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authordannye <corrnondacqb@yahoo.com>2015-07-14 00:21:03 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-14 00:21:03 -0500
commitb509b48a7f5a9a80225b9c030d7334b26b521c62 (patch)
tree4ffe3bdf40db06fc58977bccac2b4a2a1c42f4a0 /home/overworld.asm
parent822bb2bd21110cc5dc7875d70f8c36c15d13cbaf (diff)
Use more *Coord
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
Diffstat (limited to 'home/overworld.asm')
-rw-r--r--home/overworld.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/home/overworld.asm b/home/overworld.asm
index 0e62a932..4197e2a3 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -1420,10 +1420,10 @@ LoadCurrentMapView:: ; 0caa (0:0caa)
ld bc,$0002
add hl,bc
.copyToVisibleAreaBuffer
- ld de,wTileMap ; base address for the tiles that are directly transfered to VRAM during V-blank
- ld b,$12
+ deCoord 0, 0 ; base address for the tiles that are directly transfered to VRAM during V-blank
+ ld b, SCREEN_HEIGHT
.rowLoop2
- ld c,$14
+ ld c, SCREEN_WIDTH
.rowInnerLoop2
ld a,[hli]
ld [de],a
@@ -2323,7 +2323,7 @@ LoadMapData:: ; 1241 (0:1241)
call LoadTilesetTilePatternData
call LoadCurrentMapView
; copy current map view to VRAM
- ld hl,wTileMap
+ hlCoord 0, 0
ld de,vBGMap0
ld b,18
.vramCopyLoop