diff options
| -rw-r--r-- | main.asm | 87 | 
1 files changed, 85 insertions, 2 deletions
| @@ -44909,8 +44909,91 @@ RocketHideout2Script: ; 0x44e27  	ret  ; 0x44e3a -RocketHideout2_Unknown44e3a: ; 0x44ea -INCBIN "baserom.gbc",$44e3a,$28d +RocketHideout2_Unknown44e3a: ; 0x44e3a +INCBIN "baserom.gbc",$44e3a,$45023-$44e3a + +; 0x45023 XXX: it looks to me this is probably data for copying tiles into memory, maybe to mix and match a few tilesets, but I don't really know for sure +	dw $5087 ;address from within tileset graphics +	db 1     ;number of tiles to copy? +	db $11   ;bank of tileset graphics +	dw $9200 ;where to load in VRAM +	 +	dw $5097 +	db 1 +	db $11 +	dw $9210 +	 +	dw $50A7 +	db 1 +	db $11 +	dw $9300 +	 +	dw $50B7 +	db 1 +	db $11 +	dw $9310 +	 +	dw Tset16_GFX + $200 +	db 1 +	db $1A +	dw $9200 +	 +	dw Tset16_GFX + $210 +	db 1 +	db $1A +	dw $9210 +	 +	dw Tset16_GFX + $300 +	db 1 +	db $1A +	dw $9300 +	 +	dw Tset16_GFX + $310 +	db 1 +	db $1A +	dw $9310 +	 +	dw $5097 +	db 1 +	db $11 +	dw $93C0 +	 +	dw $50B7 +	db 1 +	db $11 +	dw $93D0 +	 +	dw $5087 +	db 1 +	db $11 +	dw $94C0 +	 +	dw $50A7 +	db 1 +	db $11 +	dw $94D0 +	 +	dw Tset05_GFX + $3C0 +	db 1 +	db $1A +	dw $93C0 +	 +	dw Tset05_GFX + $3D0 +	db 1 +	db $1A +	dw $93D0 +	 +	dw Tset05_GFX + $4C0 +	db 1 +	db $1A +	dw $94C0 +	 +	dw Tset05_GFX + $4D0 +	db 1 +	db $1A +	dw $94D0 + +INCBIN "baserom.gbc",$45083,$450c7-$45083  RocketHideout2Texts: ; 0x450c7  	dw RocketHideout2Text1, RocketHideout2Text2, RocketHideout2Text3, RocketHideout2Text4, RocketHideout2Text5 | 
