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-rw-r--r--audio/engine_1.asm82
1 files changed, 41 insertions, 41 deletions
diff --git a/audio/engine_1.asm b/audio/engine_1.asm
index 36f5db5a..f762da29 100644
--- a/audio/engine_1.asm
+++ b/audio/engine_1.asm
@@ -1,7 +1,7 @@
; The first of three duplicated sound engines.
Audio1_UpdateMusic::
- ld c, CH0
+ ld c, Ch0
.loop
ld b, 0
ld hl, wChannelSoundIDs
@@ -10,7 +10,7 @@ Audio1_UpdateMusic::
and a
jr z, .nextChannel
ld a, c
- cp CH4
+ cp Ch4
jr nc, .applyAffects ; if sfx channel
ld a, [wMuteAudioAndPauseMusic]
and a
@@ -30,7 +30,7 @@ Audio1_UpdateMusic::
.nextChannel
ld a, c
inc c ; inc channel number
- cp CH7
+ cp Ch7
jr nz, .loop
ret
@@ -46,9 +46,9 @@ Audio1_ApplyMusicAffects:
dec a ; otherwise, decrease the delay timer
ld [hl], a
ld a, c
- cp CH4
+ cp Ch4
jr nc, .startChecks ; if a sfx channel
- ld hl, wChannelSoundIDs + CH4
+ ld hl, wChannelSoundIDs + Ch4
add hl, bc
ld a, [hl]
and a
@@ -171,7 +171,7 @@ Audio1_endchannel:
bit BIT_CHANNEL_CALL, [hl]
jr nz, .returnFromCall
ld a, c
- cp CH3
+ cp Ch3
jr nc, .noiseOrSfxChannel
jr .disableChannelOutput
.noiseOrSfxChannel
@@ -179,7 +179,7 @@ Audio1_endchannel:
ld hl, wChannelFlags2
add hl, bc
res BIT_EXECUTE_MUSIC, [hl]
- cp CH6
+ cp Ch6
jr nz, .skipSfxChannel3
; restart hardware channel 3 (wave channel) output
ld a, $0
@@ -223,19 +223,19 @@ Audio1_endchannel:
and [hl]
ld [rNR51], a
.asm_9248
- ld a, [wChannelSoundIDs + CH4]
+ ld a, [wChannelSoundIDs + Ch4]
cp CRY_SFX_START
jr nc, .asm_9251
jr .skipCry
.asm_9251
- ld a, [wChannelSoundIDs + CH4]
+ ld a, [wChannelSoundIDs + Ch4]
cp CRY_SFX_END
jr z, .skipCry
jr c, .cry
jr .skipCry
.cry
ld a, c
- cp CH4
+ cp Ch4
jr z, .asm_9265
call Audio1_GoBackOneCommandIfCry
ret c
@@ -336,14 +336,14 @@ Audio1_notetype:
add hl, bc
ld [hl], a ; store low nibble as speed
ld a, c
- cp CH3
+ cp Ch3
jr z, .noiseChannel ; noise channel has 0 params
call Audio1_GetNextMusicByte
ld d, a
ld a, c
- cp CH2
+ cp Ch2
jr z, .musicChannel3
- cp CH6
+ cp Ch6
jr nz, .skipChannel3
ld hl, wSfxWaveInstrument
jr .channel3
@@ -477,7 +477,7 @@ Audio1_tempo:
cp $ed ; is this command a tempo?
jr nz, Audio1_stereopanning ; no
ld a, c
- cp CH4
+ cp Ch4
jr nc, .sfxChannel
call Audio1_GetNextMusicByte
ld [wMusicTempo], a ; store first param
@@ -520,10 +520,10 @@ Audio1_unknownmusic0xef:
ld a, [wDisableChannelOutputWhenSfxEnds]
and a
jr nz, .skip
- ld a, [wChannelSoundIDs + CH7]
+ ld a, [wChannelSoundIDs + Ch7]
ld [wDisableChannelOutputWhenSfxEnds], a
xor a
- ld [wChannelSoundIDs + CH7], a
+ ld [wChannelSoundIDs + Ch7], a
.skip
jp Audio1_endchannel
@@ -576,7 +576,7 @@ Audio1_unknownsfx0x20:
cp $20 ; is this command an unknownsfx0x20?
jr nz, Audio1_unknownsfx0x10
ld a, c
- cp CH3 ; is this a noise or sfx channel?
+ cp Ch3 ; is this a noise or sfx channel?
jr c, Audio1_unknownsfx0x10 ; no
ld b, 0
ld hl, wChannelFlags2
@@ -606,7 +606,7 @@ Audio1_unknownsfx0x20:
call Audio1_GetNextMusicByte
ld e, a
ld a, c
- cp CH7
+ cp Ch7
ld a, 0
jr z, .skip
; Channels 1 through 3 have 2 registers that control frequency, but the noise
@@ -626,7 +626,7 @@ Audio1_unknownsfx0x20:
Audio1_unknownsfx0x10:
ld a, c
- cp CH4
+ cp Ch4
jr c, Audio1_note ; if not a sfx
ld a, d
cp $10 ; is this command a unknownsfx0x10?
@@ -642,7 +642,7 @@ Audio1_unknownsfx0x10:
Audio1_note:
ld a, c
- cp CH3
+ cp Ch3
jr nz, Audio1_notelength ; if not noise channel
ld a, d
and $f0
@@ -690,7 +690,7 @@ Audio1_notelength:
ld l, b
call Audio1_MultiplyAdd
ld a, c
- cp CH4
+ cp Ch4
jr nc, .sfxChannel
ld a, [wMusicTempo]
ld d, a
@@ -700,7 +700,7 @@ Audio1_notelength:
.sfxChannel
ld d, $1
ld e, $0
- cp CH7
+ cp Ch7
jr z, .skip ; if noise channel
call Audio1_SetSfxTempo
ld a, [wSfxTempo]
@@ -740,10 +740,10 @@ Audio1_notepitch:
cp $c0 ; compare to rest
jr nz, .notRest
ld a, c
- cp CH4
+ cp Ch4
jr nc, .next
; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + CH4
+ ld hl, wChannelSoundIDs + Ch4
add hl, bc
ld a, [hl]
and a
@@ -751,9 +751,9 @@ Audio1_notepitch:
; fall through
.next
ld a, c
- cp CH2
+ cp Ch2
jr z, .channel3
- cp CH6
+ cp Ch6
jr nz, .notChannel3
.channel3
ld b, 0
@@ -789,10 +789,10 @@ Audio1_notepitch:
.skipPitchBend
push de
ld a, c
- cp CH4
+ cp Ch4
jr nc, .sfxChannel ; if sfx channel
; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + CH4
+ ld hl, wChannelSoundIDs + Ch4
ld d, 0
ld e, a
add hl, de
@@ -837,12 +837,12 @@ Audio1_EnableChannelOutput:
or [hl] ; set this channel's bits
ld d, a
ld a, c
- cp CH7
+ cp Ch7
jr z, .noiseChannelOrNoSfx
- cp CH4
+ cp Ch4
jr nc, .skip ; if sfx channel
; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + CH4
+ ld hl, wChannelSoundIDs + Ch4
add hl, bc
ld a, [hl]
and a
@@ -872,9 +872,9 @@ Audio1_ApplyDutyAndSoundLength:
add hl, bc
ld d, [hl]
ld a, c
- cp CH2
+ cp Ch2
jr z, .skipDuty ; if music channel 3
- cp CH6
+ cp Ch6
jr z, .skipDuty ; if sfx channel 3
; include duty (except on channel 3 which doesn't have it)
ld a, d
@@ -893,15 +893,15 @@ Audio1_ApplyDutyAndSoundLength:
Audio1_ApplyWavePatternAndFrequency:
ld a, c
- cp CH2
+ cp Ch2
jr z, .channel3
- cp CH6
+ cp Ch6
jr nz, .notChannel3
; fall through
.channel3
push de
ld de, wMusicWaveInstrument
- cp CH2
+ cp Ch2
jr z, .next
ld de, wSfxWaveInstrument
.next
@@ -1005,7 +1005,7 @@ Audio1_GoBackOneCommandIfCry:
Audio1_IsCry:
; Returns whether the currently playing audio is a cry in carry.
- ld a, [wChannelSoundIDs + CH4]
+ ld a, [wChannelSoundIDs + Ch4]
cp CRY_SFX_START
jr nc, .next
jr .no
@@ -1541,7 +1541,7 @@ Audio1_PlaySound::
add hl, de
ld [hl], a
ld a, e
- cp CH4
+ cp Ch4
jr nz, .asm_9a2b
ld a, $8
ld [rNR10], a ; sweep off
@@ -1643,7 +1643,7 @@ Audio1_PlaySound::
ld a, [wSoundID]
ld [hl], a
pop af
- cp CH3
+ cp Ch3
jr c, .skipSettingFlag
ld hl, wChannelFlags1
add hl, bc
@@ -1675,12 +1675,12 @@ Audio1_PlaySound::
jr c, .cry
jr .done
.cry
- ld hl, wChannelSoundIDs + CH4
+ ld hl, wChannelSoundIDs + Ch4
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
- ld hl, wChannelCommandPointers + CH6 * 2 ; sfx wave channel pointer
+ ld hl, wChannelCommandPointers + Ch6 * 2 ; sfx wave channel pointer
ld de, Audio1_CryEndchannel
ld [hl], e
inc hl