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authordannye <corrnondacqb@yahoo.com>2015-07-04 00:44:12 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-04 00:47:29 -0500
commitf702fc7840e30f00c840ce619a1ea15d763438de (patch)
treee28c8b27278228f95139f7a73daf214ac680014e /scripts/redshouse1f.asm
parentbc6f0bc08a73a4afafc24d5349d56108d3971e2a (diff)
Start using text predef macros
also sprite direction constants
Diffstat (limited to 'scripts/redshouse1f.asm')
-rwxr-xr-xscripts/redshouse1f.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/scripts/redshouse1f.asm b/scripts/redshouse1f.asm
index b630fffe..0f5251b8 100755
--- a/scripts/redshouse1f.asm
+++ b/scripts/redshouse1f.asm
@@ -52,11 +52,11 @@ MomHealText2: ; 481c1 (12:41c1)
RedsHouse1FText2: ; 0x481c6 TV
TX_ASM
ld a,[wSpriteStateData1 + 9]
- cp 4
+ cp SPRITE_FACING_UP
ld hl,TVWrongSideText
- jr nz,.done ; if player is not facing up
+ jr nz,.notUp
ld hl,StandByMeText
-.done
+.notUp
call PrintText
jp TextScriptEnd