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-rw-r--r--constants/item_constants.asm2
-rw-r--r--data/battle_anims/subanimations.asm2
-rw-r--r--data/maps/headers/Route22.asm2
-rw-r--r--data/maps/headers/Route23.asm2
-rw-r--r--data/tilesets/tileset_headers.asm60
-rw-r--r--data/wild/grass_water.asm496
-rw-r--r--data/wild/maps/CeruleanCave1F.asm2
-rw-r--r--data/wild/maps/CeruleanCave2F.asm2
-rw-r--r--data/wild/maps/CeruleanCaveB1F.asm2
-rw-r--r--data/wild/maps/DiglettsCave.asm2
-rw-r--r--data/wild/maps/MtMoon1F.asm2
-rw-r--r--data/wild/maps/MtMoonB1F.asm2
-rw-r--r--data/wild/maps/MtMoonB2F.asm2
-rw-r--r--data/wild/maps/PokemonMansion1F.asm2
-rw-r--r--data/wild/maps/PokemonMansion2F.asm2
-rw-r--r--data/wild/maps/PokemonMansion3F.asm2
-rw-r--r--data/wild/maps/PokemonMansionB1F.asm2
-rw-r--r--data/wild/maps/PokemonTower1F.asm2
-rw-r--r--data/wild/maps/PokemonTower2F.asm2
-rw-r--r--data/wild/maps/PokemonTower3F.asm2
-rw-r--r--data/wild/maps/PokemonTower4F.asm2
-rw-r--r--data/wild/maps/PokemonTower5F.asm2
-rw-r--r--data/wild/maps/PokemonTower6F.asm2
-rw-r--r--data/wild/maps/PokemonTower7F.asm2
-rw-r--r--data/wild/maps/PowerPlant.asm2
-rw-r--r--data/wild/maps/RockTunnel1F.asm2
-rw-r--r--data/wild/maps/RockTunnelB1F.asm2
-rw-r--r--data/wild/maps/Route1.asm2
-rw-r--r--data/wild/maps/Route10.asm2
-rw-r--r--data/wild/maps/Route11.asm2
-rw-r--r--data/wild/maps/Route12.asm2
-rw-r--r--data/wild/maps/Route13.asm2
-rw-r--r--data/wild/maps/Route14.asm2
-rw-r--r--data/wild/maps/Route15.asm2
-rw-r--r--data/wild/maps/Route16.asm2
-rw-r--r--data/wild/maps/Route17.asm2
-rw-r--r--data/wild/maps/Route18.asm2
-rw-r--r--data/wild/maps/Route2.asm2
-rw-r--r--data/wild/maps/Route21.asm2
-rw-r--r--data/wild/maps/Route22.asm2
-rw-r--r--data/wild/maps/Route23.asm2
-rw-r--r--data/wild/maps/Route24.asm2
-rw-r--r--data/wild/maps/Route25.asm2
-rw-r--r--data/wild/maps/Route3.asm2
-rw-r--r--data/wild/maps/Route4.asm2
-rw-r--r--data/wild/maps/Route5.asm2
-rw-r--r--data/wild/maps/Route6.asm2
-rw-r--r--data/wild/maps/Route7.asm2
-rw-r--r--data/wild/maps/Route8.asm2
-rw-r--r--data/wild/maps/Route9.asm2
-rw-r--r--data/wild/maps/SafariZoneCenter.asm2
-rw-r--r--data/wild/maps/SafariZoneEast.asm2
-rw-r--r--data/wild/maps/SafariZoneNorth.asm2
-rw-r--r--data/wild/maps/SafariZoneWest.asm2
-rw-r--r--data/wild/maps/SeaRoutes.asm2
-rw-r--r--data/wild/maps/SeafoamIslands1F.asm2
-rw-r--r--data/wild/maps/SeafoamIslandsB1F.asm2
-rw-r--r--data/wild/maps/SeafoamIslandsB2F.asm2
-rw-r--r--data/wild/maps/SeafoamIslandsB3F.asm2
-rw-r--r--data/wild/maps/SeafoamIslandsB4F.asm2
-rw-r--r--data/wild/maps/VictoryRoad1F.asm2
-rw-r--r--data/wild/maps/VictoryRoad2F.asm2
-rw-r--r--data/wild/maps/VictoryRoad3F.asm2
-rw-r--r--data/wild/maps/ViridianForest.asm2
-rw-r--r--data/wild/maps/nothing.asm2
-rw-r--r--engine/battle/core.asm10
-rw-r--r--engine/items/item_effects.asm2
-rw-r--r--engine/items/town_map.asm2
-rw-r--r--engine/menus/party_menu.asm2
-rw-r--r--engine/overworld/dust_smoke.asm24
-rw-r--r--engine/predefs.asm10
-rw-r--r--home/names2.asm6
-rw-r--r--home/overworld.asm42
-rw-r--r--home/predef.asm12
-rw-r--r--layout.link2
-rw-r--r--macros/asserts.asm8
-rw-r--r--macros/wram.asm62
-rw-r--r--scripts/CeladonGym.asm84
-rw-r--r--scripts/CeruleanGym.asm94
-rw-r--r--scripts/CinnabarGym.asm299
-rw-r--r--scripts/FuchsiaGym.asm99
-rw-r--r--scripts/PewterGym.asm111
-rw-r--r--scripts/SaffronGym.asm114
-rw-r--r--scripts/VermilionDock.asm4
-rw-r--r--scripts/VermilionGym.asm30
-rw-r--r--scripts/ViridianGym.asm121
-rw-r--r--sram.asm29
-rw-r--r--text/CeladonGym.asm8
-rw-r--r--text/CeruleanGym.asm14
-rw-r--r--text/CinnabarGym.asm54
-rw-r--r--text/FuchsiaGym.asm2
-rw-r--r--text/FuchsiaGym_2.asm8
-rw-r--r--text/PewterGym.asm2
-rw-r--r--text/PewterGym_2.asm16
-rw-r--r--text/SaffronGym.asm14
-rw-r--r--text/VermilionGym_2.asm8
-rw-r--r--text/ViridianGym.asm12
-rw-r--r--wram.asm2629
98 files changed, 1862 insertions, 2754 deletions
diff --git a/constants/item_constants.asm b/constants/item_constants.asm
index 53f765af..d8a5910f 100644
--- a/constants/item_constants.asm
+++ b/constants/item_constants.asm
@@ -207,7 +207,7 @@ TM01 EQU const_value
add_tm ROCK_SLIDE ; $F8
add_tm TRI_ATTACK ; $F9
add_tm SUBSTITUTE ; $FA
-assert NUM_TMS == const_value - TM01, "NUM_TMS ({d:NUM_TMS}) does not match the number of add_tm definitions"
+ASSERT NUM_TMS == const_value - TM01, "NUM_TMS ({d:NUM_TMS}) does not match the number of add_tm definitions"
NUM_TM_HM EQU NUM_TMS + NUM_HMS
diff --git a/data/battle_anims/subanimations.asm b/data/battle_anims/subanimations.asm
index 530192f6..54d346a6 100644
--- a/data/battle_anims/subanimations.asm
+++ b/data/battle_anims/subanimations.asm
@@ -92,7 +92,7 @@ SubanimationPointers:
; subanim type, count
; REPT count
; db frame block id, base coordinate id, frame block mode
-; endr
+; ENDR
subanim: MACRO
db (\1 << 5) | \2
diff --git a/data/maps/headers/Route22.asm b/data/maps/headers/Route22.asm
index e235efa1..a045838e 100644
--- a/data/maps/headers/Route22.asm
+++ b/data/maps/headers/Route22.asm
@@ -1,5 +1,5 @@
map_header Route22, ROUTE_22, OVERWORLD, NORTH | EAST
- connection north, Route23, ROUTE_23, 0
+ connection north, Route23, ROUTE_23, 0 ; unnecessary
connection east, ViridianCity, VIRIDIAN_CITY, -4
end_map_header
diff --git a/data/maps/headers/Route23.asm b/data/maps/headers/Route23.asm
index e1535c9d..66c2936f 100644
--- a/data/maps/headers/Route23.asm
+++ b/data/maps/headers/Route23.asm
@@ -1,5 +1,5 @@
map_header Route23, ROUTE_23, PLATEAU, NORTH | SOUTH
connection north, IndigoPlateau, INDIGO_PLATEAU, 0
- connection south, Route22, ROUTE_22, 0
+ connection south, Route22, ROUTE_22, 0 ; unnecessary
end_map_header
diff --git a/data/tilesets/tileset_headers.asm b/data/tilesets/tileset_headers.asm
index fc1f34e8..375b0687 100644
--- a/data/tilesets/tileset_headers.asm
+++ b/data/tilesets/tileset_headers.asm
@@ -1,36 +1,36 @@
tileset: MACRO
- db BANK(\2) ; BANK(GFX)
- dw \1, \2, \3 ; Block, GFX, Coll
- db \4, \5, \6 ; counter tiles
- db \7 ; grass tile
- db \8 ; animations (TILEANIM_* value)
+ db BANK(\1_GFX)
+ dw \1_Block, \1_GFX, \1_Coll
+ db \2, \3, \4 ; counter tiles
+ db \5 ; grass tile
+ db \6 ; animations (TILEANIM_* value)
ENDM
Tilesets:
table_width 12, Tilesets
- ; block, gfx, coll, 3 counter tiles, grass tile, animations
- tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, TILEANIM_WATER_FLOWER
- tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
- tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, TILEANIM_NONE
- tileset Forest_Block, Forest_GFX, Forest_Coll, $FF,$FF,$FF, $20, TILEANIM_WATER
- tileset RedsHouse2_Block, RedsHouse2_GFX, RedsHouse2_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
- tileset Dojo_Block, Dojo_GFX, Dojo_Coll, $3A,$FF,$FF, $FF, TILEANIM_WATER_FLOWER
- tileset Pokecenter_Block, Pokecenter_GFX, Pokecenter_Coll, $18,$19,$1E, $FF, TILEANIM_NONE
- tileset Gym_Block, Gym_GFX, Gym_Coll, $3A,$FF,$FF, $FF, TILEANIM_WATER_FLOWER
- tileset House_Block, House_GFX, House_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
- tileset ForestGate_Block, ForestGate_GFX, ForestGate_Coll, $17,$32,$FF, $FF, TILEANIM_NONE
- tileset Museum_Block, Museum_GFX, Museum_Coll, $17,$32,$FF, $FF, TILEANIM_NONE
- tileset Underground_Block, Underground_GFX, Underground_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
- tileset Gate_Block, Gate_GFX, Gate_Coll, $17,$32,$FF, $FF, TILEANIM_NONE
- tileset Ship_Block, Ship_GFX, Ship_Coll, $FF,$FF,$FF, $FF, TILEANIM_WATER
- tileset ShipPort_Block, ShipPort_GFX, ShipPort_Coll, $FF,$FF,$FF, $FF, TILEANIM_WATER
- tileset Cemetery_Block, Cemetery_GFX, Cemetery_Coll, $12,$FF,$FF, $FF, TILEANIM_NONE
- tileset Interior_Block, Interior_GFX, Interior_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
- tileset Cavern_Block, Cavern_GFX, Cavern_Coll, $FF,$FF,$FF, $FF, TILEANIM_WATER
- tileset Lobby_Block, Lobby_GFX, Lobby_Coll, $15,$36,$FF, $FF, TILEANIM_NONE
- tileset Mansion_Block, Mansion_GFX, Mansion_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
- tileset Lab_Block, Lab_GFX, Lab_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE
- tileset Club_Block, Club_GFX, Club_Coll, $07,$17,$FF, $FF, TILEANIM_NONE
- tileset Facility_Block, Facility_GFX, Facility_Coll, $12,$FF,$FF, $FF, TILEANIM_WATER
- tileset Plateau_Block, Plateau_GFX, Plateau_Coll, $FF,$FF,$FF, $45, TILEANIM_WATER
+ ; name, 3 counter tiles, grass tile, animations
+ tileset Overworld, -1, -1, -1, $52, TILEANIM_WATER_FLOWER
+ tileset RedsHouse1, -1, -1, -1, -1, TILEANIM_NONE
+ tileset Mart, $18,$19,$1E, -1, TILEANIM_NONE
+ tileset Forest, -1, -1, -1, $20, TILEANIM_WATER
+ tileset RedsHouse2, -1, -1, -1, -1, TILEANIM_NONE
+ tileset Dojo, $3A, -1, -1, -1, TILEANIM_WATER_FLOWER
+ tileset Pokecenter, $18,$19,$1E, -1, TILEANIM_NONE
+ tileset Gym, $3A, -1, -1, -1, TILEANIM_WATER_FLOWER
+ tileset House, -1, -1, -1, -1, TILEANIM_NONE
+ tileset ForestGate, $17,$32, -1, -1, TILEANIM_NONE
+ tileset Museum, $17,$32, -1, -1, TILEANIM_NONE
+ tileset Underground, -1, -1, -1, -1, TILEANIM_NONE
+ tileset Gate, $17,$32, -1, -1, TILEANIM_NONE
+ tileset Ship, -1, -1, -1, -1, TILEANIM_WATER
+ tileset ShipPort, -1, -1, -1, -1, TILEANIM_WATER
+ tileset Cemetery, $12, -1, -1, -1, TILEANIM_NONE
+ tileset Interior, -1, -1, -1, -1, TILEANIM_NONE
+ tileset Cavern, -1, -1, -1, -1, TILEANIM_WATER
+ tileset Lobby, $15,$36, -1, -1, TILEANIM_NONE
+ tileset Mansion, -1, -1, -1, -1, TILEANIM_NONE
+ tileset Lab, -1, -1, -1, -1, TILEANIM_NONE
+ tileset Club, $07,$17, -1, -1, TILEANIM_NONE
+ tileset Facility, $12, -1, -1, -1, TILEANIM_WATER
+ tileset Plateau, -1, -1, -1, $45, TILEANIM_WATER
assert_table_length NUM_TILESETS
diff --git a/data/wild/grass_water.asm b/data/wild/grass_water.asm
index 1dd8e049..a09fdce6 100644
--- a/data/wild/grass_water.asm
+++ b/data/wild/grass_water.asm
@@ -1,253 +1,253 @@
WildDataPointers:
table_width 2, WildDataPointers
- dw NoMons ; PALLET_TOWN
- dw NoMons ; VIRIDIAN_CITY
- dw NoMons ; PEWTER_CITY
- dw NoMons ; CERULEAN_CITY
- dw NoMons ; LAVENDER_TOWN
- dw NoMons ; VERMILION_CITY
- dw NoMons ; CELADON_CITY
- dw NoMons ; FUCHSIA_CITY
- dw NoMons ; CINNABAR_ISLAND
- dw NoMons ; INDIGO_PLATEAU
- dw NoMons ; SAFFRON_CITY
- dw NoMons ; unused
- dw Route1Mons ; ROUTE_1
- dw Route2Mons ; ROUTE_2
- dw Route3Mons ; ROUTE_3
- dw Route4Mons ; ROUTE_4
- dw Route5Mons ; ROUTE_5
- dw Route6Mons ; ROUTE_6
- dw Route7Mons ; ROUTE_7
- dw Route8Mons ; ROUTE_8
- dw Route9Mons ; ROUTE_9
- dw Route10Mons ; ROUTE_10
- dw Route11Mons ; ROUTE_11
- dw Route12Mons ; ROUTE_12
- dw Route13Mons ; ROUTE_13
- dw Route14Mons ; ROUTE_14
- dw Route15Mons ; ROUTE_15
- dw Route16Mons ; ROUTE_16
- dw Route17Mons ; ROUTE_17
- dw Route18Mons ; ROUTE_18
- dw WaterMons ; ROUTE_19
- dw WaterMons ; ROUTE_20
- dw Route21Mons ; ROUTE_21
- dw Route22Mons ; ROUTE_22
- dw Route23Mons ; ROUTE_23
- dw Route24Mons ; ROUTE_24
- dw Route25Mons ; ROUTE_25
- dw NoMons ; REDS_HOUSE_1F
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw ForestMons ; ViridianForest
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw MoonMons1
- dw MoonMonsB1
- dw MoonMonsB2
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw TunnelMonsB1
- dw PowerPlantMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw PlateauMons1
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw TowerMons1
- dw TowerMons2
- dw TowerMons3
- dw TowerMons4
- dw TowerMons5
- dw TowerMons6
- dw TowerMons7
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw IslandMonsB1
- dw IslandMonsB2
- dw IslandMonsB3
- dw IslandMonsB4
- dw NoMons
- dw NoMons
- dw MansionMons1
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw IslandMons1
- dw NoMons
- dw PlateauMons2
- dw NoMons
- dw NoMons
- dw CaveMons
- dw PlateauMons3
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw MansionMons2
- dw MansionMons3
- dw MansionMonsB1
- dw ZoneMons1
- dw ZoneMons2
- dw ZoneMons3
- dw ZoneMonsCenter
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw DungeonMons2
- dw DungeonMonsB1
- dw DungeonMons1
- dw NoMons
- dw NoMons
- dw NoMons
- dw TunnelMonsB2
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
- dw NoMons
+ dw NothingWildMons ; PALLET_TOWN
+ dw NothingWildMons ; VIRIDIAN_CITY
+ dw NothingWildMons ; PEWTER_CITY
+ dw NothingWildMons ; CERULEAN_CITY
+ dw NothingWildMons ; LAVENDER_TOWN
+ dw NothingWildMons ; VERMILION_CITY
+ dw NothingWildMons ; CELADON_CITY
+ dw NothingWildMons ; FUCHSIA_CITY
+ dw NothingWildMons ; CINNABAR_ISLAND
+ dw NothingWildMons ; INDIGO_PLATEAU
+ dw NothingWildMons ; SAFFRON_CITY
+ dw NothingWildMons ; unused
+ dw Route1WildMons ; ROUTE_1
+ dw Route2WildMons ; ROUTE_2
+ dw Route3WildMons ; ROUTE_3
+ dw Route4WildMons ; ROUTE_4
+ dw Route5WildMons ; ROUTE_5
+ dw Route6WildMons ; ROUTE_6
+ dw Route7WildMons ; ROUTE_7
+ dw Route8WildMons ; ROUTE_8
+ dw Route9WildMons ; ROUTE_9
+ dw Route10WildMons ; ROUTE_10
+ dw Route11WildMons ; ROUTE_11
+ dw Route12WildMons ; ROUTE_12
+ dw Route13WildMons ; ROUTE_13
+ dw Route14WildMons ; ROUTE_14
+ dw Route15WildMons ; ROUTE_15
+ dw Route16WildMons ; ROUTE_16
+ dw Route17WildMons ; ROUTE_17
+ dw Route18WildMons ; ROUTE_18
+ dw SeaRoutesWildMons ; ROUTE_19
+ dw SeaRoutesWildMons ; ROUTE_20
+ dw Route21WildMons ; ROUTE_21
+ dw Route22WildMons ; ROUTE_22
+ dw Route23WildMons ; ROUTE_23
+ dw Route24WildMons ; ROUTE_24
+ dw Route25WildMons ; ROUTE_25
+ dw NothingWildMons ; REDS_HOUSE_1F
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw ViridianForestWildMons ; ViridianForest
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw MtMoon1FWildMons
+ dw MtMoonB1FWildMons
+ dw MtMoonB2FWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw RockTunnel1FWildMons
+ dw PowerPlantWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw VictoryRoad1FWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw PokemonTower1FWildMons
+ dw PokemonTower2FWildMons
+ dw PokemonTower3FWildMons
+ dw PokemonTower4FWildMons
+ dw PokemonTower5FWildMons
+ dw PokemonTower6FWildMons
+ dw PokemonTower7FWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw SeafoamIslandsB1FWildMons
+ dw SeafoamIslandsB2FWildMons
+ dw SeafoamIslandsB3FWildMons
+ dw SeafoamIslandsB4FWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw PokemonMansion1FWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw SeafoamIslands1FWildMons
+ dw NothingWildMons
+ dw VictoryRoad2FWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw DiglettsCaveWildMons
+ dw VictoryRoad3FWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw PokemonMansion2FWildMons
+ dw PokemonMansion3FWildMons
+ dw PokemonMansionB1FWildMons
+ dw SafariZoneEastWildMons
+ dw SafariZoneNorthWildMons
+ dw SafariZoneWestWildMons
+ dw SafariZoneCenterWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw CeruleanCave2FWildMons
+ dw CeruleanCaveB1FWildMons
+ dw CeruleanCave1FWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw RockTunnelB1FWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
+ dw NothingWildMons
assert_table_length NUM_MAPS
dw -1 ; end
diff --git a/data/wild/maps/CeruleanCave1F.asm b/data/wild/maps/CeruleanCave1F.asm
index ae593741..243f88bb 100644
--- a/data/wild/maps/CeruleanCave1F.asm
+++ b/data/wild/maps/CeruleanCave1F.asm
@@ -1,4 +1,4 @@
-DungeonMons1:
+CeruleanCave1FWildMons:
def_grass_wildmons 10 ; encounter rate
db 46, GOLBAT
db 46, HYPNO
diff --git a/data/wild/maps/CeruleanCave2F.asm b/data/wild/maps/CeruleanCave2F.asm
index f2648150..5366fa58 100644
--- a/data/wild/maps/CeruleanCave2F.asm
+++ b/data/wild/maps/CeruleanCave2F.asm
@@ -1,4 +1,4 @@
-DungeonMons2:
+CeruleanCave2FWildMons:
def_grass_wildmons 15 ; encounter rate
db 51, DODRIO
db 51, VENOMOTH
diff --git a/data/wild/maps/CeruleanCaveB1F.asm b/data/wild/maps/CeruleanCaveB1F.asm
index 10752548..a1889041 100644
--- a/data/wild/maps/CeruleanCaveB1F.asm
+++ b/data/wild/maps/CeruleanCaveB1F.asm
@@ -1,4 +1,4 @@
-DungeonMonsB1:
+CeruleanCaveB1FWildMons:
def_grass_wildmons 25 ; encounter rate
db 55, RHYDON
db 55, MAROWAK
diff --git a/data/wild/maps/DiglettsCave.asm b/data/wild/maps/DiglettsCave.asm
index e5ba5fa5..50ef0828 100644
--- a/data/wild/maps/DiglettsCave.asm
+++ b/data/wild/maps/DiglettsCave.asm
@@ -1,4 +1,4 @@
-CaveMons:
+DiglettsCaveWildMons:
def_grass_wildmons 20 ; encounter rate
db 18, DIGLETT
db 19, DIGLETT
diff --git a/data/wild/maps/MtMoon1F.asm b/data/wild/maps/MtMoon1F.asm
index 6ecc8f35..a62f9817 100644
--- a/data/wild/maps/MtMoon1F.asm
+++ b/data/wild/maps/MtMoon1F.asm
@@ -1,4 +1,4 @@
-MoonMons1:
+MtMoon1FWildMons:
def_grass_wildmons 10 ; encounter rate
db 8, ZUBAT
db 7, ZUBAT
diff --git a/data/wild/maps/MtMoonB1F.asm b/data/wild/maps/MtMoonB1F.asm
index ab793cf9..85645fbe 100644
--- a/data/wild/maps/MtMoonB1F.asm
+++ b/data/wild/maps/MtMoonB1F.asm
@@ -1,4 +1,4 @@
-MoonMonsB1:
+MtMoonB1FWildMons:
def_grass_wildmons 10 ; encounter rate
db 8, ZUBAT
db 7, ZUBAT
diff --git a/data/wild/maps/MtMoonB2F.asm b/data/wild/maps/MtMoonB2F.asm
index 119b414e..2e845ce3 100644
--- a/data/wild/maps/MtMoonB2F.asm
+++ b/data/wild/maps/MtMoonB2F.asm
@@ -1,4 +1,4 @@
-MoonMonsB2:
+MtMoonB2FWildMons:
def_grass_wildmons 10 ; encounter rate
db 9, ZUBAT
db 9, GEODUDE
diff --git a/data/wild/maps/PokemonMansion1F.asm b/data/wild/maps/PokemonMansion1F.asm
index d67ceb07..61f4262e 100644
--- a/data/wild/maps/PokemonMansion1F.asm
+++ b/data/wild/maps/PokemonMansion1F.asm
@@ -1,4 +1,4 @@
-MansionMons1:
+PokemonMansion1FWildMons:
def_grass_wildmons 10 ; encounter rate
IF DEF(_RED)
db 32, KOFFING
diff --git a/data/wild/maps/PokemonMansion2F.asm b/data/wild/maps/PokemonMansion2F.asm
index 01a48f1c..c98d3bf3 100644
--- a/data/wild/maps/PokemonMansion2F.asm
+++ b/data/wild/maps/PokemonMansion2F.asm
@@ -1,4 +1,4 @@
-MansionMons2:
+PokemonMansion2FWildMons:
def_grass_wildmons 10 ; encounter rate
IF DEF(_RED)
db 32, GROWLITHE
diff --git a/data/wild/maps/PokemonMansion3F.asm b/data/wild/maps/PokemonMansion3F.asm
index 28c3bf88..a707687f 100644
--- a/data/wild/maps/PokemonMansion3F.asm
+++ b/data/wild/maps/PokemonMansion3F.asm
@@ -1,4 +1,4 @@
-MansionMons3:
+PokemonMansion3FWildMons:
def_grass_wildmons 10 ; encounter rate
IF DEF(_RED)
db 31, KOFFING
diff --git a/data/wild/maps/PokemonMansionB1F.asm b/data/wild/maps/PokemonMansionB1F.asm
index 2d0312af..767038c6 100644
--- a/data/wild/maps/PokemonMansionB1F.asm
+++ b/data/wild/maps/PokemonMansionB1F.asm
@@ -1,4 +1,4 @@
-MansionMonsB1:
+PokemonMansionB1FWildMons:
def_grass_wildmons 10 ; encounter rate
IF DEF(_RED)
db 33, KOFFING
diff --git a/data/wild/maps/PokemonTower1F.asm b/data/wild/maps/PokemonTower1F.asm
index 5e061298..023b996d 100644
--- a/data/wild/maps/PokemonTower1F.asm
+++ b/data/wild/maps/PokemonTower1F.asm
@@ -1,4 +1,4 @@
-TowerMons1:
+PokemonTower1FWildMons:
def_grass_wildmons 0 ; encounter rate
end_grass_wildmons
diff --git a/data/wild/maps/PokemonTower2F.asm b/data/wild/maps/PokemonTower2F.asm
index 39794a20..f958e167 100644
--- a/data/wild/maps/PokemonTower2F.asm
+++ b/data/wild/maps/PokemonTower2F.asm
@@ -1,4 +1,4 @@
-TowerMons2:
+PokemonTower2FWildMons:
def_grass_wildmons 0 ; encounter rate
end_grass_wildmons
diff --git a/data/wild/maps/PokemonTower3F.asm b/data/wild/maps/PokemonTower3F.asm
index ef52127d..0d4440cb 100644
--- a/data/wild/maps/PokemonTower3F.asm
+++ b/data/wild/maps/PokemonTower3F.asm
@@ -1,4 +1,4 @@
-TowerMons3:
+PokemonTower3FWildMons:
def_grass_wildmons 10 ; encounter rate
db 20, GASTLY
db 21, GASTLY
diff --git a/data/wild/maps/PokemonTower4F.asm b/data/wild/maps/PokemonTower4F.asm
index da578f90..de278221 100644
--- a/data/wild/maps/PokemonTower4F.asm
+++ b/data/wild/maps/PokemonTower4F.asm
@@ -1,4 +1,4 @@
-TowerMons4:
+PokemonTower4FWildMons:
def_grass_wildmons 10 ; encounter rate
db 20, GASTLY
db 21, GASTLY
diff --git a/data/wild/maps/PokemonTower5F.asm b/data/wild/maps/PokemonTower5F.asm
index cbfc5b7b..507dba26 100644
--- a/data/wild/maps/PokemonTower5F.asm
+++ b/data/wild/maps/PokemonTower5F.asm
@@ -1,4 +1,4 @@
-TowerMons5:
+PokemonTower5FWildMons:
def_grass_wildmons 10 ; encounter rate
db 20, GASTLY
db 21, GASTLY
diff --git a/data/wild/maps/PokemonTower6F.asm b/data/wild/maps/PokemonTower6F.asm
index c8596bbd..f0197631 100644
--- a/data/wild/maps/PokemonTower6F.asm
+++ b/data/wild/maps/PokemonTower6F.asm
@@ -1,4 +1,4 @@
-TowerMons6:
+PokemonTower6FWildMons:
def_grass_wildmons 15 ; encounter rate
db 21, GASTLY
db 22, GASTLY
diff --git a/data/wild/maps/PokemonTower7F.asm b/data/wild/maps/PokemonTower7F.asm
index 85289ad1..2b3d952b 100644
--- a/data/wild/maps/PokemonTower7F.asm
+++ b/data/wild/maps/PokemonTower7F.asm
@@ -1,4 +1,4 @@
-TowerMons7:
+PokemonTower7FWildMons:
def_grass_wildmons 15 ; encounter rate
db 21, GASTLY
db 22, GASTLY
diff --git a/data/wild/maps/PowerPlant.asm b/data/wild/maps/PowerPlant.asm
index 9950a866..60b5d420 100644
--- a/data/wild/maps/PowerPlant.asm
+++ b/data/wild/maps/PowerPlant.asm
@@ -1,4 +1,4 @@
-PowerPlantMons:
+PowerPlantWildMons:
def_grass_wildmons 10 ; encounter rate
db 21, VOLTORB
db 21, MAGNEMITE
diff --git a/data/wild/maps/RockTunnel1F.asm b/data/wild/maps/RockTunnel1F.asm
index 0b6b07bd..6ca947c0 100644
--- a/data/wild/maps/RockTunnel1F.asm
+++ b/data/wild/maps/RockTunnel1F.asm
@@ -1,4 +1,4 @@
-TunnelMonsB1:
+RockTunnel1FWildMons:
def_grass_wildmons 15 ; encounter rate
db 16, ZUBAT
db 17, ZUBAT
diff --git a/data/wild/maps/RockTunnelB1F.asm b/data/wild/maps/RockTunnelB1F.asm
index f4dad48d..4edd716c 100644
--- a/data/wild/maps/RockTunnelB1F.asm
+++ b/data/wild/maps/RockTunnelB1F.asm
@@ -1,4 +1,4 @@
-TunnelMonsB2:
+RockTunnelB1FWildMons:
def_grass_wildmons 15 ; encounter rate
db 16, ZUBAT
db 17, ZUBAT
diff --git a/data/wild/maps/Route1.asm b/data/wild/maps/Route1.asm
index 481650a8..a9ed6a4a 100644
--- a/data/wild/maps/Route1.asm
+++ b/data/wild/maps/Route1.asm
@@ -1,4 +1,4 @@
-Route1Mons:
+Route1WildMons:
def_grass_wildmons 25 ; encounter rate
db 3, PIDGEY
db 3, RATTATA
diff --git a/data/wild/maps/Route10.asm b/data/wild/maps/Route10.asm
index 5e5a0a95..f2d1b8f6 100644
--- a/data/wild/maps/Route10.asm
+++ b/data/wild/maps/Route10.asm
@@ -1,4 +1,4 @@
-Route10Mons:
+Route10WildMons:
def_grass_wildmons 15 ; encounter rate
db 16, VOLTORB
db 16, SPEAROW
diff --git a/data/wild/maps/Route11.asm b/data/wild/maps/Route11.asm
index 853daebf..87cf94fa 100644
--- a/data/wild/maps/Route11.asm
+++ b/data/wild/maps/Route11.asm
@@ -1,4 +1,4 @@
-Route11Mons:
+Route11WildMons:
def_grass_wildmons 15 ; encounter rate
IF DEF(_RED)
db 14, EKANS
diff --git a/data/wild/maps/Route12.asm b/data/wild/maps/Route12.asm
index f4c7911c..4c9388d3 100644
--- a/data/wild/maps/Route12.asm
+++ b/data/wild/maps/Route12.asm
@@ -1,4 +1,4 @@
-Route12Mons:
+Route12WildMons:
def_grass_wildmons 15 ; encounter rate
IF DEF(_RED)
db 24, ODDISH
diff --git a/data/wild/maps/Route13.asm b/data/wild/maps/Route13.asm
index 1af1b533..c6196233 100644
--- a/data/wild/maps/Route13.asm
+++ b/data/wild/maps/Route13.asm
@@ -1,4 +1,4 @@
-Route13Mons:
+Route13WildMons:
def_grass_wildmons 20 ; encounter rate
IF DEF(_RED)
db 24, ODDISH
diff --git a/data/wild/maps/Route14.asm b/data/wild/maps/Route14.asm
index 839834ce..dbc218fb 100644
--- a/data/wild/maps/Route14.asm
+++ b/data/wild/maps/Route14.asm
@@ -1,4 +1,4 @@
-Route14Mons:
+Route14WildMons:
def_grass_wildmons 15 ; encounter rate
IF DEF(_RED)
db 24, ODDISH
diff --git a/data/wild/maps/Route15.asm b/data/wild/maps/Route15.asm
index 7c2a23a5..c437a97d 100644
--- a/data/wild/maps/Route15.asm
+++ b/data/wild/maps/Route15.asm
@@ -1,4 +1,4 @@
-Route15Mons:
+Route15WildMons:
def_grass_wildmons 15 ; encounter rate
IF DEF(_RED)
db 24, ODDISH
diff --git a/data/wild/maps/Route16.asm b/data/wild/maps/Route16.asm
index d9556d72..15ef2bf1 100644
--- a/data/wild/maps/Route16.asm
+++ b/data/wild/maps/Route16.asm
@@ -1,4 +1,4 @@
-Route16Mons:
+Route16WildMons:
def_grass_wildmons 25 ; encounter rate
db 20, SPEAROW
db 22, SPEAROW
diff --git a/data/wild/maps/Route17.asm b/data/wild/maps/Route17.asm
index a7a0acc3..b3b2b672 100644
--- a/data/wild/maps/Route17.asm
+++ b/data/wild/maps/Route17.asm
@@ -1,4 +1,4 @@
-Route17Mons:
+Route17WildMons:
def_grass_wildmons 25 ; encounter rate
db 20, SPEAROW
db 22, SPEAROW
diff --git a/data/wild/maps/Route18.asm b/data/wild/maps/Route18.asm
index 66c203cf..d2a1269a 100644
--- a/data/wild/maps/Route18.asm
+++ b/data/wild/maps/Route18.asm
@@ -1,4 +1,4 @@
-Route18Mons:
+Route18WildMons:
def_grass_wildmons 25 ; encounter rate
db 20, SPEAROW
db 22, SPEAROW
diff --git a/data/wild/maps/Route2.asm b/data/wild/maps/Route2.asm
index 7696f5af..9ec6d912 100644
--- a/data/wild/maps/Route2.asm
+++ b/data/wild/maps/Route2.asm
@@ -1,4 +1,4 @@
-Route2Mons:
+Route2WildMons:
def_grass_wildmons 25 ; encounter rate
db 3, RATTATA
db 3, PIDGEY
diff --git a/data/wild/maps/Route21.asm b/data/wild/maps/Route21.asm
index d1ed0288..99cddd60 100644
--- a/data/wild/maps/Route21.asm
+++ b/data/wild/maps/Route21.asm
@@ -1,4 +1,4 @@
-Route21Mons:
+Route21WildMons:
def_grass_wildmons 25 ; encounter rate
db 21, RATTATA
db 23, PIDGEY
diff --git a/data/wild/maps/Route22.asm b/data/wild/maps/Route22.asm
index 387130f7..49e95bc9 100644
--- a/data/wild/maps/Route22.asm
+++ b/data/wild/maps/Route22.asm
@@ -1,4 +1,4 @@
-Route22Mons:
+Route22WildMons:
def_grass_wildmons 25 ; encounter rate
db 3, RATTATA
IF DEF(_RED)
diff --git a/data/wild/maps/Route23.asm b/data/wild/maps/Route23.asm
index 36620813..a2cde010 100644
--- a/data/wild/maps/Route23.asm
+++ b/data/wild/maps/Route23.asm
@@ -1,4 +1,4 @@
-Route23Mons:
+Route23WildMons:
def_grass_wildmons 10 ; encounter rate
IF DEF(_RED)
db 26, EKANS
diff --git a/data/wild/maps/Route24.asm b/data/wild/maps/Route24.asm
index 63633831..3c06d810 100644
--- a/data/wild/maps/Route24.asm
+++ b/data/wild/maps/Route24.asm
@@ -1,4 +1,4 @@
-Route24Mons:
+Route24WildMons:
def_grass_wildmons 25 ; encounter rate
IF DEF(_RED)
db 7, WEEDLE
diff --git a/data/wild/maps/Route25.asm b/data/wild/maps/Route25.asm
index 944e28a8..9c59549f 100644
--- a/data/wild/maps/Route25.asm
+++ b/data/wild/maps/Route25.asm
@@ -1,4 +1,4 @@
-Route25Mons:
+Route25WildMons:
def_grass_wildmons 15 ; encounter rate
IF DEF(_RED)
db 8, WEEDLE
diff --git a/data/wild/maps/Route3.asm b/data/wild/maps/Route3.asm
index ebb9e4b4..9a78dba7 100644
--- a/data/wild/maps/Route3.asm
+++ b/data/wild/maps/Route3.asm
@@ -1,4 +1,4 @@
-Route3Mons:
+Route3WildMons:
def_grass_wildmons 20 ; encounter rate
db 6, PIDGEY
db 5, SPEAROW
diff --git a/data/wild/maps/Route4.asm b/data/wild/maps/Route4.asm
index 4f94a21a..c4f1f536 100644
--- a/data/wild/maps/Route4.asm
+++ b/data/wild/maps/Route4.asm
@@ -1,4 +1,4 @@
-Route4Mons:
+Route4WildMons:
def_grass_wildmons 20 ; encounter rate
db 10, RATTATA
db 10, SPEAROW
diff --git a/data/wild/maps/Route5.asm b/data/wild/maps/Route5.asm
index 6414eefe..3af2ebd9 100644
--- a/data/wild/maps/Route5.asm
+++ b/data/wild/maps/Route5.asm
@@ -1,4 +1,4 @@
-Route5Mons:
+Route5WildMons:
def_grass_wildmons 15 ; encounter rate
IF DEF(_RED)
db 13, ODDISH
diff --git a/data/wild/maps/Route6.asm b/data/wild/maps/Route6.asm
index 5c843ec9..593e890b 100644
--- a/data/wild/maps/Route6.asm
+++ b/data/wild/maps/Route6.asm
@@ -1,4 +1,4 @@
-Route6Mons:
+Route6WildMons:
def_grass_wildmons 15 ; encounter rate
IF DEF(_RED)
db 13, ODDISH
diff --git a/data/wild/maps/Route7.asm b/data/wild/maps/Route7.asm
index c0bf1193..51f78880 100644
--- a/data/wild/maps/Route7.asm
+++ b/data/wild/maps/Route7.asm
@@ -1,4 +1,4 @@
-Route7Mons:
+Route7WildMons:
def_grass_wildmons 15 ; encounter rate
db 19, PIDGEY
IF DEF(_RED)
diff --git a/data/wild/maps/Route8.asm b/data/wild/maps/Route8.asm
index 8d2771af..52995d1b 100644
--- a/data/wild/maps/Route8.asm
+++ b/data/wild/maps/Route8.asm
@@ -1,4 +1,4 @@
-Route8Mons:
+Route8WildMons:
def_grass_wildmons 15 ; encounter rate
db 18, PIDGEY
IF DEF(_RED)
diff --git a/data/wild/maps/Route9.asm b/data/wild/maps/Route9.asm
index 6a1cdca5..e771040a 100644
--- a/data/wild/maps/Route9.asm
+++ b/data/wild/maps/Route9.asm
@@ -1,4 +1,4 @@
-Route9Mons:
+Route9WildMons:
def_grass_wildmons 15 ; encounter rate
db 16, RATTATA
db 16, SPEAROW
diff --git a/data/wild/maps/SafariZoneCenter.asm b/data/wild/maps/SafariZoneCenter.asm
index 72be93e0..f0599e4b 100644
--- a/data/wild/maps/SafariZoneCenter.asm
+++ b/data/wild/maps/SafariZoneCenter.asm
@@ -1,4 +1,4 @@
-ZoneMonsCenter:
+SafariZoneCenterWildMons:
def_grass_wildmons 30 ; encounter rate
IF DEF(_RED)
db 22, NIDORAN_M
diff --git a/data/wild/maps/SafariZoneEast.asm b/data/wild/maps/SafariZoneEast.asm
index ea7cbc22..883f181d 100644
--- a/data/wild/maps/SafariZoneEast.asm
+++ b/data/wild/maps/SafariZoneEast.asm
@@ -1,4 +1,4 @@
-ZoneMons1:
+SafariZoneEastWildMons:
def_grass_wildmons 30 ; encounter rate
IF DEF(_RED)
db 24, NIDORAN_M
diff --git a/data/wild/maps/SafariZoneNorth.asm b/data/wild/maps/SafariZoneNorth.asm
index 864124c3..40b4adcc 100644
--- a/data/wild/maps/SafariZoneNorth.asm
+++ b/data/wild/maps/SafariZoneNorth.asm
@@ -1,4 +1,4 @@
-ZoneMons2:
+SafariZoneNorthWildMons:
def_grass_wildmons 30 ; encounter rate
IF DEF(_RED)
db 22, NIDORAN_M
diff --git a/data/wild/maps/SafariZoneWest.asm b/data/wild/maps/SafariZoneWest.asm
index fb8962da..821c0ed0 100644
--- a/data/wild/maps/SafariZoneWest.asm
+++ b/data/wild/maps/SafariZoneWest.asm
@@ -1,4 +1,4 @@
-ZoneMons3:
+SafariZoneWestWildMons:
def_grass_wildmons 30 ; encounter rate
IF DEF(_RED)
db 25, NIDORAN_M
diff --git a/data/wild/maps/SeaRoutes.asm b/data/wild/maps/SeaRoutes.asm
index badf0bed..7ec50889 100644
--- a/data/wild/maps/SeaRoutes.asm
+++ b/data/wild/maps/SeaRoutes.asm
@@ -1,4 +1,4 @@
-WaterMons:
+SeaRoutesWildMons:
def_grass_wildmons 0 ; encounter rate
end_grass_wildmons
diff --git a/data/wild/maps/SeafoamIslands1F.asm b/data/wild/maps/SeafoamIslands1F.asm
index 67c87ce2..42949942 100644
--- a/data/wild/maps/SeafoamIslands1F.asm
+++ b/data/wild/maps/SeafoamIslands1F.asm
@@ -1,4 +1,4 @@
-IslandMons1:
+SeafoamIslands1FWildMons:
def_grass_wildmons 15 ; encounter rate
db 30, SEEL
IF DEF(_RED)
diff --git a/data/wild/maps/SeafoamIslandsB1F.asm b/data/wild/maps/SeafoamIslandsB1F.asm
index b2f0f699..86cabb9e 100644
--- a/data/wild/maps/SeafoamIslandsB1F.asm
+++ b/data/wild/maps/SeafoamIslandsB1F.asm
@@ -1,4 +1,4 @@
-IslandMonsB1:
+SeafoamIslandsB1FWildMons:
def_grass_wildmons 10 ; encounter rate
IF DEF(_RED)
db 30, STARYU
diff --git a/data/wild/maps/SeafoamIslandsB2F.asm b/data/wild/maps/SeafoamIslandsB2F.asm
index 4237fcd1..0375bd51 100644
--- a/data/wild/maps/SeafoamIslandsB2F.asm
+++ b/data/wild/maps/SeafoamIslandsB2F.asm
@@ -1,4 +1,4 @@
-IslandMonsB2:
+SeafoamIslandsB2FWildMons:
def_grass_wildmons 10 ; encounter rate
db 30, SEEL
IF DEF(_RED)
diff --git a/data/wild/maps/SeafoamIslandsB3F.asm b/data/wild/maps/SeafoamIslandsB3F.asm
index 3d29664f..1706f520 100644
--- a/data/wild/maps/SeafoamIslandsB3F.asm
+++ b/data/wild/maps/SeafoamIslandsB3F.asm
@@ -1,4 +1,4 @@
-IslandMonsB3:
+SeafoamIslandsB3FWildMons:
def_grass_wildmons 10 ; encounter rate
IF DEF(_RED)
db 31, SLOWPOKE
diff --git a/data/wild/maps/SeafoamIslandsB4F.asm b/data/wild/maps/SeafoamIslandsB4F.asm
index 9bc08333..fd1d7cb9 100644
--- a/data/wild/maps/SeafoamIslandsB4F.asm
+++ b/data/wild/maps/SeafoamIslandsB4F.asm
@@ -1,4 +1,4 @@
-IslandMonsB4:
+SeafoamIslandsB4FWildMons:
def_grass_wildmons 10 ; encounter rate
IF DEF(_RED)
db 31, HORSEA
diff --git a/data/wild/maps/VictoryRoad1F.asm b/data/wild/maps/VictoryRoad1F.asm
index 162fef86..055b61bc 100644
--- a/data/wild/maps/VictoryRoad1F.asm
+++ b/data/wild/maps/VictoryRoad1F.asm
@@ -1,4 +1,4 @@
-PlateauMons1:
+VictoryRoad1FWildMons:
def_grass_wildmons 15 ; encounter rate
db 24, MACHOP
db 26, GEODUDE
diff --git a/data/wild/maps/VictoryRoad2F.asm b/data/wild/maps/VictoryRoad2F.asm
index 4cb9e8da..47fc4041 100644
--- a/data/wild/maps/VictoryRoad2F.asm
+++ b/data/wild/maps/VictoryRoad2F.asm
@@ -1,4 +1,4 @@
-PlateauMons2:
+VictoryRoad2FWildMons:
def_grass_wildmons 10 ; encounter rate
db 22, MACHOP
db 24, GEODUDE
diff --git a/data/wild/maps/VictoryRoad3F.asm b/data/wild/maps/VictoryRoad3F.asm
index c525839c..ae12d403 100644
--- a/data/wild/maps/VictoryRoad3F.asm
+++ b/data/wild/maps/VictoryRoad3F.asm
@@ -1,4 +1,4 @@
-PlateauMons3:
+VictoryRoad3FWildMons:
def_grass_wildmons 15 ; encounter rate
db 24, MACHOP
db 26, GEODUDE
diff --git a/data/wild/maps/ViridianForest.asm b/data/wild/maps/ViridianForest.asm
index 71319e71..82a63569 100644
--- a/data/wild/maps/ViridianForest.asm
+++ b/data/wild/maps/ViridianForest.asm
@@ -1,4 +1,4 @@
-ForestMons:
+ViridianForestWildMons:
def_grass_wildmons 8 ; encounter rate
IF DEF(_RED)
db 4, WEEDLE
diff --git a/data/wild/maps/nothing.asm b/data/wild/maps/nothing.asm
index 1ccba991..47b94a28 100644
--- a/data/wild/maps/nothing.asm
+++ b/data/wild/maps/nothing.asm
@@ -1,4 +1,4 @@
-NoMons:
+NothingWildMons:
def_grass_wildmons 0 ; encounter rate
end_grass_wildmons
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 5cb4fa13..f325350f 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -6308,7 +6308,7 @@ LoadPlayerBackPic:
ld de, OldManPicBack
.next
ld a, BANK(RedPicBack)
- assert BANK(RedPicBack) == BANK(OldManPicBack)
+ ASSERT BANK(RedPicBack) == BANK(OldManPicBack)
call UncompressSpriteFromDE
predef ScaleSpriteByTwo
ld hl, wOAMBuffer
@@ -6900,9 +6900,9 @@ ResetCryModifiers:
; animates the mon "growing" out of the pokeball
AnimateSendingOutMon:
- ld a, [wPredefRegisters]
+ ld a, [wPredefHL]
ld h, a
- ld a, [wPredefRegisters + 1]
+ ld a, [wPredefHL + 1]
ld l, a
ldh a, [hStartTileID]
ldh [hBaseTileID], a
@@ -6940,9 +6940,9 @@ AnimateSendingOutMon:
jr CopyUncompressedPicToHL
CopyUncompressedPicToTilemap:
- ld a, [wPredefRegisters]
+ ld a, [wPredefHL]
ld h, a
- ld a, [wPredefRegisters + 1]
+ ld a, [wPredefHL + 1]
ld l, a
ldh a, [hStartTileID]
CopyUncompressedPicToHL::
diff --git a/engine/items/item_effects.asm b/engine/items/item_effects.asm
index 915d4930..8114db2b 100644
--- a/engine/items/item_effects.asm
+++ b/engine/items/item_effects.asm
@@ -2617,7 +2617,7 @@ IsKeyItem_::
ld hl, KeyItemFlags
ld de, wBuffer
ld bc, 15 ; only 11 bytes are actually used
- assert 15 >= (NUM_ITEMS + 7) / 8
+ ASSERT 15 >= (NUM_ITEMS + 7) / 8
call CopyData
pop af
dec a
diff --git a/engine/items/town_map.asm b/engine/items/town_map.asm
index 42d313d9..a12c0c8a 100644
--- a/engine/items/town_map.asm
+++ b/engine/items/town_map.asm
@@ -249,7 +249,7 @@ ToText:
db "To@"
BuildFlyLocationsList:
- ld hl, wFlyLocationsList - 1
+ ld hl, wFlyAnimUsingCoordList
ld [hl], $ff
inc hl
ld a, [wTownVisitedFlag]
diff --git a/engine/menus/party_menu.asm b/engine/menus/party_menu.asm
index ddb92f75..f77beb26 100644
--- a/engine/menus/party_menu.asm
+++ b/engine/menus/party_menu.asm
@@ -131,7 +131,7 @@ RedrawPartyMenu_::
ld l, a
ld de, wEvosMoves
ld a, BANK(EvosMovesPointerTable)
- ld bc, wEvosMoves.end - wEvosMoves
+ ld bc, wEvosMovesEnd - wEvosMoves
call FarCopyData
ld hl, wEvosMoves
ld de, .notAbleToEvolveText
diff --git a/engine/overworld/dust_smoke.asm b/engine/overworld/dust_smoke.asm
index a20a0591..bb291567 100644
--- a/engine/overworld/dust_smoke.asm
+++ b/engine/overworld/dust_smoke.asm
@@ -51,22 +51,16 @@ GetMoveBoulderDustFunctionPointer:
pop hl
ret
-MoveBoulderDustFunctionPointerTable:
-; facing down
- db $FF,$00
- dw AdjustOAMBlockYPos
-
-; facing up
- db $01,$00
- dw AdjustOAMBlockYPos
+boulder_dust_adjust: MACRO
+ db \1, \2 ; coords
+ dw \3 ; function
+ENDM
-; facing left
- db $01,$01
- dw AdjustOAMBlockXPos
-
-; facing right
- db $FF,$01
- dw AdjustOAMBlockXPos
+MoveBoulderDustFunctionPointerTable:
+ boulder_dust_adjust -1, 0, AdjustOAMBlockYPos ; down
+ boulder_dust_adjust 1, 0, AdjustOAMBlockYPos ; up
+ boulder_dust_adjust 1, 1, AdjustOAMBlockXPos ; left
+ boulder_dust_adjust -1, 1, AdjustOAMBlockXPos ; right
LoadSmokeTileFourTimes::
ld hl, vChars1 tile $7c
diff --git a/engine/predefs.asm b/engine/predefs.asm
index a9877739..faf0029e 100644
--- a/engine/predefs.asm
+++ b/engine/predefs.asm
@@ -1,20 +1,20 @@
GetPredefPointer::
-; Store the contents of the register
-; pairs (hl, de, bc) at wPredefRegisters.
+; Back up the contents of the registers (hl, de, bc).
; Then put the bank and address of predef
; wPredefID in [wPredefBank] and hl.
ld a, h
- ld [wPredefRegisters], a
+ ld [wPredefHL], a
ld a, l
- ld [wPredefRegisters + 1], a
+ ld [wPredefHL + 1], a
- ld hl, wPredefRegisters + 2
+ ld hl, wPredefDE
ld a, d
ld [hli], a
ld a, e
ld [hli], a
+ ASSERT wPredefDE + 2 == wPredefBC
ld a, b
ld [hli], a
ld [hl], c
diff --git a/home/names2.asm b/home/names2.asm
index cb53154c..7b905fc5 100644
--- a/home/names2.asm
+++ b/home/names2.asm
@@ -20,11 +20,11 @@ GetName::
; TM names are separate from item names.
; BUG: This applies to all names instead of just items.
- assert NUM_POKEMON_INDEXES < HM01, \
+ ASSERT NUM_POKEMON_INDEXES < HM01, \
"A bug in GetName will get TM/HM names for Pokémon above ${x:HM01}."
- assert NUM_ATTACKS < HM01, \
+ ASSERT NUM_ATTACKS < HM01, \
"A bug in GetName will get TM/HM names for moves above ${x:HM01}."
- assert NUM_TRAINERS < HM01, \
+ ASSERT NUM_TRAINERS < HM01, \
"A bug in GetName will get TM/HM names for trainers above ${x:HM01}."
cp HM01
jp nc, GetMachineName
diff --git a/home/overworld.asm b/home/overworld.asm
index be2c5d55..eb6f2ddb 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -550,7 +550,7 @@ CheckMapConnections::
ld a, [wXCoord]
cp $ff
jr nz, .checkEastMap
- ld a, [wMapConn3Ptr]
+ ld a, [wWestConnectedMap]
ld [wCurMap], a
ld a, [wWestConnectedMapXAlignment] ; new X coordinate upon entering west map
ld [wXCoord], a
@@ -587,7 +587,7 @@ CheckMapConnections::
ld a, [wCurrentMapWidth2] ; map width
cp b
jr nz, .checkNorthMap
- ld a, [wMapConn4Ptr]
+ ld a, [wEastConnectedMap]
ld [wCurMap], a
ld a, [wEastConnectedMapXAlignment] ; new X coordinate upon entering east map
ld [wXCoord], a
@@ -623,7 +623,7 @@ CheckMapConnections::
ld a, [wYCoord]
cp $ff
jr nz, .checkSouthMap
- ld a, [wMapConn1Ptr]
+ ld a, [wNorthConnectedMap]
ld [wCurMap], a
ld a, [wNorthConnectedMapYAlignment] ; new Y coordinate upon entering north map
ld [wYCoord], a
@@ -651,7 +651,7 @@ CheckMapConnections::
ld a, [wCurrentMapHeight2]
cp b
jr nz, .didNotEnterConnectedMap
- ld a, [wMapConn2Ptr]
+ ld a, [wSouthConnectedMap]
ld [wCurMap], a
ld a, [wSouthConnectedMapYAlignment] ; new Y coordinate upon entering south map
ld [wYCoord], a
@@ -937,7 +937,7 @@ LoadTileBlockMap::
dec b
jr nz, .rowLoop
.northConnection
- ld a, [wMapConn1Ptr]
+ ld a, [wNorthConnectedMap]
cp $ff
jr z, .southConnection
call SwitchToMapRomBank
@@ -949,13 +949,13 @@ LoadTileBlockMap::
ld e, a
ld a, [wNorthConnectionStripDest + 1]
ld d, a
- ld a, [wNorthConnectionStripWidth]
+ ld a, [wNorthConnectionStripLength]
ldh [hNorthSouthConnectionStripWidth], a
ld a, [wNorthConnectedMapWidth]
ldh [hNorthSouthConnectedMapWidth], a
call LoadNorthSouthConnectionsTileMap
.southConnection
- ld a, [wMapConn2Ptr]
+ ld a, [wSouthConnectedMap]
cp $ff
jr z, .westConnection
call SwitchToMapRomBank
@@ -967,13 +967,13 @@ LoadTileBlockMap::
ld e, a
ld a, [wSouthConnectionStripDest + 1]
ld d, a
- ld a, [wSouthConnectionStripWidth]
+ ld a, [wSouthConnectionStripLength]
ldh [hNorthSouthConnectionStripWidth], a
ld a, [wSouthConnectedMapWidth]
ldh [hNorthSouthConnectedMapWidth], a
call LoadNorthSouthConnectionsTileMap
.westConnection
- ld a, [wMapConn3Ptr]
+ ld a, [wWestConnectedMap]
cp $ff
jr z, .eastConnection
call SwitchToMapRomBank
@@ -985,13 +985,13 @@ LoadTileBlockMap::
ld e, a
ld a, [wWestConnectionStripDest + 1]
ld d, a
- ld a, [wWestConnectionStripHeight]
+ ld a, [wWestConnectionStripLength]
ld b, a
ld a, [wWestConnectedMapWidth]
ldh [hEastWestConnectedMapWidth], a
call LoadEastWestConnectionsTileMap
.eastConnection
- ld a, [wMapConn4Ptr]
+ ld a, [wEastConnectedMap]
cp $ff
jr z, .done
call SwitchToMapRomBank
@@ -1003,7 +1003,7 @@ LoadTileBlockMap::
ld e, a
ld a, [wEastConnectionStripDest + 1]
ld d, a
- ld a, [wEastConnectionStripHeight]
+ ld a, [wEastConnectionStripLength]
ld b, a
ld a, [wEastConnectedMapWidth]
ldh [hEastWestConnectedMapWidth], a
@@ -2046,32 +2046,32 @@ LoadMapHeader::
jr nz, .copyFixedHeaderLoop
; initialize all the connected maps to disabled at first, before loading the actual values
ld a, $ff
- ld [wMapConn1Ptr], a
- ld [wMapConn2Ptr], a
- ld [wMapConn3Ptr], a
- ld [wMapConn4Ptr], a
+ ld [wNorthConnectedMap], a
+ ld [wSouthConnectedMap], a
+ ld [wWestConnectedMap], a
+ ld [wEastConnectedMap], a
; copy connection data (if any) to WRAM
ld a, [wMapConnections]
ld b, a
.checkNorth
bit 3, b
jr z, .checkSouth
- ld de, wMapConn1Ptr
+ ld de, wNorthConnectionHeader
call CopyMapConnectionHeader
.checkSouth
bit 2, b
jr z, .checkWest
- ld de, wMapConn2Ptr
+ ld de, wSouthConnectionHeader
call CopyMapConnectionHeader
.checkWest
bit 1, b
jr z, .checkEast
- ld de, wMapConn3Ptr
+ ld de, wWestConnectionHeader
call CopyMapConnectionHeader
.checkEast
bit 0, b
jr z, .getObjectDataPointer
- ld de, wMapConn4Ptr
+ ld de, wEastConnectionHeader
call CopyMapConnectionHeader
.getObjectDataPointer
ld a, [hli]
@@ -2094,7 +2094,7 @@ LoadMapHeader::
ld c, a
ld de, wWarpEntries
.warpLoop ; one warp per loop iteration
- ld b, $04
+ ld b, 4
.warpInnerLoop
ld a, [hli]
ld [de], a
diff --git a/home/predef.asm b/home/predef.asm
index 69aa7347..14ac07b5 100644
--- a/home/predef.asm
+++ b/home/predef.asm
@@ -35,16 +35,16 @@ Predef::
GetPredefRegisters::
; Restore the contents of register pairs
; when GetPredefPointer was called.
- ld a, [wPredefRegisters + 0]
+ ld a, [wPredefHL]
ld h, a
- ld a, [wPredefRegisters + 1]
+ ld a, [wPredefHL + 1]
ld l, a
- ld a, [wPredefRegisters + 2]
+ ld a, [wPredefDE]
ld d, a
- ld a, [wPredefRegisters + 3]
+ ld a, [wPredefDE + 1]
ld e, a
- ld a, [wPredefRegisters + 4]
+ ld a, [wPredefBC]
ld b, a
- ld a, [wPredefRegisters + 5]
+ ld a, [wPredefBC + 1]
ld c, a
ret
diff --git a/layout.link b/layout.link
index 87ab7e0e..1ac07b3f 100644
--- a/layout.link
+++ b/layout.link
@@ -182,7 +182,7 @@ WRAM0
org $c100
"Sprite State Data"
"OAM Buffer"
- org $dfff
+ org $df00
"Stack"
VRAM
"VRAM"
diff --git a/macros/asserts.asm b/macros/asserts.asm
index 3e0a7a8b..946add28 100644
--- a/macros/asserts.asm
+++ b/macros/asserts.asm
@@ -118,10 +118,10 @@ ENDM
end_grass_wildmons: MACRO
IF CURRENT_GRASS_WILDMONS_RATE == 0
- assert 1 == @ - {CURRENT_GRASS_WILDMONS_LABEL}, \
+ ASSERT 1 == @ - {CURRENT_GRASS_WILDMONS_LABEL}, \
"def_grass_wildmons {d:CURRENT_GRASS_WILDMONS_RATE}: expected 1 byte"
ELSE
- assert WILDDATA_LENGTH == @ - {CURRENT_GRASS_WILDMONS_LABEL}, \
+ ASSERT WILDDATA_LENGTH == @ - {CURRENT_GRASS_WILDMONS_LABEL}, \
"def_grass_wildmons {d:CURRENT_GRASS_WILDMONS_RATE}: expected {d:WILDDATA_LENGTH} bytes"
ENDC
ENDM
@@ -136,10 +136,10 @@ ENDM
end_water_wildmons: MACRO
IF CURRENT_WATER_WILDMONS_RATE == 0
- assert 1 == @ - {CURRENT_WATER_WILDMONS_LABEL}, \
+ ASSERT 1 == @ - {CURRENT_WATER_WILDMONS_LABEL}, \
"def_water_wildmons {d:CURRENT_WATER_WILDMONS_RATE}: expected 1 byte"
ELSE
- assert WILDDATA_LENGTH == @ - {CURRENT_WATER_WILDMONS_LABEL}, \
+ ASSERT WILDDATA_LENGTH == @ - {CURRENT_WATER_WILDMONS_LABEL}, \
"def_water_wildmons {d:CURRENT_WATER_WILDMONS_RATE}: expected {d:WILDDATA_LENGTH} bytes"
ENDC
ENDM
diff --git a/macros/wram.asm b/macros/wram.asm
index 41fd1dad..872e7f57 100644
--- a/macros/wram.asm
+++ b/macros/wram.asm
@@ -61,19 +61,19 @@ battle_struct: MACRO
ENDM
spritestatedata1: MACRO
-\1PictureID:: db
-\1MovementStatus:: db
-\1ImageIndex:: db
-\1YStepVector:: db
-\1YPixels:: db
-\1XStepVector:: db
-\1XPixels:: db
+\1PictureID:: db
+\1MovementStatus:: db
+\1ImageIndex:: db
+\1YStepVector:: db
+\1YPixels:: db
+\1XStepVector:: db
+\1XPixels:: db
\1IntraAnimFrameCounter:: db
-\1AnimFrameCounter:: db
-\1FacingDirection:: db
-\1YAdjusted:: db
-\1XAdjusted:: db
-\1CollisionData:: db
+\1AnimFrameCounter:: db
+\1FacingDirection:: db
+\1YAdjusted:: db
+\1XAdjusted:: db
+\1CollisionData:: db
ds 3
\1End::
ENDM
@@ -81,17 +81,35 @@ ENDM
spritestatedata2: MACRO
\1WalkAnimationCounter:: db
ds 1
-\1YDisplacement:: db
-\1XDisplacement:: db
-\1MapY:: db
-\1MapX:: db
-\1MovementByte1:: db
-\1GrassPriority:: db
-\1MovementDelay:: db
-\1OrigFacingDirection:: db
+\1YDisplacement:: db
+\1XDisplacement:: db
+\1MapY:: db
+\1MapX:: db
+\1MovementByte1:: db
+\1GrassPriority:: db
+\1MovementDelay:: db
+\1OrigFacingDirection:: db
ds 3
-\1PictureID:: db
-\1ImageBaseOffset:: db
+\1PictureID:: db
+\1ImageBaseOffset:: db
ds 1
\1End::
ENDM
+
+sprite_oam_struct: MACRO
+\1YCoord:: db
+\1XCoord:: db
+\1TileID:: db
+\1Attributes:: db
+ENDM
+
+map_connection_struct: MACRO
+\1ConnectedMap:: db
+\1ConnectionStripSrc:: dw
+\1ConnectionStripDest:: dw
+\1ConnectionStripLength:: db
+\1ConnectedMapWidth:: db
+\1ConnectedMapYAlignment:: db
+\1ConnectedMapXAlignment:: db
+\1ConnectedMapViewPointer:: dw
+ENDM
diff --git a/scripts/CeladonGym.asm b/scripts/CeladonGym.asm
index 30e4fa35..2ffa1995 100644
--- a/scripts/CeladonGym.asm
+++ b/scripts/CeladonGym.asm
@@ -22,7 +22,7 @@ CeladonGym_Script:
.LeaderName:
db "ERIKA@"
-CeladonGymText_48943:
+CeladonGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wCeladonGymCurScript], a
@@ -33,16 +33,16 @@ CeladonGym_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
- dw CeladonGymScript3
+ dw CeladonGymErikaPostBattle
-CeladonGymScript3:
+CeladonGymErikaPostBattle:
ld a, [wIsInBattle]
cp $ff
- jp z, CeladonGymText_48943
+ jp z, CeladonGymResetScripts
ld a, $f0
ld [wJoyIgnore], a
-CeladonGymText_48963:
+CeladonGymReceiveTM21:
ld a, $9
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
@@ -68,19 +68,19 @@ CeladonGymText_48963:
; deactivate gym trainers
SetEventRange EVENT_BEAT_CELADON_GYM_TRAINER_0, EVENT_BEAT_CELADON_GYM_TRAINER_6
- jp CeladonGymText_48943
+ jp CeladonGymResetScripts
CeladonGym_TextPointers:
- dw CeladonGymText1
- dw CeladonGymText2
- dw CeladonGymText3
- dw CeladonGymText4
- dw CeladonGymText5
- dw CeladonGymText6
- dw CeladonGymText7
- dw CeladonGymText8
- dw CeladonGymText9
- dw TM21Text
+ dw ErikaText
+ dw CeladonGymTrainerText1
+ dw CeladonGymTrainerText2
+ dw CeladonGymTrainerText3
+ dw CeladonGymTrainerText4
+ dw CeladonGymTrainerText5
+ dw CeladonGymTrainerText6
+ dw CeladonGymTrainerText7
+ dw ErikaRainbowBadgeInfoText
+ dw ReceivedTM21Text
dw TM21NoRoomText
CeladonGymTrainerHeaders:
@@ -101,27 +101,27 @@ CeladonGymTrainerHeader6:
trainer EVENT_BEAT_CELADON_GYM_TRAINER_6, 3, CeladonGymBattleText8, CeladonGymEndBattleText8, CeladonGymAfterBattleText8
db -1 ; end
-CeladonGymText1:
+ErikaText:
text_asm
CheckEvent EVENT_BEAT_ERIKA
- jr z, .beginBattle
+ jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM21
- jr nz, .afterVictory
- call z, CeladonGymText_48963
+ jr nz, .afterBeat
+ call z, CeladonGymReceiveTM21
call DisableWaitingAfterTextDisplay
jr .done
-.afterVictory
- ld hl, CeladonGymText_48a68
+.afterBeat
+ ld hl, ErikaPostBattleAdviceText
call PrintText
jr .done
-.beginBattle
- ld hl, CeladonGymText_48a5e
+.beforeBeat
+ ld hl, ErikaPreBattleText
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
- ld hl, CeladonGymText_48a63
- ld de, CeladonGymText_48a63
+ ld hl, ReceivedRainbowBadgeText
+ ld de, ReceivedRainbowBadgeText
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
@@ -135,23 +135,23 @@ CeladonGymText1:
.done
jp TextScriptEnd
-CeladonGymText_48a5e:
- text_far _CeladonGymText_48a5e
+ErikaPreBattleText:
+ text_far _ErikaPreBattleText
text_end
-CeladonGymText_48a63:
- text_far _CeladonGymText_48a63
+ReceivedRainbowBadgeText:
+ text_far _ReceivedRainbowBadgeText
text_end
-CeladonGymText_48a68:
- text_far _CeladonGymText_48a68
+ErikaPostBattleAdviceText:
+ text_far _ErikaPostBattleAdviceText
text_end
-CeladonGymText9:
- text_far _CeladonGymText9
+ErikaRainbowBadgeInfoText:
+ text_far _ErikaRainbowBadgeInfoText
text_end
-TM21Text:
+ReceivedTM21Text:
text_far _ReceivedTM21Text
sound_get_item_1
text_far _TM21ExplanationText
@@ -161,7 +161,7 @@ TM21NoRoomText:
text_far _TM21NoRoomText
text_end
-CeladonGymText2:
+CeladonGymTrainerText1:
text_asm
ld hl, CeladonGymTrainerHeader0
call TalkToTrainer
@@ -179,7 +179,7 @@ CeladonGymAfterBattleText2:
text_far _CeladonGymAfterBattleText2
text_end
-CeladonGymText3:
+CeladonGymTrainerText2:
text_asm
ld hl, CeladonGymTrainerHeader1
call TalkToTrainer
@@ -197,7 +197,7 @@ CeladonGymAfterBattleText3:
text_far _CeladonGymAfterBattleText3
text_end
-CeladonGymText4:
+CeladonGymTrainerText3:
text_asm
ld hl, CeladonGymTrainerHeader2
call TalkToTrainer
@@ -215,7 +215,7 @@ CeladonGymAfterBattleText4:
text_far _CeladonGymAfterBattleText4
text_end
-CeladonGymText5:
+CeladonGymTrainerText4:
text_asm
ld hl, CeladonGymTrainerHeader3
call TalkToTrainer
@@ -233,7 +233,7 @@ CeladonGymAfterBattleText5:
text_far _CeladonGymAfterBattleText5
text_end
-CeladonGymText6:
+CeladonGymTrainerText5:
text_asm
ld hl, CeladonGymTrainerHeader4
call TalkToTrainer
@@ -251,7 +251,7 @@ CeladonGymAfterBattleText6:
text_far _CeladonGymAfterBattleText6
text_end
-CeladonGymText7:
+CeladonGymTrainerText6:
text_asm
ld hl, CeladonGymTrainerHeader5
call TalkToTrainer
@@ -269,7 +269,7 @@ CeladonGymAfterBattleText7:
text_far _CeladonGymAfterBattleText7
text_end
-CeladonGymText8:
+CeladonGymTrainerText7:
text_asm
ld hl, CeladonGymTrainerHeader6
call TalkToTrainer
diff --git a/scripts/CeruleanGym.asm b/scripts/CeruleanGym.asm
index 14219748..798716e3 100644
--- a/scripts/CeruleanGym.asm
+++ b/scripts/CeruleanGym.asm
@@ -22,7 +22,7 @@ CeruleanGym_Script:
.LeaderName:
db "MISTY@"
-CeruleanGymScript_5c6ed:
+CeruleanGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wCeruleanGymCurScript], a
@@ -33,16 +33,16 @@ CeruleanGym_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
- dw CeruleanGymScript3
+ dw CeruleanGymMistyPostBattle
-CeruleanGymScript3:
+CeruleanGymMistyPostBattle:
ld a, [wIsInBattle]
cp $ff
- jp z, CeruleanGymScript_5c6ed
+ jp z, CeruleanGymResetScripts
ld a, $f0
ld [wJoyIgnore], a
-CeruleanGymScript_5c70d:
+CeruleanGymReceiveTM11:
ld a, $5
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
@@ -68,16 +68,16 @@ CeruleanGymScript_5c70d:
; deactivate gym trainers
SetEvents EVENT_BEAT_CERULEAN_GYM_TRAINER_0, EVENT_BEAT_CERULEAN_GYM_TRAINER_1
- jp CeruleanGymScript_5c6ed
+ jp CeruleanGymResetScripts
CeruleanGym_TextPointers:
- dw CeruleanGymText1
- dw CeruleanGymText2
- dw CeruleanGymText3
- dw CeruleanGymText4
- dw CeruleanGymText5
- dw CeruleanGymText6
- dw CeruleanGymText7
+ dw MistyText
+ dw CeruleanGymTrainerText1
+ dw CeruleanGymTrainerText2
+ dw CeruleanGymGuideText
+ dw MistyCascadeBadgeInfoText
+ dw ReceivedTM11Text
+ dw TM11NoRoomText
CeruleanGymTrainerHeaders:
def_trainers 2
@@ -87,27 +87,27 @@ CeruleanGymTrainerHeader1:
trainer EVENT_BEAT_CERULEAN_GYM_TRAINER_1, 3, CeruleanGymBattleText2, CeruleanGymEndBattleText2, CeruleanGymAfterBattleText2
db -1 ; end
-CeruleanGymText1:
+MistyText:
text_asm
CheckEvent EVENT_BEAT_MISTY
- jr z, .beginBattle
+ jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM11
- jr nz, .afterVictory
- call z, CeruleanGymScript_5c70d
+ jr nz, .afterBeat
+ call z, CeruleanGymReceiveTM11
call DisableWaitingAfterTextDisplay
jr .done
-.afterVictory
- ld hl, CeruleanGymText_5c7c3
+.afterBeat
+ ld hl, TM11ExplanationText
call PrintText
jr .done
-.beginBattle
- ld hl, CeruleanGymText_5c7be
+.beforeBeat
+ ld hl, MistyPreBattleText
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
- ld hl, CeruleanGymText_5c7d8
- ld de, CeruleanGymText_5c7d8
+ ld hl, ReceivedCascadeBadgeText
+ ld de, ReceivedCascadeBadgeText
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
@@ -122,34 +122,34 @@ CeruleanGymText1:
.done
jp TextScriptEnd
-CeruleanGymText_5c7be:
- text_far _CeruleanGymText_5c7be
+MistyPreBattleText:
+ text_far _MistyPreBattleText
text_end
-CeruleanGymText_5c7c3:
- text_far _CeruleanGymText_5c7c3
+TM11ExplanationText:
+ text_far _TM11ExplanationText
text_end
-CeruleanGymText5:
- text_far _CeruleanGymText_5c7c8
+MistyCascadeBadgeInfoText:
+ text_far _MistyCascadeBadgeInfoText
text_end
-CeruleanGymText6:
+ReceivedTM11Text:
text_far _ReceivedTM11Text
sound_get_item_1
text_end
-CeruleanGymText7:
- text_far _CeruleanGymText_5c7d3
+TM11NoRoomText:
+ text_far _TM11NoRoomText
text_end
-CeruleanGymText_5c7d8:
- text_far _CeruleanGymText_5c7d8
+ReceivedCascadeBadgeText:
+ text_far _ReceivedCascadeBadgeText
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
text_promptbutton
text_end
-CeruleanGymText2:
+CeruleanGymTrainerText1:
text_asm
ld hl, CeruleanGymTrainerHeader0
call TalkToTrainer
@@ -167,7 +167,7 @@ CeruleanGymAfterBattleText1:
text_far _CeruleanGymAfterBattleText1
text_end
-CeruleanGymText3:
+CeruleanGymTrainerText2:
text_asm
ld hl, CeruleanGymTrainerHeader1
call TalkToTrainer
@@ -185,23 +185,23 @@ CeruleanGymAfterBattleText2:
text_far _CeruleanGymAfterBattleText2
text_end
-CeruleanGymText4:
+CeruleanGymGuideText:
text_asm
CheckEvent EVENT_BEAT_MISTY
- jr nz, .asm_5c821
- ld hl, CeruleanGymText_5c82a
+ jr nz, .afterBeat
+ ld hl, CeruleanGymGuidePreBattleText
call PrintText
- jr .asm_5c827
-.asm_5c821
- ld hl, CeruleanGymText_5c82f
+ jr .done
+.afterBeat
+ ld hl, CeruleanGymGuidePostBattleText
call PrintText
-.asm_5c827
+.done
jp TextScriptEnd
-CeruleanGymText_5c82a:
- text_far _CeruleanGymText_5c82a
+CeruleanGymGuidePreBattleText:
+ text_far _CeruleanGymGuidePreBattleText
text_end
-CeruleanGymText_5c82f:
- text_far _CeruleanGymText_5c82f
+CeruleanGymGuidePostBattleText:
+ text_far _CeruleanGymGuidePostBattleText
text_end
diff --git a/scripts/CinnabarGym.asm b/scripts/CinnabarGym.asm
index 5703bb1d..370a875f 100644
--- a/scripts/CinnabarGym.asm
+++ b/scripts/CinnabarGym.asm
@@ -1,11 +1,11 @@
CinnabarGym_Script:
- call CinnabarGymScript_75759
+ call CinnabarGymSetMapAndTiles
call EnableAutoTextBoxDrawing
ld hl, CinnabarGym_ScriptPointers
ld a, [wCinnabarGymCurScript]
jp CallFunctionInTable
-CinnabarGymScript_75759:
+CinnabarGymSetMapAndTiles:
ld hl, wCurrentMapScriptFlags
bit 6, [hl]
res 6, [hl]
@@ -29,7 +29,7 @@ CinnabarGymScript_75759:
.LeaderName:
db "BLAINE@"
-CinnabarGymScript_75792:
+CinnabarGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wCinnabarGymCurScript], a
@@ -37,7 +37,7 @@ CinnabarGymScript_75792:
ld [wOpponentAfterWrongAnswer], a
ret
-CinnabarGymScript_757a0:
+CinnabarGymSetTrainerHeader:
ldh a, [hSpriteIndexOrTextID]
ld [wTrainerHeaderFlagBit], a
ret
@@ -46,7 +46,7 @@ CinnabarGym_ScriptPointers:
dw CinnabarGymScript0
dw CinnabarGymScript1
dw CinnabarGymScript2
- dw CinnabarGymScript3
+ dw CinnabarGymBlainePostBattle
CinnabarGymScript0:
ld a, [wOpponentAfterWrongAnswer]
@@ -57,25 +57,25 @@ CinnabarGymScript0:
jr nz, .asm_757c3
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
- ld de, MovementData_757d7
- jr .asm_757cb
+ ld de, MovementNpcToLeftAndUp
+ jr .MoveSprite
.asm_757c3
- ld de, MovementData_757da
+ ld de, MovementNpcToLeft
ld a, PLAYER_DIR_RIGHT
ld [wPlayerMovingDirection], a
-.asm_757cb
+.MoveSprite
call MoveSprite
ld a, $1
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
ret
-MovementData_757d7:
+MovementNpcToLeftAndUp:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_UP
db -1 ; end
-MovementData_757da:
+MovementNpcToLeft:
db NPC_MOVEMENT_LEFT
db -1 ; end
@@ -96,7 +96,7 @@ CinnabarGymFlagAction:
CinnabarGymScript2:
ld a, [wIsInBattle]
cp $ff
- jp z, CinnabarGymScript_75792
+ jp z, CinnabarGymResetScripts
ld a, [wTrainerHeaderFlagBit]
ldh [hGymGateIndex], a
AdjustEventBit EVENT_BEAT_CINNABAR_GYM_TRAINER_0, 2
@@ -135,13 +135,14 @@ CinnabarGymScript2:
ld [wCurMapScript], a
ret
-CinnabarGymScript3:
+CinnabarGymBlainePostBattle:
ld a, [wIsInBattle]
cp $ff
- jp z, CinnabarGymScript_75792
+ jp z, CinnabarGymResetScripts
ld a, $f0
ld [wJoyIgnore], a
-CinnabarGymScript3_75857:
+; fallthrough
+CinnabarGymReceiveTM38:
ld a, $a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
@@ -170,19 +171,19 @@ CinnabarGymScript3_75857:
ld hl, wCurrentMapScriptFlags
set 5, [hl]
- jp CinnabarGymScript_75792
+ jp CinnabarGymResetScripts
CinnabarGym_TextPointers:
- dw CinnabarGymText1
- dw CinnabarGymText2
- dw CinnabarGymText3
- dw CinnabarGymText4
- dw CinnabarGymText5
- dw CinnabarGymText6
- dw CinnabarGymText7
- dw CinnabarGymText8
- dw CinnabarGymText9
- dw BlaineBadgeText
+ dw BlaineText
+ dw CinnabarGymTrainerText1
+ dw CinnabarGymTrainerText2
+ dw CinnabarGymTrainerText3
+ dw CinnabarGymTrainerText4
+ dw CinnabarGymTrainerText5
+ dw CinnabarGymTrainerText6
+ dw CinnabarGymTrainerText7
+ dw CinnabarGymGuideText
+ dw BlaineVolcanoBadgeInfoText
dw ReceivedTM38Text
dw TM38NoRoomText
@@ -206,45 +207,45 @@ CinnabarGymScript_758b7:
ld [wCurMapScript], a
jp TextScriptEnd
-CinnabarGymText1:
+BlaineText:
text_asm
CheckEvent EVENT_BEAT_BLAINE
- jr z, .beginBattle
+ jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM38
- jr nz, .afterVictory
- call z, CinnabarGymScript3_75857
+ jr nz, .afterBeat
+ call z, CinnabarGymReceiveTM38
call DisableWaitingAfterTextDisplay
jp TextScriptEnd
-.afterVictory
- ld hl, BlaineFireBlastText
+.afterBeat
+ ld hl, BlainePostBattleAdviceText
call PrintText
jp TextScriptEnd
-.beginBattle
- ld hl, BlaineBattleText
+.beforeBeat
+ ld hl, BlainePreBattleText
call PrintText
- ld hl, BlaineEndBattleText
- ld de, BlaineEndBattleText
+ ld hl, ReceivedVolcanoBadgeText
+ ld de, ReceivedVolcanoBadgeText
call SaveEndBattleTextPointers
ld a, $7
ld [wGymLeaderNo], a
jp CinnabarGymScript_758b7
-BlaineBattleText:
- text_far _BlaineBattleText
+BlainePreBattleText:
+ text_far _BlainePreBattleText
text_end
-BlaineEndBattleText:
- text_far _BlaineEndBattleText
+ReceivedVolcanoBadgeText:
+ text_far _ReceivedVolcanoBadgeText
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
text_waitbutton
text_end
-BlaineFireBlastText:
- text_far _BlaineFireBlastText
+BlainePostBattleAdviceText:
+ text_far _BlainePostBattleAdviceText
text_end
-BlaineBadgeText:
- text_far _BlaineBadgeText
+BlaineVolcanoBadgeInfoText:
+ text_far _BlaineVolcanoBadgeInfoText
text_end
ReceivedTM38Text:
@@ -257,218 +258,218 @@ TM38NoRoomText:
text_far _TM38NoRoomText
text_end
-CinnabarGymText2:
+CinnabarGymTrainerText1:
text_asm
- call CinnabarGymScript_757a0
+ call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_0
jr nz, .asm_46bb4
- ld hl, CinnabarGymText_7595f
+ ld hl, CinnabarGymBattleText2
call PrintText
- ld hl, CinnabarGymText_75964
- ld de, CinnabarGymText_75964
+ ld hl, CinnabarGymEndBattleText2
+ ld de, CinnabarGymEndBattleText2
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.asm_46bb4
- ld hl, CinnabarGymText_75969
+ ld hl, CinnabarGymAfterBattleText2
call PrintText
jp TextScriptEnd
-CinnabarGymText_7595f:
- text_far _CinnabarGymText_7595f
+CinnabarGymBattleText2:
+ text_far _CinnabarGymBattleText2
text_end
-CinnabarGymText_75964:
- text_far _CinnabarGymText_75964
+CinnabarGymEndBattleText2:
+ text_far _CinnabarGymEndBattleText2
text_end
-CinnabarGymText_75969:
- text_far _CinnabarGymText_75969
+CinnabarGymAfterBattleText2:
+ text_far _CinnabarGymAfterBattleText2
text_end
-CinnabarGymText3:
+CinnabarGymTrainerText2:
text_asm
- call CinnabarGymScript_757a0
+ call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_1
jr nz, .asm_4b406
- ld hl, CinnabarGymText_75994
+ ld hl, CinnabarGymBattleText1
call PrintText
- ld hl, CinnabarGymText_75999
- ld de, CinnabarGymText_75999
+ ld hl, CinnabarGymEndBattleText1
+ ld de, CinnabarGymEndBattleText1
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.asm_4b406
- ld hl, CinnabarGymText_7599e
+ ld hl, CinnabarGymAfterBattleText1
call PrintText
jp TextScriptEnd
-CinnabarGymText_75994:
- text_far _CinnabarGymText_75994
+CinnabarGymBattleText1:
+ text_far _CinnabarGymBattleText1
text_end
-CinnabarGymText_75999:
- text_far _CinnabarGymText_75999
+CinnabarGymEndBattleText1:
+ text_far _CinnabarGymEndBattleText1
text_end
-CinnabarGymText_7599e:
- text_far _CinnabarGymText_7599e
+CinnabarGymAfterBattleText1:
+ text_far _CinnabarGymAfterBattleText1
text_end
-CinnabarGymText4:
+CinnabarGymTrainerText3:
text_asm
- call CinnabarGymScript_757a0
+ call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_2
- jr nz, .asm_c0673
- ld hl, CinnabarGymText_759c9
+ jr nz, .afterBeat
+ ld hl, CinnabarGymBattleText3
call PrintText
- ld hl, CinnabarGymText_759ce
- ld de, CinnabarGymText_759ce
+ ld hl, CinnabarGymEndBattleText3
+ ld de, CinnabarGymEndBattleText3
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
-.asm_c0673
- ld hl, CinnabarGymText_759d3
+.afterBeat
+ ld hl, CinnabarGymAfterBattleText3
call PrintText
jp TextScriptEnd
-CinnabarGymText_759c9:
- text_far _CinnabarGymText_759c9
+CinnabarGymBattleText3:
+ text_far _CinnabarGymBattleText3
text_end
-CinnabarGymText_759ce:
- text_far _CinnabarGymText_759ce
+CinnabarGymEndBattleText3:
+ text_far _CinnabarGymEndBattleText3
text_end
-CinnabarGymText_759d3:
- text_far _CinnabarGymText_759d3
+CinnabarGymAfterBattleText3:
+ text_far _CinnabarGymAfterBattleText3
text_end
-CinnabarGymText5:
+CinnabarGymTrainerText4:
text_asm
- call CinnabarGymScript_757a0
+ call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_3
- jr nz, .asm_5cfd7
- ld hl, CinnabarGymText_759fe
+ jr nz, .afterBeat
+ ld hl, CinnabarGymBattleText4
call PrintText
- ld hl, CinnabarGymText_75a03
- ld de, CinnabarGymText_75a03
+ ld hl, CinnabarGymEndBattleText4
+ ld de, CinnabarGymEndBattleText4
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
-.asm_5cfd7
- ld hl, CinnabarGymText_75a08
+.afterBeat
+ ld hl, CinnabarGymAfterBattleText4
call PrintText
jp TextScriptEnd
-CinnabarGymText_759fe:
- text_far _CinnabarGymText_759fe
+CinnabarGymBattleText4:
+ text_far _CinnabarGymBattleText4
text_end
-CinnabarGymText_75a03:
- text_far _CinnabarGymText_75a03
+CinnabarGymEndBattleText4:
+ text_far _CinnabarGymEndBattleText4
text_end
-CinnabarGymText_75a08:
- text_far _CinnabarGymText_75a08
+CinnabarGymAfterBattleText4:
+ text_far _CinnabarGymAfterBattleText4
text_end
-CinnabarGymText6:
+CinnabarGymTrainerText5:
text_asm
- call CinnabarGymScript_757a0
+ call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_4
- jr nz, .asm_776b4
- ld hl, CinnabarGymText_75a33
+ jr nz, .afterBeat
+ ld hl, CinnabarGymBattleText5
call PrintText
- ld hl, CinnabarGymText_75a38
- ld de, CinnabarGymText_75a38
+ ld hl, CinnabarGymEndBattleText5
+ ld de, CinnabarGymEndBattleText5
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
-.asm_776b4
- ld hl, CinnabarGymText_75a3d
+.afterBeat
+ ld hl, CinnabarGymAfterBattleText5
call PrintText
jp TextScriptEnd
-CinnabarGymText_75a33:
- text_far _CinnabarGymText_75a33
+CinnabarGymBattleText5:
+ text_far _CinnabarGymBattleText5
text_end
-CinnabarGymText_75a38:
- text_far _CinnabarGymText_75a38
+CinnabarGymEndBattleText5:
+ text_far _CinnabarGymEndBattleText5
text_end
-CinnabarGymText_75a3d:
- text_far _CinnabarGymText_75a3d
+CinnabarGymAfterBattleText5:
+ text_far _CinnabarGymAfterBattleText5
text_end
-CinnabarGymText7:
+CinnabarGymTrainerText6:
text_asm
- call CinnabarGymScript_757a0
+ call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_5
- jr nz, .asm_2f755
- ld hl, CinnabarGymText_75a68
+ jr nz, .afterBeat
+ ld hl, CinnabarGymBattleText6
call PrintText
- ld hl, CinnabarGymText_75a6d
- ld de, CinnabarGymText_75a6d
+ ld hl, CinnabarGymEndBattleText6
+ ld de, CinnabarGymEndBattleText6
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
-.asm_2f755
- ld hl, CinnabarGymText_75a72
+.afterBeat
+ ld hl, CinnabarGymAfterBattleText6
call PrintText
jp TextScriptEnd
-CinnabarGymText_75a68:
- text_far _CinnabarGymText_75a68
+CinnabarGymBattleText6:
+ text_far _CinnabarGymBattleText6
text_end
-CinnabarGymText_75a6d:
- text_far _CinnabarGymText_75a6d
+CinnabarGymEndBattleText6:
+ text_far _CinnabarGymEndBattleText6
text_end
-CinnabarGymText_75a72:
- text_far _CinnabarGymText_75a72
+CinnabarGymAfterBattleText6:
+ text_far _CinnabarGymAfterBattleText6
text_end
-CinnabarGymText8:
+CinnabarGymTrainerText7:
text_asm
- call CinnabarGymScript_757a0
+ call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_6
- jr nz, .asm_d87be
- ld hl, CinnabarGymText_75a9d
+ jr nz, .afterBeat
+ ld hl, CinnabarGymBattleText7
call PrintText
- ld hl, CinnabarGymText_75aa2
- ld de, CinnabarGymText_75aa2
+ ld hl, CinnabarGymEndBattleText7
+ ld de, CinnabarGymEndBattleText7
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
-.asm_d87be
- ld hl, CinnabarGymText_75aa7
+.afterBeat
+ ld hl, CinnabarGymAfterBattleText7
call PrintText
jp TextScriptEnd
-CinnabarGymText_75a9d:
- text_far _CinnabarGymText_75a9d
+CinnabarGymBattleText7:
+ text_far _CinnabarGymBattleText7
text_end
-CinnabarGymText_75aa2:
- text_far _CinnabarGymText_75aa2
+CinnabarGymEndBattleText7:
+ text_far _CinnabarGymEndBattleText7
text_end
-CinnabarGymText_75aa7:
- text_far _CinnabarGymText_75aa7
+CinnabarGymAfterBattleText7:
+ text_far _CinnabarGymAfterBattleText7
text_end
-CinnabarGymText9:
+CinnabarGymGuideText:
text_asm
CheckEvent EVENT_BEAT_BLAINE
- jr nz, .asm_627d9
- ld hl, CinnabarGymText_75ac2
- jr .asm_0b11d
-.asm_627d9
- ld hl, CinnabarGymText_75ac7
-.asm_0b11d
+ jr nz, .afterBeat
+ ld hl, CinnabarGymGuidePreBattleText
+ jr .done
+.afterBeat
+ ld hl, CinnabarGymGuidePostBattleText
+.done
call PrintText
jp TextScriptEnd
-CinnabarGymText_75ac2:
- text_far _CinnabarGymText_75ac2
+CinnabarGymGuidePreBattleText:
+ text_far _CinnabarGymGuidePreBattleText
text_end
-CinnabarGymText_75ac7:
- text_far _CinnabarGymText_75ac7
+CinnabarGymGuidePostBattleText:
+ text_far _CinnabarGymGuidePostBattleText
text_end
diff --git a/scripts/FuchsiaGym.asm b/scripts/FuchsiaGym.asm
index 9216ab08..8dc93d22 100644
--- a/scripts/FuchsiaGym.asm
+++ b/scripts/FuchsiaGym.asm
@@ -24,7 +24,7 @@ FuchsiaGym_Script:
.LeaderName:
db "KOGA@"
-FuchsiaGymScript_75477:
+FuchsiaGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wFuchsiaGymCurScript], a
@@ -35,15 +35,16 @@ FuchsiaGym_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
- dw FuchsiaGymScript3
+ dw FuchsiaGymKogaPostBattle
-FuchsiaGymScript3:
+FuchsiaGymKogaPostBattle:
ld a, [wIsInBattle]
cp $ff
- jp z, FuchsiaGymScript_75477
+ jp z, FuchsiaGymResetScripts
ld a, $f0
ld [wJoyIgnore], a
-FuchsiaGymScript3_75497:
+; fallthrough
+FuchsiaGymReceiveTM06:
ld a, $9
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
@@ -69,20 +70,20 @@ FuchsiaGymScript3_75497:
; deactivate gym trainers
SetEventRange EVENT_BEAT_FUCHSIA_GYM_TRAINER_0, EVENT_BEAT_FUCHSIA_GYM_TRAINER_5
- jp FuchsiaGymScript_75477
+ jp FuchsiaGymResetScripts
FuchsiaGym_TextPointers:
- dw FuchsiaGymText1
- dw FuchsiaGymText2
- dw FuchsiaGymText3
- dw FuchsiaGymText4
- dw FuchsiaGymText5
- dw FuchsiaGymText6
- dw FuchsiaGymText7
- dw FuchsiaGymText8
- dw FuchsiaGymText9
- dw FuchsiaGymText10
- dw FuchsiaGymText11
+ dw KogaText
+ dw FuchsiaGymTrainerText1
+ dw FuchsiaGymTrainerText2
+ dw FuchsiaGymTrainerText3
+ dw FuchsiaGymTrainerText4
+ dw FuchsiaGymTrainerText5
+ dw FuchsiaGymTrainerText6
+ dw FuchsiaGymGuideText
+ dw KogaSoulBadgeInfoText
+ dw ReceivedTM06Text
+ dw TM06NoRoomText
FuchsiaGymTrainerHeaders:
def_trainers 2
@@ -100,27 +101,27 @@ FuchsiaGymTrainerHeader5:
trainer EVENT_BEAT_FUCHSIA_GYM_TRAINER_5, 2, FuchsiaGymBattleText6, FuchsiaGymEndBattleText6, FuchsiaGymAfterBattleText6
db -1 ; end
-FuchsiaGymText1:
+KogaText:
text_asm
CheckEvent EVENT_BEAT_KOGA
- jr z, .beginBattle
+ jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM06
- jr nz, .afterVictory
- call z, FuchsiaGymScript3_75497
+ jr nz, .afterBeat
+ call z, FuchsiaGymReceiveTM06
call DisableWaitingAfterTextDisplay
jr .done
-.afterVictory
- ld hl, KogaExplainToxicText
+.afterBeat
+ ld hl, KogaPostBattleAdviceText
call PrintText
jr .done
-.beginBattle
+.beforeBeat
ld hl, KogaBeforeBattleText
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
- ld hl, KogaAfterBattleText
- ld de, KogaAfterBattleText
+ ld hl, ReceivedSoulBadgeText
+ ld de, ReceivedSoulBadgeText
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
@@ -139,19 +140,19 @@ KogaBeforeBattleText:
text_far _KogaBeforeBattleText
text_end
-KogaAfterBattleText:
- text_far _KogaAfterBattleText
+ReceivedSoulBadgeText:
+ text_far _ReceivedSoulBadgeText
text_end
-KogaExplainToxicText:
- text_far _KogaExplainToxicText
+KogaPostBattleAdviceText:
+ text_far _KogaPostBattleAdviceText
text_end
-FuchsiaGymText9:
- text_far _FuchsiaGymText9
+KogaSoulBadgeInfoText:
+ text_far _KogaSoulBadgeInfoText
text_end
-FuchsiaGymText10:
+ReceivedTM06Text:
text_far _ReceivedTM06Text
sound_get_key_item
@@ -159,11 +160,11 @@ TM06ExplanationText:
text_far _TM06ExplanationText
text_end
-FuchsiaGymText11:
+TM06NoRoomText:
text_far _TM06NoRoomText
text_end
-FuchsiaGymText2:
+FuchsiaGymTrainerText1:
text_asm
ld hl, FuchsiaGymTrainerHeader0
call TalkToTrainer
@@ -181,7 +182,7 @@ FuchsiaGymAfterBattleText1:
text_far _FuchsiaGymAfterBattleText1
text_end
-FuchsiaGymText3:
+FuchsiaGymTrainerText2:
text_asm
ld hl, FuchsiaGymTrainerHeader1
call TalkToTrainer
@@ -199,7 +200,7 @@ FuchsiaGymAfterBattleText2:
text_far _FuchsiaGymAfterBattleText2
text_end
-FuchsiaGymText4:
+FuchsiaGymTrainerText3:
text_asm
ld hl, FuchsiaGymTrainerHeader2
call TalkToTrainer
@@ -217,7 +218,7 @@ FuchsiaGymAfterBattleText3:
text_far _FuchsiaGymAfterBattleText3
text_end
-FuchsiaGymText5:
+FuchsiaGymTrainerText4:
text_asm
ld hl, FuchsiaGymTrainerHeader3
call TalkToTrainer
@@ -235,7 +236,7 @@ FuchsiaGymAfterBattleText4:
text_far _FuchsiaGymAfterBattleText4
text_end
-FuchsiaGymText6:
+FuchsiaGymTrainerText5:
text_asm
ld hl, FuchsiaGymTrainerHeader4
call TalkToTrainer
@@ -253,7 +254,7 @@ FuchsiaGymAfterBattleText5:
text_far _FuchsiaGymAfterBattleText5
text_end
-FuchsiaGymText7:
+FuchsiaGymTrainerText6:
text_asm
ld hl, FuchsiaGymTrainerHeader5
call TalkToTrainer
@@ -271,20 +272,20 @@ FuchsiaGymAfterBattleText6:
text_far _FuchsiaGymAfterBattleText6
text_end
-FuchsiaGymText8:
+FuchsiaGymGuideText:
text_asm
CheckEvent EVENT_BEAT_KOGA
- ld hl, FuchsiaGymText_75653
- jr nz, .asm_50671
- ld hl, FuchsiaGymText_7564e
-.asm_50671
+ ld hl, FuchsiaGymGuidePostBattleText
+ jr nz, .afterBeat
+ ld hl, FuchsiaGymGuidePreBattleText
+.afterBeat
call PrintText
jp TextScriptEnd
-FuchsiaGymText_7564e:
- text_far _FuchsiaGymText_7564e
+FuchsiaGymGuidePreBattleText:
+ text_far _FuchsiaGymGuidePreBattleText
text_end
-FuchsiaGymText_75653:
- text_far _FuchsiaGymText_75653
+FuchsiaGymGuidePostBattleText:
+ text_far _FuchsiaGymGuidePostBattleText
text_end
diff --git a/scripts/PewterGym.asm b/scripts/PewterGym.asm
index f65d5506..798285d3 100644
--- a/scripts/PewterGym.asm
+++ b/scripts/PewterGym.asm
@@ -22,7 +22,7 @@ PewterGym_Script:
.LeaderName:
db "BROCK@"
-PewterGymScript_5c3bf:
+PewterGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wPewterGymCurScript], a
@@ -33,15 +33,16 @@ PewterGym_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
- dw PewterGymScript3
+ dw PewterGymBrockPostBattle
-PewterGymScript3:
+PewterGymBrockPostBattle:
ld a, [wIsInBattle]
cp $ff
- jp z, PewterGymScript_5c3bf
+ jp z, PewterGymResetScripts
ld a, $f0
ld [wJoyIgnore], a
-PewterGymScript_5c3df:
+; fallthrough
+PewterGymScriptReceiveTM34:
ld a, $4
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
@@ -76,15 +77,15 @@ PewterGymScript_5c3df:
; deactivate gym trainers
SetEvent EVENT_BEAT_PEWTER_GYM_TRAINER_0
- jp PewterGymScript_5c3bf
+ jp PewterGymResetScripts
PewterGym_TextPointers:
- dw PewterGymText1
- dw PewterGymText2
- dw PewterGymText3
- dw PewterGymText4
- dw PewterGymText5
- dw PewterGymText6
+ dw BrockText
+ dw PewterGymTrainerText1
+ dw PewterGymGuideText
+ dw BeforeReceivedTM34Text
+ dw ReceivedTM34Text
+ dw TM34NoRoomText
PewterGymTrainerHeaders:
def_trainers 2
@@ -92,27 +93,27 @@ PewterGymTrainerHeader0:
trainer EVENT_BEAT_PEWTER_GYM_TRAINER_0, 5, PewterGymBattleText1, PewterGymEndBattleText1, PewterGymAfterBattleText1
db -1 ; end
-PewterGymText1:
+BrockText:
text_asm
CheckEvent EVENT_BEAT_BROCK
- jr z, .beginBattle
+ jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM34
- jr nz, .gymVictory
- call z, PewterGymScript_5c3df
+ jr nz, .afterBeat
+ call z, PewterGymScriptReceiveTM34
call DisableWaitingAfterTextDisplay
jr .done
-.gymVictory
- ld hl, PewterGymText_5c4a3
+.afterBeat
+ ld hl, BrockPostBattleAdviceText
call PrintText
jr .done
-.beginBattle
- ld hl, PewterGymText_5c49e
+.beforeBeat
+ ld hl, BrockPreBattleText
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
- ld hl, PewterGymText_5c4bc
- ld de, PewterGymText_5c4bc
+ ld hl, ReceivedBoulderBadgeText
+ ld de, ReceivedBoulderBadgeText
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
@@ -128,35 +129,35 @@ PewterGymText1:
.done
jp TextScriptEnd
-PewterGymText_5c49e:
- text_far _PewterGymText_5c49e
+BrockPreBattleText:
+ text_far _BrockPreBattleText
text_end
-PewterGymText_5c4a3:
- text_far _PewterGymText_5c4a3
+BrockPostBattleAdviceText:
+ text_far _BrockPostBattleAdviceText
text_end
-PewterGymText4:
- text_far _TM34PreReceiveText
+BeforeReceivedTM34Text:
+ text_far _BeforeReceivedTM34Text
text_end
-PewterGymText5:
+ReceivedTM34Text:
text_far _ReceivedTM34Text
sound_get_item_1
text_far _TM34ExplanationText
text_end
-PewterGymText6:
+TM34NoRoomText:
text_far _TM34NoRoomText
text_end
-PewterGymText_5c4bc:
- text_far _PewterGymText_5c4bc
+ReceivedBoulderBadgeText:
+ text_far _ReceivedBoulderBadgeText
sound_level_up ; probably supposed to play SFX_GET_ITEM_1 but the wrong music bank is loaded
- text_far _PewterGymText_5c4c1
+ text_far _BrockBoulerBadgeInfoText ; Text to tell that the flash technique can be used
text_end
-PewterGymText2:
+PewterGymTrainerText1:
text_asm
ld hl, PewterGymTrainerHeader0
call TalkToTrainer
@@ -174,49 +175,49 @@ PewterGymAfterBattleText1:
text_far _PewterGymAfterBattleText1
text_end
-PewterGymText3:
+PewterGymGuideText:
text_asm
ld a, [wBeatGymFlags]
bit BIT_BOULDERBADGE, a
- jr nz, .asm_5c50c
- ld hl, PewterGymText_5c515
+ jr nz, .afterBeat
+ ld hl, PewterGymGuidePreAdviceText
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
- jr nz, .asm_5c4fe
- ld hl, PewterGymText_5c51a
+ jr nz, .PewterGymGuideBeginAdviceText
+ ld hl, PewterGymGuideBeginAdviceText
call PrintText
- jr .asm_5c504
-.asm_5c4fe
+ jr .PewterGymGuideAdviceText
+.PewterGymGuideBeginAdviceText
ld hl, PewterGymText_5c524
call PrintText
-.asm_5c504
- ld hl, PewterGymText_5c51f
+.PewterGymGuideAdviceText
+ ld hl, PewterGymGuideAdviceText
call PrintText
- jr .asm_5c512
-.asm_5c50c
- ld hl, PewterGymText_5c529
+ jr .done
+.afterBeat
+ ld hl, PewterGymGuidePostBattleText
call PrintText
-.asm_5c512
+.done
jp TextScriptEnd
-PewterGymText_5c515:
- text_far _PewterGymText_5c515
+PewterGymGuidePreAdviceText:
+ text_far _PewterGymGuidePreAdviceText
text_end
-PewterGymText_5c51a:
- text_far _PewterGymText_5c51a
+PewterGymGuideBeginAdviceText:
+ text_far _PewterGymGuideBeginAdviceText
text_end
-PewterGymText_5c51f:
- text_far _PewterGymText_5c51f
+PewterGymGuideAdviceText:
+ text_far _PewterGymGuideAdviceText
text_end
PewterGymText_5c524:
text_far _PewterGymText_5c524
text_end
-PewterGymText_5c529:
- text_far _PewterGymText_5c529
+PewterGymGuidePostBattleText:
+ text_far _PewterGymGuidePostBattleText
text_end
diff --git a/scripts/SaffronGym.asm b/scripts/SaffronGym.asm
index a55c58ff..23b2dd85 100644
--- a/scripts/SaffronGym.asm
+++ b/scripts/SaffronGym.asm
@@ -22,7 +22,7 @@ SaffronGym_Script:
.LeaderName:
db "SABRINA@"
-SaffronGymText_5d048:
+SaffronGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wSaffronGymCurScript], a
@@ -33,16 +33,16 @@ SaffronGym_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
- dw SaffronGymScript3
+ dw SaffronGymSabrinaPostBattle
-SaffronGymScript3:
+SaffronGymSabrinaPostBattle:
ld a, [wIsInBattle]
cp $ff
- jp z, SaffronGymText_5d048
+ jp z, SaffronGymResetScripts
ld a, $f0
ld [wJoyIgnore], a
-SaffronGymText_5d068:
+SaffronGymReceiveTM46:
ld a, $a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
@@ -68,21 +68,21 @@ SaffronGymText_5d068:
; deactivate gym trainers
SetEventRange EVENT_BEAT_SAFFRON_GYM_TRAINER_0, EVENT_BEAT_SAFFRON_GYM_TRAINER_6
- jp SaffronGymText_5d048
+ jp SaffronGymResetScripts
SaffronGym_TextPointers:
- dw SaffronGymText1
- dw SaffronGymText2
- dw SaffronGymText3
- dw SaffronGymText4
- dw SaffronGymText5
- dw SaffronGymText6
- dw SaffronGymText7
- dw SaffronGymText8
- dw SaffronGymText9
- dw SaffronGymText10
- dw SaffronGymText11
- dw SaffronGymText12
+ dw SabrinaText
+ dw SaffronGymTrainerText1
+ dw SaffronGymTrainerText2
+ dw SaffronGymTrainerText3
+ dw SaffronGymTrainerText4
+ dw SaffronGymTrainerText5
+ dw SaffronGymTrainerText6
+ dw SaffronGymTrainerText7
+ dw SaffronGymGuideText
+ dw KogaMarshBadgeInfoText
+ dw ReceivedTM46Text
+ dw TM46NoRoomText
SaffronGymTrainerHeaders:
def_trainers 2
@@ -102,27 +102,27 @@ SaffronGymTrainerHeader6:
trainer EVENT_BEAT_SAFFRON_GYM_TRAINER_6, 3, SaffronGymBattleText7, SaffronGymEndBattleText7, SaffronGymAfterBattleText7
db -1 ; end
-SaffronGymText1:
+SabrinaText:
text_asm
CheckEvent EVENT_BEAT_SABRINA
- jr z, .beginBattle
+ jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM46
- jr nz, .afterVictory
- call z, SaffronGymText_5d068
+ jr nz, .afterBeat
+ call z, SaffronGymReceiveTM46
call DisableWaitingAfterTextDisplay
jr .done
-.afterVictory
- ld hl, SaffronGymText_5d16e
+.afterBeat
+ ld hl, SabrinaPostBattleAdviceText
call PrintText
jr .done
-.beginBattle
- ld hl, SaffronGymText_5d162
+.beforeBeat
+ ld hl, SabrinaPreBattleText
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
- ld hl, SaffronGymText_5d167
- ld de, SaffronGymText_5d167
+ ld hl, ReceivedMarshBadgeText
+ ld de, ReceivedMarshBadgeText
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
@@ -135,95 +135,95 @@ SaffronGymText1:
.done
jp TextScriptEnd
-SaffronGymText_5d162:
- text_far _SaffronGymText_5d162
+SabrinaPreBattleText:
+ text_far _SabrinaPreBattleText
text_end
-SaffronGymText_5d167:
- text_far _SaffronGymText_5d167
+ReceivedMarshBadgeText:
+ text_far _ReceivedMarshBadgeText
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
text_promptbutton
text_end
-SaffronGymText_5d16e:
- text_far _SaffronGymText_5d16e
+SabrinaPostBattleAdviceText:
+ text_far _SabrinaPostBattleAdviceText
text_end
-SaffronGymText10:
- text_far _SaffronGymText_5d173
+KogaMarshBadgeInfoText:
+ text_far _KogaMarshBadgeInfoText
text_end
-SaffronGymText11:
- text_far ReceivedTM46Text
+ReceivedTM46Text:
+ text_far _ReceivedTM46Text
sound_get_item_1
text_far _TM46ExplanationText
text_end
-SaffronGymText12:
+TM46NoRoomText:
text_far _TM46NoRoomText
text_end
-SaffronGymText2:
+SaffronGymTrainerText1:
text_asm
ld hl, SaffronGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
-SaffronGymText3:
+SaffronGymTrainerText2:
text_asm
ld hl, SaffronGymTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
-SaffronGymText4:
+SaffronGymTrainerText3:
text_asm
ld hl, SaffronGymTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
-SaffronGymText5:
+SaffronGymTrainerText4:
text_asm
ld hl, SaffronGymTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
-SaffronGymText6:
+SaffronGymTrainerText5:
text_asm
ld hl, SaffronGymTrainerHeader4
call TalkToTrainer
jp TextScriptEnd
-SaffronGymText7:
+SaffronGymTrainerText6:
text_asm
ld hl, SaffronGymTrainerHeader5
call TalkToTrainer
jp TextScriptEnd
-SaffronGymText8:
+SaffronGymTrainerText7:
text_asm
ld hl, SaffronGymTrainerHeader6
call TalkToTrainer
jp TextScriptEnd
-SaffronGymText9:
+SaffronGymGuideText:
text_asm
CheckEvent EVENT_BEAT_SABRINA
- jr nz, .asm_5d1dd
- ld hl, SaffronGymText_5d1e6
+ jr nz, .afterBeat
+ ld hl, SaffronGymGuidePreBattleText
call PrintText
- jr .asm_5d1e3
-.asm_5d1dd
- ld hl, SaffronGymText_5d1eb
+ jr .done
+.afterBeat
+ ld hl, SaffronGymGuidePostBattleText
call PrintText
-.asm_5d1e3
+.done
jp TextScriptEnd
-SaffronGymText_5d1e6:
- text_far _SaffronGymText_5d1e6
+SaffronGymGuidePreBattleText:
+ text_far _SaffronGymGuidePreBattleText
text_end
-SaffronGymText_5d1eb:
- text_far _SaffronGymText_5d1eb
+SaffronGymGuidePostBattleText:
+ text_far _SaffronGymGuidePostBattleText
text_end
SaffronGymBattleText1:
diff --git a/scripts/VermilionDock.asm b/scripts/VermilionDock.asm
index ea1fae79..f98e1250 100644
--- a/scripts/VermilionDock.asm
+++ b/scripts/VermilionDock.asm
@@ -182,12 +182,12 @@ VermilionDock_1dc7c:
VermilionDock_EraseSSAnne:
; Fill the area the S.S. Anne occupies in BG map 0 with water tiles.
ld hl, wVermilionDockTileMapBuffer
- ld bc, (5 * BG_MAP_WIDTH) + SCREEN_WIDTH
+ ld bc, wVermilionDockTileMapBufferEnd - wVermilionDockTileMapBuffer
ld a, $14 ; water tile
call FillMemory
hlbgcoord 0, 10
ld de, wVermilionDockTileMapBuffer
- ld bc, (6 * BG_MAP_WIDTH) / 16
+ lb bc, BANK(wVermilionDockTileMapBuffer), 12
call CopyVideoData
; Replace the blocks of the lower half of the ship with water blocks. This
diff --git a/scripts/VermilionGym.asm b/scripts/VermilionGym.asm
index 3673f9b9..3bbb8743 100644
--- a/scripts/VermilionGym.asm
+++ b/scripts/VermilionGym.asm
@@ -94,8 +94,8 @@ VermilionGym_TextPointers:
dw VermilionGymTrainerText1
dw VermilionGymTrainerText2
dw VermilionGymTrainerText3
- dw VermilionGymFanText
- dw LTSurgeThunderbadgeInfoText
+ dw VermilionGymGuideText
+ dw LTSurgeThunderBadgeInfoText
dw ReceivedTM24Text
dw TM24NoRoomText
@@ -128,8 +128,8 @@ LTSurgeText:
ld hl, wd72d
set 6, [hl]
set 7, [hl]
- ld hl, ReceivedThunderbadgeText
- ld de, ReceivedThunderbadgeText
+ ld hl, ReceivedThunderBadgeText
+ ld de, ReceivedThunderBadgeText
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
@@ -153,8 +153,8 @@ LTSurgePostBattleAdviceText:
text_far _LTSurgePostBattleAdviceText
text_end
-LTSurgeThunderbadgeInfoText:
- text_far _LTSurgeThunderbadgeInfoText
+LTSurgeThunderBadgeInfoText:
+ text_far _LTSurgeThunderBadgeInfoText
text_end
ReceivedTM24Text:
@@ -167,8 +167,8 @@ TM24NoRoomText:
text_far _TM24NoRoomText
text_end
-ReceivedThunderbadgeText:
- text_far _ReceivedThunderbadgeText
+ReceivedThunderBadgeText:
+ text_far _ReceivedThunderBadgeText
text_end
VermilionGymTrainerText1:
@@ -225,24 +225,24 @@ VermilionGymAfterBattleText3:
text_far _VermilionGymAfterBattleText3
text_end
-VermilionGymFanText:
+VermilionGymGuideText:
text_asm
ld a, [wBeatGymFlags]
bit BIT_THUNDERBADGE, a
jr nz, .afterBeat
- ld hl, VermilionGymFanPreBattleText
+ ld hl, VermilionGymGuidePreBattleText
call PrintText
jr .done
.afterBeat
- ld hl, VermilionGymFanPostBattleText
+ ld hl, VermilionGymGuidePostBattleText
call PrintText
.done
jp TextScriptEnd
-VermilionGymFanPreBattleText:
- text_far _VermilionGymFanPreBattleText
+VermilionGymGuidePreBattleText:
+ text_far _VermilionGymGuidePreBattleText
text_end
-VermilionGymFanPostBattleText:
- text_far _VermilionGymFanPostBattleText
+VermilionGymGuidePostBattleText:
+ text_far _VermilionGymGuidePostBattleText
text_end
diff --git a/scripts/ViridianGym.asm b/scripts/ViridianGym.asm
index b7b4a34d..0b90383c 100644
--- a/scripts/ViridianGym.asm
+++ b/scripts/ViridianGym.asm
@@ -16,7 +16,7 @@ ViridianGym_Script:
.LeaderName:
db "GIOVANNI@"
-ViridianGymScript_748d6:
+ViridianGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wViridianGymCurScript], a
@@ -27,7 +27,7 @@ ViridianGym_ScriptPointers:
dw ViridianGymScript0
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
- dw ViridianGymScript3
+ dw ViridianGymGiovanniPostBattle
dw ViridianGymScript4
ViridianGymScript0:
@@ -116,7 +116,7 @@ ViridianGymArrowMovement12:
ViridianGymScript4:
ld a, [wSimulatedJoypadStatesIndex]
and a
- jr nz, .asm_74980
+ jr nz, .ViridianGymLoadSpinnerArrow
xor a
ld [wJoyIgnore], a
ld hl, wd736
@@ -124,16 +124,17 @@ ViridianGymScript4:
ld a, $0
ld [wCurMapScript], a
ret
-.asm_74980
+.ViridianGymLoadSpinnerArrow
farjp LoadSpinnerArrowTiles
-ViridianGymScript3:
+ViridianGymGiovanniPostBattle:
ld a, [wIsInBattle]
cp $ff
- jp z, ViridianGymScript_748d6
+ jp z, ViridianGymResetScripts
ld a, $f0
ld [wJoyIgnore], a
-ViridianGymScript3_74995:
+; fallthrough
+ViridianGymReceiveTM27:
ld a, $c
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
@@ -163,23 +164,23 @@ ViridianGymScript3_74995:
ld [wMissableObjectIndex], a
predef ShowObject
SetEvents EVENT_2ND_ROUTE22_RIVAL_BATTLE, EVENT_ROUTE22_RIVAL_WANTS_BATTLE
- jp ViridianGymScript_748d6
+ jp ViridianGymResetScripts
ViridianGym_TextPointers:
- dw ViridianGymText1
- dw ViridianGymText2
- dw ViridianGymText3
- dw ViridianGymText4
- dw ViridianGymText5
- dw ViridianGymText6
- dw ViridianGymText7
- dw ViridianGymText8
- dw ViridianGymText9
- dw ViridianGymText10
+ dw GiovanniText
+ dw ViridianGymTrainerText1
+ dw ViridianGymTrainerText2
+ dw ViridianGymTrainerText3
+ dw ViridianGymTrainerText4
+ dw ViridianGymTrainerText5
+ dw ViridianGymTrainerText6
+ dw ViridianGymTrainerText7
+ dw ViridianGymTrainerText8
+ dw ViridianGymGuideText
dw PickUpItemText
- dw ViridianGymText12
- dw ViridianGymText13
- dw ViridianGymText14
+ dw GiovanniEarthBadgeInfoText
+ dw ReceivedTM27Text
+ dw TM27NoRoomText
ViridianGymTrainerHeaders:
def_trainers 2
@@ -201,19 +202,19 @@ ViridianGymTrainerHeader7:
trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_7, 4, ViridianGymBattleText8, ViridianGymEndBattleText8, ViridianGymAfterBattleText8
db -1 ; end
-ViridianGymText1:
+GiovanniText:
text_asm
CheckEvent EVENT_BEAT_VIRIDIAN_GYM_GIOVANNI
- jr z, .beginBattle
+ jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM27
- jr nz, .afterVictory
- call z, ViridianGymScript3_74995
+ jr nz, .afterBeat
+ call z, ViridianGymReceiveTM27
call DisableWaitingAfterTextDisplay
jr .done
-.afterVictory
+.afterBeat
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
- ld hl, ViridianGymText_74ad9
+ ld hl, GiovanniPostBattleAdviceText
call PrintText
call GBFadeOutToBlack
ld a, HS_VIRIDIAN_GYM_GIOVANNI
@@ -223,14 +224,14 @@ ViridianGymText1:
call Delay3
call GBFadeInFromBlack
jr .done
-.beginBattle
- ld hl, ViridianGymText_74ace
+.beforeBeat
+ ld hl, GiovanniPreBattleText
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
- ld hl, ViridianGymText_74ad3
- ld de, ViridianGymText_74ad3
+ ld hl, ReceivedEarthBadgeText
+ ld de, ReceivedEarthBadgeText
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
@@ -243,25 +244,25 @@ ViridianGymText1:
.done
jp TextScriptEnd
-ViridianGymText_74ace:
- text_far _ViridianGymText_74ace
+GiovanniPreBattleText:
+ text_far _GiovanniPreBattleText
text_end
-ViridianGymText_74ad3:
- text_far _ViridianGymText_74ad3
+ReceivedEarthBadgeText:
+ text_far _ReceivedEarthBadgeText
sound_level_up ; probably supposed to play SFX_GET_ITEM_1 but the wrong music bank is loaded
text_end
-ViridianGymText_74ad9:
- text_far _ViridianGymText_74ad9
+GiovanniPostBattleAdviceText:
+ text_far _GiovanniPostBattleAdviceText
text_waitbutton
text_end
-ViridianGymText12:
- text_far _ViridianGymText12
+GiovanniEarthBadgeInfoText:
+ text_far _GiovanniEarthBadgeInfoText
text_end
-ViridianGymText13:
+ReceivedTM27Text:
text_far _ReceivedTM27Text
sound_get_item_1
@@ -269,11 +270,11 @@ TM27ExplanationText:
text_far _TM27ExplanationText
text_end
-ViridianGymText14:
+TM27NoRoomText:
text_far _TM27NoRoomText
text_end
-ViridianGymText2:
+ViridianGymTrainerText1:
text_asm
ld hl, ViridianGymTrainerHeader0
call TalkToTrainer
@@ -291,7 +292,7 @@ ViridianGymAfterBattleText1:
text_far _ViridianGymAfterBattleText1
text_end
-ViridianGymText3:
+ViridianGymTrainerText2:
text_asm
ld hl, ViridianGymTrainerHeader1
call TalkToTrainer
@@ -309,7 +310,7 @@ ViridianGymAfterBattleText2:
text_far _ViridianGymAfterBattleText2
text_end
-ViridianGymText4:
+ViridianGymTrainerText3:
text_asm
ld hl, ViridianGymTrainerHeader2
call TalkToTrainer
@@ -327,7 +328,7 @@ ViridianGymAfterBattleText3:
text_far _ViridianGymAfterBattleText3
text_end
-ViridianGymText5:
+ViridianGymTrainerText4:
text_asm
ld hl, ViridianGymTrainerHeader3
call TalkToTrainer
@@ -345,7 +346,7 @@ ViridianGymAfterBattleText4:
text_far _ViridianGymAfterBattleText4
text_end
-ViridianGymText6:
+ViridianGymTrainerText5:
text_asm
ld hl, ViridianGymTrainerHeader4
call TalkToTrainer
@@ -363,7 +364,7 @@ ViridianGymAfterBattleText5:
text_far _ViridianGymAfterBattleText5
text_end
-ViridianGymText7:
+ViridianGymTrainerText6:
text_asm
ld hl, ViridianGymTrainerHeader5
call TalkToTrainer
@@ -381,7 +382,7 @@ ViridianGymAfterBattleText6:
text_far _ViridianGymAfterBattleText6
text_end
-ViridianGymText8:
+ViridianGymTrainerText7:
text_asm
ld hl, ViridianGymTrainerHeader6
call TalkToTrainer
@@ -399,7 +400,7 @@ ViridianGymAfterBattleText7:
text_far _ViridianGymAfterBattleText7
text_end
-ViridianGymText9:
+ViridianGymTrainerText8:
text_asm
ld hl, ViridianGymTrainerHeader7
call TalkToTrainer
@@ -417,23 +418,23 @@ ViridianGymAfterBattleText8:
text_far _ViridianGymAfterBattleText8
text_end
-ViridianGymText10:
+ViridianGymGuideText:
text_asm
CheckEvent EVENT_BEAT_VIRIDIAN_GYM_GIOVANNI
- jr nz, .asm_1abd1
- ld hl, ViridianGymText_74bd4
+ jr nz, .afterBeat
+ ld hl, ViridianGymGuidePreBattleText
call PrintText
- jr .asm_6064d
-.asm_1abd1
- ld hl, ViridianGymText_74bd9
+ jr .done
+.afterBeat
+ ld hl, ViridianGymGuidePostBattleText
call PrintText
-.asm_6064d
+.done
jp TextScriptEnd
-ViridianGymText_74bd4:
- text_far _ViridianGymText_74bd4
+ViridianGymGuidePreBattleText:
+ text_far _ViridianGymGuidePreBattleText
text_end
-ViridianGymText_74bd9:
- text_far _ViridianGymText_74bd9
+ViridianGymGuidePostBattleText:
+ text_far _ViridianGymGuidePostBattleText
text_end
diff --git a/sram.asm b/sram.asm
index f6bac35c..a4c9a38c 100644
--- a/sram.asm
+++ b/sram.asm
@@ -1,4 +1,4 @@
-SECTION "Sprite Buffers", SRAM ; BANK 0
+SECTION "Sprite Buffers", SRAM
sSpriteBuffer0:: ds SPRITEBUFFERSIZE
sSpriteBuffer1:: ds SPRITEBUFFERSIZE
@@ -9,42 +9,43 @@ sSpriteBuffer2:: ds SPRITEBUFFERSIZE
sHallOfFame:: ds HOF_TEAM * HOF_TEAM_CAPACITY
-SECTION "Save Data", SRAM ; BANK 1
+SECTION "Save Data", SRAM
+
ds $598
sPlayerName:: ds NAME_LENGTH
-sMainData:: ds wMainDataEnd - wMainDataStart
+sMainData:: ds wMainDataEnd - wMainDataStart
sSpriteData:: ds wSpriteDataEnd - wSpriteDataStart
-sPartyData:: ds wPartyDataEnd - wPartyDataStart
-sCurBoxData:: ds wBoxDataEnd - wBoxDataStart
-sTileAnimations:: ds 1
-sMainDataCheckSum:: ds 1
+sPartyData:: ds wPartyDataEnd - wPartyDataStart
+sCurBoxData:: ds wBoxDataEnd - wBoxDataStart
+sTileAnimations:: db
+sMainDataCheckSum:: db
; The PC boxes will not fit into one SRAM bank,
; so they use multiple SECTIONs
box_n = 0
boxes: MACRO
-rept \1
+REPT \1
box_n = box_n + 1
sBox{d:box_n}:: ds wBoxDataEnd - wBoxDataStart
-endr
+ENDR
ENDM
-SECTION "Saved Boxes 1", SRAM ; BANK 2
+SECTION "Saved Boxes 1", SRAM
; sBox1 - sBox6
boxes 6
-sBank2AllBoxesChecksum:: ds 1
+sBank2AllBoxesChecksum:: db
sBank2IndividualBoxChecksums:: ds 6
-SECTION "Saved Boxes 2", SRAM ; BANK 3
+SECTION "Saved Boxes 2", SRAM
; sBox7 - sBox12
boxes 6
-sBank3AllBoxesChecksum:: ds 1
+sBank3AllBoxesChecksum:: db
sBank3IndividualBoxChecksums:: ds 6
; All 12 boxes fit within 2 SRAM banks
- assert box_n == NUM_BOXES, \
+ ASSERT box_n == NUM_BOXES, \
"boxes: Expected {d:NUM_BOXES} total boxes, got {d:box_n}"
diff --git a/text/CeladonGym.asm b/text/CeladonGym.asm
index 5d354bbb..2ea0dc44 100644
--- a/text/CeladonGym.asm
+++ b/text/CeladonGym.asm
@@ -1,4 +1,4 @@
-_CeladonGymText_48a5e::
+_ErikaPreBattleText::
text "Hello. Lovely"
line "weather isn't it?"
cont "It's so pleasant."
@@ -25,7 +25,7 @@ _CeladonGymText_48a5e::
line "shall not lose."
done
-_CeladonGymText_48a63::
+_ReceivedRainbowBadgeText::
text "Oh!"
line "I concede defeat."
@@ -36,7 +36,7 @@ _CeladonGymText_48a63::
line "the RAINBOWBADGE."
prompt
-_CeladonGymText_48a68::
+_ErikaPostBattleAdviceText::
text "You are cataloging"
line "#MON? I must"
cont "say I'm impressed."
@@ -47,7 +47,7 @@ _CeladonGymText_48a68::
cont "unattractive."
done
-_CeladonGymText9::
+_ErikaRainbowBadgeInfoText::
text "The RAINBOWBADGE"
line "will make #MON"
cont "up to L50 obey."
diff --git a/text/CeruleanGym.asm b/text/CeruleanGym.asm
index d302ec3a..2c90ed15 100644
--- a/text/CeruleanGym.asm
+++ b/text/CeruleanGym.asm
@@ -1,4 +1,4 @@
-_CeruleanGymText_5c7be::
+_MistyPreBattleText::
text "Hi, you're a new"
line "face!"
@@ -17,7 +17,7 @@ _CeruleanGymText_5c7be::
cont "#MON!"
done
-_CeruleanGymText_5c7c3::
+_TM11ExplanationText::
text "TM11 teaches"
line "BUBBLEBEAM!"
@@ -25,7 +25,7 @@ _CeruleanGymText_5c7c3::
line "aquatic #MON!"
done
-_CeruleanGymText_5c7c8::
+_MistyCascadeBadgeInfoText::
text "The CASCADEBADGE"
line "makes all #MON"
cont "up to L30 obey!"
@@ -50,12 +50,12 @@ _ReceivedTM11Text::
line "TM11!@"
text_end
-_CeruleanGymText_5c7d3::
+_TM11NoRoomText::
text "You better make"
line "room for this!"
done
-_CeruleanGymText_5c7d8::
+_ReceivedCascadeBadgeText::
text "Wow!"
line "You're too much!"
@@ -105,7 +105,7 @@ _CeruleanGymAfterBattleText2::
line "someone like you!"
done
-_CeruleanGymText_5c82a::
+_CeruleanGymGuidePreBattleText::
text "Yo! Champ in"
line "making!"
@@ -123,7 +123,7 @@ _CeruleanGymText_5c82a::
line "electricity!"
done
-_CeruleanGymText_5c82f::
+_CeruleanGymGuidePostBattleText::
text "You beat MISTY!"
line "What'd I tell ya?"
diff --git a/text/CinnabarGym.asm b/text/CinnabarGym.asm
index bf6cc0fb..00fa7084 100644
--- a/text/CinnabarGym.asm
+++ b/text/CinnabarGym.asm
@@ -1,4 +1,4 @@
-_BlaineBattleText::
+_BlainePreBattleText::
text "Hah!"
para "I am BLAINE! I"
@@ -13,7 +13,7 @@ _BlaineBattleText::
line "have BURN HEAL!"
done
-_BlaineEndBattleText::
+_ReceivedVolcanoBadgeText::
text "I have"
line "burnt out!"
@@ -21,7 +21,7 @@ _BlaineEndBattleText::
line "the VOLCANOBADGE!@"
text_end
-_BlaineFireBlastText::
+_BlainePostBattleAdviceText::
text "FIRE BLAST is the"
line "ultimate fire"
cont "technique!"
@@ -30,7 +30,7 @@ _BlaineFireBlastText::
line "water #MON!"
done
-_BlaineBadgeText::
+_BlaineVolcanoBadgeInfoText::
text "Hah!"
para "The VOLCANOBADGE"
@@ -68,18 +68,18 @@ _TM38NoRoomText::
line "gift!"
done
-_CinnabarGymText_7595f::
+_CinnabarGymBattleText2::
text "Do you know how"
line "hot #MON fire"
cont "breath can get?"
done
-_CinnabarGymText_75964::
+_CinnabarGymEndBattleText2::
text "Yow!"
line "Hot, hot, hot!"
prompt
-_CinnabarGymText_75969::
+_CinnabarGymAfterBattleText2::
text "Fire, or to be"
line "more precise,"
cont "combustion..."
@@ -88,66 +88,66 @@ _CinnabarGymText_75969::
line "blah..."
done
-_CinnabarGymText_75994::
+_CinnabarGymBattleText1::
text "I was a thief, but"
line "I became straight"
cont "as a trainer!"
done
-_CinnabarGymText_75999::
+_CinnabarGymEndBattleText1::
text "I"
line "surrender!"
prompt
-_CinnabarGymText_7599e::
+_CinnabarGymAfterBattleText1::
text "I can't help"
line "stealing other"
cont "people's #MON!"
done
-_CinnabarGymText_759c9::
+_CinnabarGymBattleText3::
text "You can't win!"
line "I have studied"
cont "#MON totally!"
done
-_CinnabarGymText_759ce::
+_CinnabarGymEndBattleText3::
text "Waah!"
line "My studies!"
prompt
-_CinnabarGymText_759d3::
+_CinnabarGymAfterBattleText3::
text "My theories are"
line "too complicated"
cont "for you!"
done
-_CinnabarGymText_759fe::
+_CinnabarGymBattleText4::
text "I just like using"
line "fire #MON!"
done
-_CinnabarGymText_75a03::
+_CinnabarGymEndBattleText4::
text "Too hot"
line "to handle!"
prompt
-_CinnabarGymText_75a08::
+_CinnabarGymAfterBattleText4::
text "I wish there was"
line "a thief #MON!"
cont "I'd use that!"
done
-_CinnabarGymText_75a33::
+_CinnabarGymBattleText5::
text "I know why BLAINE"
line "became a trainer!"
done
-_CinnabarGymText_75a38::
+_CinnabarGymEndBattleText5::
text "Ow!"
prompt
-_CinnabarGymText_75a3d::
+_CinnabarGymAfterBattleText5::
text "BLAINE was lost"
line "in the mountains"
cont "when a fiery bird"
@@ -158,40 +158,40 @@ _CinnabarGymText_75a3d::
cont "his way down!"
done
-_CinnabarGymText_75a68::
+_CinnabarGymBattleText6::
text "I've been to many"
line "GYMs, but this is"
cont "my favorite!"
done
-_CinnabarGymText_75a6d::
+_CinnabarGymEndBattleText6::
text "Yowza!"
line "Too hot!"
prompt
-_CinnabarGymText_75a72::
+_CinnabarGymAfterBattleText6::
text "Us fire #MON"
line "fans like PONYTA"
cont "and NINETALES!"
done
-_CinnabarGymText_75a9d::
+_CinnabarGymBattleText7::
text "Fire is weak"
line "against H2O!"
done
-_CinnabarGymText_75aa2::
+_CinnabarGymEndBattleText7::
text "Oh!"
line "Snuffed out!"
prompt
-_CinnabarGymText_75aa7::
+_CinnabarGymAfterBattleText7::
text "Water beats fire!"
line "But, fire melts"
cont "ice #MON!"
done
-_CinnabarGymText_75ac2::
+_CinnabarGymGuidePreBattleText::
text "Yo! Champ in"
line "making!"
@@ -206,7 +206,7 @@ _CinnabarGymText_75ac2::
line "some BURN HEALs!"
done
-_CinnabarGymText_75ac7::
+_CinnabarGymGuidePostBattleText::
text "<PLAYER>! You beat"
line "that fire brand!"
done
diff --git a/text/FuchsiaGym.asm b/text/FuchsiaGym.asm
index 9108fc79..3b2c01e9 100644
--- a/text/FuchsiaGym.asm
+++ b/text/FuchsiaGym.asm
@@ -16,7 +16,7 @@ _KogaBeforeBattleText::
cont "techniques!"
done
-_KogaAfterBattleText::
+_ReceivedSoulBadgeText::
text "Humph!"
line "You have proven"
cont "your worth!"
diff --git a/text/FuchsiaGym_2.asm b/text/FuchsiaGym_2.asm
index e8043e24..b6443a5a 100644
--- a/text/FuchsiaGym_2.asm
+++ b/text/FuchsiaGym_2.asm
@@ -1,4 +1,4 @@
-_KogaExplainToxicText::
+_KogaPostBattleAdviceText::
text "When afflicted by"
line "TOXIC, #MON"
cont "suffer more and"
@@ -9,7 +9,7 @@ _KogaExplainToxicText::
line "terrorize foes!"
done
-_FuchsiaGymText9::
+_KogaSoulBadgeInfoText::
text "Now that you have"
line "the SOULBADGE,"
cont "the DEFENSE of"
@@ -170,7 +170,7 @@ _FuchsiaGymAfterBattleText6::
cont "choose?"
done
-_FuchsiaGymText_7564e::
+_FuchsiaGymGuidePreBattleText::
text "Yo! Champ in"
line "making!"
@@ -187,7 +187,7 @@ _FuchsiaGymText_7564e::
cont "to reach him!"
done
-_FuchsiaGymText_75653::
+_FuchsiaGymGuidePostBattleText::
text "It's amazing how"
line "ninja can terrify"
cont "even now!"
diff --git a/text/PewterGym.asm b/text/PewterGym.asm
index 6426dd72..9114ec7b 100644
--- a/text/PewterGym.asm
+++ b/text/PewterGym.asm
@@ -1,4 +1,4 @@
-_PewterGymText_5c49e::
+_BrockPreBattleText::
text "I'm BROCK!"
line "I'm PEWTER's GYM"
cont "LEADER!"
diff --git a/text/PewterGym_2.asm b/text/PewterGym_2.asm
index b3c079a4..2f651278 100644
--- a/text/PewterGym_2.asm
+++ b/text/PewterGym_2.asm
@@ -1,4 +1,4 @@
-_PewterGymText_5c4a3::
+_BrockPostBattleAdviceText::
text "There are all"
line "kinds of trainers"
cont "in the world!"
@@ -12,7 +12,7 @@ _PewterGymText_5c4a3::
cont "your abilities!"
done
-_TM34PreReceiveText::
+_BeforeReceivedTM34Text::
text "Wait! Take this"
line "with you!"
done
@@ -51,7 +51,7 @@ _TM34NoRoomText::
line "room for this!"
done
-_PewterGymText_5c4bc::
+_ReceivedBoulderBadgeText::
text "I took"
line "you for granted."
@@ -63,7 +63,7 @@ _PewterGymText_5c4bc::
line "the BOULDERBADGE!@"
text_end
-_PewterGymText_5c4c1::
+_BrockBoulerBadgeInfoText::
text_start
para "That's an official"
@@ -102,7 +102,7 @@ _PewterGymAfterBattleText1::
cont "as BROCK!"
done
-_PewterGymText_5c515::
+_PewterGymGuidePreAdviceText::
text "Hiya! I can tell"
line "you have what it"
cont "takes to become a"
@@ -116,12 +116,12 @@ _PewterGymText_5c515::
line "to the top!"
done
-_PewterGymText_5c51a::
+_PewterGymGuideBeginAdviceText::
text "All right! Let's"
line "get happening!"
prompt
-_PewterGymText_5c51f::
+_PewterGymGuideAdviceText::
text "The 1st #MON"
line "out in a match is"
cont "at the top of the"
@@ -139,7 +139,7 @@ _PewterGymText_5c524::
cont "get happening!"
prompt
-_PewterGymText_5c529::
+_PewterGymGuidePostBattleText::
text "Just as I thought!"
line "You're #MON"
cont "champ material!"
diff --git a/text/SaffronGym.asm b/text/SaffronGym.asm
index ae8556c0..090b951a 100644
--- a/text/SaffronGym.asm
+++ b/text/SaffronGym.asm
@@ -1,4 +1,4 @@
-_SaffronGymText_5d162::
+_SabrinaPreBattleText::
text "I had a vision of"
line "your arrival!"
@@ -16,7 +16,7 @@ _SaffronGymText_5d162::
cont "you my powers!"
done
-_SaffronGymText_5d167::
+_ReceivedMarshBadgeText::
text "I'm"
line "shocked!"
cont "But, a loss is a"
@@ -30,14 +30,14 @@ _SaffronGymText_5d167::
line "MARSHBADGE!@"
text_end
-_SaffronGymText_5d16e::
+_SabrinaPostBattleAdviceText::
text "Everyone has"
line "psychic power!"
cont "People just don't"
cont "realize it!"
done
-_SaffronGymText_5d173::
+_KogaMarshBadgeInfoText::
text "The MARSHBADGE"
line "makes #MON up"
cont "to L70 obey you!"
@@ -55,7 +55,7 @@ _SaffronGymText_5d173::
line "this TM with you!"
done
-ReceivedTM46Text::
+_ReceivedTM46Text::
text "<PLAYER> received"
line "TM46!@"
text_end
@@ -74,7 +74,7 @@ _TM46NoRoomText::
line "of other items!"
done
-_SaffronGymText_5d1e6::
+_SaffronGymGuidePreBattleText::
text "Yo! Champ in"
line "making!"
@@ -91,7 +91,7 @@ _SaffronGymText_5d1e6::
cont "even aim a punch!"
done
-_SaffronGymText_5d1eb::
+_SaffronGymGuidePostBattleText::
text "Psychic power,"
line "huh?"
diff --git a/text/VermilionGym_2.asm b/text/VermilionGym_2.asm
index bf50422d..02af599d 100644
--- a/text/VermilionGym_2.asm
+++ b/text/VermilionGym_2.asm
@@ -10,7 +10,7 @@ _LTSurgePostBattleAdviceText::
cont "type #MON!"
done
-_LTSurgeThunderbadgeInfoText::
+_LTSurgeThunderBadgeInfoText::
text "The THUNDERBADGE"
line "cranks up your"
cont "#MON's SPEED!"
@@ -45,7 +45,7 @@ _TM24NoRoomText::
line "in your pack!"
done
-_ReceivedThunderbadgeText::
+_ReceivedThunderBadgeText::
text "Whoa!"
para "You're the real"
@@ -113,7 +113,7 @@ _VermilionGymAfterBattleText3::
cont "next to it!"
done
-_VermilionGymFanPreBattleText::
+_VermilionGymGuidePreBattleText::
text "Yo! Champ in"
line "making!"
@@ -139,7 +139,7 @@ _VermilionGymFanPreBattleText::
cont "get to him!"
done
-_VermilionGymFanPostBattleText::
+_VermilionGymGuidePostBattleText::
text "Whew! That match"
line "was electric!"
done
diff --git a/text/ViridianGym.asm b/text/ViridianGym.asm
index 2b1f67ae..feac7963 100644
--- a/text/ViridianGym.asm
+++ b/text/ViridianGym.asm
@@ -1,4 +1,4 @@
-_ViridianGymText_74ace::
+_GiovanniPreBattleText::
text "Fwahahaha! This is"
line "my hideout!"
@@ -18,7 +18,7 @@ _ViridianGymText_74ace::
cont "greatest trainer!"
done
-_ViridianGymText_74ad3::
+_ReceivedEarthBadgeText::
text "Ha!"
line "That was a truly"
cont "intense fight!"
@@ -27,7 +27,7 @@ _ViridianGymText_74ad3::
cont "the EARTHBADGE!@"
text_end
-_ViridianGymText_74ad9::
+_GiovanniPostBattleAdviceText::
text "Having lost, I"
line "cannot face my"
cont "underlings!"
@@ -43,7 +43,7 @@ _ViridianGymText_74ad9::
cont "Farewell!@"
text_end
-_ViridianGymText12::
+_GiovanniEarthBadgeInfoText::
text "The EARTHBADGE"
line "makes #MON of"
cont "any level obey!"
@@ -215,7 +215,7 @@ _ViridianGymAfterBattleText8::
cont "our GYM LEADER!"
done
-_ViridianGymText_74bd4::
+_ViridianGymGuidePreBattleText::
text "Yo! Champ in"
line "making!"
@@ -233,7 +233,7 @@ _ViridianGymText_74bd4::
cont "#MON!"
done
-_ViridianGymText_74bd9::
+_ViridianGymGuidePostBattleText::
text "Blow me away!"
line "GIOVANNI was the"
cont "GYM LEADER here?"
diff --git a/wram.asm b/wram.asm
index e8ea699c..da21cc43 100644
--- a/wram.asm
+++ b/wram.asm
@@ -8,144 +8,73 @@ INCLUDE "vram.asm"
SECTION "WRAM", WRAM0
-wUnusedC000::
- ds 1
+wUnusedC000:: db
-wSoundID::
- ds 1
+wSoundID:: db
-wMuteAudioAndPauseMusic::
; bit 7: whether sound has been muted
; all bits: whether the effective is active
; Store 1 to activate effect (any value in the range [1, 127] works).
; All audio is muted and music is paused. Sfx continues playing until it
; ends normally.
; Store 0 to resume music.
- ds 1
-
-wDisableChannelOutputWhenSfxEnds::
- ds 1
-
-wStereoPanning::
- ds 1
-
-wSavedVolume::
- ds 1
+wMuteAudioAndPauseMusic:: db
-wChannelCommandPointers::
- ds 16
+wDisableChannelOutputWhenSfxEnds:: db
-wChannelReturnAddresses::
- ds 16
+wStereoPanning:: db
-wChannelSoundIDs::
- ds 8
+wSavedVolume:: db
-wChannelFlags1::
- ds 8
+wChannelCommandPointers:: ds NUM_CHANNELS * 2
+wChannelReturnAddresses:: ds NUM_CHANNELS * 2
-wChannelFlags2::
- ds 8
-
-wChannelDutyCycles::
- ds 8
-
-wChannelDutyCyclePatterns::
- ds 8
+wChannelSoundIDs:: ds NUM_CHANNELS
-wChannelVibratoDelayCounters::
+wChannelFlags1:: ds NUM_CHANNELS
+wChannelFlags2:: ds NUM_CHANNELS
+wChannelDutyCycles:: ds NUM_CHANNELS
+wChannelDutyCyclePatterns:: ds NUM_CHANNELS
; reloaded at the beginning of a note. counts down until the vibrato begins.
- ds 8
-
-wChannelVibratoExtents::
- ds 8
-
-wChannelVibratoRates::
+wChannelVibratoDelayCounters:: ds NUM_CHANNELS
+wChannelVibratoExtents:: ds NUM_CHANNELS
; high nybble is rate (counter reload value) and low nybble is counter.
; time between applications of vibrato.
- ds 8
-
-wChannelFrequencyLowBytes::
- ds 8
-
-wChannelVibratoDelayCounterReloadValues::
+wChannelVibratoRates:: ds NUM_CHANNELS
+wChannelFrequencyLowBytes:: ds NUM_CHANNELS
; delay of the beginning of the vibrato from the start of the note
- ds 8
-
-wChannelPitchSlideLengthModifiers::
- ds 8
-
-wChannelPitchSlideFrequencySteps::
- ds 8
-
-wChannelPitchSlideFrequencyStepsFractionalPart::
- ds 8
-
-wChannelPitchSlideCurrentFrequencyFractionalPart::
- ds 8
-
-wChannelPitchSlideCurrentFrequencyHighBytes::
- ds 8
-
-wChannelPitchSlideCurrentFrequencyLowBytes::
- ds 8
-
-wChannelPitchSlideTargetFrequencyHighBytes::
- ds 8
-
-wChannelPitchSlideTargetFrequencyLowBytes::
- ds 8
-
-wChannelNoteDelayCounters::
+wChannelVibratoDelayCounterReloadValues:: ds NUM_CHANNELS
+wChannelPitchSlideLengthModifiers:: ds NUM_CHANNELS
+wChannelPitchSlideFrequencySteps:: ds NUM_CHANNELS
+wChannelPitchSlideFrequencyStepsFractionalPart:: ds NUM_CHANNELS
+wChannelPitchSlideCurrentFrequencyFractionalPart:: ds NUM_CHANNELS
+wChannelPitchSlideCurrentFrequencyHighBytes:: ds NUM_CHANNELS
+wChannelPitchSlideCurrentFrequencyLowBytes:: ds NUM_CHANNELS
+wChannelPitchSlideTargetFrequencyHighBytes:: ds NUM_CHANNELS
+wChannelPitchSlideTargetFrequencyLowBytes:: ds NUM_CHANNELS
; Note delays are stored as 16-bit fixed-point numbers where the integer part
; is 8 bits and the fractional part is 8 bits.
- ds 8
-
-wChannelLoopCounters::
- ds 8
-
-wChannelNoteSpeeds::
- ds 8
-
-wChannelNoteDelayCountersFractionalPart::
- ds 8
-
-wChannelOctaves::
- ds 8
-
-wChannelVolumes::
+wChannelNoteDelayCounters:: ds NUM_CHANNELS
+wChannelLoopCounters:: ds NUM_CHANNELS
+wChannelNoteSpeeds:: ds NUM_CHANNELS
+wChannelNoteDelayCountersFractionalPart:: ds NUM_CHANNELS
+wChannelOctaves:: ds NUM_CHANNELS
; also includes fade for hardware channels that support it
- ds 8
+wChannelVolumes:: ds NUM_CHANNELS
-wMusicWaveInstrument::
- ds 1
+wMusicWaveInstrument:: db
+wSfxWaveInstrument:: db
+wMusicTempo:: dw
+wSfxTempo:: dw
+wSfxHeaderPointer:: dw
-wSfxWaveInstrument::
- ds 1
-
-wMusicTempo::
- ds 2
-
-wSfxTempo::
- ds 2
-
-wSfxHeaderPointer::
- ds 2
-
-wNewSoundID::
- ds 1
-
-wAudioROMBank::
- ds 1
-
-wAudioSavedROMBank::
- ds 1
+wNewSoundID:: db
-wFrequencyModifier::
- ds 1
+wAudioROMBank:: db
+wAudioSavedROMBank:: db
-wTempoModifier::
- ds 1
+wFrequencyModifier:: db
+wTempoModifier:: db
ds 13
@@ -154,10 +83,9 @@ SECTION "Sprite State Data", WRAM0
wSpriteDataStart::
-wSpriteStateData1::
; data for all sprites on the current map
; holds info for 16 sprites with $10 bytes each
-; player sprite is always sprite 0
+wSpriteStateData1::
; struct fields:
; - 0: picture ID (fixed, loaded at map init)
; - 1: movement status (0: uninitialized, 1: ready, 2: delayed, 3: moving)
@@ -177,14 +105,13 @@ wSpriteStateData1::
; - F
wSpritePlayerStateData1:: spritestatedata1 wSpritePlayerStateData1 ; player is struct 0
; wSprite02StateData1 - wSprite15StateData1
-for n, 1, NUM_SPRITESTATEDATA_STRUCTS
+FOR n, 1, NUM_SPRITESTATEDATA_STRUCTS
wSprite{02d:n}StateData1:: spritestatedata1 wSprite{02d:n}StateData1
-endr
+ENDR
-wSpriteStateData2::
; more data for all sprites on the current map
; holds info for 16 sprites with $10 bytes each
-; player sprite is always sprite 0
+wSpriteStateData2::
; struct fields:
; - 0: walk animation counter (counting from $10 backwards when moving)
; - 1:
@@ -204,202 +131,161 @@ wSpriteStateData2::
; - F
wSpritePlayerStateData2:: spritestatedata2 wSpritePlayerStateData2 ; player is struct 0
; wSprite02StateData2 - wSprite15StateData2
-for n, 1, NUM_SPRITESTATEDATA_STRUCTS
+FOR n, 1, NUM_SPRITESTATEDATA_STRUCTS
wSprite{02d:n}StateData2:: spritestatedata2 wSprite{02d:n}StateData2
-endr
+ENDR
; The high byte of a pointer to anywhere within wSpriteStateData1 can be incremented
; to reach within wSpriteStateData2, and vice-versa for decrementing.
-assert HIGH(wSpriteStateData1) + 1 == HIGH(wSpriteStateData2)
-assert LOW(wSpriteStateData1) == 0
+ASSERT HIGH(wSpriteStateData1) + 1 == HIGH(wSpriteStateData2)
+ASSERT LOW(wSpriteStateData1) == 0
wSpriteDataEnd::
SECTION "OAM Buffer", WRAM0
-wOAMBuffer::
; buffer for OAM data. Copied to OAM by DMA
+wOAMBuffer::
; wOAMBufferSprite00 - wOAMBufferSprite39
-for n, NUM_SPRITE_OAM_STRUCTS
-wOAMBufferSprite{02d:n}:: ds 4
-endr
+FOR n, NUM_SPRITE_OAM_STRUCTS
+wOAMBufferSprite{02d:n}:: sprite_oam_struct wOAMBufferSprite{02d:n}
+ENDR
wOAMBufferEnd::
-wTileMap::
; buffer for tiles that are visible on screen (20 columns by 18 rows)
- ds SCREEN_WIDTH * SCREEN_HEIGHT
+wTileMap:: ds SCREEN_WIDTH * SCREEN_HEIGHT
UNION
-wTileMapBackup::
; buffer for temporarily saving and restoring current screen's tiles
; (e.g. if menus are drawn on top)
- ds SCREEN_WIDTH * SCREEN_HEIGHT
+wTileMapBackup:: ds SCREEN_WIDTH * SCREEN_HEIGHT
NEXTU
-wSerialPartyMonsPatchList::
; list of indexes to patch with SERIAL_NO_DATA_BYTE after transfer
- ds 200
+wSerialPartyMonsPatchList:: ds 200
-wSerialEnemyMonsPatchList::
; list of indexes to patch with SERIAL_NO_DATA_BYTE after transfer
- ds 200
+wSerialEnemyMonsPatchList:: ds 200
ENDU
ds 80
UNION
-wOverworldMap::
- ds 1300
+wOverworldMap:: ds 1300
wOverworldMapEnd::
NEXTU
-wTempPic::
- ds 7 * 7 tiles
+wTempPic:: ds 7 * 7 tiles
ENDU
-wRedrawRowOrColumnSrcTiles::
; the tiles of the row or column to be redrawn by RedrawRowOrColumn
- ds SCREEN_WIDTH * 2
+wRedrawRowOrColumnSrcTiles:: ds SCREEN_WIDTH * 2
; coordinates of the position of the cursor for the top menu item (id 0)
-wTopMenuItemY::
- ds 1
-wTopMenuItemX::
- ds 1
+wTopMenuItemY:: db
+wTopMenuItemX:: db
-wCurrentMenuItem::
; the id of the currently selected menu item
; the top item has id 0, the one below that has id 1, etc.
; note that the "top item" means the top item currently visible on the screen
; add this value to [wListScrollOffset] to get the item's position within the list
- ds 1
+wCurrentMenuItem:: db
-wTileBehindCursor::
; the tile that was behind the menu cursor's current location
- ds 1
+wTileBehindCursor:: db
-wMaxMenuItem::
; id of the bottom menu item
- ds 1
+wMaxMenuItem:: db
-wMenuWatchedKeys::
; bit mask of keys that the menu will respond to
- ds 1
+wMenuWatchedKeys:: db
-wLastMenuItem::
; id of previously selected menu item
- ds 1
+wLastMenuItem:: db
-wPartyAndBillsPCSavedMenuItem::
; It is mainly used by the party menu to remember the cursor position while the
; menu isn't active.
; It is also used to remember the cursor position of mon lists (for the
; withdraw/deposit/release actions) in Bill's PC so that it doesn't get lost
; when you choose a mon from the list and a sub-menu is shown. It's reset when
; you return to the main Bill's PC menu.
- ds 1
+wPartyAndBillsPCSavedMenuItem:: db
-wBagSavedMenuItem::
; It is used by the bag list to remember the cursor position while the menu
; isn't active.
- ds 1
+wBagSavedMenuItem:: db
-wBattleAndStartSavedMenuItem::
; It is used by the start menu to remember the cursor position while the menu
; isn't active.
; The battle menu uses it so that the cursor position doesn't get lost when
; a sub-menu is shown. It's reset at the start of each battle.
- ds 1
+wBattleAndStartSavedMenuItem:: db
-wPlayerMoveListIndex::
- ds 1
+wPlayerMoveListIndex:: db
-wPlayerMonNumber::
; index in party of currently battling mon
- ds 1
+wPlayerMonNumber:: db
-wMenuCursorLocation::
; the address of the menu cursor's current location within wTileMap
- ds 2
+wMenuCursorLocation:: dw
ds 2
-wMenuJoypadPollCount::
; how many times should HandleMenuInput poll the joypad state before it returns?
- ds 1
+wMenuJoypadPollCount:: db
-wMenuItemToSwap::
; id of menu item selected for swapping (counts from 1) (0 means that no menu item has been selected for swapping)
- ds 1
+wMenuItemToSwap:: db
-wListScrollOffset::
; offset of the current top menu item from the beginning of the list
; keeps track of what section of the list is on screen
- ds 1
+wListScrollOffset:: db
-wMenuWatchMovingOutOfBounds::
; If non-zero, then when wrapping is disabled and the player tries to go past
; the top or bottom of the menu, return from HandleMenuInput. This is useful for
; menus that have too many items to display at once on the screen because it
; allows the caller to scroll the entire menu up or down when this happens.
- ds 1
+wMenuWatchMovingOutOfBounds:: db
-wTradeCenterPointerTableIndex::
- ds 1
+wTradeCenterPointerTableIndex:: db
ds 1
-wTextDest::
; destination pointer for text output
; this variable is written to, but is never read from
- ds 2
+wTextDest:: dw
-wDoNotWaitForButtonPressAfterDisplayingText::
; if non-zero, skip waiting for a button press after displaying text in DisplayTextID
- ds 1
-
-wSerialSyncAndExchangeNybbleReceiveData::
-; the final received nybble is stored here by Serial_SyncAndExchangeNybble
-
-wSerialExchangeNybbleTempReceiveData::
-; temporary nybble used by Serial_ExchangeNybble
+wDoNotWaitForButtonPressAfterDisplayingText:: db
-wLinkMenuSelectionReceiveBuffer::
-; two byte buffer
+UNION
; the received menu selection is stored twice
- ds 1
+wLinkMenuSelectionReceiveBuffer:: dw
+ ds 3
+; the menu selection byte is stored twice before sending
+wLinkMenuSelectionSendBuffer:: dw
+ ds 3
+wEnteringCableClub::
+wLinkTimeoutCounter:: db
-wSerialExchangeNybbleReceiveData::
+NEXTU
+; temporary nybble used by Serial_ExchangeNybble
+wSerialExchangeNybbleTempReceiveData::
+; the final received nybble is stored here by Serial_SyncAndExchangeNybble
+wSerialSyncAndExchangeNybbleReceiveData:: db
; the final received nybble is stored here by Serial_ExchangeNybble
- ds 1
-
+wSerialExchangeNybbleReceiveData:: db
ds 3
-
-wSerialExchangeNybbleSendData::
; this nybble is sent when using Serial_SyncAndExchangeNybble or Serial_ExchangeNybble
+wSerialExchangeNybbleSendData:: db
+ ds 4
+wUnknownSerialCounter:: dw
+ENDU
-wLinkMenuSelectionSendBuffer::
-; two byte buffer
-; the menu selection byte is stored twice before sending
-
- ds 5
-
-wLinkTimeoutCounter::
-; 1 byte
-
-wUnknownSerialCounter::
-; 2 bytes
-
-wEnteringCableClub::
-; 1 byte
- ds 2
-
-wWhichTradeMonSelectionMenu::
; $00 = player mons
; $01 = enemy mons
-
-wMonDataLocation::
+wWhichTradeMonSelectionMenu::
; 0 = player's party
; 1 = enemy party
; 2 = current box
@@ -409,729 +295,528 @@ wMonDataLocation::
; AddPartyMon uses it slightly differently.
; If the lower nybble is 0, the mon is added to the player's party, else the enemy's.
; If the entire value is 0, then the player is allowed to name the mon.
- ds 1
+wMonDataLocation:: db
-wMenuWrappingEnabled::
; set to 1 if you can go from the bottom to the top or top to bottom of a menu
; set to 0 if you can't go past the top or bottom of the menu
- ds 1
+wMenuWrappingEnabled:: db
-wCheckFor180DegreeTurn::
; whether to check for 180-degree turn (0 = don't, 1 = do)
- ds 1
+wCheckFor180DegreeTurn:: db
ds 1
-wMissableObjectIndex::
- ds 1
+wMissableObjectIndex:: db
-wPredefID::
- ds 1
-wPredefRegisters::
- ds 6
+wPredefID:: db
+wPredefHL:: dw
+wPredefDE:: dw
+wPredefBC:: dw
-wTrainerHeaderFlagBit::
- ds 1
+wTrainerHeaderFlagBit:: db
ds 1
-wNPCMovementScriptPointerTableNum::
; which NPC movement script pointer is being used
; 0 if an NPC movement script is not running
- ds 1
+wNPCMovementScriptPointerTableNum:: db
-wNPCMovementScriptBank::
; ROM bank of current NPC movement script
- ds 1
+wNPCMovementScriptBank:: db
ds 2
-wUnusedCC5B::
-
-wVermilionDockTileMapBuffer::
-; 180 bytes
+wVermilionDockTileMapBuffer:: ; ds 5 * BG_MAP_WIDTH + SCREEN_WIDTH
-wOaksAideRewardItemName::
+wOaksAideRewardItemName:: ; ds ITEM_NAME_LENGTH
-wDexRatingNumMonsSeen::
+wElevatorWarpMaps:: ; ds 11 * 2
-wFilteredBagItems::
; List of bag items that has been filtered to a certain type of items,
; such as drinks or fossils.
+wFilteredBagItems:: ; ds 3 + 1
-wElevatorWarpMaps::
-
-wMonPartySpritesSavedOAM::
; Saved copy of OAM for the first frame of the animation to make it easy to
; flip back from the second frame.
-; $60 bytes
+wMonPartySpritesSavedOAM:: ; ds $60
-wTrainerCardBlkPacket::
-; $40 bytes
+wTrainerCardBlkPacket:: ; ds $40
-wSlotMachineSevenAndBarModeChance::
+wHallOfFame:: ; ds HOF_TEAM
+
+wNPCMovementDirections:: ; ds $ff
+
+wBoostExpByExpAll::
+; values between 0-6. Shake screen horizontally, shake screen vertically, blink Pokemon...
+wAnimationType::
; If a random number greater than this value is generated, then the player is
; allowed to have three 7 symbols or bar symbols line up.
; So, this value is actually the chance of NOT entering that mode.
; If the slot is lucky, it equals 250, giving a 5/256 (~2%) chance.
; Otherwise, it equals 253, giving a 2/256 (~0.8%) chance.
+wSlotMachineSevenAndBarModeChance::
+wUnusedCC5B::
+wDexRatingNumMonsSeen:: db
-wHallOfFame::
-wBoostExpByExpAll::
-wAnimationType::
-; values between 0-6. Shake screen horizontally, shake screen vertically, blink Pokemon...
-
-wNPCMovementDirections::
- ds 1
+wDexRatingNumMonsOwned:: db
-wDexRatingNumMonsOwned::
- ds 1
+wDexRatingText:: db
-wDexRatingText::
- ds 1
-
-wSlotMachineSavedROMBank::
; ROM back to return to when the player is done with the slot machine
- ds 1
+wSlotMachineSavedROMBank:: db
ds 26
-wAnimPalette::
- ds 1
+wAnimPalette:: db
ds 29
UNION
-wNPCMovementDirections2::
- ds 10
+wNPCMovementDirections2:: ds 10
+; used in Pallet Town scripted movement
+wNumStepsToTake:: db
NEXTU
-wSwitchPartyMonTempBuffer::
; temporary buffer when swapping party mon data
- ds 49
-
-NEXTU
- ds 10
-
-wNumStepsToTake::
-; used in Pallet Town scripted movement
- ds 1
+wSwitchPartyMonTempBuffer:: ds 44 ; party_struct size
ENDU
- ds 10
+ ds 15
-wRLEByteCount::
- ds 1
+wRLEByteCount:: db
-wAddedToParty::
-; 0 = not added
-; 1 = added
-
-wSimulatedJoypadStatesEnd::
; this is the end of the joypad states
; the list starts above this address and extends downwards in memory until here
; overloaded with below labels
+wSimulatedJoypadStatesEnd::
wParentMenuItem::
-
-wCanEvolveFlags::
+; 0 = not added
+; 1 = added
+wAddedToParty::
; 1 flag for each party member indicating whether it can evolve
; The purpose of these flags is to track which mons levelled up during the
; current battle at the end of the battle when evolution occurs.
; Other methods of evolution simply set it by calling TryEvolvingMon.
- ds 1
+wCanEvolveFlags:: db
-wForceEvolution::
- ds 1
+wForceEvolution:: db
; if [wAILayer2Encouragement] != 1, the second AI layer is not applied
-wAILayer2Encouragement::
- ds 1
+wAILayer2Encouragement:: db
+
ds 1
; current HP of player and enemy substitutes
-wPlayerSubstituteHP::
- ds 1
-wEnemySubstituteHP::
- ds 1
+wPlayerSubstituteHP:: db
+wEnemySubstituteHP:: db
-wTestBattlePlayerSelectedMove::
; The player's selected move during a test battle.
; InitBattleVariables sets it to the move Pound.
- ds 1
+wTestBattlePlayerSelectedMove:: db
ds 1
-wMoveMenuType::
; 0=regular, 1=mimic, 2=above message box (relearn, heal pp..)
- ds 1
+wMoveMenuType:: db
-wPlayerSelectedMove::
- ds 1
-wEnemySelectedMove::
- ds 1
+wPlayerSelectedMove:: db
+wEnemySelectedMove:: db
-wLinkBattleRandomNumberListIndex::
- ds 1
+wLinkBattleRandomNumberListIndex:: db
-wAICount::
; number of times remaining that AI action can occur
- ds 1
+wAICount:: db
ds 2
-wEnemyMoveListIndex::
- ds 1
+wEnemyMoveListIndex:: db
-wLastSwitchInEnemyMonHP::
; The enemy mon's HP when it was switched in or when the current player mon
; was switched in, which was more recent.
; It's used to determine the message to print when switching out the player mon.
- ds 2
+wLastSwitchInEnemyMonHP:: dw
-wTotalPayDayMoney::
; total amount of money made using Pay Day during the current battle
- ds 3
+wTotalPayDayMoney:: ds 3
-wSafariEscapeFactor::
- ds 1
-wSafariBaitFactor::
- ds 1
+wSafariEscapeFactor:: db
+wSafariBaitFactor:: db
ds 1
-wTransformedEnemyMonOriginalDVs::
- ds 2
+wTransformedEnemyMonOriginalDVs:: dw
-wMonIsDisobedient:: ds 1
+wMonIsDisobedient:: db
-wPlayerDisabledMoveNumber:: ds 1
-wEnemyDisabledMoveNumber:: ds 1
+wPlayerDisabledMoveNumber:: db
+wEnemyDisabledMoveNumber:: db
-wInHandlePlayerMonFainted::
; When running in the scope of HandlePlayerMonFainted, it equals 1.
; When running in the scope of HandleEnemyMonFainted, it equals 0.
- ds 1
+wInHandlePlayerMonFainted:: db
-wPlayerUsedMove:: ds 1
-wEnemyUsedMove:: ds 1
+wPlayerUsedMove:: db
+wEnemyUsedMove:: db
-wEnemyMonMinimized:: ds 1
+wEnemyMonMinimized:: db
-wMoveDidntMiss:: ds 1
+wMoveDidntMiss:: db
-wPartyFoughtCurrentEnemyFlags::
; flags that indicate which party members have fought the current enemy mon
- flag_array 6
+wPartyFoughtCurrentEnemyFlags:: flag_array PARTY_LENGTH
-wLowHealthAlarmDisabled::
; Whether the low health alarm has been disabled due to the player winning the
; battle.
- ds 1
+wLowHealthAlarmDisabled:: db
-wPlayerMonMinimized::
- ds 1
+wPlayerMonMinimized:: db
ds 13
+UNION
wLuckySlotHiddenObjectIndex::
-
-wEnemyNumHits::
; number of hits by enemy in attacks like Double Slap, etc.
+wEnemyNumHits:: db
-wEnemyBideAccumulatedDamage::
+NEXTU
; the amount of damage accumulated by the enemy while biding (2 bytes)
+wEnemyBideAccumulatedDamage:: dw
+ENDU
- ds 10
-
-wInGameTradeGiveMonSpecies::
-
-wPlayerMonUnmodifiedLevel::
- ds 1
-
-wInGameTradeTextPointerTablePointer::
+ ds 8
-wPlayerMonUnmodifiedMaxHP::
- ds 2
+wVermilionDockTileMapBufferEnd::
-wInGameTradeTextPointerTableIndex::
+UNION
+wInGameTradeGiveMonSpecies:: db
+wInGameTradeTextPointerTablePointer:: dw
+wInGameTradeTextPointerTableIndex:: db
+wInGameTradeGiveMonName:: ds NAME_LENGTH
+wInGameTradeReceiveMonName:: ds NAME_LENGTH
+wInGameTradeMonNick:: ds NAME_LENGTH
+wInGameTradeReceiveMonSpecies:: db
-wPlayerMonUnmodifiedAttack::
- ds 1
-wInGameTradeGiveMonName::
- ds 1
-wPlayerMonUnmodifiedDefense::
- ds 2
-wPlayerMonUnmodifiedSpeed::
- ds 2
-wPlayerMonUnmodifiedSpecial::
- ds 2
+NEXTU
+wPlayerMonUnmodifiedLevel:: db
+wPlayerMonUnmodifiedMaxHP:: dw
+wPlayerMonUnmodifiedAttack:: dw
+wPlayerMonUnmodifiedDefense:: dw
+wPlayerMonUnmodifiedSpeed:: dw
+wPlayerMonUnmodifiedSpecial:: dw
; stat modifiers for the player's current pokemon
; value can range from 1 - 13 ($1 to $D)
; 7 is normal
-
wPlayerMonStatMods::
-wPlayerMonAttackMod::
- ds 1
-wPlayerMonDefenseMod::
- ds 1
-wPlayerMonSpeedMod::
- ds 1
-wPlayerMonSpecialMod::
- ds 1
-
-wInGameTradeReceiveMonName::
-
-wPlayerMonAccuracyMod::
- ds 1
-wPlayerMonEvasionMod::
- ds 1
-
+wPlayerMonAttackMod:: db
+wPlayerMonDefenseMod:: db
+wPlayerMonSpeedMod:: db
+wPlayerMonSpecialMod:: db
+wPlayerMonAccuracyMod:: db
+wPlayerMonEvasionMod:: db
ds 2
wPlayerMonStatModsEnd::
ds 1
-wEnemyMonUnmodifiedLevel::
- ds 1
-wEnemyMonUnmodifiedMaxHP::
- ds 2
-wEnemyMonUnmodifiedAttack::
- ds 2
-wEnemyMonUnmodifiedDefense::
- ds 1
-
-wInGameTradeMonNick::
- ds 1
-
-wEnemyMonUnmodifiedSpeed::
- ds 2
-wEnemyMonUnmodifiedSpecial::
- ds 1
-
-wEngagedTrainerClass::
- ds 1
-wEngagedTrainerSet::
-; ds 1
+wEnemyMonUnmodifiedLevel:: db
+wEnemyMonUnmodifiedMaxHP:: dw
+wEnemyMonUnmodifiedAttack:: dw
+wEnemyMonUnmodifiedDefense:: dw
+wEnemyMonUnmodifiedSpeed:: dw
+wEnemyMonUnmodifiedSpecial:: dw
; stat modifiers for the enemy's current pokemon
; value can range from 1 - 13 ($1 to $D)
; 7 is normal
-
wEnemyMonStatMods::
-wEnemyMonAttackMod::
- ds 1
-wEnemyMonDefenseMod::
- ds 1
-wEnemyMonSpeedMod::
- ds 1
-wEnemyMonSpecialMod::
- ds 1
-wEnemyMonAccuracyMod::
- ds 1
-wEnemyMonEvasionMod::
- ds 1
-
-wInGameTradeReceiveMonSpecies::
- ds 1
-
- ds 1
+wEnemyMonAttackMod:: db
+wEnemyMonDefenseMod:: db
+wEnemyMonSpeedMod:: db
+wEnemyMonSpecialMod:: db
+wEnemyMonAccuracyMod:: db
+wEnemyMonEvasionMod:: db
+ ds 2
wEnemyMonStatModsEnd::
+NEXTU
+ ds 30
+wEngagedTrainerClass:: db
+wEngagedTrainerSet:: db
+ENDU
+
ds 1
wNPCMovementDirections2Index::
-
wUnusedCD37::
-
-wFilteredBagItemsCount::
; number of items in wFilteredBagItems list
- ds 1
+wFilteredBagItemsCount:: db
-wSimulatedJoypadStatesIndex::
; the next simulated joypad state is at wSimulatedJoypadStatesEnd plus this value minus 1
; 0 if the joypad state is not being simulated
- ds 1
+wSimulatedJoypadStatesIndex:: db
-wWastedByteCD39::
; written to but nothing ever reads it
- ds 1
+wWastedByteCD39:: db
-wWastedByteCD3A::
; written to but nothing ever reads it
- ds 1
+wWastedByteCD3A:: db
-wOverrideSimulatedJoypadStatesMask::
; mask indicating which real button presses can override simulated ones
; XXX is it ever not 0?
- ds 1
+wOverrideSimulatedJoypadStatesMask:: db
ds 1
-wFallingObjectsMovementData::
-; up to 20 bytes (one byte for each falling object)
+; one byte for each falling object
+wFallingObjectsMovementData:: ; ds 20
-wSavedY::
+; array of the number of mons in each box
+wBoxMonCounts:: ; ds NUM_BOXES
-wTempSCX::
+; BCD number
+wPriceTemp:: ; ds 3
-wBattleTransitionCircleScreenQuadrantY::
+; the current mon's field moves
+wFieldMoves:: ; ds NUM_MOVES
+
+wBoxNumString:: ; ds 3
+
+wSavedY::
+wTempSCX::
; 0 = upper half (Y < 9)
; 1 = lower half (Y >= 9)
-
-wBattleTransitionCopyTilesOffset::
+wBattleTransitionCircleScreenQuadrantY::
; 2 bytes
; after 1 row/column has been copied, the offset to the next one to copy from
-
-wInwardSpiralUpdateScreenCounter::
+wBattleTransitionCopyTilesOffset::
; counts down from 7 so that every time 7 more tiles of the spiral have been
; placed, the tile map buffer is copied to VRAM so that progress is visible
-
+wInwardSpiralUpdateScreenCounter::
wHoFTeamIndex::
-
-wSSAnneSmokeDriftAmount::
; multiplied by 16 to get the number of times to go right by 2 pixels
-
+wSSAnneSmokeDriftAmount::
wRivalStarterTemp::
-
-wBoxMonCounts::
-; 12 bytes
-; array of the number of mons in each box
-
wDexMaxSeenMon::
-
wPPRestoreItem::
-
wWereAnyMonsAsleep::
-
wCanPlaySlots::
-
wNumShakes::
-
-wDayCareStartLevel::
; the level of the mon at the time it entered day care
-
+wDayCareStartLevel::
wWhichBadge::
-
-wPriceTemp::
-; 3-byte BCD number
-
wTitleMonSpecies::
-
wPlayerCharacterOAMTile::
-
-wMoveDownSmallStarsOAMCount::
; the number of small stars OAM entries to move down
-
+wMoveDownSmallStarsOAMCount::
wChargeMoveNum::
-
wCoordIndex::
-
wOptionsTextSpeedCursorX::
-
wTrainerInfoTextBoxWidthPlus1::
-
wSwappedMenuItem::
-
wHoFMonSpecies::
-
-wFieldMoves::
-; 4 bytes
-; the current mon's field moves
-
-wBadgeNumberTile::
; tile ID of the badge number being drawn
-
-wRodResponse::
+wBadgeNumberTile::
; 0 = no bite
; 1 = bite
; 2 = no fish on map
-
+wRodResponse::
wWhichTownMapLocation::
-
-wStoppingWhichSlotMachineWheel::
; which wheel the player is trying to stop
; 0 = none, 1 = wheel 1, 2 = wheel 2, 3 or greater = wheel 3
-
+wStoppingWhichSlotMachineWheel::
wTradedPlayerMonSpecies::
-
wTradingWhichPlayerMon::
-
wChangeBoxSavedMapTextPointer::
-
wFlyAnimUsingCoordList::
-
wPlayerSpinInPlaceAnimFrameDelay::
-
wPlayerSpinWhileMovingUpOrDownAnimDeltaY::
-
-wBoxNumString::
-
wHiddenObjectFunctionArgument::
-
-wWhichTrade::
; which entry from TradeMons to select
-
+wWhichTrade::
wTrainerSpriteOffset::
-
wUnusedCD3D::
- ds 1
+ db
-wHUDPokeballGfxOffsetX::
-; difference in X between the next ball and the current one
+; $ff sentinel values at each end
+wFlyLocationsList:: ; ds NUM_CITY_MAPS + 2
-wBattleTransitionCircleScreenQuadrantX::
+; difference in X between the next ball and the current one
+wHUDPokeballGfxOffsetX::
; 0 = left half (X < 10)
; 1 = right half (X >= 10)
-
+wBattleTransitionCircleScreenQuadrantX::
wSSAnneSmokeX::
-
wRivalStarterBallSpriteIndex::
-
wDayCareNumLevelsGrown::
-
wOptionsBattleAnimCursorX::
-
wTrainerInfoTextBoxWidth::
-
wHoFPartyMonIndex::
-
-wNumCreditsMonsDisplayed::
; the number of credits mons that have been displayed so far
-
-wBadgeNameTile::
+wNumCreditsMonsDisplayed::
; first tile ID of the name being drawn
-
-wFlyLocationsList::
-; NUM_CITY_MAPS bytes plus $ff sentinel values at each end
-
+wBadgeNameTile::
wSlotMachineWheel1Offset::
-
wTradedEnemyMonSpecies::
-
wTradingWhichEnemyMon::
-
wFlyAnimCounter::
-
wPlayerSpinInPlaceAnimFrameDelayDelta::
-
wPlayerSpinWhileMovingUpOrDownAnimMaxY::
-
wHiddenObjectFunctionRomBank::
-
wTrainerEngageDistance::
- ds 1
+ db
-wHUDGraphicsTiles::
-; 3 bytes
+wHUDGraphicsTiles:: ; ds 3
-wDayCareTotalCost::
-; 2-byte BCD number
+; BCD number
+wDayCareTotalCost:: ; ds 2
-wJigglypuffFacingDirections::
+; a list of the first tile IDs of each badge or face (depending on whether the
+; badge is owned) to be drawn on the trainer screen
+wBadgeOrFaceTiles:: ; ds NUM_BADGES
-wOptionsBattleStyleCursorX::
+wNameOfPlayerMonToBeTraded:: ; ds NAME_LENGTH
+wJigglypuffFacingDirections::
+wOptionsBattleStyleCursorX::
wTrainerInfoTextBoxNextRowOffset::
-
wHoFMonLevel::
-
-wBadgeOrFaceTiles::
-; 8 bytes
-; a list of the first tile IDs of each badge or face (depending on whether the
-; badge is owned) to be drawn on the trainer screen
-
wSlotMachineWheel2Offset::
-
-wNameOfPlayerMonToBeTraded::
-
wFlyAnimBirdSpriteImageIndex::
-
wPlayerSpinInPlaceAnimFrameDelayEndValue::
-
wPlayerSpinWhileMovingUpOrDownAnimFrameDelay::
-
wHiddenObjectIndex::
-
wTrainerFacingDirection::
- ds 1
+ db
-wHoFMonOrPlayer::
; show mon or show player?
; 0 = mon
; 1 = player
-
+wHoFMonOrPlayer::
wSlotMachineWheel3Offset::
-
wPlayerSpinInPlaceAnimSoundID::
-
wHiddenObjectY::
-
wTrainerScreenY::
-
wOptionsCancelCursorX::
- ds 1
+ db
-wDayCarePerLevelCost::
-; 2-byte BCD number (always set to $100)
+; BCD number (always set to $100)
+wDayCarePerLevelCost:: ; ds 2
-wHoFTeamIndex2::
+wTradedPlayerMonOT:: ; ds NAME_LENGTH
+wHoFTeamIndex2::
wHiddenItemOrCoinsIndex::
-
-wTradedPlayerMonOT::
-
wHiddenObjectX::
-
-wSlotMachineWinningSymbol::
; the OAM tile number of the upper left corner of the winning symbol minus 2
-
+wSlotMachineWinningSymbol::
wNumFieldMoves::
-
wSlotMachineWheel1BottomTile::
-
wTrainerScreenX::
- ds 1
-; a lot of the uses for these values use more than the said address
+ db
wHoFTeamNo::
-
wSlotMachineWheel1MiddleTile::
-
wFieldMovesLeftmostXCoord::
- ds 1
-
-wLastFieldMoveID::
-; unused
+ db
+wLastFieldMoveID:: ; unused
wSlotMachineWheel1TopTile::
- ds 1
+ db
-wSlotMachineWheel2BottomTile::
- ds 1
+wSlotMachineWheel2BottomTile:: db
-wSlotMachineWheel2MiddleTile::
- ds 1
+wSlotMachineWheel2MiddleTile:: db
-wTempCoins1::
-; 2 bytes
; temporary variable used to add payout amount to the player's coins
+wTempCoins1:: ; ds 2
-wSlotMachineWheel2TopTile::
- ds 1
+wSlotMachineWheel2TopTile:: db
-wBattleTransitionSpiralDirection::
; 0 = outward, 1 = inward
+wBattleTransitionSpiralDirection::
+wSlotMachineWheel3BottomTile:: db
-wSlotMachineWheel3BottomTile::
- ds 1
-
-wSlotMachineWheel3MiddleTile::
-
-wFacingDirectionList::
-; 4 bytes (also, the byte before the start of the list (wSlotMachineWheel3BottomTile)
-; is used a temp variable when the list is rotated)
; used when spinning the player's sprite
- ds 1
+; also, the byte before the start of the list is
+; used as a temp variable when the list is rotated
+wFacingDirectionList:: ; ds 4
-wSlotMachineWheel3TopTile::
+wSlotMachineWheel3MiddleTile:: db
-wTempObtainedBadgesBooleans::
-; 8 bytes
; temporary list created when displaying the badges on the trainer screen
; one byte for each badge; 0 = not obtained, 1 = obtained
- ds 1
+wTempObtainedBadgesBooleans:: ; ds NUM_BADGES
-wTempCoins2::
-; 2 bytes
-; temporary variable used to subtract the bet amount from the player's coins
+wSlotMachineWheel3TopTile:: db
-wPayoutCoins::
-; 2 bytes
- ds 2
+; temporary variable used to subtract the bet amount from the player's coins
+wTempCoins2::
+wPayoutCoins:: dw
-wTradedPlayerMonOTID::
+wTradedPlayerMonOTID:: ; dw
-wSlotMachineFlags::
; These flags are set randomly and control when the wheels stop.
; bit 6: allow the player to win in general
; bit 7: allow the player to win with 7 or bar (plus the effect of bit 6)
- ds 1
+wSlotMachineFlags:: db
-wSlotMachineWheel1SlipCounter::
; wheel 1 can "slip" while this is non-zero
-
-wCutTile::
+wSlotMachineWheel1SlipCounter::
; $3d = tree tile
; $52 = grass tile
- ds 1
+wCutTile:: db
-wSlotMachineWheel2SlipCounter::
-; wheel 2 can "slip" while this is non-zero
+wTradedEnemyMonOT:: ; ds NAME_LENGTH
-wTradedEnemyMonOT::
- ds 1
+; wheel 2 can "slip" while this is non-zero
+wSlotMachineWheel2SlipCounter:: db
wSavedPlayerScreenY::
-
-wSlotMachineRerollCounter::
; The remaining number of times wheel 3 will roll down a symbol until a match is
; found, when winning is enabled. It's initialized to 4 each bet.
-
-wEmotionBubbleSpriteIndex::
+wSlotMachineRerollCounter::
; the index of the sprite the emotion bubble is to be displayed above
- ds 1
+wEmotionBubbleSpriteIndex:: db
wWhichEmotionBubble::
-
-wSlotMachineBet::
; how many coins the player bet on the slot machine (1 to 3)
-
+wSlotMachineBet::
wSavedPlayerFacingDirection::
-
-wWhichAnimationOffsets::
; 0 = cut animation, 1 = boulder dust animation
- ds 9
+wWhichAnimationOffsets:: db
-wTradedEnemyMonOTID::
- ds 2
+ ds 8
+
+wTradedEnemyMonOTID:: dw
-wStandingOnWarpPadOrHole::
; 0 = neither
; 1 = warp pad
; 2 = hole
-
+wStandingOnWarpPadOrHole::
wOAMBaseTile::
+wGymTrashCanIndex:: db
-wGymTrashCanIndex::
- ds 1
+wSymmetricSpriteOAMAttributes:: db
-wSymmetricSpriteOAMAttributes::
- ds 1
+wMonPartySpriteSpecies:: db
-wMonPartySpriteSpecies::
- ds 1
-
-wLeftGBMonSpecies::
; in the trade animation, the mon that leaves the left gameboy
- ds 1
+wLeftGBMonSpecies:: db
-wRightGBMonSpecies::
; in the trade animation, the mon that leaves the right gameboy
- ds 1
+wRightGBMonSpecies:: db
-wFlags_0xcd60::
; bit 0: is player engaged by trainer (to avoid being engaged by multiple trainers simultaneously)
; bit 1: boulder dust animation (from using Strength) pending
; bit 3: using generic PC
; bit 5: don't play sound when A or B is pressed in menu
; bit 6: tried pushing against boulder once (you need to push twice before it will move)
- ds 1
+wFlags_0xcd60:: db
ds 9
-wActionResultOrTookBattleTurn::
; This has overlapping related uses.
; When the player tries to use an item or use certain field moves, 0 is stored
; when the attempt fails and 1 is stored when the attempt succeeds.
@@ -1141,311 +826,240 @@ wActionResultOrTookBattleTurn::
; something other than a move (e.g. using an item or switching pokemon).
; So, when an item is successfully used in battle, this value becomes non-zero
; and the player is not allowed to make a move and the two uses are compatible.
- ds 1
+wActionResultOrTookBattleTurn:: db
-wJoyIgnore::
; Set buttons are ignored.
- ds 1
+wJoyIgnore:: db
-wDownscaledMonSize::
; size of downscaled mon pic used in pokeball entering/exiting animation
; $00 = 5×5
; $01 = 3×3
-
-wNumMovesMinusOne::
+wDownscaledMonSize::
; FormatMovesString stores the number of moves minus one here
- ds 1
+wNumMovesMinusOne:: db
UNION
-
wcd6d:: ds NAME_BUFFER_LENGTH ; buffer for various data
NEXTU
+wEvosMoves:: ds MAX_EVOLUTIONS * EVOLUTION_SIZE + 1
+wEvosMovesEnd::
+NEXTU
ds 4
-
-wStatusScreenCurrentPP::
; temp variable used to print a move's current PP on the status screen
- ds 1
-
+wStatusScreenCurrentPP:: db
ds 6
-
-wNormalMaxPPList::
; list of normal max PP (without PP up) values
- ds 9
-
-NEXTU
-
-wEvosMoves:: ds MAX_EVOLUTIONS * EVOLUTION_SIZE + 1
-.end::
-
+wNormalMaxPPList:: ds NUM_MOVES
+ ds 5
ENDU
-wSerialOtherGameboyRandomNumberListBlock::
; buffer for transferring the random number list generated by the other gameboy
+wSerialOtherGameboyRandomNumberListBlock:: ; ds $11
-wTileMapBackup2::
; second buffer for temporarily saving and restoring current screen's tiles (e.g. if menus are drawn on top)
- ds 20 * 18
+wTileMapBackup2:: ds 20 * 18
-wNamingScreenNameLength::
+; Temporary storage area
+wBuffer:: ; ds 30
+wNamingScreenNameLength::
wEvoOldSpecies::
-
-wBuffer::
-; Temporary storage area of 30 bytes.
-
-wTownMapCoords::
; lower nybble is x, upper nybble is y
-
-wLearningMovesFromDayCare::
+wTownMapCoords::
; whether WriteMonMoves is being used to make a mon learn moves from day care
; non-zero if so
-
+wLearningMovesFromDayCare::
wChangeMonPicEnemyTurnSpecies::
-
wHPBarMaxHP::
- ds 1
+ db
-wNamingScreenSubmitName::
; non-zero when the player has chosen to submit the name
-
+wNamingScreenSubmitName::
wChangeMonPicPlayerTurnSpecies::
-
wEvoNewSpecies::
- ds 1
+ db
-wAlphabetCase::
+UNION
+wHPBarOldHP:: dw
+wHPBarNewHP:: dw
+wHPBarDelta:: db
+wHPBarTempHP:: dw
+ ds 11
+wHPBarHPDifference:: db
+
+NEXTU
; 0 = upper case
; 1 = lower case
-
+wAlphabetCase::
wEvoMonTileOffset::
+ db
-wHPBarOldHP::
- ds 1
-
-wEvoCancelled::
- ds 1
-
-wNamingScreenLetter::
-
-wHPBarNewHP::
- ds 2
-wHPBarDelta::
- ds 1
+wEvoCancelled:: db
-wHPBarTempHP::
- ds 2
-
- ds 11
+wNamingScreenLetter:: db
+ENDU
-wHPBarHPDifference::
- ds 1
ds 7
-wAIItem::
; the item that the AI used
- ds 1
+wAIItem:: db
-wUsedItemOnWhichPokemon::
- ds 1
+wUsedItemOnWhichPokemon:: db
-wAnimSoundID::
; sound ID during battle animations
- ds 1
+wAnimSoundID:: db
-wBankswitchHomeSavedROMBank::
; used as a storage value for the bank to return to after a BankswitchHome (bankswitch in homebank)
- ds 1
+wBankswitchHomeSavedROMBank:: db
-wBankswitchHomeTemp::
; used as a temp storage value for the bank to switch to
- ds 1
+wBankswitchHomeTemp:: db
-wBoughtOrSoldItemInMart::
; 0 = nothing bought or sold in pokemart
; 1 = bought or sold something in pokemart
; this value is not used for anything
- ds 1
+wBoughtOrSoldItemInMart:: db
-wBattleResult::
; $00 - win
; $01 - lose
; $02 - draw
- ds 1
+wBattleResult:: db
-wAutoTextBoxDrawingControl::
; bit 0: if set, DisplayTextID automatically draws a text box
- ds 1
+wAutoTextBoxDrawingControl:: db
-wcf0d:: ds 1 ; used with some overworld scripts (not exactly sure what it's used for)
+wcf0d:: db ; used with some overworld scripts (not exactly sure what it's used for)
-wTilePlayerStandingOn::
; used in CheckForTilePairCollisions2 to store the tile the player is on
- ds 1
+wTilePlayerStandingOn:: db
-wNPCNumScriptedSteps:: ds 1
+wNPCNumScriptedSteps:: db
-wNPCMovementScriptFunctionNum::
; which script function within the pointer table indicated by
; wNPCMovementScriptPointerTableNum
- ds 1
+wNPCMovementScriptFunctionNum:: db
-wTextPredefFlag::
; bit 0: set when printing a text predef so that DisplayTextID doesn't switch
; to the current map's bank
- ds 1
+wTextPredefFlag:: db
-wPredefParentBank::
- ds 1
+wPredefParentBank:: db
-wSpriteIndex:: ds 1
+wSpriteIndex:: db
-wCurSpriteMovement2::
; movement byte 2 of current sprite
- ds 1
+wCurSpriteMovement2:: db
ds 2
-wNPCMovementScriptSpriteOffset::
; sprite offset of sprite being controlled by NPC movement script
- ds 1
+wNPCMovementScriptSpriteOffset:: db
-wScriptedNPCWalkCounter::
- ds 1
+wScriptedNPCWalkCounter:: db
ds 1
-wGBC::
- ds 1
+wGBC:: db
-wOnSGB::
; if running on SGB, it's 1, else it's 0
- ds 1
+wOnSGB:: db
-wDefaultPaletteCommand::
- ds 1
+wDefaultPaletteCommand:: db
-wPlayerHPBarColor::
+wPlayerHPBarColor:: ; dw
-wWholeScreenPaletteMonSpecies::
; species of the mon whose palette is used for the whole screen
- ds 1
+wWholeScreenPaletteMonSpecies:: db
-wEnemyHPBarColor::
- ds 1
+wEnemyHPBarColor:: db
; 0: green
; 1: yellow
; 2: red
-wPartyMenuHPBarColors::
- ds 6
+wPartyMenuHPBarColors:: ds PARTY_LENGTH
-wStatusScreenHPBarColor::
- ds 1
+wStatusScreenHPBarColor:: db
ds 7
wCopyingSGBTileData::
-
wWhichPartyMenuHPBar::
-
wPalPacket::
- ds 1
+ db
-wPartyMenuBlkPacket::
-; $30 bytes
- ds 29
+wPartyMenuBlkPacket:: ; ds $30
-wExpAmountGained::
-; 2-byte big-endian number
-; the total amount of exp a mon gained
+ ds 29
-wcf4b::
; storage buffer for various strings
- ds 2
+wcf4b:: ; ds 20
-wGainBoostedExp::
- ds 1
+; the total amount of exp a mon gained
+wExpAmountGained:: dw
- ds 17
+wGainBoostedExp:: db
-wGymCityName::
ds 17
-wGymLeaderName::
- ds NAME_LENGTH
+wGymCityName:: ds 17
-wItemList::
- ds 16
+wGymLeaderName:: ds NAME_LENGTH
-wListPointer::
- ds 2
+wItemList:: ds 16
+
+wListPointer:: dw
-wUnusedCF8D::
-; 2 bytes
; used to store pointers, but never read
- ds 2
+wUnusedCF8D:: dw
-wItemPrices::
- ds 2
+wItemPrices:: dw
-wcf91:: ds 1 ; used with a lot of things (too much to list here)
+wcf91:: db ; used with a lot of things (too much to list here)
-wWhichPokemon::
; which pokemon you selected
- ds 1
+wWhichPokemon:: db
-wPrintItemPrices::
; if non-zero, then print item prices when displaying lists
- ds 1
+wPrintItemPrices:: db
-wHPBarType::
; type of HP bar
; $00 = enemy HUD in battle
; $01 = player HUD in battle / status screen
; $02 = party menu
-
-wListMenuID::
+wHPBarType::
; ID used by DisplayListMenuID
- ds 1
+wListMenuID:: db
-wRemoveMonFromBox::
; if non-zero, RemovePokemon will remove the mon from the current box,
; else it will remove the mon from the party
-
-wMoveMonType::
+wRemoveMonFromBox::
; 0 = move from box to party
; 1 = move from party to box
; 2 = move from daycare to party
; 3 = move from party to daycare
- ds 1
+wMoveMonType:: db
-wItemQuantity::
- ds 1
+wItemQuantity:: db
-wMaxItemQuantity::
- ds 1
+wMaxItemQuantity:: db
; LoadMonData copies mon data here
wLoadedMon:: party_struct wLoadedMon
-wFontLoaded::
; bit 0: The space in VRAM that is used to store walk animation tile patterns
; for the player and NPCs is in use for font tile patterns.
; This means that NPC movement must be disabled.
; The other bits are unused.
- ds 1
+wFontLoaded:: db
-wWalkCounter::
; walk animation counter
- ds 1
+wWalkCounter:: db
-wTileInFrontOfPlayer::
; background tile number in front of the player (either 1 or 2 steps ahead)
- ds 1
+wTileInFrontOfPlayer:: db
-wAudioFadeOutControl::
; The desired fade counter reload value is stored here prior to calling
; PlaySound in order to cause the current music to fade out before the new
; music begins playing. Storing 0 causes no fade out to occur and the new music
@@ -1455,15 +1069,12 @@ wAudioFadeOutControl::
; in this variable. FadeOutAudio checks if it's non-zero every V-Blank and
; fades out the current audio if it is. Once it has finished fading out the
; audio, it zeroes this variable and starts playing the sound ID stored in it.
- ds 1
+wAudioFadeOutControl:: db
-wAudioFadeOutCounterReloadValue::
- ds 1
+wAudioFadeOutCounterReloadValue:: db
-wAudioFadeOutCounter::
- ds 1
+wAudioFadeOutCounter:: db
-wLastMusicSoundID::
; This is used to determine whether the default music is already playing when
; attempting to play the default music (in order to avoid restarting the same
; music) and whether the music has already been stopped when attempting to
@@ -1473,148 +1084,117 @@ wLastMusicSoundID::
; contain $ff (if the music has been stopped) or 0 (because some routines zero
; it in order to prevent assumptions from being made about the current state of
; the music).
- ds 1
+wLastMusicSoundID:: db
-wUpdateSpritesEnabled::
; $00 = causes sprites to be hidden and the value to change to $ff
; $01 = enabled
; $ff = disabled
; other values aren't used
- ds 1
-
-wEnemyMoveNum::
- ds 1
-wEnemyMoveEffect::
- ds 1
-wEnemyMovePower::
- ds 1
-wEnemyMoveType::
- ds 1
-wEnemyMoveAccuracy::
- ds 1
-wEnemyMoveMaxPP::
- ds 1
-wPlayerMoveNum::
- ds 1
-wPlayerMoveEffect::
- ds 1
-wPlayerMovePower::
- ds 1
-wPlayerMoveType::
- ds 1
-wPlayerMoveAccuracy::
- ds 1
-wPlayerMoveMaxPP::
- ds 1
-
-
-wEnemyMonSpecies2::
- ds 1
-wBattleMonSpecies2::
- ds 1
+wUpdateSpritesEnabled:: db
+
+wEnemyMoveNum:: db
+wEnemyMoveEffect:: db
+wEnemyMovePower:: db
+wEnemyMoveType:: db
+wEnemyMoveAccuracy:: db
+wEnemyMoveMaxPP:: db
+wPlayerMoveNum:: db
+wPlayerMoveEffect:: db
+wPlayerMovePower:: db
+wPlayerMoveType:: db
+wPlayerMoveAccuracy:: db
+wPlayerMoveMaxPP:: db
+
+wEnemyMonSpecies2:: db
+wBattleMonSpecies2:: db
wEnemyMonNick:: ds NAME_LENGTH
wEnemyMon:: battle_struct wEnemyMon
-wEnemyMonBaseStats:: ds 5
-wEnemyMonActualCatchRate:: ds 1
-wEnemyMonBaseExp:: ds 1
+wEnemyMonBaseStats:: ds NUM_STATS
+wEnemyMonActualCatchRate:: db
+wEnemyMonBaseExp:: db
wBattleMonNick:: ds NAME_LENGTH
wBattleMon:: battle_struct wBattleMon
-wTrainerClass::
- ds 1
+wTrainerClass:: db
ds 1
-wTrainerPicPointer::
- ds 2
+wTrainerPicPointer:: dw
+
ds 1
-wTempMoveNameBuffer::
+wTempMoveNameBuffer:: ; ds 14
-wLearnMoveMonName::
; The name of the mon that is learning a move.
+wLearnMoveMonName:: ; ds NAME_LENGTH
+
ds 16
-wTrainerBaseMoney::
-; 2-byte BCD number
+; BCD number
; money received after battle = base money × level of highest-level enemy mon
- ds 2
+wTrainerBaseMoney:: dw
-wMissableObjectCounter::
- ds 1
+wMissableObjectCounter:: db
ds 1
-wTrainerName::
; 13 bytes for the letters of the opposing trainer
; the name is terminated with $50 with possible
; unused trailing letters
- ds 13
+wTrainerName:: ds 13
-wIsInBattle::
; lost battle, this is -1
; no battle, this is 0
; wild battle, this is 1
; trainer battle, this is 2
- ds 1
+wIsInBattle:: db
-wPartyGainExpFlags::
; flags that indicate which party members should be be given exp when GainExperience is called
- flag_array 6
+wPartyGainExpFlags:: flag_array PARTY_LENGTH
-wCurOpponent::
; in a wild battle, this is the species of pokemon
; in a trainer battle, this is the trainer class + OPP_ID_OFFSET
- ds 1
+wCurOpponent:: db
-wBattleType::
; in normal battle, this is 0
; in old man battle, this is 1
; in safari battle, this is 2
- ds 1
+wBattleType:: db
-wDamageMultipliers::
; bits 0-6: Effectiveness
; $0 = immune
; $5 = not very effective
; $a = neutral
; $14 = super-effective
; bit 7: STAB
- ds 1
+wDamageMultipliers:: db
-wLoneAttackNo::
; which entry in LoneAttacks to use
-wGymLeaderNo::
; it's actually the same thing as ^
- ds 1
-wTrainerNo::
+wLoneAttackNo::
+wGymLeaderNo:: db
; which instance of [youngster, lass, etc] is this?
- ds 1
+wTrainerNo:: db
-wCriticalHitOrOHKO::
; $00 = normal attack
; $01 = critical hit
; $02 = successful OHKO
; $ff = failed OHKO
- ds 1
+wCriticalHitOrOHKO:: db
-wMoveMissed::
- ds 1
+wMoveMissed:: db
-wPlayerStatsToDouble::
; always 0
- ds 1
+wPlayerStatsToDouble:: db
-wPlayerStatsToHalve::
; always 0
- ds 1
+wPlayerStatsToHalve:: db
-wPlayerBattleStatus1::
; bit 0 - bide
; bit 1 - thrash / petal dance
; bit 2 - attacking multiple times (e.g. double kick)
@@ -1623,9 +1203,8 @@ wPlayerBattleStatus1::
; bit 5 - using multi-turn move (e.g. wrap)
; bit 6 - invulnerable to normal attack (using fly/dig)
; bit 7 - confusion
- ds 1
+wPlayerBattleStatus1:: db
-wPlayerBattleStatus2::
; bit 0 - X Accuracy effect
; bit 1 - protected by "mist"
; bit 2 - focus energy effect
@@ -1633,487 +1212,352 @@ wPlayerBattleStatus2::
; bit 5 - need to recharge
; bit 6 - rage
; bit 7 - leech seeded
- ds 1
+wPlayerBattleStatus2:: db
-wPlayerBattleStatus3::
; bit 0 - toxic
; bit 1 - light screen
; bit 2 - reflect
; bit 3 - transformed
- ds 1
+wPlayerBattleStatus3:: db
-wEnemyStatsToDouble::
; always 0
- ds 1
+wEnemyStatsToDouble:: db
-wEnemyStatsToHalve::
; always 0
- ds 1
+wEnemyStatsToHalve:: db
-wEnemyBattleStatus1::
- ds 1
-wEnemyBattleStatus2::
- ds 1
-wEnemyBattleStatus3::
- ds 1
+wEnemyBattleStatus1:: db
+wEnemyBattleStatus2:: db
+wEnemyBattleStatus3:: db
-wPlayerNumAttacksLeft::
; when the player is attacking multiple times, the number of attacks left
- ds 1
+wPlayerNumAttacksLeft:: db
-wPlayerConfusedCounter::
- ds 1
+wPlayerConfusedCounter:: db
-wPlayerToxicCounter::
- ds 1
+wPlayerToxicCounter:: db
-wPlayerDisabledMove::
; high nibble: which move is disabled (1-4)
; low nibble: disable turns left
- ds 1
+wPlayerDisabledMove:: db
ds 1
-wEnemyNumAttacksLeft::
; when the enemy is attacking multiple times, the number of attacks left
- ds 1
+wEnemyNumAttacksLeft:: db
-wEnemyConfusedCounter::
- ds 1
+wEnemyConfusedCounter:: db
-wEnemyToxicCounter::
- ds 1
+wEnemyToxicCounter:: db
-wEnemyDisabledMove::
; high nibble: which move is disabled (1-4)
; low nibble: disable turns left
- ds 1
+wEnemyDisabledMove:: db
ds 1
-wPlayerNumHits::
-; number of hits by player in attacks like Double Slap, etc.
+; the amount of damage accumulated by the player while biding
+wPlayerBideAccumulatedDamage:: ; dw
-wPlayerBideAccumulatedDamage::
-; the amount of damage accumulated by the player while biding (2 bytes)
+wUnknownSerialCounter2:: ; dw
-wUnknownSerialCounter2::
-; 2 bytes
+; number of hits by player in attacks like Double Slap, etc.
+wPlayerNumHits:: db
- ds 4
+ ds 3
-wEscapedFromBattle::
; non-zero when an item or move that allows escape from battle was used
- ds 1
+wEscapedFromBattle:: db
-wAmountMoneyWon::
-; 3-byte BCD number
+; BCD number
+wAmountMoneyWon:: ; ds 3
-wObjectToHide::
- ds 1
+wObjectToHide:: db
-wObjectToShow::
- ds 1
+wObjectToShow:: db
ds 1
-wDefaultMap::
; the map you will start at when the debug bit is set
-
+wDefaultMap::
wMenuItemOffset::
-
-wAnimationID::
; ID number of the current battle animation
- ds 1
+wAnimationID:: db
wNamingScreenType::
-
wPartyMenuTypeOrMessageID::
-
-wTempTilesetNumTiles::
; temporary storage for the number of tiles in a tileset
- ds 1
+wTempTilesetNumTiles:: db
-wSavedListScrollOffset::
; used by the pokemart code to save the existing value of wListScrollOffset
; so that it can be restored when the player is done with the pokemart NPC
- ds 1
+wSavedListScrollOffset:: db
ds 2
; base coordinates of frame block
-wBaseCoordX::
- ds 1
-wBaseCoordY::
- ds 1
+wBaseCoordX:: db
+wBaseCoordY:: db
; low health alarm counter/enable
; high bit = enable, others = timer to cycle frequencies
-wLowHealthAlarm:: ds 1
+wLowHealthAlarm:: db
-wFBTileCounter::
; counts how many tiles of the current frame block have been drawn
- ds 1
+wFBTileCounter:: db
-wMovingBGTilesCounter2::
- ds 1
+wMovingBGTilesCounter2:: db
-wSubAnimFrameDelay::
; duration of each frame of the current subanimation in terms of screen refreshes
- ds 1
-wSubAnimCounter::
+wSubAnimFrameDelay:: db
; counts the number of subentries left in the current subanimation
- ds 1
+wSubAnimCounter:: db
-wSaveFileStatus::
; 1 = no save file or save file is corrupted
; 2 = save file exists and no corruption has been detected
- ds 1
+wSaveFileStatus:: db
-wNumFBTiles::
; number of tiles in current battle animation frame block
- ds 1
+wNumFBTiles:: db
wFlashScreenLongCounter::
-
wSpiralBallsBaseY::
-
-wFallingObjectMovementByte::
; bits 0-6: index into FallingObjects_DeltaXs array (0 - 8)
; bit 7: direction; 0 = right, 1 = left
-
+wFallingObjectMovementByte::
wNumShootingBalls::
-
-wTradedMonMovingRight::
; $01 if mon is moving from left gameboy to right gameboy; $00 if vice versa
-
+wTradedMonMovingRight::
wOptionsInitialized::
-
wNewSlotMachineBallTile::
-
-wCoordAdjustmentAmount::
; how much to add to the X/Y coord
-
+wCoordAdjustmentAmount::
wUnusedD08A::
- ds 1
+ db
wSpiralBallsBaseX::
-
wNumFallingObjects::
-
wSlideMonDelay::
-
-wAnimCounter::
; generic counter variable for various animations
-
-wSubAnimTransform::
+wAnimCounter::
; controls what transformations are applied to the subanimation
; 01: flip horizontally and vertically
; 02: flip horizontally and translate downwards 40 pixels
; 03: translate base coordinates of frame blocks, but don't change their internal coordinates or flip their tiles
; 04: reverse the subanimation
- ds 1
+wSubAnimTransform::
+ db
-wEndBattleWinTextPointer::
- ds 2
+wEndBattleWinTextPointer:: dw
-wEndBattleLoseTextPointer::
- ds 2
+wEndBattleLoseTextPointer:: dw
ds 2
-wEndBattleTextRomBank::
- ds 1
+wEndBattleTextRomBank:: db
ds 1
-wSubAnimAddrPtr::
; the address _of the address_ of the current subanimation entry
- ds 2
+wSubAnimAddrPtr:: dw
+
+; the address of the current subentry of the current subanimation
+wSubAnimSubEntryAddr:: ; dw
-wSlotMachineAllowMatchesCounter::
; If non-zero, the allow matches flag is always set.
; There is a 1/256 (~0.4%) chance that this value will be set to 60, which is
; the only way it can increase. Winning certain payout amounts will decrement it
; or zero it.
+wSlotMachineAllowMatchesCounter:: db
-wSubAnimSubEntryAddr::
-; the address of the current subentry of the current subanimation
- ds 2
+ ds 3
- ds 2
-
-wOutwardSpiralTileMapPointer::
- ds 1
+wOutwardSpiralTileMapPointer:: db
wPartyMenuAnimMonEnabled::
-
-wTownMapSpriteBlinkingEnabled::
; non-zero when enabled. causes nest locations to blink on and off.
; the town selection cursor will blink regardless of what this value is
+wTownMapSpriteBlinkingEnabled::
+wUnusedD09B:: db
-wUnusedD09B::
- ds 1
-
-wFBDestAddr::
; current destination address in OAM for frame blocks (big endian)
- ds 2
+wFBDestAddr:: dw
-wFBMode::
; controls how the frame blocks are put together to form frames
; specifically, after finishing drawing the frame block, the frame block's mode determines what happens
; 00: clean OAM buffer and delay
; 02: move onto the next frame block with no delay and no cleaning OAM buffer
; 03: delay, but don't clean OAM buffer
; 04: delay, without cleaning OAM buffer, and do not advance [wFBDestAddr], so that the next frame block will overwrite this one
- ds 1
+wFBMode:: db
-wLinkCableAnimBulgeToggle::
; 0 = small
; 1 = big
-
+wLinkCableAnimBulgeToggle::
wIntroNidorinoBaseTile::
-
wOutwardSpiralCurrentDirection::
-
wDropletTile::
-
wNewTileBlockID::
-
wWhichBattleAnimTileset::
-
-wSquishMonCurrentDirection::
; 0 = left
; 1 = right
-
-wSlideMonUpBottomRowLeftTile::
+wSquishMonCurrentDirection::
; the tile ID of the leftmost tile in the bottom row in AnimationSlideMonUp_
- ds 1
+wSlideMonUpBottomRowLeftTile::
+ db
-wDisableVBlankWYUpdate:: ds 1 ; if non-zero, don't update WY during V-blank
+wDisableVBlankWYUpdate:: db ; if non-zero, don't update WY during V-blank
-wSpriteCurPosX::
- ds 1
-wSpriteCurPosY::
- ds 1
-wSpriteWidth::
- ds 1
-wSpriteHeight::
- ds 1
-wSpriteInputCurByte::
+wSpriteCurPosX:: db
+wSpriteCurPosY:: db
+wSpriteWidth:: db
+wSpriteHeight:: db
; current input byte
- ds 1
-wSpriteInputBitCounter::
+wSpriteInputCurByte:: db
; bit offset of last read input bit
- ds 1
+wSpriteInputBitCounter:: db
-wSpriteOutputBitOffset:: ; determines where in the output byte the two bits are placed. Each byte contains four columns (2bpp data)
+; determines where in the output byte the two bits are placed. Each byte contains four columns (2bpp data)
; 3 -> XX000000 1st column
; 2 -> 00XX0000 2nd column
; 1 -> 0000XX00 3rd column
; 0 -> 000000XX 4th column
- ds 1
+wSpriteOutputBitOffset:: db
-wSpriteLoadFlags::
; bit 0 determines used buffer (0 -> sSpriteBuffer1, 1 -> sSpriteBuffer2)
; bit 1 loading last sprite chunk? (there are at most 2 chunks per load operation)
- ds 1
-wSpriteUnpackMode::
- ds 1
-wSpriteFlipped::
- ds 1
+wSpriteLoadFlags:: db
+wSpriteUnpackMode:: db
+wSpriteFlipped:: db
-wSpriteInputPtr::
; pointer to next input byte
- ds 2
-wSpriteOutputPtr::
+wSpriteInputPtr:: dw
; pointer to current output byte
- ds 2
-wSpriteOutputPtrCached::
+wSpriteOutputPtr:: dw
; used to revert pointer for different bit offsets
- ds 2
-wSpriteDecodeTable0Ptr::
+wSpriteOutputPtrCached:: dw
; pointer to differential decoding table (assuming initial value 0)
- ds 2
-wSpriteDecodeTable1Ptr::
+wSpriteDecodeTable0Ptr:: dw
; pointer to differential decoding table (assuming initial value 1)
- ds 2
+wSpriteDecodeTable1Ptr:: dw
-wd0b5:: ds 1 ; used as a temp storage area for Pokemon Species, and other Pokemon/Battle related things
+wd0b5:: db ; used as a temp storage area for Pokemon Species, and other Pokemon/Battle related things
-wNameListType::
- ds 1
+wNameListType:: db
-wPredefBank::
- ds 1
+wPredefBank:: db
wMonHeader::
-
-wMonHIndex::
; In the ROM base stats data structure, this is the dex number, but it is
; overwritten with the internal index number after the header is copied to WRAM.
- ds 1
-
+wMonHIndex:: db
wMonHBaseStats::
-wMonHBaseHP::
- ds 1
-wMonHBaseAttack::
- ds 1
-wMonHBaseDefense::
- ds 1
-wMonHBaseSpeed::
- ds 1
-wMonHBaseSpecial::
- ds 1
-
+wMonHBaseHP:: db
+wMonHBaseAttack:: db
+wMonHBaseDefense:: db
+wMonHBaseSpeed:: db
+wMonHBaseSpecial:: db
wMonHTypes::
-wMonHType1::
- ds 1
-wMonHType2::
- ds 1
-
-wMonHCatchRate::
- ds 1
-wMonHBaseEXP::
- ds 1
-wMonHSpriteDim::
- ds 1
-wMonHFrontSprite::
- ds 2
-wMonHBackSprite::
- ds 2
-
-wMonHMoves::
- ds NUM_MOVES
-
-wMonHGrowthRate::
- ds 1
-
-wMonHLearnset::
-; bit field
- flag_array NUM_TMS + NUM_HMS
-
+wMonHType1:: db
+wMonHType2:: db
+wMonHCatchRate:: db
+wMonHBaseEXP:: db
+wMonHSpriteDim:: db
+wMonHFrontSprite:: dw
+wMonHBackSprite:: dw
+wMonHMoves:: ds NUM_MOVES
+wMonHGrowthRate:: db
+wMonHLearnset:: flag_array NUM_TMS + NUM_HMS
ds 1
wMonHeaderEnd::
-wSavedTileAnimations::
; saved at the start of a battle and then written back at the end of the battle
- ds 1
+wSavedTileAnimations:: db
ds 2
-wDamage::
- ds 2
+wDamage:: dw
ds 2
-wRepelRemainingSteps::
- ds 1
+wRepelRemainingSteps:: db
-wMoves::
; list of moves for FormatMovesString
- ds NUM_MOVES
+wMoves:: ds NUM_MOVES
-wMoveNum::
- ds 1
+wMoveNum:: db
-wMovesString::
- ds 56
+wMovesString:: ds 56
-wUnusedD119::
- ds 1
+wUnusedD119:: db
-wWalkBikeSurfStateCopy::
; wWalkBikeSurfState is sometimes copied here, but it doesn't seem to be used for anything
- ds 1
+wWalkBikeSurfStateCopy:: db
-wInitListType::
; the type of list for InitList to init
- ds 1
+wInitListType:: db
-wCapturedMonSpecies::
; 0 if no mon was captured
- ds 1
+wCapturedMonSpecies:: db
-wFirstMonsNotOutYet::
; Non-zero when the first player mon and enemy mon haven't been sent out yet.
; It prevents the game from asking if the player wants to choose another mon
; when the enemy sends out their first mon and suppresses the "no will to fight"
; message when the game searches for the first non-fainted mon in the party,
; which will be the first mon sent out.
- ds 1
+wFirstMonsNotOutYet:: db
wPokeBallCaptureCalcTemp::
-
; lower nybble: number of shakes
; upper nybble: number of animations to play
wPokeBallAnimData::
-
wUsingPPUp::
-
wMaxPP::
-
; 0 for player, non-zero for enemy
wCalculateWhoseStats::
-
wTypeEffectiveness::
-
wMoveType::
-
wNumSetBits::
+; used as a Pokemon and Item storage value. Also used as an output value for CountSetBits
+wd11e::
+ db
-wd11e:: ds 1 ; used as a Pokemon and Item storage value. Also used as an output value for CountSetBits
-
-wForcePlayerToChooseMon::
; When this value is non-zero, the player isn't allowed to exit the party menu
; by pressing B and not choosing a mon.
- ds 1
+wForcePlayerToChooseMon:: db
-wNumRunAttempts::
; number of times the player has tried to run from battle
- ds 1
+wNumRunAttempts:: db
-wEvolutionOccurred::
- ds 1
+wEvolutionOccurred:: db
-wVBlankSavedROMBank::
- ds 1
+wVBlankSavedROMBank:: db
ds 1
-wIsKeyItem::
- ds 1
+wIsKeyItem:: db
-wTextBoxID::
- ds 1
+wTextBoxID:: db
-wCurrentMapScriptFlags:: ds 1 ; not exactly sure what this is used for, but it seems to be used as a multipurpose temp flag value
+wCurrentMapScriptFlags:: db ; not exactly sure what this is used for, but it seems to be used as a multipurpose temp flag value
-wCurEnemyLVL::
- ds 1
+wCurEnemyLVL:: db
-wItemListPointer::
; pointer to list of items terminated by $FF
- ds 2
+wItemListPointer:: dw
-wListCount::
; number of entries in a list
- ds 1
+wListCount:: db
-wLinkState::
- ds 1
+wLinkState:: db
-wTwoOptionMenuID::
- ds 1
+wTwoOptionMenuID:: db
-wChosenMenuItem::
; the id of the menu item the player ultimately chose
-
-wOutOfBattleBlackout::
+wChosenMenuItem::
; non-zero when the whole party has fainted due to out-of-battle poison damage
- ds 1
+wOutOfBattleBlackout:: db
-wMenuExitMethod::
; the way the user exited a menu
; for list menus and the buy/sell/quit menu:
; $01 = the user pressed A to choose a menu item
@@ -2121,126 +1565,96 @@ wMenuExitMethod::
; for two-option menus:
; $01 = the user pressed A with the first menu item selected
; $02 = the user pressed B or pressed A with the second menu item selected
- ds 1
+wMenuExitMethod:: db
-wDungeonWarpDataEntrySize::
; the size is always 6, so they didn't need a variable in RAM for this
-
-wWhichPewterGuy::
+wDungeonWarpDataEntrySize::
; 0 = museum guy
; 1 = gym guy
-
-wWhichPrizeWindow::
+wWhichPewterGuy::
; there are 3 windows, from 0 to 2
-
-wGymGateTileBlock::
+wWhichPrizeWindow::
; a horizontal or vertical gate block
- ds 1
-
-wSavedSpriteScreenY::
- ds 1
-
-wSavedSpriteScreenX::
- ds 1
-
-wSavedSpriteMapY::
- ds 1
+wGymGateTileBlock:: db
-wSavedSpriteMapX::
- ds 1
+wSavedSpriteScreenY:: db
+wSavedSpriteScreenX:: db
+wSavedSpriteMapY:: db
+wSavedSpriteMapX:: db
ds 5
-wWhichPrize::
- ds 1
+wWhichPrize:: db
-wIgnoreInputCounter::
; counts downward each frame
; when it hits 0, bit 5 (ignore input bit) of wd730 is reset
- ds 1
+wIgnoreInputCounter:: db
-wStepCounter::
; counts down once every step
- ds 1
+wStepCounter:: db
-wNumberOfNoRandomBattleStepsLeft::
; after a battle, you have at least 3 steps before a random battle can occur
- ds 1
+wNumberOfNoRandomBattleStepsLeft:: db
-wPrize1::
- ds 1
-wPrize2::
- ds 1
-wPrize3::
- ds 1
+wPrize1:: db
+wPrize2:: db
+wPrize3:: db
ds 1
-wSerialRandomNumberListBlock::
; the first 7 bytes are the preamble
+wSerialRandomNumberListBlock::
-wPrize1Price::
- ds 2
-
-wPrize2Price::
- ds 2
-
-wPrize3Price::
- ds 2
+wPrize1Price:: dw
+wPrize2Price:: dw
+wPrize3Price:: dw
ds 1
-wLinkBattleRandomNumberList::
; shared list of 9 random numbers, indexed by wLinkBattleRandomNumberListIndex
- ds 10
+wLinkBattleRandomNumberList:: ds 10
-wSerialPlayerDataBlock::
-; the first 6 bytes are the preamble
+wSerialPlayerDataBlock:: ; ds ...
-wPseudoItemID::
; When a real item is being used, this is 0.
; When a move is acting as an item, this is the ID of the item it's acting as.
; For example, out-of-battle Dig is executed using a fake Escape Rope item. In
; that case, this would be ESCAPE_ROPE.
- ds 1
+wPseudoItemID:: db
-wUnusedD153::
- ds 1
+wUnusedD153:: db
ds 2
-wEvoStoneItemID::
- ds 1
+wEvoStoneItemID:: db
-wSavedNPCMovementDirections2Index::
- ds 1
+wSavedNPCMovementDirections2Index:: db
-wPlayerName::
- ds NAME_LENGTH
+wPlayerName:: ds NAME_LENGTH
wPartyDataStart::
-wPartyCount:: ds 1
+wPartyCount:: db
wPartySpecies:: ds PARTY_LENGTH + 1
wPartyMons::
; wPartyMon1 - wPartyMon6
-for n, 1, PARTY_LENGTH + 1
+FOR n, 1, PARTY_LENGTH + 1
wPartyMon{d:n}:: party_struct wPartyMon{d:n}
-endr
+ENDR
wPartyMonOT::
; wPartyMon1OT - wPartyMon6OT
-for n, 1, PARTY_LENGTH + 1
+FOR n, 1, PARTY_LENGTH + 1
wPartyMon{d:n}OT:: ds NAME_LENGTH
-endr
+ENDR
wPartyMonNicks::
; wPartyMon1Nick - wPartyMon6Nick
-for n, 1, PARTY_LENGTH + 1
+FOR n, 1, PARTY_LENGTH + 1
wPartyMon{d:n}Nick:: ds NAME_LENGTH
-endr
+ENDR
wPartyMonNicksEnd::
wPartyDataEnd::
@@ -2248,29 +1662,20 @@ wPartyDataEnd::
wMainDataStart::
-wPokedexOwned::
- flag_array NUM_POKEMON
+wPokedexOwned:: flag_array NUM_POKEMON
wPokedexOwnedEnd::
-wPokedexSeen::
- flag_array NUM_POKEMON
+wPokedexSeen:: flag_array NUM_POKEMON
wPokedexSeenEnd::
-
-wNumBagItems::
- ds 1
-wBagItems::
+wNumBagItems:: db
; item, quantity
- ds BAG_ITEM_CAPACITY * 2
- ds 1 ; end
+wBagItems:: ds BAG_ITEM_CAPACITY * 2 + 1
-wPlayerMoney::
- ds 3 ; BCD
+wPlayerMoney:: ds 3 ; BCD
-wRivalName::
- ds NAME_LENGTH
+wRivalName:: ds NAME_LENGTH
-wOptions::
; bit 7 = battle animation
; 0: On
; 1: Off
@@ -2281,628 +1686,349 @@ wOptions::
; 1: Fast
; 3: Medium
; 5: Slow
- ds 1
+wOptions:: db
-wObtainedBadges::
- flag_array 8
+wObtainedBadges:: flag_array NUM_BADGES
ds 1
-wLetterPrintingDelayFlags::
; bit 0: If 0, limit the delay to 1 frame. Note that this has no effect if
; the delay has been disabled entirely through bit 1 of this variable
; or bit 6 of wd730.
; bit 1: If 0, no delay.
- ds 1
+wLetterPrintingDelayFlags:: db
-wPlayerID::
- ds 2
+wPlayerID:: dw
-wMapMusicSoundID::
- ds 1
+wMapMusicSoundID:: db
+wMapMusicROMBank:: db
-wMapMusicROMBank::
- ds 1
-
-wMapPalOffset::
; offset subtracted from FadePal4 to get the background and object palettes for the current map
; normally, it is 0. it is 6 when Flash is needed, causing FadePal2 to be used instead of FadePal4
- ds 1
+wMapPalOffset:: db
-wCurMap::
- ds 1
+wCurMap:: db
-wCurrentTileBlockMapViewPointer::
; pointer to the upper left corner of the current view in the tile block map
- ds 2
+wCurrentTileBlockMapViewPointer:: dw
-wYCoord::
; player's position on the current map
- ds 1
-
-wXCoord::
- ds 1
+wYCoord:: db
+wXCoord:: db
-wYBlockCoord::
-; player's y position (by block)
- ds 1
+; player's position (by block)
+wYBlockCoord:: db
+wXBlockCoord:: db
-wXBlockCoord::
- ds 1
+wLastMap:: db
-wLastMap::
- ds 1
-
-wUnusedD366::
- ds 1
+wUnusedD366:: db
-wCurMapTileset::
- ds 1
-
-wCurMapHeight::
-; blocks
- ds 1
+wCurMapTileset:: db
-wCurMapWidth::
; blocks
- ds 1
+wCurMapHeight:: db
+wCurMapWidth:: db
-wMapDataPtr::
- ds 2
+wMapDataPtr:: dw
+wMapTextPtr:: dw
+wMapScriptPtr:: dw
-wMapTextPtr::
- ds 2
-
-wMapScriptPtr::
- ds 2
-
-wMapConnections::
-; connection byte
- ds 1
-
-wMapConn1Ptr::
- ds 1
+wMapConnections:: db
+wNorthConnectionHeader:: map_connection_struct wNorth
+wSouthConnectionHeader:: map_connection_struct wSouth
+wWestConnectionHeader:: map_connection_struct wWest
+wEastConnectionHeader:: map_connection_struct wEast
-wNorthConnectionStripSrc::
- ds 2
-
-wNorthConnectionStripDest::
- ds 2
-
-wNorthConnectionStripWidth::
- ds 1
-
-wNorthConnectedMapWidth::
- ds 1
-
-wNorthConnectedMapYAlignment::
- ds 1
-
-wNorthConnectedMapXAlignment::
- ds 1
-
-wNorthConnectedMapViewPointer::
- ds 2
-
-wMapConn2Ptr::
- ds 1
-
-wSouthConnectionStripSrc::
- ds 2
-
-wSouthConnectionStripDest::
- ds 2
-
-wSouthConnectionStripWidth::
- ds 1
-
-wSouthConnectedMapWidth::
- ds 1
-
-wSouthConnectedMapYAlignment::
- ds 1
-
-wSouthConnectedMapXAlignment::
- ds 1
-
-wSouthConnectedMapViewPointer::
- ds 2
-
-wMapConn3Ptr::
- ds 1
-
-wWestConnectionStripSrc::
- ds 2
-
-wWestConnectionStripDest::
- ds 2
-
-wWestConnectionStripHeight::
- ds 1
-
-wWestConnectedMapWidth::
- ds 1
-
-wWestConnectedMapYAlignment::
- ds 1
-
-wWestConnectedMapXAlignment::
- ds 1
-
-wWestConnectedMapViewPointer::
- ds 2
-
-wMapConn4Ptr::
- ds 1
-
-wEastConnectionStripSrc::
- ds 2
-
-wEastConnectionStripDest::
- ds 2
-
-wEastConnectionStripHeight::
- ds 1
-
-wEastConnectedMapWidth::
- ds 1
-
-wEastConnectedMapYAlignment::
- ds 1
-
-wEastConnectedMapXAlignment::
- ds 1
-
-wEastConnectedMapViewPointer::
- ds 2
-
-wSpriteSet::
; sprite set for the current map (11 sprite picture ID's)
- ds 11
-
-wSpriteSetID::
+wSpriteSet:: ds 11
; sprite set ID for the current map
- ds 1
+wSpriteSetID:: db
-wObjectDataPointerTemp::
- ds 2
+wObjectDataPointerTemp:: dw
ds 2
-wMapBackgroundTile::
; the tile shown outside the boundaries of the map
- ds 1
+wMapBackgroundTile:: db
-wNumberOfWarps::
-; number of warps in current map
- ds 1
+; number of warps in current map (up to 32)
+wNumberOfWarps:: db
-wWarpEntries::
; current map warp entries
- ds 128
+wWarpEntries:: ds 32 * 4 ; Y, X, warp ID, map ID
-wDestinationWarpID::
; if $ff, the player's coordinates are not updated when entering the map
- ds 1
+wDestinationWarpID:: db
ds 128
-wNumSigns::
; number of signs in the current map (up to 16)
- ds 1
+wNumSigns:: db
-wSignCoords::
-; 2 bytes each
-; Y, X
- ds 32
+wSignCoords:: ds 16 * 2 ; Y, X
+wSignTextIDs:: ds 16
-wSignTextIDs::
- ds 16
-
-wNumSprites::
-; number of sprites on the current map
- ds 1
+; number of sprites on the current map (up to 16)
+wNumSprites:: db
; these two variables track the X and Y offset in blocks from the last special warp used
; they don't seem to be used for anything
-wYOffsetSinceLastSpecialWarp::
- ds 1
-wXOffsetSinceLastSpecialWarp::
- ds 1
-
-wMapSpriteData::
-; two bytes per sprite (movement byte 2, text ID)
- ds 32
+wYOffsetSinceLastSpecialWarp:: db
+wXOffsetSinceLastSpecialWarp:: db
-wMapSpriteExtraData::
-; two bytes per sprite (trainer class/item ID, trainer set ID)
- ds 32
+wMapSpriteData:: ds 16 * 2 ; movement byte 2, text ID
+wMapSpriteExtraData:: ds 16 * 2 ; trainer class/item ID, trainer set ID
-wCurrentMapHeight2::
; map height in 2x2 meta-tiles
- ds 1
+wCurrentMapHeight2:: db
-wCurrentMapWidth2::
; map width in 2x2 meta-tiles
- ds 1
+wCurrentMapWidth2:: db
-wMapViewVRAMPointer::
; the address of the upper left corner of the visible portion of the BG tile map in VRAM
- ds 2
+wMapViewVRAMPointer:: dw
; In the comments for the player direction variables below, "moving" refers to
; both walking and changing facing direction without taking a step.
-wPlayerMovingDirection::
; if the player is moving, the current direction
; if the player is not moving, zero
; map scripts write to this in order to change the player's facing direction
- ds 1
+wPlayerMovingDirection:: db
-wPlayerLastStopDirection::
; the direction in which the player was moving before the player last stopped
- ds 1
+wPlayerLastStopDirection:: db
-wPlayerDirection::
; if the player is moving, the current direction
; if the player is not moving, the last the direction in which the player moved
- ds 1
+wPlayerDirection:: db
-wTilesetBank::
- ds 1
+wTilesetBank:: db
-wTilesetBlocksPtr::
; maps blocks (4x4 tiles) to tiles
- ds 2
+wTilesetBlocksPtr:: dw
-wTilesetGfxPtr::
- ds 2
+wTilesetGfxPtr:: dw
-wTilesetCollisionPtr::
; list of all walkable tiles
- ds 2
+wTilesetCollisionPtr:: dw
-wTilesetTalkingOverTiles::
- ds 3
+wTilesetTalkingOverTiles:: ds 3
-wGrassTile::
- ds 1
+wGrassTile:: db
ds 4
-wNumBoxItems::
- ds 1
-wBoxItems::
+wNumBoxItems:: db
; item, quantity
- ds PC_ITEM_CAPACITY * 2
- ds 1 ; end
+wBoxItems:: ds PC_ITEM_CAPACITY * 2 + 1
-wCurrentBoxNum::
; bits 0-6: box number
; bit 7: whether the player has changed boxes before
- ds 2
+wCurrentBoxNum:: dw
-wNumHoFTeams::
; number of HOF teams
- ds 1
+wNumHoFTeams:: db
-wUnusedD5A3::
- ds 1
+wUnusedD5A3:: db
-wPlayerCoins::
- ds 2 ; BCD
+wPlayerCoins:: ds 2 ; BCD
-wMissableObjectFlags::
; bit array of missable objects. set = removed
- ds 32
+wMissableObjectFlags:: flag_array $100
wMissableObjectFlagsEnd::
ds 7
-wd5cd:: ds 1 ; temp copy of SPRITESTATEDATA1_IMAGEINDEX (used for sprite facing/anim)
+; temp copy of SPRITESTATEDATA1_IMAGEINDEX (used for sprite facing/anim)
+wd5cd:: db
-wMissableObjectList::
; each entry consists of 2 bytes
; * the sprite ID (depending on the current map)
; * the missable object index (global, used for wMissableObjectFlags)
; terminated with $FF
- ds 17 * 2
+wMissableObjectList:: ds 16 * 2 + 1
-wGameProgressFlags::
-; $c8 bytes
-wOaksLabCurScript::
- ds 1
-wPalletTownCurScript::
- ds 1
- ds 1
-wBluesHouseCurScript::
- ds 1
-wViridianCityCurScript::
- ds 1
- ds 2
-wPewterCityCurScript::
- ds 1
-wRoute3CurScript::
- ds 1
-wRoute4CurScript::
- ds 1
- ds 1
-wViridianGymCurScript::
- ds 1
-wPewterGymCurScript::
- ds 1
-wCeruleanGymCurScript::
- ds 1
-wVermilionGymCurScript::
- ds 1
-wCeladonGymCurScript::
- ds 1
-wRoute6CurScript::
- ds 1
-wRoute8CurScript::
- ds 1
-wRoute24CurScript::
- ds 1
-wRoute25CurScript::
- ds 1
-wRoute9CurScript::
- ds 1
-wRoute10CurScript::
- ds 1
-wMtMoon1FCurScript::
- ds 1
-wMtMoonB2FCurScript::
- ds 1
-wSSAnne1FRoomsCurScript::
- ds 1
-wSSAnne2FRoomsCurScript::
- ds 1
-wRoute22CurScript::
- ds 1
- ds 1
-wRedsHouse2FCurScript::
- ds 1
-wViridianMartCurScript::
- ds 1
-wRoute22GateCurScript::
- ds 1
-wCeruleanCityCurScript::
ds 1
+
+wGameProgressFlags::
+wOaksLabCurScript:: db
+wPalletTownCurScript:: db
+ ds 1
+wBluesHouseCurScript:: db
+wViridianCityCurScript:: db
+ ds 2
+wPewterCityCurScript:: db
+wRoute3CurScript:: db
+wRoute4CurScript:: db
+ ds 1
+wViridianGymCurScript:: db
+wPewterGymCurScript:: db
+wCeruleanGymCurScript:: db
+wVermilionGymCurScript:: db
+wCeladonGymCurScript:: db
+wRoute6CurScript:: db
+wRoute8CurScript:: db
+wRoute24CurScript:: db
+wRoute25CurScript:: db
+wRoute9CurScript:: db
+wRoute10CurScript:: db
+wMtMoon1FCurScript:: db
+wMtMoonB2FCurScript:: db
+wSSAnne1FRoomsCurScript:: db
+wSSAnne2FRoomsCurScript:: db
+wRoute22CurScript:: db
+ ds 1
+wRedsHouse2FCurScript:: db
+wViridianMartCurScript:: db
+wRoute22GateCurScript:: db
+wCeruleanCityCurScript:: db
ds 7
-wSSAnneBowCurScript::
- ds 1
-wViridianForestCurScript::
- ds 1
-wMuseum1FCurScript::
- ds 1
-wRoute13CurScript::
- ds 1
-wRoute14CurScript::
- ds 1
-wRoute17CurScript::
- ds 1
-wRoute19CurScript::
- ds 1
-wRoute21CurScript::
- ds 1
-wSafariZoneGateCurScript::
- ds 1
-wRockTunnelB1FCurScript::
- ds 1
-wRockTunnel1FCurScript::
- ds 1
- ds 1
-wRoute11CurScript::
- ds 1
-wRoute12CurScript::
- ds 1
-wRoute15CurScript::
- ds 1
-wRoute16CurScript::
- ds 1
-wRoute18CurScript::
- ds 1
-wRoute20CurScript::
- ds 1
-wSSAnneB1FRoomsCurScript::
- ds 1
-wVermilionCityCurScript::
- ds 1
-wPokemonTower2FCurScript::
- ds 1
-wPokemonTower3FCurScript::
- ds 1
-wPokemonTower4FCurScript::
- ds 1
-wPokemonTower5FCurScript::
- ds 1
-wPokemonTower6FCurScript::
- ds 1
-wPokemonTower7FCurScript::
- ds 1
-wRocketHideoutB1FCurScript::
- ds 1
-wRocketHideoutB2FCurScript::
- ds 1
-wRocketHideoutB3FCurScript::
- ds 1
-wRocketHideoutB4FCurScript::
- ds 2
-wRoute6GateCurScript::
- ds 1
-wRoute8GateCurScript::
- ds 2
-wCinnabarIslandCurScript::
- ds 1
-wPokemonMansion1FCurScript::
- ds 2
-wPokemonMansion2FCurScript::
- ds 1
-wPokemonMansion3FCurScript::
- ds 1
-wPokemonMansionB1FCurScript::
- ds 1
-wVictoryRoad2FCurScript::
- ds 1
-wVictoryRoad3FCurScript::
- ds 1
- ds 1
-wFightingDojoCurScript::
- ds 1
-wSilphCo2FCurScript::
- ds 1
-wSilphCo3FCurScript::
- ds 1
-wSilphCo4FCurScript::
- ds 1
-wSilphCo5FCurScript::
- ds 1
-wSilphCo6FCurScript::
- ds 1
-wSilphCo7FCurScript::
- ds 1
-wSilphCo8FCurScript::
- ds 1
-wSilphCo9FCurScript::
- ds 1
-wHallOfFameCurScript::
- ds 1
-wChampionsRoomCurScript::
- ds 1
-wLoreleisRoomCurScript::
- ds 1
-wBrunosRoomCurScript::
- ds 1
-wAgathasRoomCurScript::
- ds 1
-wCeruleanCaveB1FCurScript::
- ds 1
-wVictoryRoad1FCurScript::
- ds 1
- ds 1
-wLancesRoomCurScript::
- ds 1
+wSSAnneBowCurScript:: db
+wViridianForestCurScript:: db
+wMuseum1FCurScript:: db
+wRoute13CurScript:: db
+wRoute14CurScript:: db
+wRoute17CurScript:: db
+wRoute19CurScript:: db
+wRoute21CurScript:: db
+wSafariZoneGateCurScript:: db
+wRockTunnelB1FCurScript:: db
+wRockTunnel1FCurScript:: db
+ ds 1
+wRoute11CurScript:: db
+wRoute12CurScript:: db
+wRoute15CurScript:: db
+wRoute16CurScript:: db
+wRoute18CurScript:: db
+wRoute20CurScript:: db
+wSSAnneB1FRoomsCurScript:: db
+wVermilionCityCurScript:: db
+wPokemonTower2FCurScript:: db
+wPokemonTower3FCurScript:: db
+wPokemonTower4FCurScript:: db
+wPokemonTower5FCurScript:: db
+wPokemonTower6FCurScript:: db
+wPokemonTower7FCurScript:: db
+wRocketHideoutB1FCurScript:: db
+wRocketHideoutB2FCurScript:: db
+wRocketHideoutB3FCurScript:: db
+wRocketHideoutB4FCurScript:: db
+ ds 1
+wRoute6GateCurScript:: db
+wRoute8GateCurScript:: db
+ ds 1
+wCinnabarIslandCurScript:: db
+wPokemonMansion1FCurScript:: db
+ ds 1
+wPokemonMansion2FCurScript:: db
+wPokemonMansion3FCurScript:: db
+wPokemonMansionB1FCurScript:: db
+wVictoryRoad2FCurScript:: db
+wVictoryRoad3FCurScript:: db
+ ds 1
+wFightingDojoCurScript:: db
+wSilphCo2FCurScript:: db
+wSilphCo3FCurScript:: db
+wSilphCo4FCurScript:: db
+wSilphCo5FCurScript:: db
+wSilphCo6FCurScript:: db
+wSilphCo7FCurScript:: db
+wSilphCo8FCurScript:: db
+wSilphCo9FCurScript:: db
+wHallOfFameCurScript:: db
+wChampionsRoomCurScript:: db
+wLoreleisRoomCurScript:: db
+wBrunosRoomCurScript:: db
+wAgathasRoomCurScript:: db
+wCeruleanCaveB1FCurScript:: db
+wVictoryRoad1FCurScript:: db
+ ds 1
+wLancesRoomCurScript:: db
ds 4
-wSilphCo10FCurScript::
- ds 1
-wSilphCo11FCurScript::
- ds 1
- ds 1
-wFuchsiaGymCurScript::
- ds 1
-wSaffronGymCurScript::
- ds 1
- ds 1
-wCinnabarGymCurScript::
- ds 1
-wGameCornerCurScript::
- ds 1
-wRoute16Gate1FCurScript::
- ds 1
-wBillsHouseCurScript::
- ds 1
-wRoute5GateCurScript::
- ds 1
-wPowerPlantCurScript::
-wRoute7GateCurScript::
-; overload
- ds 1
- ds 1
-wSSAnne2FCurScript::
- ds 1
-wSeafoamIslandsB3FCurScript::
- ds 1
-wRoute23CurScript::
- ds 1
-wSeafoamIslandsB4FCurScript::
- ds 1
-wRoute18Gate1FCurScript::
- ds 1
-
+wSilphCo10FCurScript:: db
+wSilphCo11FCurScript:: db
+ ds 1
+wFuchsiaGymCurScript:: db
+wSaffronGymCurScript:: db
+ ds 1
+wCinnabarGymCurScript:: db
+wGameCornerCurScript:: db
+wRoute16Gate1FCurScript:: db
+wBillsHouseCurScript:: db
+wRoute5GateCurScript:: db
+wPowerPlantCurScript:: ; overload
+wRoute7GateCurScript:: db
+ ds 1
+wSSAnne2FCurScript:: db
+wSeafoamIslandsB3FCurScript:: db
+wRoute23CurScript:: db
+wSeafoamIslandsB4FCurScript:: db
+wRoute18Gate1FCurScript:: db
ds 78
wGameProgressFlagsEnd::
ds 56
-wObtainedHiddenItemsFlags::
- ds 14
+wObtainedHiddenItemsFlags:: flag_array 112
-wObtainedHiddenCoinsFlags::
- ds 2
+wObtainedHiddenCoinsFlags:: flag_array 16
-wWalkBikeSurfState::
; $00 = walking
; $01 = biking
; $02 = surfing
- ds 1
+wWalkBikeSurfState:: db
ds 10
-wTownVisitedFlag::
- flag_array NUM_CITY_MAPS
+wTownVisitedFlag:: flag_array NUM_CITY_MAPS
-wSafariSteps::
; starts at 502
- ds 2
+wSafariSteps:: dw
-wFossilItem::
; item given to cinnabar lab
- ds 1
-
-wFossilMon::
+wFossilItem:: db
; mon that will result from the item
- ds 1
+wFossilMon:: db
ds 2
-wEnemyMonOrTrainerClass::
; trainer classes start at OPP_ID_OFFSET
- ds 1
+wEnemyMonOrTrainerClass:: db
-wPlayerJumpingYScreenCoordsIndex::
- ds 1
+wPlayerJumpingYScreenCoordsIndex:: db
-wRivalStarter::
- ds 1
+wRivalStarter:: db
ds 1
-wPlayerStarter::
- ds 1
+wPlayerStarter:: db
-wBoulderSpriteIndex::
; sprite index of the boulder the player is trying to push
- ds 1
+wBoulderSpriteIndex:: db
-wLastBlackoutMap::
- ds 1
+wLastBlackoutMap:: db
-wDestinationMap::
; destination map (for certain types of special warps, not ordinary walking)
- ds 1
+wDestinationMap:: db
-wUnusedD71B::
- ds 1
+wUnusedD71B:: db
-wTileInFrontOfBoulderAndBoulderCollisionResult::
; used to store the tile in front of the boulder when trying to push a boulder
; also used to store the result of the collision check ($ff for a collision and $00 for no collision)
- ds 1
+wTileInFrontOfBoulderAndBoulderCollisionResult:: db
-wDungeonWarpDestinationMap::
; destination map for dungeon warps
- ds 1
+wDungeonWarpDestinationMap:: db
-wWhichDungeonWarp::
; which dungeon warp within the source map was used
- ds 1
+wWhichDungeonWarp:: db
-wUnusedD71F::
- ds 1
+wUnusedD71F:: db
ds 8
-wd728::
; bit 0: using Strength outside of battle
; bit 1: set by IsSurfingAllowed when surfing's allowed, but the caller resets it after checking the result
; bit 3: received Old Rod
@@ -2910,23 +2036,20 @@ wd728::
; bit 5: received Super Rod
; bit 6: gave one of the Saffron guards a drink
; bit 7: set by ItemUseCardKey, which is leftover code from a previous implementation of the Card Key
- ds 1
+wd728:: db
ds 1
-wBeatGymFlags::
; redundant because it matches wObtainedBadges
; used to determine whether to show name on statue and in two NPC text scripts
- ds 1
+wBeatGymFlags:: db
ds 1
-wd72c::
; bit 0: if not set, the 3 minimum steps between random battles have passed
; bit 1: prevent audio fade out
- ds 1
+wd72c:: db
-wd72d::
; This variable is used for temporary flags and as the destination map when
; warping to the Trade Center or Colosseum.
; bit 0: sprite facing directions have been initialised in the Trade Center
@@ -2937,9 +2060,8 @@ wd72d::
; but they do not appear to affect anything. Bit 6 is reset after all battles
; and bit 7 is reset after trainer battles (but it's only set before trainer
; battles anyway).
- ds 1
+wd72d:: db
-wd72e::
; bit 0: the player has received Lapras in the Silph Co. building
; bit 1: set in various places, but doesn't appear to have an effect
; bit 2: the player has healed pokemon at a pokemon center at least once
@@ -2948,20 +2070,18 @@ wd72e::
; bit 5: set when a battle ends and when the player blacks out in the overworld due to poison
; bit 6: using the link feature
; bit 7: set if scripted NPC movement has been initialised
- ds 1
+wd72e:: db
ds 1
-wd730::
; bit 0: NPC sprite being moved by script
; bit 5: ignore joypad input
; bit 6: print text with no delay between each letter
; bit 7: set if joypad states are being simulated in the overworld or an NPC's movement is being scripted
- ds 1
+wd730:: db
ds 1
-wd732::
; bit 0: play time being counted
; bit 1: remnant of debug mode; only set by the debug build.
; if it is set:
@@ -2979,85 +2099,67 @@ wd732::
; bit 4: jumped into hole (Pokemon Mansion, Seafoam Islands, Victory Road) or went down waterfall (Seafoam Islands), so the target warp is a "dungeon warp"
; bit 5: currently being forced to ride bike (cycling road)
; bit 6: map destination is [wLastBlackoutMap] (usually the last used pokemon center, but could be the player's house)
- ds 1
+wd732:: db
-wFlags_D733::
; bit 0: running a test battle
; bit 1: prevent music from changing when entering new map
; bit 2: skip the joypad check in CheckWarpsNoCollision (used for the forced warp down the waterfall in the Seafoam Islands)
; bit 3: trainer wants to battle
; bit 4: use variable [wCurMapScript] instead of the provided index for next frame's map script (used to start battle when talking to trainers)
; bit 7: used fly out of battle
- ds 1
+wFlags_D733:: db
-wBeatLorelei::
; bit 1: set when you beat Lorelei and reset in Indigo Plateau lobby
; the game uses this to tell when Elite 4 events need to be reset
- ds 1
+wBeatLorelei:: db
ds 1
-wd736::
; bit 0: check if the player is standing on a door and make him walk down a step if so
; bit 1: the player is currently stepping down from a door
; bit 2: standing on a warp
; bit 6: jumping down a ledge / fishing animation
; bit 7: player sprite spinning due to spin tiles (Rocket hideout / Viridian Gym)
- ds 1
+wd736:: db
-wCompletedInGameTradeFlags::
- ds 2
+wCompletedInGameTradeFlags:: dw
ds 2
-wWarpedFromWhichWarp::
- ds 1
-
-wWarpedFromWhichMap::
- ds 1
+wWarpedFromWhichWarp:: db
+wWarpedFromWhichMap:: db
ds 2
-wCardKeyDoorY::
- ds 1
-
-wCardKeyDoorX::
- ds 1
+wCardKeyDoorY:: db
+wCardKeyDoorX:: db
ds 2
-wFirstLockTrashCanIndex::
- ds 1
-
-wSecondLockTrashCanIndex::
- ds 1
+wFirstLockTrashCanIndex:: db
+wSecondLockTrashCanIndex:: db
ds 2
-wEventFlags::
- flag_array NUM_EVENTS
+wEventFlags:: flag_array NUM_EVENTS
UNION
wGrassRate:: db
-wGrassMons::
- ds 10 * 2
+wGrassMons:: ds 10 * 2
ds 8
wWaterRate:: db
-wWaterMons::
- ds 10 * 2
+wWaterMons:: ds 10 * 2
NEXTU
-wLinkEnemyTrainerName::
; linked game's trainer name
- ds NAME_LENGTH
+wLinkEnemyTrainerName:: ds NAME_LENGTH
ds 1
-wSerialEnemyDataBlock::
-; ds $1a8
+wSerialEnemyDataBlock:: ; ds $1a8
ds 9
@@ -3066,66 +2168,54 @@ wEnemyPartySpecies:: ds PARTY_LENGTH + 1
wEnemyMons::
; wEnemyMon1 - wEnemyMon6
-for n, 1, PARTY_LENGTH + 1
+FOR n, 1, PARTY_LENGTH + 1
wEnemyMon{d:n}:: party_struct wEnemyMon{d:n}
-endr
+ENDR
wEnemyMonOT::
; wEnemyMon1OT - wEnemyMon6OT
-for n, 1, PARTY_LENGTH + 1
+FOR n, 1, PARTY_LENGTH + 1
wEnemyMon{d:n}OT:: ds NAME_LENGTH
-endr
+ENDR
wEnemyMonNicks::
; wEnemyMon1Nick - wEnemyMon6Nick
-for n, 1, PARTY_LENGTH + 1
+FOR n, 1, PARTY_LENGTH + 1
wEnemyMon{d:n}Nick:: ds NAME_LENGTH
-endr
+ENDR
ENDU
-wTrainerHeaderPtr::
- ds 2
+wTrainerHeaderPtr:: dw
ds 6
-wOpponentAfterWrongAnswer::
; the trainer the player must face after getting a wrong answer in the Cinnabar
; gym quiz
+wOpponentAfterWrongAnswer::
+wUnusedDA38:: db
-wUnusedDA38::
- ds 1
-
-wCurMapScript::
; index of current map script, mostly used as index for function pointer array
; mostly copied from map-specific map script pointer and written back later
- ds 1
+wCurMapScript:: db
ds 7
-wPlayTimeHours::
- ds 1
-wPlayTimeMaxed::
- ds 1
-wPlayTimeMinutes::
- ds 1
-wPlayTimeSeconds::
- ds 1
-wPlayTimeFrames::
- ds 1
+wPlayTimeHours:: db
+wPlayTimeMaxed:: db
+wPlayTimeMinutes:: db
+wPlayTimeSeconds:: db
+wPlayTimeFrames:: db
-wSafariZoneGameOver::
- ds 1
+wSafariZoneGameOver:: db
-wNumSafariBalls::
- ds 1
+wNumSafariBalls:: db
-wDayCareInUse::
; 0 if no pokemon is in the daycare
; 1 if pokemon is in the daycare
- ds 1
+wDayCareInUse:: db
wDayCareMonName:: ds NAME_LENGTH
wDayCareMonOT:: ds NAME_LENGTH
@@ -3137,27 +2227,26 @@ wMainDataEnd::
wBoxDataStart::
-wBoxCount:: ds 1
+wBoxCount:: db
wBoxSpecies:: ds MONS_PER_BOX + 1
wBoxMons::
-
; wBoxMon1 - wBoxMon20
-for n, 1, MONS_PER_BOX + 1
+FOR n, 1, MONS_PER_BOX + 1
wBoxMon{d:n}:: box_struct wBoxMon{d:n}
-endr
+ENDR
wBoxMonOT::
; wBoxMon1OT - wBoxMon20OT
-for n, 1, MONS_PER_BOX + 1
+FOR n, 1, MONS_PER_BOX + 1
wBoxMon{d:n}OT:: ds NAME_LENGTH
-endr
+ENDR
wBoxMonNicks::
; wBoxMon1Nick - wBoxMon20Nick
-for n, 1, MONS_PER_BOX + 1
+FOR n, 1, MONS_PER_BOX + 1
wBoxMon{d:n}Nick:: ds NAME_LENGTH
-endr
+ENDR
wBoxMonNicksEnd::
wBoxDataEnd::
@@ -3165,7 +2254,9 @@ wBoxDataEnd::
SECTION "Stack", WRAM0
-wStack::
+; the stack grows downward
+ ds $100 - 1
+wStack:: db
INCLUDE "sram.asm"