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-rw-r--r--engine/joypad.asm20
-rwxr-xr-xengine/palettes.asm7
-rw-r--r--hram.asm2
3 files changed, 19 insertions, 10 deletions
diff --git a/engine/joypad.asm b/engine/joypad.asm
index d2ad1c31..31e197e2 100644
--- a/engine/joypad.asm
+++ b/engine/joypad.asm
@@ -1,9 +1,13 @@
_Joypad::
+; hJoyReleased: (hJoyLast ^ hJoyInput) & hJoyLast
+; hJoyPressed: (hJoyLast ^ hJoyInput) & hJoyInput
+
ld a, [hJoyInput]
cp A_BUTTON + B_BUTTON + SELECT + START ; soft reset
jp z, TrySoftReset
+
ld b, a
- ld a, [hJoyHeldLast]
+ ld a, [hJoyLast]
ld e, a
xor b
ld d, a
@@ -13,15 +17,19 @@ _Joypad::
and b
ld [hJoyPressed], a
ld a, b
- ld [hJoyHeldLast], a
+ ld [hJoyLast], a
+
ld a, [wd730]
bit 5, a
jr nz, DiscardButtonPresses
- ld a, [hJoyHeldLast]
+
+ ld a, [hJoyLast]
ld [hJoyHeld], a
+
ld a, [wJoyIgnore]
and a
ret z
+
cpl
ld b, a
ld a, [hJoyHeld]
@@ -41,11 +49,13 @@ DiscardButtonPresses:
TrySoftReset:
call DelayFrame
- ; reset joypad (to make sure the
- ; player is really trying to reset)
+
+ ; deselect (redundant)
ld a, $30
ld [rJOYP], a
+
ld hl, hSoftReset
dec [hl]
jp z, SoftReset
+
jp Joypad
diff --git a/engine/palettes.asm b/engine/palettes.asm
index 67afc12d..ed06cf4e 100755
--- a/engine/palettes.asm
+++ b/engine/palettes.asm
@@ -381,7 +381,7 @@ SendSGBPacket: ; 71feb (1c:5feb)
LoadSGB: ; 7202b (1c:602b)
xor a
ld [wOnSGB], a
- call Func_7209b
+ call CheckSGB
ret nc
ld a, $1
ld [wOnSGB], a
@@ -440,7 +440,7 @@ PointerTable_72089: ; 72089 (1c:6089)
dw DataSnd_725a8
dw DataSnd_725b8
-Func_7209b: ; 7209b (1c:609b)
+CheckSGB: ; 7209b (1c:609b)
ld hl, MltReq2Packet
di
call SendSGBPacket
@@ -536,8 +536,7 @@ Func_7210b: ; 7210b (1c:610b)
ret
Wait7000: ; 7214a (1c:614a)
-; each loop takes about 10 cycles so this routine actually loops through 70000
-; cycles.
+; Each loop takes 9 cycles so this routine actually waits 63000 cycles.
ld de, 7000
.loop
nop
diff --git a/hram.asm b/hram.asm
index dfe14d66..0e6d91e4 100644
--- a/hram.asm
+++ b/hram.asm
@@ -58,7 +58,7 @@ hSCX EQU $FFAE
hSCY EQU $FFAF
hWY EQU $FFB0
-hJoyHeldLast EQU $FFB1
+hJoyLast EQU $FFB1
hJoyReleased EQU $FFB2
hJoyPressed EQU $FFB3
hJoyHeld EQU $FFB4