diff options
author | YamaArashi <shadow962@live.com> | 2016-06-11 17:24:04 -0700 |
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committer | YamaArashi <shadow962@live.com> | 2016-06-11 17:24:04 -0700 |
commit | 7f34e28f242ee4d0caba0bd96b040811dcb86c50 (patch) | |
tree | 8a61aee33d6b47e960dc71dbb89c096622bbdc95 /engine/titlescreen2.asm | |
parent | cee4d559f999312837da7d69e2c6704e85c159d4 (diff) |
remove address comments
Diffstat (limited to 'engine/titlescreen2.asm')
-rwxr-xr-x | engine/titlescreen2.asm | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engine/titlescreen2.asm b/engine/titlescreen2.asm index c0853a0d..2ed77dec 100755 --- a/engine/titlescreen2.asm +++ b/engine/titlescreen2.asm @@ -1,22 +1,22 @@ -TitleScroll_WaitBall: ; 37244 (d:7244) +TitleScroll_WaitBall: ; Wait around for the TitleBall animation to play out. ; hi: speed ; lo: duration db $05, $05, 0 -TitleScroll_In: ; 37247 (d:7247) +TitleScroll_In: ; Scroll a TitleMon in from the right. ; hi: speed ; lo: duration db $a2, $94, $84, $63, $52, $31, $11, 0 -TitleScroll_Out: ; 3724f (d:724f) +TitleScroll_Out: ; Scroll a TitleMon out to the left. ; hi: speed ; lo: duration db $12, $22, $32, $42, $52, $62, $83, $93, 0 -TitleScroll: ; 37258 (d:7258) +TitleScroll: ld a, d ld bc, TitleScroll_In @@ -31,7 +31,7 @@ TitleScroll: ; 37258 (d:7258) ld e, 0 ; don't animate titleball .ok -_TitleScroll: ; 3726a (d:726a) +_TitleScroll: ld a, [bc] and a ret z @@ -82,12 +82,12 @@ _TitleScroll: ; 3726a (d:726a) jr z, .wait2 ret -TitleBallYTable: ; 372a0 (d:72a0) +TitleBallYTable: ; OBJ y-positions for the Poke Ball held by Red in the title screen. ; This is really two 0-terminated lists. Initiated with an index of 1. db 0, $71, $6f, $6e, $6d, $6c, $6d, $6e, $6f, $71, $74, 0 -TitleScreenAnimateBallIfStarterOut: ; 372ac (d:72ac) +TitleScreenAnimateBallIfStarterOut: ; Animate the TitleBall if a starter just got scrolled out. ld a, [wTitleMonSpecies] cp STARTER1 @@ -102,7 +102,7 @@ TitleScreenAnimateBallIfStarterOut: ; 372ac (d:72ac) ld d, 0 jp _TitleScroll -GetTitleBallY: ; 372c4 (d:72c4) +GetTitleBallY: ; Get position e from TitleBallYTable push de push hl |