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authordannye <corrnondacqb@yahoo.com>2016-07-27 22:08:13 -0500
committerdannye <corrnondacqb@yahoo.com>2016-07-27 22:08:13 -0500
commit5207a14af34f9b84a9e40cc1d4988a0858a4a4e6 (patch)
tree1178fa1ba93fa2734141abb854a58126dabd9899 /home/overworld.asm
parentdbe2a3b1683caeab446ece53dce8d5e8b0fd0e07 (diff)
Redo audio header macro
Diffstat (limited to 'home/overworld.asm')
-rw-r--r--home/overworld.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/home/overworld.asm b/home/overworld.asm
index f71bb68a..fe763b43 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -1244,7 +1244,7 @@ CollisionCheckOnLand::
call CheckTilePassable
jr nc,.noCollision
.collision
- ld a,[wChannelSoundIDs + CH4]
+ ld a,[wChannelSoundIDs + Ch4]
cp SFX_COLLISION ; check if collision sound is already playing
jr z,.setCarry
ld a,SFX_COLLISION
@@ -1948,7 +1948,7 @@ CollisionCheckOnWater::
jr z,.stopSurfing ; stop surfing if the tile is passable
jr .loop
.collision
- ld a,[wChannelSoundIDs + CH4]
+ ld a,[wChannelSoundIDs + Ch4]
cp SFX_COLLISION ; check if collision sound is already playing
jr z,.setCarry
ld a,SFX_COLLISION