diff options
-rw-r--r-- | constants/map_data_constants.asm | 8 | ||||
-rw-r--r-- | data/tilesets/tileset_headers.asm | 48 | ||||
-rw-r--r-- | engine/battle/core.asm | 2 | ||||
-rw-r--r-- | engine/battle/init_battle_variables.asm | 2 | ||||
-rw-r--r-- | engine/menus/save.asm | 4 | ||||
-rw-r--r-- | sram.asm | 2 | ||||
-rw-r--r-- | wram.asm | 2 |
7 files changed, 34 insertions, 34 deletions
diff --git a/constants/map_data_constants.asm b/constants/map_data_constants.asm index 5efd9928..bd55f753 100644 --- a/constants/map_data_constants.asm +++ b/constants/map_data_constants.asm @@ -9,8 +9,8 @@ MAP_BORDER EQU 3 shift_const SOUTH ; 4 shift_const NORTH ; 8 -; tileset environments +; flower and water tile animations const_def - const INDOOR ; 0 - const CAVE ; 1 - const OUTDOOR ; 2 + const STATIC_FLOWERS_WATER ; 0 + const STATIC_FLOWERS_ANIMATED_WATER ; 1 + const ANIMATED_FLOWERS_WATER ; 2 diff --git a/data/tilesets/tileset_headers.asm b/data/tilesets/tileset_headers.asm index 998c6cb1..5c60a55d 100644 --- a/data/tilesets/tileset_headers.asm +++ b/data/tilesets/tileset_headers.asm @@ -8,27 +8,27 @@ ENDM Tilesets: ; block, gfx, coll, 3 counter tiles, grass tile, permission - tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, OUTDOOR - tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, INDOOR - tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, INDOOR - tileset Forest_Block, Forest_GFX, Forest_Coll, $FF,$FF,$FF, $20, CAVE - tileset RedsHouse2_Block, RedsHouse2_GFX, RedsHouse2_Coll, $FF,$FF,$FF, $FF, INDOOR - tileset Dojo_Block, Dojo_GFX, Dojo_Coll, $3A,$FF,$FF, $FF, OUTDOOR - tileset Pokecenter_Block, Pokecenter_GFX, Pokecenter_Coll, $18,$19,$1E, $FF, INDOOR - tileset Gym_Block, Gym_GFX, Gym_Coll, $3A,$FF,$FF, $FF, OUTDOOR - tileset House_Block, House_GFX, House_Coll, $FF,$FF,$FF, $FF, INDOOR - tileset ForestGate_Block, ForestGate_GFX, ForestGate_Coll, $17,$32,$FF, $FF, INDOOR - tileset Museum_Block, Museum_GFX, Museum_Coll, $17,$32,$FF, $FF, INDOOR - tileset Underground_Block, Underground_GFX, Underground_Coll, $FF,$FF,$FF, $FF, INDOOR - tileset Gate_Block, Gate_GFX, Gate_Coll, $17,$32,$FF, $FF, INDOOR - tileset Ship_Block, Ship_GFX, Ship_Coll, $FF,$FF,$FF, $FF, CAVE - tileset ShipPort_Block, ShipPort_GFX, ShipPort_Coll, $FF,$FF,$FF, $FF, CAVE - tileset Cemetery_Block, Cemetery_GFX, Cemetery_Coll, $12,$FF,$FF, $FF, INDOOR - tileset Interior_Block, Interior_GFX, Interior_Coll, $FF,$FF,$FF, $FF, INDOOR - tileset Cavern_Block, Cavern_GFX, Cavern_Coll, $FF,$FF,$FF, $FF, CAVE - tileset Lobby_Block, Lobby_GFX, Lobby_Coll, $15,$36,$FF, $FF, INDOOR - tileset Mansion_Block, Mansion_GFX, Mansion_Coll, $FF,$FF,$FF, $FF, INDOOR - tileset Lab_Block, Lab_GFX, Lab_Coll, $FF,$FF,$FF, $FF, INDOOR - tileset Club_Block, Club_GFX, Club_Coll, $07,$17,$FF, $FF, INDOOR - tileset Facility_Block, Facility_GFX, Facility_Coll, $12,$FF,$FF, $FF, CAVE - tileset Plateau_Block, Plateau_GFX, Plateau_Coll, $FF,$FF,$FF, $45, CAVE + tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, ANIMATED_FLOWERS_WATER + tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_WATER + tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, STATIC_FLOWERS_WATER + tileset Forest_Block, Forest_GFX, Forest_Coll, $FF,$FF,$FF, $20, STATIC_FLOWERS_ANIMATED_WATER + tileset RedsHouse2_Block, RedsHouse2_GFX, RedsHouse2_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_WATER + tileset Dojo_Block, Dojo_GFX, Dojo_Coll, $3A,$FF,$FF, $FF, ANIMATED_FLOWERS_WATER + tileset Pokecenter_Block, Pokecenter_GFX, Pokecenter_Coll, $18,$19,$1E, $FF, STATIC_FLOWERS_WATER + tileset Gym_Block, Gym_GFX, Gym_Coll, $3A,$FF,$FF, $FF, ANIMATED_FLOWERS_WATER + tileset House_Block, House_GFX, House_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_WATER + tileset ForestGate_Block, ForestGate_GFX, ForestGate_Coll, $17,$32,$FF, $FF, STATIC_FLOWERS_WATER + tileset Museum_Block, Museum_GFX, Museum_Coll, $17,$32,$FF, $FF, STATIC_FLOWERS_WATER + tileset Underground_Block, Underground_GFX, Underground_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_WATER + tileset Gate_Block, Gate_GFX, Gate_Coll, $17,$32,$FF, $FF, STATIC_FLOWERS_WATER + tileset Ship_Block, Ship_GFX, Ship_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_ANIMATED_WATER + tileset ShipPort_Block, ShipPort_GFX, ShipPort_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_ANIMATED_WATER + tileset Cemetery_Block, Cemetery_GFX, Cemetery_Coll, $12,$FF,$FF, $FF, STATIC_FLOWERS_WATER + tileset Interior_Block, Interior_GFX, Interior_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_WATER + tileset Cavern_Block, Cavern_GFX, Cavern_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_ANIMATED_WATER + tileset Lobby_Block, Lobby_GFX, Lobby_Coll, $15,$36,$FF, $FF, STATIC_FLOWERS_WATER + tileset Mansion_Block, Mansion_GFX, Mansion_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_WATER + tileset Lab_Block, Lab_GFX, Lab_Coll, $FF,$FF,$FF, $FF, STATIC_FLOWERS_WATER + tileset Club_Block, Club_GFX, Club_Coll, $07,$17,$FF, $FF, STATIC_FLOWERS_WATER + tileset Facility_Block, Facility_GFX, Facility_Coll, $12,$FF,$FF, $FF, STATIC_FLOWERS_ANIMATED_WATER + tileset Plateau_Block, Plateau_GFX, Plateau_Coll, $FF,$FF,$FF, $45, STATIC_FLOWERS_ANIMATED_WATER diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 7957c552..417516ae 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -6865,7 +6865,7 @@ _InitBattleCommon: ld [wLetterPrintingDelayFlags], a pop af ld [wMapPalOffset], a - ld a, [wSavedTilesetType] + ld a, [wSavedTileAnimations] ldh [hTileAnimations], a scf ret diff --git a/engine/battle/init_battle_variables.asm b/engine/battle/init_battle_variables.asm index 703f5f07..dd9f9714 100644 --- a/engine/battle/init_battle_variables.asm +++ b/engine/battle/init_battle_variables.asm @@ -1,6 +1,6 @@ InitBattleVariables: ldh a, [hTileAnimations] - ld [wSavedTilesetType], a + ld [wSavedTileAnimations], a xor a ld [wActionResultOrTookBattleTurn], a ld [wBattleResult], a diff --git a/engine/menus/save.asm b/engine/menus/save.asm index 72c33d8e..194fb810 100644 --- a/engine/menus/save.asm +++ b/engine/menus/save.asm @@ -69,7 +69,7 @@ LoadSAV0: ld de, wSpriteDataStart ld bc, wSpriteDataEnd - wSpriteDataStart call CopyData - ld a, [sTilesetType] + ld a, [sTileAnimations] ldh [hTileAnimations], a ld hl, sCurBoxData ld de, wBoxDataStart @@ -218,7 +218,7 @@ SaveSAVtoSRAM0: ld bc, wBoxDataEnd - wBoxDataStart call CopyData ldh a, [hTileAnimations] - ld [sTilesetType], a + ld [sTileAnimations], a ld hl, sPlayerName ld bc, sMainDataCheckSum - sPlayerName call SAVCheckSum @@ -17,7 +17,7 @@ sMainData:: ds wMainDataEnd - wMainDataStart sSpriteData:: ds wSpriteDataEnd - wSpriteDataStart sPartyData:: ds wPartyDataEnd - wPartyDataStart sCurBoxData:: ds wBoxDataEnd - wBoxDataStart -sTilesetType:: ds 1 +sTileAnimations:: ds 1 sMainDataCheckSum:: ds 1 @@ -2000,7 +2000,7 @@ wMonHLearnset:: ds 1 wMonHeaderEnd:: -wSavedTilesetType:: +wSavedTileAnimations:: ; saved at the start of a battle and then written back at the end of the battle ds 1 |