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authorYamaArashi <shadow962@live.com>2015-07-14 19:46:52 -0700
committerYamaArashi <shadow962@live.com>2015-07-14 19:46:52 -0700
commit07dd7056372288de7bb5b64f9416d741adb3b499 (patch)
treecc71b691c53fcbbc915b20cd1baf6a4960fded64 /wram.asm
parenta0ed5bd4aa28745d4d3a47471636d2b9f4235b67 (diff)
hall of fame / credits
Diffstat (limited to 'wram.asm')
-rwxr-xr-xwram.asm34
1 files changed, 31 insertions, 3 deletions
diff --git a/wram.asm b/wram.asm
index c150b6c6..61dba700 100755
--- a/wram.asm
+++ b/wram.asm
@@ -601,6 +601,8 @@ wOverrideSimulatedJoypadStatesMask:: ; cd3b
ds 1
+wHoFMonSpecies:: ; cd3d
+
wFieldMoves:: ; cd3d
; 4 bytes
; the current mon's field moves
@@ -642,6 +644,11 @@ wWhichTrade:: ; cd3d
wTrainerSpriteOffset:: ; cd3d
ds 1
+wHoFPartyMonIndex:: ; cd3e
+
+wNumCreditsMonsDisplayed:: ; cd3e
+; the number of credits mons that have been displayed so far
+
wBadgeNameTile:: ; cd3e
; first tile ID of the name being drawn
@@ -665,6 +672,8 @@ wHiddenObjectFunctionRomBank:: ; cd3e
wTrainerEngageDistance:: ; cd3e
ds 1
+wHoFMonLevel:: ; cd3f
+
wBadgeOrFaceTiles:: ; cd3f
; 8 bytes
; a list of the first tile IDs of each badge or face (depending on whether the
@@ -686,6 +695,11 @@ wTrainerFacingDirection:: ; cd3f
wcd3f:: ; used with daycare text for money amount
ds 1
+wHoFMonOrPlayer:: ; cd40
+; show mon or show player?
+; 0 = mon
+; 1 = player
+
wSlotMachineWheel3Offset:: ; cd40
wPlayerSpinInPlaceAnimSoundID:: ; cd40
@@ -710,6 +724,8 @@ wTrainerScreenX:: ; cd41
ds 1
; a lot of the uses for these values use more than the said address
+wHoFTeamNo:: ; cd42
+
wSlotMachineWheel1MiddleTile:: ; cd42
wFieldMovesLeftmostXCoord:: ; cd42
@@ -776,7 +792,10 @@ wSlotMachineFlags:: ; cd4c
wSlotMachineWheel1SlipCounter:: ; cd4d
; wheel 1 can "slip" while this is non-zero
-wcd4d:: ds 1 ; used with cut and slot machine
+wCutTile:: ; cd4d
+; $3d = tree tile
+; $52 = grass tile
+ ds 1
wSlotMachineWheel2SlipCounter:: ; cd4e
; wheel 2 can "slip" while this is non-zero
@@ -1695,7 +1714,12 @@ W_OBTAINEDBADGES:: ; d356
ds 1
-wd358:: ds 1 ; bit 0 set = no delay when printing text (W_OPTIONS is still checked though)
+wLetterPrintingDelayFlags:: ; d358
+; bit 0: If 0, limit the delay to 1 frame. Note that this has no effect if
+; the delay has been disabled entirely through bit 1 of this variable
+; or bit 6 of wd730.
+; bit 1: If 0, no delay.
+ ds 1
wPlayerID:: ; d359
ds 2
@@ -1904,7 +1928,11 @@ wBoxItems:: ; d53b
ds 1 ; end
wd5a0:: ds 2 ; current box number
-wd5a2:: ds 1 ; number of HOF teams
+
+wNumHoFTeams:: ; d5a2
+; number of HOF teams
+ ds 1
+
wd5a3:: ds 1 ; unused? (written to when loading map data)
wPlayerCoins:: ; d5a4