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-rw-r--r--gfx/minimized_mon_sprite.1bpp1
-rwxr-xr-xmain.asm6
2 files changed, 4 insertions, 3 deletions
diff --git a/gfx/minimized_mon_sprite.1bpp b/gfx/minimized_mon_sprite.1bpp
new file mode 100644
index 00000000..326360b9
--- /dev/null
+++ b/gfx/minimized_mon_sprite.1bpp
@@ -0,0 +1 @@
+<~<$ \ No newline at end of file
diff --git a/main.asm b/main.asm
index 1e3017f1..317d167f 100755
--- a/main.asm
+++ b/main.asm
@@ -114701,7 +114701,7 @@ AnimationMinimizeMon: ; 7959f (1e:559f)
pop hl
ld de, $194
add hl, de
- ld de, Unknown_795c4 ; $55c4
+ ld de, MinimizedMonSprite ; $55c4
ld c, $5
.asm_795b4
ld a, [de]
@@ -114714,8 +114714,8 @@ AnimationMinimizeMon: ; 7959f (1e:559f)
call Delay3
jp AnimationShowMonPic
-Unknown_795c4: ; 795c4 (1e:55c4)
-INCBIN "baserom.gbc",$795c4,$795c9 - $795c4
+MinimizedMonSprite: ; 795c4 (1e:55c4)
+ INCBIN "gfx/minimized_mon_sprite.1bpp"
AnimationSlideMonDownAndHide: ; 795c9 (1e:55c9)
; Slides the mon's sprite down and disappears. Used in Acid Armor.