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author | U-Daniel-PC\Daniel <corrnondacqb@yahoo.com> | 2014-09-25 19:21:49 -0400 |
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committer | U-Daniel-PC\Daniel <corrnondacqb@yahoo.com> | 2014-09-25 19:21:49 -0400 |
commit | de39851f4a06da54856b1da36edf92e3ab9fb9cc (patch) | |
tree | 407034e78decc6bd2f2848dd8a1c46a0020b8d35 /scripts/blueshouse.asm | |
parent | 070c9649645f564c081bfaedbe07b64191868e2d (diff) |
Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
Diffstat (limited to 'scripts/blueshouse.asm')
-rwxr-xr-x | scripts/blueshouse.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/blueshouse.asm b/scripts/blueshouse.asm index 4f336ea9..ab05e286 100755 --- a/scripts/blueshouse.asm +++ b/scripts/blueshouse.asm @@ -42,7 +42,7 @@ BluesHouseText1: ; 19b5d (6:5b5d) ld bc,(TOWN_MAP << 8) | 1 call GiveItem jr nc, .BagFull - ld a,$29 + ld a,HS_TOWN_MAP ld [wcc4d],a predef HideObject ; hide table map object ld hl,GotMapText |