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authordannye <corrnondacqb@yahoo.com>2015-07-19 03:46:12 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-19 03:46:12 -0500
commitea9cc86949cecc3508aeac06b807372b6b0134d8 (patch)
treeaafb7371315334ecaba9a964fd91565f245b10bb /home.asm
parent340230e997b32fd44f1d99aecbab083ffb89a921 (diff)
Name sound effects
Diffstat (limited to 'home.asm')
-rw-r--r--home.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/home.asm b/home.asm
index 1b910054..cb4f7ad2 100644
--- a/home.asm
+++ b/home.asm
@@ -1330,7 +1330,7 @@ AddAmountSoldToMoney:: ; 2b9e (0:2b9e)
ld a,MONEY_BOX
ld [wTextBoxID],a
call DisplayTextBoxID ; redraw money text box
- ld a, (SFX_02_5a - SFX_Headers_02) / 3
+ ld a, SFX_PURCHASE
call PlaySoundWaitForCurrent
jp WaitForSoundToFinish
@@ -3490,7 +3490,7 @@ ManualTextScroll:: ; 3898 (0:3898)
cp LINK_STATE_BATTLING
jr z, .inLinkBattle
call WaitForTextScrollButtonPress
- ld a, (SFX_02_40 - SFX_Headers_02) / 3
+ ld a, SFX_PRESS_AB
jp PlaySound
.inLinkBattle
ld c, 65
@@ -4016,7 +4016,7 @@ HandleMenuInputPokemonSelection:: ; 3ac2 (0:3ac2)
bit 5,[hl]
pop hl
jr nz,.skipPlayingSound
- ld a,(SFX_02_40 - SFX_Headers_02) / 3
+ ld a,SFX_PRESS_AB
call PlaySound
.skipPlayingSound
pop af