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authorU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
committerU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
commitde39851f4a06da54856b1da36edf92e3ab9fb9cc (patch)
tree407034e78decc6bd2f2848dd8a1c46a0020b8d35 /scripts/route12.asm
parent070c9649645f564c081bfaedbe07b64191868e2d (diff)
Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
Diffstat (limited to 'scripts/route12.asm')
-rwxr-xr-xscripts/route12.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/route12.asm b/scripts/route12.asm
index a38f6b83..fdaf2a85 100755
--- a/scripts/route12.asm
+++ b/scripts/route12.asm
@@ -34,7 +34,7 @@ Route12Script0: ; 59619 (16:5619)
ld [W_CUROPPONENT], a ; wd059
ld a, 30
ld [W_CURENEMYLVL], a ; W_CURENEMYLVL
- ld a, $1d
+ ld a, HS_ROUTE_12_SNORLAX
ld [wcc4d], a
predef HideObject
ld a, $3