diff options
author | yenatch <yenatch@gmail.com> | 2014-05-31 01:22:15 -0700 |
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committer | yenatch <yenatch@gmail.com> | 2014-05-31 12:25:34 -0700 |
commit | 6d8c6055b5d5910d4da6997199f0984f8cd9149f (patch) | |
tree | 68221d3fa5ee5a45b8bba52a331c7237c58ca6e8 /home/vcopy.asm | |
parent | d424eb44385c8f9e02d982b715a658e395e56c4b (diff) |
Split more code out of home.asm.
Diffstat (limited to 'home/vcopy.asm')
-rw-r--r-- | home/vcopy.asm | 450 |
1 files changed, 450 insertions, 0 deletions
diff --git a/home/vcopy.asm b/home/vcopy.asm new file mode 100644 index 00000000..9f152841 --- /dev/null +++ b/home/vcopy.asm @@ -0,0 +1,450 @@ +; this function seems to be used only once +; it store the address of a row and column of the VRAM background map in hl +; INPUT: h - row, l - column, b - high byte of background tile map address in VRAM +GetRowColAddressBgMap:: ; 1cdd (0:1cdd) + xor a + srl h + rr a + srl h + rr a + srl h + rr a + or l + ld l,a + ld a,b + or h + ld h,a + ret + +; clears a VRAM background map with blank space tiles +; INPUT: h - high byte of background tile map address in VRAM +ClearBgMap:: ; 1cf0 (0:1cf0) + ld a," " + jr .next + ld a,l +.next + ld de,$400 ; size of VRAM background map + ld l,e +.loop + ld [hli],a + dec e + jr nz,.loop + dec d + jr nz,.loop + ret + +; When the player takes a step, a row or column of 2x2 tile blocks at the edge +; of the screen toward which they moved is exposed and has to be redrawn. +; This function does the redrawing. +RedrawExposedScreenEdge:: ; 1d01 (0:1d01) + ld a,[H_SCREENEDGEREDRAW] + and a + ret z + ld b,a + xor a + ld [H_SCREENEDGEREDRAW],a + dec b + jr nz,.redrawRow +.redrawColumn + ld hl,wScreenEdgeTiles + ld a,[H_SCREENEDGEREDRAWADDR] + ld e,a + ld a,[H_SCREENEDGEREDRAWADDR + 1] + ld d,a + ld c,18 ; screen height +.loop1 + ld a,[hli] + ld [de],a + inc de + ld a,[hli] + ld [de],a + ld a,31 + add e + ld e,a + jr nc,.noCarry + inc d +.noCarry +; the following 4 lines wrap us from bottom to top if necessary + ld a,d + and a,$03 + or a,$98 + ld d,a + dec c + jr nz,.loop1 + xor a + ld [H_SCREENEDGEREDRAW],a + ret +.redrawRow + ld hl,wScreenEdgeTiles + ld a,[H_SCREENEDGEREDRAWADDR] + ld e,a + ld a,[H_SCREENEDGEREDRAWADDR + 1] + ld d,a + push de + call .drawHalf ; draw upper half + pop de + ld a,32 ; width of VRAM background map + add e + ld e,a + ; draw lower half +.drawHalf + ld c,10 +.loop2 + ld a,[hli] + ld [de],a + inc de + ld a,[hli] + ld [de],a + ld a,e + inc a +; the following 6 lines wrap us from the right edge to the left edge if necessary + and a,$1f + ld b,a + ld a,e + and a,$e0 + or b + ld e,a + dec c + jr nz,.loop2 + ret + +; This function automatically transfers tile number data from the tile map at +; wTileMap to VRAM during V-blank. Note that it only transfers one third of the +; background per V-blank. It cycles through which third it draws. +; This transfer is turned off when walking around the map, but is turned +; on when talking to sprites, battling, using menus, etc. This is because +; the above function, RedrawExposedScreenEdge, is used when walking to +; improve efficiency. +AutoBgMapTransfer:: ; 1d57 (0:1d57) + ld a,[H_AUTOBGTRANSFERENABLED] + and a + ret z + ld hl,[sp + 0] + ld a,h + ld [H_SPTEMP],a + ld a,l + ld [H_SPTEMP + 1],a ; save stack pinter + ld a,[H_AUTOBGTRANSFERPORTION] + and a + jr z,.transferTopThird + dec a + jr z,.transferMiddleThird +.transferBottomThird + FuncCoord 0,12 + ld hl,Coord + ld sp,hl + ld a,[H_AUTOBGTRANSFERDEST + 1] + ld h,a + ld a,[H_AUTOBGTRANSFERDEST] + ld l,a + ld de,(12 * 32) + add hl,de + xor a ; TRANSFERTOP + jr .doTransfer +.transferTopThird + FuncCoord 0,0 + ld hl,Coord + ld sp,hl + ld a,[H_AUTOBGTRANSFERDEST + 1] + ld h,a + ld a,[H_AUTOBGTRANSFERDEST] + ld l,a + ld a,TRANSFERMIDDLE + jr .doTransfer +.transferMiddleThird + FuncCoord 0,6 + ld hl,Coord + ld sp,hl + ld a,[H_AUTOBGTRANSFERDEST + 1] + ld h,a + ld a,[H_AUTOBGTRANSFERDEST] + ld l,a + ld de,(6 * 32) + add hl,de + ld a,TRANSFERBOTTOM +.doTransfer + ld [H_AUTOBGTRANSFERPORTION],a ; store next portion + ld b,6 + +TransferBgRows:: ; 1d9e (0:1d9e) +; unrolled loop and using pop for speed + + rept 20 / 2 - 1 + pop de + ld [hl], e + inc l + ld [hl], d + inc l + endr + + pop de + ld [hl], e + inc l + ld [hl], d + +i ld a, 32 - (20 - 1) + add l + ld l, a + jr nc, .ok + inc h +.ok + dec b + jr nz, TransferBgRows + + ld a, [H_SPTEMP] + ld h, a + ld a, [H_SPTEMP + 1] + ld l, a + ld sp, hl + ret + +; Copies [H_VBCOPYBGNUMROWS] rows from H_VBCOPYBGSRC to H_VBCOPYBGDEST. +; If H_VBCOPYBGSRC is XX00, the transfer is disabled. +VBlankCopyBgMap:: ; 1de1 (0:1de1) + ld a,[H_VBCOPYBGSRC] ; doubles as enabling byte + and a + ret z + ld hl,[sp + 0] + ld a,h + ld [H_SPTEMP],a + ld a,l + ld [H_SPTEMP + 1],a ; save stack pointer + ld a,[H_VBCOPYBGSRC] + ld l,a + ld a,[H_VBCOPYBGSRC + 1] + ld h,a + ld sp,hl + ld a,[H_VBCOPYBGDEST] + ld l,a + ld a,[H_VBCOPYBGDEST + 1] + ld h,a + ld a,[H_VBCOPYBGNUMROWS] + ld b,a + xor a + ld [H_VBCOPYBGSRC],a ; disable transfer so it doesn't continue next V-blank + jr TransferBgRows + + +VBlankCopyDouble:: +; Copy [H_VBCOPYDOUBLESIZE] 1bpp tiles +; from H_VBCOPYDOUBLESRC to H_VBCOPYDOUBLEDEST. + +; While we're here, convert to 2bpp. +; The process is straightforward: +; copy each byte twice. + + ld a, [H_VBCOPYDOUBLESIZE] + and a + ret z + + ld hl, [sp + 0] + ld a, h + ld [H_SPTEMP], a + ld a, l + ld [H_SPTEMP + 1], a + + ld a, [H_VBCOPYDOUBLESRC] + ld l, a + ld a, [H_VBCOPYDOUBLESRC + 1] + ld h, a + ld sp, hl + + ld a, [H_VBCOPYDOUBLEDEST] + ld l, a + ld a, [H_VBCOPYDOUBLEDEST + 1] + ld h, a + + ld a, [H_VBCOPYDOUBLESIZE] + ld b, a + xor a ; transferred + ld [H_VBCOPYDOUBLESIZE], a + +.loop + rept 3 + pop de + ld [hl], e + inc l + ld [hl], e + inc l + ld [hl], d + inc l + ld [hl], d + inc l + endr + + pop de + ld [hl], e + inc l + ld [hl], e + inc l + ld [hl], d + inc l + ld [hl], d + inc hl + dec b + jr nz, .loop + + ld a, l + ld [H_VBCOPYDOUBLEDEST], a + ld a, h + ld [H_VBCOPYDOUBLEDEST + 1], a + + ld hl, [sp + 0] + ld a, l + ld [H_VBCOPYDOUBLESRC], a + ld a, h + ld [H_VBCOPYDOUBLESRC + 1], a + + ld a, [H_SPTEMP] + ld h, a + ld a, [H_SPTEMP + 1] + ld l, a + ld sp, hl + + ret + + +VBlankCopy:: +; Copy [H_VBCOPYSIZE] 2bpp tiles +; from H_VBCOPYSRC to H_VBCOPYDEST. + +; Source and destination addresses +; are updated, so transfer can +; continue in subsequent calls. + + ld a, [H_VBCOPYSIZE] + and a + ret z + + ld hl, [sp + 0] + ld a, h + ld [H_SPTEMP], a + ld a, l + ld [H_SPTEMP + 1], a + + ld a, [H_VBCOPYSRC] + ld l, a + ld a, [H_VBCOPYSRC + 1] + ld h, a + ld sp, hl + + ld a, [H_VBCOPYDEST] + ld l, a + ld a, [H_VBCOPYDEST + 1] + ld h, a + + ld a, [H_VBCOPYSIZE] + ld b, a + xor a ; transferred + ld [H_VBCOPYSIZE], a + +.loop + rept 7 + pop de + ld [hl], e + inc l + ld [hl], d + inc l + endr + + pop de + ld [hl], e + inc l + ld [hl], d + inc hl + dec b + jr nz, .loop + + ld a, l + ld [H_VBCOPYDEST], a + ld a, h + ld [H_VBCOPYDEST + 1], a + + ld hl, [sp + 0] + ld a, l + ld [H_VBCOPYSRC], a + ld a, h + ld [H_VBCOPYSRC + 1], a + + ld a, [H_SPTEMP] + ld h, a + ld a, [H_SPTEMP + 1] + ld l, a + ld sp, hl + + ret + + +UpdateMovingBgTiles:: +; Animate water and flower +; tiles in the overworld. + + ld a, [$ffd7] + and a + ret z + + ld a, [$ffd8] + inc a + ld [$ffd8], a + cp $14 + ret c + cp $15 + jr z, .flower + + ld hl, vTileset + $14 * $10 + ld c, $10 + + ld a, [wd085] + inc a + and 7 + ld [wd085], a + + and 4 + jr nz, .left +.right + ld a, [hl] + rrca + ld [hli], a + dec c + jr nz, .right + jr .done +.left + ld a, [hl] + rlca + ld [hli], a + dec c + jr nz, .left +.done + ld a, [$ffd7] + rrca + ret nc + xor a + ld [$ffd8], a + ret + +.flower + xor a + ld [$ffd8], a + + ld a, [wd085] + and 3 + cp 2 + ld hl, FlowerTile1 + jr c, .copy + ld hl, FlowerTile2 + jr z, .copy + ld hl, FlowerTile3 +.copy + ld de, vTileset + $3 * $10 + ld c, $10 +.loop + ld a, [hli] + ld [de], a + inc de + dec c + jr nz, .loop + ret + +FlowerTile1: INCBIN "gfx/tilesets/flower/flower1.2bpp" +FlowerTile2: INCBIN "gfx/tilesets/flower/flower2.2bpp" +FlowerTile3: INCBIN "gfx/tilesets/flower/flower3.2bpp" |