hl - ld a, [hl] + ld a, [hl] ; c1x6 (screen X pos) ld [$ffec], a - ld de, $fe + ld de, (wSpriteStateData2 + $4) - (wSpriteStateData1 + $6) add hl, de - ld a, [hli] + ld a, [hli] ; c2x4 (map Y pos) ld [$ffed], a - ld a, [hl] + ld a, [hl] ; c2x5 (map X pos) ld [$ffee], a ret @@ -28,7 +28,7 @@ _GetSpritePosition2: inc hl ld a, [hl] ; c1x6 (screen X pos) ld [wSavedSpriteScreenX], a - ld de, $104 - $6 + ld de, (wSpriteStateData2 + $4) - (wSpriteStateData1 + $6) add hl, de ld a, [hli] ; c2x4 (map Y pos) ld [wSavedSpriteMapY], a @@ -47,7 +47,7 @@ _SetSpritePosition1: inc hl ld a, [$ffec] ; c1x6 (screen X pos) ld [hl], a - ld de, $104 - $6 + ld de, (wSpriteStateData2 + $4) - (wSpriteStateData1 + $6) add hl, de ld a, [$ffed] ; c2x4 (map Y pos) ld [hli], a @@ -57,21 +57,21 @@ _SetSpritePosition1: _SetSpritePosition2: ld hl, wSpriteStateData1 - ld de, $0004 + ld de, 4 ld a, [wSpriteIndex] ld [H_SPRITEINDEX], a call GetSpriteDataPointer ld a, [wSavedSpriteScreenY] - ld [hli], a + ld [hli], a ; c1x4 (screen Y pos) inc hl ld a, [wSavedSpriteScreenX] - ld [hl], a - ld de, $00fe + ld [hl], a ; c1x6 (screen X pos) + ld de, (wSpriteStateData2 + $4) - (wSpriteStateData1 + $6) add hl, de ld a, [wSavedSpriteMapY] - ld [hli], a + ld [hli], a ; c2x4 (map Y pos) ld a, [wSavedSpriteMapX] - ld [hl], a + ld [hl], a ; c2x5 (map X pos) ret TrainerWalkUpToPlayer: @@ -80,11 +80,11 @@ TrainerWalkUpToPlayer: ld [wTrainerSpriteOffset], a call ReadTrainerScreenPosition ld a, [wTrainerFacingDirection] - and a + and a ; SPRITE_FACING_DOWN jr z, .facingDown - cp $4 + cp SPRITE_FACING_UP jr z, .facingUp - cp $8 + cp SPRITE_FACING_LEFT jr z, .facingLeft jr .facingRight .facingDown @@ -148,7 +148,7 @@ TrainerWalkUpToPlayer: jp MoveSprite_ ; input: de = offset within sprite entry -; output: de = pointer to sprite data +; output: hl = pointer to sprite data GetSpriteDataPointer: push de add hl, de @@ -225,7 +225,7 @@ TrainerEngage: set 0, [hl] call EngageMapTrainer ld a, $ff -.noEngage: +.noEngage ld [wTrainerSpriteOffset], a pop de pop hl @@ -239,7 +239,7 @@ ReadTrainerScreenPosition: ld e, a ld hl, wSpriteStateData1 add hl, de - ld a, [hl] + ld a, [hl] ; c1x4 (sprite Y pos) ld [wTrainerScreenY], a ld a, [wTrainerSpriteOffset] add $6 @@ -247,7 +247,7 @@ ReadTrainerScreenPosition: ld e, a ld hl, wSpriteStateData1 add hl, de - ld a, [hl] + ld a, [hl] ; c1x6 (sprite X pos) ld [wTrainerScreenX], a ret @@ -262,13 +262,13 @@ CheckSpriteCanSeePlayer: jr .notInLine ; player too far away .checkIfLinedUp ld a, [wTrainerFacingDirection] ; sprite facing direction - cp $0 ; down + cp SPRITE_FACING_DOWN jr z, .checkXCoord - cp $4 ; up + cp SPRITE_FACING_UP jr z, .checkXCoord - cp $8 ; left + cp SPRITE_FACING_LEFT jr z, .checkYCoord - cp $c ; right + cp SPRITE_FACING_RIGHT jr z, .checkYCoord jr .notInLine .checkXCoord @@ -315,21 +315,21 @@ CheckPlayerIsInFrontOfSprite: ld a, [hl] ; c1x6 (sprite screen X pos) ld [wTrainerScreenX], a ld a, [wTrainerFacingDirection] ; facing direction - cp $0 + cp SPRITE_FACING_DOWN jr nz, .notFacingDown ld a, [wTrainerScreenY] ; sprite screen Y pos cp $3c jr c, .engage ; sprite above player jr .noEngage ; sprite below player .notFacingDown - cp $4 + cp SPRITE_FACING_UP jr nz, .notFacingUp ld a, [wTrainerScreenY] ; sprite screen Y pos cp $3c jr nc, .engage ; sprite below player jr .noEngage ; sprite above player .notFacingUp - cp $8 + cp SPRITE_FACING_LEFT jr nz, .notFacingLeft ld a, [wTrainerScreenX] ; sprite screen X pos cp $40 |