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author | YamaArashi <shadow962@live.com> | 2016-06-12 11:35:21 -0700 |
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committer | YamaArashi <shadow962@live.com> | 2016-06-12 11:35:21 -0700 |
commit | 3ab3f4273b1288883a43b64cae4191dfa6d2313e (patch) | |
tree | 60742e693805fd75031079e8d3b8a87847452d1e /home/vcopy.asm | |
parent | 3a6a300da48c98ab844ddc4d209abf51adf2aa44 (diff) |
sync home
Diffstat (limited to 'home/vcopy.asm')
-rw-r--r-- | home/vcopy.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/home/vcopy.asm b/home/vcopy.asm index b7fb099e..3fe19745 100644 --- a/home/vcopy.asm +++ b/home/vcopy.asm @@ -33,13 +33,13 @@ ClearBgMap:: jr nz,.loop ret -RedrawRowOrColumn:: ; This function redraws a BG row of height 2 or a BG column of width 2. ; One of its main uses is redrawing the row or column that will be exposed upon ; scrolling the BG when the player takes a step. Redrawing only the exposed ; row or column is more efficient than redrawing the entire screen. ; However, this function is also called repeatedly to redraw the whole screen ; when necessary. It is also used in trade animation and elevator code. +RedrawRowOrColumn:: ld a,[hRedrawRowOrColumnMode] and a ret z |