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authorU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
committerU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
commitde39851f4a06da54856b1da36edf92e3ab9fb9cc (patch)
tree407034e78decc6bd2f2848dd8a1c46a0020b8d35 /scripts/blueshouse.asm
parent070c9649645f564c081bfaedbe07b64191868e2d (diff)
Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
Diffstat (limited to 'scripts/blueshouse.asm')
-rwxr-xr-xscripts/blueshouse.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/blueshouse.asm b/scripts/blueshouse.asm
index 4f336ea9..ab05e286 100755
--- a/scripts/blueshouse.asm
+++ b/scripts/blueshouse.asm
@@ -42,7 +42,7 @@ BluesHouseText1: ; 19b5d (6:5b5d)
ld bc,(TOWN_MAP << 8) | 1
call GiveItem
jr nc, .BagFull
- ld a,$29
+ ld a,HS_TOWN_MAP
ld [wcc4d],a
predef HideObject ; hide table map object
ld hl,GotMapText