diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-04 00:44:12 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-04 00:47:29 -0500 |
commit | f702fc7840e30f00c840ce619a1ea15d763438de (patch) | |
tree | e28c8b27278228f95139f7a73daf214ac680014e /home/overworld.asm | |
parent | bc6f0bc08a73a4afafc24d5349d56108d3971e2a (diff) |
Start using text predef macros
also sprite direction constants
Diffstat (limited to 'home/overworld.asm')
-rw-r--r-- | home/overworld.asm | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/home/overworld.asm b/home/overworld.asm index 4aea2102..0e62a932 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -1120,7 +1120,7 @@ IsSpriteInFrontOfPlayer2:: ; 0b6d (0:0b6d) ld bc,$3c40 ; Y and X position of player sprite ld a,[wSpriteStateData1 + 9] ; direction the player is facing .checkIfPlayerFacingUp - cp a,$04 + cp SPRITE_FACING_UP jr nz,.checkIfPlayerFacingDown ; facing up ld a,b @@ -1129,7 +1129,7 @@ IsSpriteInFrontOfPlayer2:: ; 0b6d (0:0b6d) ld a,$08 jr .doneCheckingDirection .checkIfPlayerFacingDown - cp a,$00 + cp SPRITE_FACING_DOWN jr nz,.checkIfPlayerFacingRight ; facing down ld a,b @@ -1138,7 +1138,7 @@ IsSpriteInFrontOfPlayer2:: ; 0b6d (0:0b6d) ld a,$04 jr .doneCheckingDirection .checkIfPlayerFacingRight - cp a,$0c + cp SPRITE_FACING_RIGHT jr nz,.playerFacingLeft ; facing right ld a,c |