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authorYamaArashi <shadow962@live.com>2015-07-12 15:51:04 -0700
committerYamaArashi <shadow962@live.com>2015-07-12 15:51:04 -0700
commita957bb154046427966d6e00de526adab13388938 (patch)
treeb522242eacf1c3aae13f5f4a489bd91f777b2706 /wram.asm
parent8a80f2c85223eb4f9bba9e9ee103dac348a8b107 (diff)
some battle animation stuff
Diffstat (limited to 'wram.asm')
-rwxr-xr-xwram.asm6
1 files changed, 4 insertions, 2 deletions
diff --git a/wram.asm b/wram.asm
index 6d201fc8..2fbbd7ec 100755
--- a/wram.asm
+++ b/wram.asm
@@ -445,7 +445,7 @@ wccf0:: ds 1 ; used as a check if a mon fainted
wPlayerUsedMove:: ds 1 ; ccf1
wEnemyUsedMove:: ds 1 ; ccf2
-wccf3:: ds 1 ; used with the move minimize
+wEnemyMonMinimized:: ds 1 ; ccf3
wMoveDidntMiss:: ds 1 ; ccf4
@@ -454,7 +454,9 @@ wPartyFoughtCurrentEnemyFlags:: ; ccf5
flag_array 6
wccf6:: ds 1 ; used in some hp bar thing
-wccf7:: ds 14 ; used with substitute move sliding thing? (not sure)
+wPlayerMonMinimized:: ds 1 ; ccf7
+
+ds 13
wUnknownSlotVar:: ; cd05