diff options
author | YamaArashi <shadow962@live.com> | 2015-07-15 04:27:59 -0700 |
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committer | YamaArashi <shadow962@live.com> | 2015-07-15 04:27:59 -0700 |
commit | 7b676f5851a2b6fe0001f259afde6e9918b93683 (patch) | |
tree | 11e66ae327a27f5e769aa012d5ca4e5646df4d42 /wram.asm | |
parent | 994c2cbf289efa2e23eabf1af96ba62e4f066005 (diff) |
commented movement stuff
Diffstat (limited to 'wram.asm')
-rwxr-xr-x | wram.asm | 15 |
1 files changed, 12 insertions, 3 deletions
@@ -369,6 +369,8 @@ wBoostExpByExpAll:: ; cc5b wAnimationType:: ; cc5b ; values between 0-6. Shake screen horizontally, shake screen vertically, blink Pokemon... +wNPCMovementDirections:: ; cc5b + wcc5b:: ds 1 ; these upcoming values below are miscellaneous storage values wcc5c:: ds 1 ; used in pokedex evaluation as well wcc5d:: ds 1 ; used in pokedex evaluation @@ -1092,7 +1094,10 @@ wcfc9:: ds 1 ; also used with audio wcfca:: ds 1 ; also used with audio too wUpdateSpritesEnabled:: ; cfcb -; $01 enables UpdateSprites; anything else disables it +; $00 = causes sprites to be hidden and the value to change to $ff +; $01 = enabled +; $ff = disabled +; other values aren't used ds 1 W_ENEMYMOVENUM:: ; cfcc @@ -2291,13 +2296,16 @@ wd72c:: ; d72c wd72d:: ds 1 ; misc temp flags? (in some scripts, bit 6 and 7 set after a special battle (e.g. gym leaders) has been won) ; also used as a start menu flag -wd72e:: ds 2 ; more temp misc flags, used with npc movement, main menu and other stuff + +wd72e:: +; bit 7: set if scripted NPC movement has been initialised + ds 2 ; more temp misc flags, used with npc movement, main menu and other stuff wd730:: ; bit 0: NPC sprite being moved by script ; bit 5: ignore joypad input ; bit 6: print text with no delay between each letter -; bit 7: set if joypad states are being simulated in the overworld +; bit 7: set if joypad states are being simulated in the overworld or an NPC's movement is being scripted ds 1 ds 1 @@ -2328,6 +2336,7 @@ wd736:: ; d736 ; bit 1: the player is currently stepping down from a door ; bit 2: standing on a warp ; bit 6: jumping down a ledge / fishing animation +; bit 7: player sprite spinning due to spin tiles (Rocket hidehout / Viridian Gym) ds 1 wCompletedInGameTradeFlags:: ; d737 |