diff options
author | U-Daniel-PC\Daniel <corrnondacqb@yahoo.com> | 2014-09-25 19:21:49 -0400 |
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committer | U-Daniel-PC\Daniel <corrnondacqb@yahoo.com> | 2014-09-25 19:21:49 -0400 |
commit | de39851f4a06da54856b1da36edf92e3ab9fb9cc (patch) | |
tree | 407034e78decc6bd2f2848dd8a1c46a0020b8d35 /scripts/victoryroad3.asm | |
parent | 070c9649645f564c081bfaedbe07b64191868e2d (diff) |
Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
Diffstat (limited to 'scripts/victoryroad3.asm')
-rwxr-xr-x | scripts/victoryroad3.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/victoryroad3.asm b/scripts/victoryroad3.asm index 99926498..01269a3f 100755 --- a/scripts/victoryroad3.asm +++ b/scripts/victoryroad3.asm @@ -47,10 +47,10 @@ VictoryRoad3Script0: ; 449b7 (11:49b7) bit 6, [hl] set 6, [hl] jr nz, .asm_449fe - ld a, $7a + ld a, HS_VICTORY_ROAD_3_BOULDER ld [wcc4d], a predef HideObject - ld a, $60 + ld a, HS_VICTORY_ROAD_2_BOULDER ld [wcc4d], a predef_jump ShowObject |