summaryrefslogtreecommitdiff
path: root/home.asm
diff options
context:
space:
mode:
authorYamaArashi <shadow962@live.com>2016-06-12 11:35:21 -0700
committerYamaArashi <shadow962@live.com>2016-06-12 11:35:21 -0700
commit3ab3f4273b1288883a43b64cae4191dfa6d2313e (patch)
tree60742e693805fd75031079e8d3b8a87847452d1e /home.asm
parent3a6a300da48c98ab844ddc4d209abf51adf2aa44 (diff)
sync home
Diffstat (limited to 'home.asm')
-rw-r--r--home.asm126
1 files changed, 62 insertions, 64 deletions
diff --git a/home.asm b/home.asm
index 8d3c7207..bce51e4f 100644
--- a/home.asm
+++ b/home.asm
@@ -117,7 +117,6 @@ INCLUDE "home/joypad.asm"
INCLUDE "data/map_header_pointers.asm"
INCLUDE "home/overworld.asm"
-
CheckForUserInterruption::
; Return carry if Up+Select+B, Start or A are pressed in c frames.
; Used only in the intro and title screen.
@@ -255,7 +254,6 @@ DrawHPBar::
LoadMonData::
jpab LoadMonData_
-
OverwritewMoves::
; Write c to [wMoves + b]. Unused.
ld hl, wMoves
@@ -327,7 +325,7 @@ GetCryData::
add hl, bc
add hl, bc
- ld a, Bank(CryData)
+ ld a, BANK(CryData)
call BankswitchHome
ld a, [hli]
ld b, a ; cry id
@@ -347,7 +345,6 @@ GetCryData::
add c
ret
-
DisplayPartyMenu::
ld a,[hTilesetType]
push af
@@ -497,6 +494,7 @@ PrintStatusCondition::
ld [hl],"T"
and a
ret
+
PrintStatusConditionNotFainted:
ld a,[H_LOADEDROMBANK]
push af
@@ -519,7 +517,7 @@ PrintLevel::
ld [hli],a
ld c,2 ; number of digits
ld a,[wLoadedMonLevel] ; level
- cp a,100
+ cp 100
jr c,PrintLevelCommon
; if level at least 100, write over the ":L" tile
dec hl
@@ -569,25 +567,25 @@ GetMonHeader::
ld [wd11e],a
ld de,FossilKabutopsPic
ld b,$66 ; size of Kabutops fossil and Ghost sprites
- cp a,FOSSIL_KABUTOPS ; Kabutops fossil
+ cp FOSSIL_KABUTOPS ; Kabutops fossil
jr z,.specialID
ld de,GhostPic
- cp a,MON_GHOST ; Ghost
+ cp MON_GHOST ; Ghost
jr z,.specialID
ld de,FossilAerodactylPic
ld b,$77 ; size of Aerodactyl fossil sprite
- cp a,FOSSIL_AERODACTYL ; Aerodactyl fossil
+ cp FOSSIL_AERODACTYL ; Aerodactyl fossil
jr z,.specialID
cp a,MEW
jr z,.mew
predef IndexToPokedex ; convert pokemon ID in [wd11e] to pokedex number
ld a,[wd11e]
dec a
- ld bc,MonBaseStatsEnd - MonBaseStats
+ ld bc, MonBaseStatsEnd - MonBaseStats
ld hl,BaseStats
call AddNTimes
ld de,wMonHeader
- ld bc,MonBaseStatsEnd - MonBaseStats
+ ld bc, MonBaseStatsEnd - MonBaseStats
call CopyData
jr .done
.specialID
@@ -703,7 +701,7 @@ PrintBCDDigit::
.skipCurrencySymbol
res 7,b ; unset 7 to indicate that a nonzero digit has been reached
.outputDigit
- add a,"0"
+ add "0"
ld [hli],a
jp PrintLetterDelay
.zeroDigit
@@ -968,7 +966,6 @@ PokeCenterSignText::
db "@"
PickUpItemText::
-; XXX better label (what does predef $5C do?)
TX_ASM
predef PickUpItem
jp TextScriptEnd
@@ -1000,15 +997,15 @@ ResetPlayerSpriteData_ClearSpriteData::
FadeOutAudio::
ld a, [wAudioFadeOutControl]
- and a
- jr nz, .asm_28dc
+ and a ; currently fading out audio?
+ jr nz, .fadingOut
ld a, [wd72c]
bit 1, a
ret nz
ld a, $77
ld [rNR50], a
ret
-.asm_28dc
+.fadingOut
ld a, [wAudioFadeOutCounter]
and a
jr z, .counterReachedZero
@@ -1019,8 +1016,8 @@ FadeOutAudio::
ld a, [wAudioFadeOutCounterReloadValue]
ld [wAudioFadeOutCounter], a
ld a, [rNR50]
- and a
- jr z, .asm_2903
+ and a ; has the volume reached 0?
+ jr z, .fadeOutComplete
ld b, a
and $f
dec a
@@ -1033,7 +1030,7 @@ FadeOutAudio::
or c
ld [rNR50], a
ret
-.asm_2903
+.fadeOutComplete
ld a, [wAudioFadeOutControl]
ld b, a
xor a
@@ -1071,13 +1068,13 @@ DisplayTextID::
ld [wSpriteIndex],a
and a
jp z,DisplayStartMenu
- cp a,TEXT_SAFARI_GAME_OVER
+ cp TEXT_SAFARI_GAME_OVER
jp z,DisplaySafariGameOverText
- cp a,TEXT_MON_FAINTED
+ cp TEXT_MON_FAINTED
jp z,DisplayPokemonFaintedText
- cp a,TEXT_BLACKED_OUT
+ cp TEXT_BLACKED_OUT
jp z,DisplayPlayerBlackedOutText
- cp a,TEXT_REPEL_WORE_OFF
+ cp TEXT_REPEL_WORE_OFF
jp z,DisplayRepelWoreOffText
ld a,[wNumSprites]
ld e,a
@@ -1116,24 +1113,24 @@ DisplayTextID::
ld l,a ; hl = address of the text
ld a,[hl] ; a = first byte of text
; check first byte of text for special cases
- cp a,$fe ; Pokemart NPC
+ cp $fe ; Pokemart NPC
jp z,DisplayPokemartDialogue
- cp a,$ff ; Pokemon Center NPC
+ cp $ff ; Pokemon Center NPC
jp z,DisplayPokemonCenterDialogue
- cp a,$fc ; Item Storage PC
+ cp $fc ; Item Storage PC
jp z,FuncTX_ItemStoragePC
- cp a,$fd ; Bill's PC
+ cp $fd ; Bill's PC
jp z,FuncTX_BillsPC
- cp a,$f9 ; Pokemon Center PC
+ cp $f9 ; Pokemon Center PC
jp z,FuncTX_PokemonCenterPC
- cp a,$f5 ; Vending Machine
+ cp $f5 ; Vending Machine
jr nz,.notVendingMachine
callba VendingMachineMenu ; jump banks to vending machine routine
jr AfterDisplayingTextID
.notVendingMachine
- cp a,$f7 ; slot machine
- jp z,FuncTX_SlotMachine
- cp a,$f6 ; cable connection NPC in Pokemon Center
+ cp $f7 ; prize menu
+ jp z, FuncTX_GameCornerPrizeMenu
+ cp $f6 ; cable connection NPC in Pokemon Center
jr nz,.notSpecialCase
callab CableClubNPC
jr AfterDisplayingTextID
@@ -1228,7 +1225,7 @@ LoadItemList::
ld a,[hli]
ld [de],a
inc de
- cp a,$ff
+ cp $ff
jr nz,.loop
ret
@@ -1382,7 +1379,7 @@ DisplayListMenuID::
ld a,$01 ; hardcoded bank
jr .bankswitch
.specialBattleType ; Old Man battle
- ld a, Bank(DisplayBattleMenu)
+ ld a, BANK(DisplayBattleMenu)
.bankswitch
call BankswitchHome
ld hl,wd730
@@ -1411,7 +1408,7 @@ DisplayListMenuID::
ld a,1 ; max menu item ID is 1 if the list has less than 2 entries
ld [wMenuWatchMovingOutOfBounds],a
ld a,[wListCount]
- cp a,2 ; does the list have less than 2 entries?
+ cp 2 ; does the list have less than 2 entries?
jr c,.setMenuVariables
ld a,2 ; max menu item ID is 2 if the list has at least 2 entries
.setMenuVariables
@@ -1481,7 +1478,7 @@ DisplayListMenuIDLoop::
ld a,c
ld [wWhichPokemon],a
ld a,[wListMenuID]
- cp a,ITEMLISTMENU
+ cp ITEMLISTMENU
jr nz,.skipMultiplying
; if it's an item menu
sla c ; item entries are 2 bytes long, so multiply by 2
@@ -1502,7 +1499,7 @@ DisplayListMenuIDLoop::
call GetItemPrice
pop hl
ld a,[wListMenuID]
- cp a,ITEMLISTMENU
+ cp ITEMLISTMENU
jr nz,.skipGettingQuantity
; if it's an item menu
inc hl
@@ -1548,7 +1545,7 @@ DisplayListMenuIDLoop::
jr z,.upPressed
.downPressed
ld a,[hl]
- add a,3
+ add 3
ld b,a
ld a,[wListCount]
cp b ; will going down scroll past the Cancel button?
@@ -1568,7 +1565,7 @@ DisplayChooseQuantityMenu::
ld b,1 ; height
ld c,3 ; width
ld a,[wListMenuID]
- cp a,PRICEDITEMLISTMENU
+ cp PRICEDITEMLISTMENU
jr nz,.drawTextBox
; text box dimensions/coordinates for quantity and price
coord hl, 7, 9
@@ -1578,7 +1575,7 @@ DisplayChooseQuantityMenu::
call TextBoxBorder
coord hl, 16, 10
ld a,[wListMenuID]
- cp a,PRICEDITEMLISTMENU
+ cp PRICEDITEMLISTMENU
jr nz,.printInitialQuantity
coord hl, 8, 10
.printInitialQuantity
@@ -1622,7 +1619,7 @@ DisplayChooseQuantityMenu::
.handleNewQuantity
coord hl, 17, 10
ld a,[wListMenuID]
- cp a,PRICEDITEMLISTMENU
+ cp PRICEDITEMLISTMENU
jr nz,.printQuantity
.printPrice
ld c,$03
@@ -1716,7 +1713,7 @@ PrintListMenuEntries::
ld a,[wListScrollOffset]
ld c,a
ld a,[wListMenuID]
- cp a,ITEMLISTMENU
+ cp ITEMLISTMENU
ld a,c
jr nz,.skipMultiplying
; if it's an item menu
@@ -1736,7 +1733,7 @@ PrintListMenuEntries::
ld [wWhichPokemon],a
ld a,[de]
ld [wd11e],a
- cp a,$ff
+ cp $ff
jp z,.printCancelMenuItem
push bc
push de
@@ -1746,7 +1743,7 @@ PrintListMenuEntries::
ld a,[wListMenuID]
and a
jr z,.pokemonPCMenu
- cp a,$01
+ cp MOVESLISTMENU
jr z,.movesMenu
.itemMenu
call GetItemName
@@ -1834,7 +1831,7 @@ PrintListMenuEntries::
pop de
inc de
ld a,[wListMenuID]
- cp a,ITEMLISTMENU
+ cp ITEMLISTMENU
jr nz,.nextListEntry
.printItemQuantity
ld a,[wd11e]
@@ -1991,7 +1988,6 @@ GetMachineName::
inc de
ld a,"@"
ld [de],a
-
pop af
ld [wd11e],a
pop bc
@@ -2007,9 +2003,9 @@ HiddenPrefix::
; sets carry if item is HM, clears carry if item is not HM
; Input: a = item ID
IsItemHM::
- cp a,HM_01
+ cp HM_01
jr c,.notHM
- cp a,TM_01
+ cp TM_01
ret
.notHM
and a
@@ -2189,6 +2185,7 @@ RunNPCMovementScript::
ld [H_LOADEDROMBANK], a
ld [MBC1RomBank], a
ret
+
.NPCMovementScriptPointerTables
dw PalletMovementScriptPointerTable
dw PewterMuseumGuyMovementScriptPointerTable
@@ -2679,7 +2676,7 @@ FuncTX_BillsPC::
ld hl, BillsPC_
jr bankswitchAndContinue
-FuncTX_SlotMachine::
+FuncTX_GameCornerPrizeMenu::
; XXX find a better name for this function
; special_F7
ld b,BANK(CeladonPrizeMenu)
@@ -2752,7 +2749,7 @@ CheckCoords::
ld [wCoordIndex],a
.loop
ld a,[hli]
- cp a,$ff ; reached terminator?
+ cp $ff ; reached terminator?
jr z,.notInArray
push hl
ld hl,wCoordIndex
@@ -2871,7 +2868,7 @@ GetSpriteMovementByte1Pointer::
ld h,$C2
ld a,[H_SPRITEINDEX]
swap a
- add a,6
+ add 6
ld l,a
ret
@@ -2924,7 +2921,6 @@ GetTrainerInformation::
GetTrainerName::
jpba GetTrainerName_
-
HasEnoughMoney::
; Check if the player has at least as much
; money as the 3-byte BCD value at hMoney.
@@ -3006,12 +3002,13 @@ YesNoChoicePokeCenter::
lb bc, 8, 12
jr DisplayYesNoChoice
-Func_361a::
+WideYesNoChoice:: ; unused
call SaveScreenTilesToBuffer1
ld a, WIDE_YES_NO_MENU
ld [wTwoOptionMenuID], a
coord hl, 12, 7
lb bc, 8, 13
+
DisplayYesNoChoice::
ld a, TWO_OPTION_MENU
ld [wTextBoxID], a
@@ -3045,7 +3042,7 @@ MoveSprite_::
ld [hli],a
inc de
inc c
- cp a,$FF ; have we reached the end of the movement data?
+ cp $FF ; have we reached the end of the movement data?
jr nz,.loop
ld a,c
@@ -3066,7 +3063,7 @@ MoveSprite_::
; divides [hDividend2] by [hDivisor2] and stores the quotient in [hQuotient2]
DivideBytes::
push hl
- ld hl, $ffe7
+ ld hl, hQuotient2
xor a
ld [hld], a
ld a, [hld]
@@ -3157,7 +3154,6 @@ UncompressSpriteFromDE::
ld [hl], d
jp UncompressSpriteData
-
SaveScreenTilesToBuffer2::
coord hl, 0, 0
ld de, wTileMapBackup2
@@ -3199,7 +3195,7 @@ LoadScreenTilesFromBuffer1::
ret
DelayFrames::
-; wait n frames, where n is the value in c
+; wait c frames
call DelayFrame
dec c
jr nz,DelayFrames
@@ -3300,7 +3296,7 @@ GetName::
ld e,l
.nextChar
ld a,[hli]
- cp a, "@"
+ cp "@"
jr nz,.nextChar
inc c ;entry counter
ld a,b ;wanted entry
@@ -3332,9 +3328,9 @@ GetItemPrice::
ld a, [wListMenuID]
cp MOVESLISTMENU
ld a, BANK(ItemPrices)
- jr nz, .asm_37ed
+ jr nz, .ok
ld a, $f ; hardcoded Bank
-.asm_37ed
+.ok
ld [H_LOADEDROMBANK], a
ld [MBC1RomBank], a
ld hl, wItemPrices
@@ -3345,10 +3341,10 @@ GetItemPrice::
cp HM_01
jr nc, .getTMPrice
ld bc, $3
-.asm_3802
+.loop
add hl, bc
dec a
- jr nz, .asm_3802
+ jr nz, .loop
dec hl
ld a, [hld]
ld [hItemPrice + 2], a
@@ -3356,13 +3352,13 @@ GetItemPrice::
ld [hItemPrice + 1], a
ld a, [hl]
ld [hItemPrice], a
- jr .asm_381c
+ jr .done
.getTMPrice
ld a, Bank(GetMachinePrice)
ld [H_LOADEDROMBANK], a
ld [MBC1RomBank], a
call GetMachinePrice
-.asm_381c
+.done
ld de, hItemPrice
pop af
ld [H_LOADEDROMBANK], a
@@ -4075,7 +4071,7 @@ PlaceMenuCursor::
jr nz,.currentMenuItemLoop
.checkForArrow2
ld a,[hl]
- cp a,"▶" ; has the right arrow already been placed?
+ cp "▶" ; has the right arrow already been placed?
jr z,.skipSavingTile ; if so, don't lose the saved tile
ld [wTileBehindCursor],a ; save tile before overwriting with right arrow
.skipSavingTile
@@ -4656,6 +4652,8 @@ SetMapTextPointer::
ret
TextPredefs::
+const_value = 1
+
add_tx_pre CardKeySuccessText ; 01
add_tx_pre CardKeyFailText ; 02
add_tx_pre RedBedroomPCText ; 03