diff options
author | YamaArashi <shadow962@live.com> | 2016-06-11 17:24:04 -0700 |
---|---|---|
committer | YamaArashi <shadow962@live.com> | 2016-06-11 17:24:04 -0700 |
commit | 7f34e28f242ee4d0caba0bd96b040811dcb86c50 (patch) | |
tree | 8a61aee33d6b47e960dc71dbb89c096622bbdc95 /home/pic.asm | |
parent | cee4d559f999312837da7d69e2c6704e85c159d4 (diff) |
remove address comments
Diffstat (limited to 'home/pic.asm')
-rw-r--r-- | home/pic.asm | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/home/pic.asm b/home/pic.asm index 4af12117..15ee53ad 100644 --- a/home/pic.asm +++ b/home/pic.asm @@ -1,6 +1,6 @@ ; bankswitches and runs _UncompressSpriteData ; bank is given in a, sprite input stream is pointed to in wSpriteInputPtr -UncompressSpriteData:: ; 24fd (0:24fd) +UncompressSpriteData:: ld b, a ld a, [H_LOADEDROMBANK] push af @@ -18,7 +18,7 @@ UncompressSpriteData:: ; 24fd (0:24fd) ret ; initializes necessary data to load a sprite and runs UncompressSpriteDataLoop -_UncompressSpriteData:: ; 251a (0:251a) +_UncompressSpriteData:: ld hl, sSpriteBuffer1 ld c, (2*SPRITEBUFFERSIZE) % $100 ld b, (2*SPRITEBUFFERSIZE) / $100 @@ -55,7 +55,7 @@ _UncompressSpriteData:: ; 251a (0:251a) ; uncompresses a chunk from the sprite input data stream (pointed to at wd0da) into sSpriteBuffer1 or sSpriteBuffer2 ; each chunk is a 1bpp sprite. A 2bpp sprite consist of two chunks which are merged afterwards ; note that this is an endless loop which is terminated during a call to MoveToNextBufferPosition by manipulating the stack -UncompressSpriteDataLoop:: ; 2556 (0:2556) +UncompressSpriteDataLoop:: ld hl, sSpriteBuffer1 ld a, [wSpriteLoadFlags] bit 0, a @@ -145,7 +145,7 @@ UncompressSpriteDataLoop:: ; 2556 (0:2556) ; moves output pointer to next position ; also cancels the calling function if the all output is done (by removing the return pointer from stack) ; and calls postprocessing functions according to the unpack mode -MoveToNextBufferPosition:: ; 25d8 (0:25d8) +MoveToNextBufferPosition:: ld a, [wSpriteHeight] ld b, a ld a, [wSpriteCurPosY] @@ -206,7 +206,7 @@ MoveToNextBufferPosition:: ; 25d8 (0:25d8) jp UnpackSprite ; writes 2 bits (from a) to the output buffer (pointed to from wSpriteOutputPtr) -WriteSpriteBitsToBuffer:: ; 2649 (0:2649) +WriteSpriteBitsToBuffer:: ld e, a ld a, [wSpriteOutputBitOffset] and a @@ -234,7 +234,7 @@ WriteSpriteBitsToBuffer:: ; 2649 (0:2649) ret ; reads next bit from input stream and returns it in a -ReadNextInputBit:: ; 2670 (0:2670) +ReadNextInputBit:: ld a, [wSpriteInputBitCounter] dec a jr nz, .curByteHasMoreBitsToRead @@ -250,7 +250,7 @@ ReadNextInputBit:: ; 2670 (0:2670) ret ; reads next byte from input stream and returns it in a -ReadNextInputByte:: ; 268b (0:268b) +ReadNextInputByte:: ld a, [wSpriteInputPtr] ld l, a ld a, [wSpriteInputPtr+1] @@ -265,7 +265,7 @@ ReadNextInputByte:: ; 268b (0:268b) ret ; the nth item is 2^n - 1 -LengthEncodingOffsetList:: ; 269f (0:269f) +LengthEncodingOffsetList:: dw %0000000000000001 dw %0000000000000011 dw %0000000000000111 @@ -284,7 +284,7 @@ LengthEncodingOffsetList:: ; 269f (0:269f) dw %1111111111111111 ; unpacks the sprite data depending on the unpack mode -UnpackSprite:: ; 26bf (0:26bf) +UnpackSprite:: ld a, [wSpriteUnpackMode] cp $2 jp z, UnpackSpriteMode2 @@ -297,7 +297,7 @@ UnpackSprite:: ; 26bf (0:26bf) ; decodes differential encoded sprite data ; input bit value 0 preserves the current bit value and input bit value 1 toggles it (starting from initial value 0). -SpriteDifferentialDecode:: ; 26d4 (0:26d4) +SpriteDifferentialDecode:: xor a ld [wSpriteCurPosX], a ld [wSpriteCurPosY], a @@ -382,7 +382,7 @@ SpriteDifferentialDecode:: ; 26d4 (0:26d4) ret ; decodes the nybble stored in a. Last decoded data is assumed to be in e (needed to determine if initial value is 0 or 1) -DifferentialDecodeNybble:: ; 276d (0:276d) +DifferentialDecodeNybble:: srl a ; c=a%2, a/=2 ld c, $0 jr nc, .evenNumber @@ -424,7 +424,7 @@ DifferentialDecodeNybble:: ; 276d (0:276d) ld e, a ; update last decoded data ret -DecodeNybble0Table:: ; 27a7 (0:27a7) +DecodeNybble0Table:: dn $0, $1 dn $3, $2 dn $7, $6 @@ -433,7 +433,7 @@ DecodeNybble0Table:: ; 27a7 (0:27a7) dn $c, $d dn $8, $9 dn $b, $a -DecodeNybble1Table:: ; 27af (0:27af) +DecodeNybble1Table:: dn $f, $e dn $c, $d dn $8, $9 @@ -442,7 +442,7 @@ DecodeNybble1Table:: ; 27af (0:27af) dn $3, $2 dn $7, $6 dn $4, $5 -DecodeNybble0TableFlipped:: ; 27b7 (0:27b7) +DecodeNybble0TableFlipped:: dn $0, $8 dn $c, $4 dn $e, $6 @@ -451,7 +451,7 @@ DecodeNybble0TableFlipped:: ; 27b7 (0:27b7) dn $3, $b dn $1, $9 dn $d, $5 -DecodeNybble1TableFlipped:: ; 27bf (0:27bf) +DecodeNybble1TableFlipped:: dn $f, $7 dn $3, $b dn $1, $9 @@ -462,7 +462,7 @@ DecodeNybble1TableFlipped:: ; 27bf (0:27bf) dn $2, $a ; combines the two loaded chunks with xor (the chunk loaded second is the destination). The source chunk is differeintial decoded beforehand. -XorSpriteChunks:: ; 27c7 (0:27c7) +XorSpriteChunks:: xor a ld [wSpriteCurPosX], a ld [wSpriteCurPosY], a @@ -527,7 +527,7 @@ XorSpriteChunks:: ; 27c7 (0:27c7) ret ; reverses the bits in the nybble given in register a -ReverseNybble:: ; 2837 (0:2837) +ReverseNybble:: ld de, NybbleReverseTable add e ld e, a @@ -538,7 +538,7 @@ ReverseNybble:: ; 2837 (0:2837) ret ; resets sprite buffer pointers to buffer 1 and 2, depending on wSpriteLoadFlags -ResetSpriteBufferPointers:: ; 2841 (0:2841) +ResetSpriteBufferPointers:: ld a, [wSpriteLoadFlags] bit 0, a jr nz, .buffer2Selected @@ -560,11 +560,11 @@ ResetSpriteBufferPointers:: ; 2841 (0:2841) ret ; maps each nybble to its reverse -NybbleReverseTable:: ; 2867 (0:2867) +NybbleReverseTable:: db $0, $8, $4, $c, $2, $a, $6 ,$e, $1, $9, $5, $d, $3, $b, $7 ,$f ; combines the two loaded chunks with xor (the chunk loaded second is the destination). Both chunks are differeintial decoded beforehand. -UnpackSpriteMode2:: ; 2877 (0:2877) +UnpackSpriteMode2:: call ResetSpriteBufferPointers ld a, [wSpriteFlipped] push af @@ -581,7 +581,7 @@ UnpackSpriteMode2:: ; 2877 (0:2877) jp XorSpriteChunks ; stores hl into the output pointers -StoreSpriteOutputPointer:: ; 2897 (0:2897) +StoreSpriteOutputPointer:: ld a, l ld [wSpriteOutputPtr], a ld [wSpriteOutputPtrCached], a |