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authorU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
committerU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
commitde39851f4a06da54856b1da36edf92e3ab9fb9cc (patch)
tree407034e78decc6bd2f2848dd8a1c46a0020b8d35 /scripts/ssanne2.asm
parent070c9649645f564c081bfaedbe07b64191868e2d (diff)
Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
Diffstat (limited to 'scripts/ssanne2.asm')
-rwxr-xr-xscripts/ssanne2.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/ssanne2.asm b/scripts/ssanne2.asm
index c5943a54..474aaa60 100755
--- a/scripts/ssanne2.asm
+++ b/scripts/ssanne2.asm
@@ -32,7 +32,7 @@ SSAnne2Script0: ; 613be (18:53be)
call PlayMusic
ld a, [wWhichTrade]
ld [$ffdb], a
- ld a, $71
+ ld a, HS_SS_ANNE_2_RIVAL
ld [wcc4d], a
predef ShowObject
call Delay3
@@ -160,7 +160,7 @@ SSAnne2Script3: ; 614be (18:54be)
ret nz
xor a
ld [wJoyIgnore], a
- ld a, $71
+ ld a, HS_SS_ANNE_2_RIVAL
ld [wcc4d], a
predef HideObject
call PlayDefaultMusic