diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-19 03:46:12 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-19 03:46:12 -0500 |
commit | ea9cc86949cecc3508aeac06b807372b6b0134d8 (patch) | |
tree | aafb7371315334ecaba9a964fd91565f245b10bb /home.asm | |
parent | 340230e997b32fd44f1d99aecbab083ffb89a921 (diff) |
Name sound effects
Diffstat (limited to 'home.asm')
-rw-r--r-- | home.asm | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -1330,7 +1330,7 @@ AddAmountSoldToMoney:: ; 2b9e (0:2b9e) ld a,MONEY_BOX ld [wTextBoxID],a call DisplayTextBoxID ; redraw money text box - ld a, (SFX_02_5a - SFX_Headers_02) / 3 + ld a, SFX_PURCHASE call PlaySoundWaitForCurrent jp WaitForSoundToFinish @@ -3490,7 +3490,7 @@ ManualTextScroll:: ; 3898 (0:3898) cp LINK_STATE_BATTLING jr z, .inLinkBattle call WaitForTextScrollButtonPress - ld a, (SFX_02_40 - SFX_Headers_02) / 3 + ld a, SFX_PRESS_AB jp PlaySound .inLinkBattle ld c, 65 @@ -4016,7 +4016,7 @@ HandleMenuInputPokemonSelection:: ; 3ac2 (0:3ac2) bit 5,[hl] pop hl jr nz,.skipPlayingSound - ld a,(SFX_02_40 - SFX_Headers_02) / 3 + ld a,SFX_PRESS_AB call PlaySound .skipPlayingSound pop af |