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authorU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
committerU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
commitde39851f4a06da54856b1da36edf92e3ab9fb9cc (patch)
tree407034e78decc6bd2f2848dd8a1c46a0020b8d35 /scripts/victoryroad3.asm
parent070c9649645f564c081bfaedbe07b64191868e2d (diff)
Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
Diffstat (limited to 'scripts/victoryroad3.asm')
-rwxr-xr-xscripts/victoryroad3.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/victoryroad3.asm b/scripts/victoryroad3.asm
index 99926498..01269a3f 100755
--- a/scripts/victoryroad3.asm
+++ b/scripts/victoryroad3.asm
@@ -47,10 +47,10 @@ VictoryRoad3Script0: ; 449b7 (11:49b7)
bit 6, [hl]
set 6, [hl]
jr nz, .asm_449fe
- ld a, $7a
+ ld a, HS_VICTORY_ROAD_3_BOULDER
ld [wcc4d], a
predef HideObject
- ld a, $60
+ ld a, HS_VICTORY_ROAD_2_BOULDER
ld [wcc4d], a
predef_jump ShowObject