diff options
Diffstat (limited to 'audio/headers/sfxheaders1.asm')
-rw-r--r-- | audio/headers/sfxheaders1.asm | 191 |
1 files changed, 95 insertions, 96 deletions
diff --git a/audio/headers/sfxheaders1.asm b/audio/headers/sfxheaders1.asm index 45dad274..72a69646 100644 --- a/audio/headers/sfxheaders1.asm +++ b/audio/headers/sfxheaders1.asm @@ -2,288 +2,287 @@ SFX_Headers_1:: db $ff, $ff, $ff ; padding SFX_Snare1_1:: - sfx SFX_Snare1_1, CH7_ + audio SFX_Snare1_1, Ch7 SFX_Snare2_1:: - sfx SFX_Snare2_1, CH7_ + audio SFX_Snare2_1, Ch7 SFX_Snare3_1:: - sfx SFX_Snare3_1, CH7_ + audio SFX_Snare3_1, Ch7 SFX_Snare4_1:: - sfx SFX_Snare4_1, CH7_ + audio SFX_Snare4_1, Ch7 SFX_Snare5_1:: - sfx SFX_Snare5_1, CH7_ + audio SFX_Snare5_1, Ch7 SFX_Triangle1_1:: - sfx SFX_Triangle1_1, CH7_ + audio SFX_Triangle1_1, Ch7 SFX_Triangle2_1:: - sfx SFX_Triangle2_1, CH7_ + audio SFX_Triangle2_1, Ch7 SFX_Snare6_1:: - sfx SFX_Snare6_1, CH7_ + audio SFX_Snare6_1, Ch7 SFX_Snare7_1:: - sfx SFX_Snare7_1, CH7_ + audio SFX_Snare7_1, Ch7 SFX_Snare8_1:: - sfx SFX_Snare8_1, CH7_ + audio SFX_Snare8_1, Ch7 SFX_Snare9_1:: - sfx SFX_Snare9_1, CH7_ + audio SFX_Snare9_1, Ch7 SFX_Cymbal1_1:: - sfx SFX_Cymbal1_1, CH7_ + audio SFX_Cymbal1_1, Ch7 SFX_Cymbal2_1:: - sfx SFX_Cymbal2_1, CH7_ + audio SFX_Cymbal2_1, Ch7 SFX_Cymbal3_1:: - sfx SFX_Cymbal3_1, CH7_ + audio SFX_Cymbal3_1, Ch7 SFX_Muted_Snare1_1:: - sfx SFX_Muted_Snare1_1, CH7_ + audio SFX_Muted_Snare1_1, Ch7 SFX_Triangle3_1:: - sfx SFX_Triangle3_1, CH7_ + audio SFX_Triangle3_1, Ch7 SFX_Muted_Snare2_1:: - sfx SFX_Muted_Snare2_1, CH7_ + audio SFX_Muted_Snare2_1, Ch7 SFX_Muted_Snare3_1:: - sfx SFX_Muted_Snare3_1, CH7_ + audio SFX_Muted_Snare3_1, Ch7 SFX_Muted_Snare4_1:: - sfx SFX_Muted_Snare4_1, CH7_ + audio SFX_Muted_Snare4_1, Ch7 SFX_Cry00_1:: - sfx SFX_Cry00_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry00_1, Ch4, Ch5, Ch7 SFX_Cry01_1:: - sfx SFX_Cry01_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry01_1, Ch4, Ch5, Ch7 SFX_Cry02_1:: - sfx SFX_Cry02_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry02_1, Ch4, Ch5, Ch7 SFX_Cry03_1:: - sfx SFX_Cry03_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry03_1, Ch4, Ch5, Ch7 SFX_Cry04_1:: - sfx SFX_Cry04_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry04_1, Ch4, Ch5, Ch7 SFX_Cry05_1:: - sfx SFX_Cry05_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry05_1, Ch4, Ch5, Ch7 SFX_Cry06_1:: - sfx SFX_Cry06_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry06_1, Ch4, Ch5, Ch7 SFX_Cry07_1:: - sfx SFX_Cry07_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry07_1, Ch4, Ch5, Ch7 SFX_Cry08_1:: - sfx SFX_Cry08_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry08_1, Ch4, Ch5, Ch7 SFX_Cry09_1:: - sfx SFX_Cry09_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry09_1, Ch4, Ch5, Ch7 SFX_Cry0A_1:: - sfx SFX_Cry0A_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry0A_1, Ch4, Ch5, Ch7 SFX_Cry0B_1:: - sfx SFX_Cry0B_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry0B_1, Ch4, Ch5, Ch7 SFX_Cry0C_1:: - sfx SFX_Cry0C_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry0C_1, Ch4, Ch5, Ch7 SFX_Cry0D_1:: - sfx SFX_Cry0D_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry0D_1, Ch4, Ch5, Ch7 SFX_Cry0E_1:: - sfx SFX_Cry0E_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry0E_1, Ch4, Ch5, Ch7 SFX_Cry0F_1:: - sfx SFX_Cry0F_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry0F_1, Ch4, Ch5, Ch7 SFX_Cry10_1:: - sfx SFX_Cry10_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry10_1, Ch4, Ch5, Ch7 SFX_Cry11_1:: - sfx SFX_Cry11_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry11_1, Ch4, Ch5, Ch7 SFX_Cry12_1:: - sfx SFX_Cry12_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry12_1, Ch4, Ch5, Ch7 SFX_Cry13_1:: - sfx SFX_Cry13_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry13_1, Ch4, Ch5, Ch7 SFX_Cry14_1:: - sfx SFX_Cry14_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry14_1, Ch4, Ch5, Ch7 SFX_Cry15_1:: - sfx SFX_Cry15_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry15_1, Ch4, Ch5, Ch7 SFX_Cry16_1:: - sfx SFX_Cry16_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry16_1, Ch4, Ch5, Ch7 SFX_Cry17_1:: - sfx SFX_Cry17_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry17_1, Ch4, Ch5, Ch7 SFX_Cry18_1:: - sfx SFX_Cry18_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry18_1, Ch4, Ch5, Ch7 SFX_Cry19_1:: - sfx SFX_Cry19_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry19_1, Ch4, Ch5, Ch7 SFX_Cry1A_1:: - sfx SFX_Cry1A_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry1A_1, Ch4, Ch5, Ch7 SFX_Cry1B_1:: - sfx SFX_Cry1B_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry1B_1, Ch4, Ch5, Ch7 SFX_Cry1C_1:: - sfx SFX_Cry1C_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry1C_1, Ch4, Ch5, Ch7 SFX_Cry1D_1:: - sfx SFX_Cry1D_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry1D_1, Ch4, Ch5, Ch7 SFX_Cry1E_1:: - sfx SFX_Cry1E_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry1E_1, Ch4, Ch5, Ch7 SFX_Cry1F_1:: - sfx SFX_Cry1F_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry1F_1, Ch4, Ch5, Ch7 SFX_Cry20_1:: - sfx SFX_Cry20_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry20_1, Ch4, Ch5, Ch7 SFX_Cry21_1:: - sfx SFX_Cry21_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry21_1, Ch4, Ch5, Ch7 SFX_Cry22_1:: - sfx SFX_Cry22_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry22_1, Ch4, Ch5, Ch7 SFX_Cry23_1:: - sfx SFX_Cry23_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry23_1, Ch4, Ch5, Ch7 SFX_Cry24_1:: - sfx SFX_Cry24_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry24_1, Ch4, Ch5, Ch7 SFX_Cry25_1:: - sfx SFX_Cry25_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry25_1, Ch4, Ch5, Ch7 SFX_Get_Item1_1:: - sfx SFX_Get_Item1_1, CH4_ | CH5_ | CH6_ + audio SFX_Get_Item1_1, Ch4, Ch5, Ch6 SFX_Get_Item2_1:: - sfx SFX_Get_Item2_1, CH4_ | CH5_ | CH6_ + audio SFX_Get_Item2_1, Ch4, Ch5, Ch6 SFX_Tink_1:: - sfx SFX_Tink_1, CH4_ + audio SFX_Tink_1, Ch4 SFX_Heal_HP_1:: - sfx SFX_Heal_HP_1, CH4_ + audio SFX_Heal_HP_1, Ch4 SFX_Heal_Ailment_1:: - sfx SFX_Heal_Ailment_1, CH4_ + audio SFX_Heal_Ailment_1, Ch4 SFX_Start_Menu_1:: - sfx SFX_Start_Menu_1, CH7_ + audio SFX_Start_Menu_1, Ch7 SFX_Press_AB_1:: - sfx SFX_Press_AB_1, CH4_ + audio SFX_Press_AB_1, Ch4 SFX_Pokedex_Rating_1:: - sfx SFX_Pokedex_Rating_1, CH4_ | CH5_ | CH6_ + audio SFX_Pokedex_Rating_1, Ch4, Ch5, Ch6 SFX_Get_Key_Item_1:: - sfx SFX_Get_Key_Item_1, CH4_ | CH5_ | CH6_ + audio SFX_Get_Key_Item_1, Ch4, Ch5, Ch6 SFX_Poisoned_1:: - sfx SFX_Poisoned_1, CH4_ + audio SFX_Poisoned_1, Ch4 SFX_Trade_Machine_1:: - sfx SFX_Trade_Machine_1, CH4_ + audio SFX_Trade_Machine_1, Ch4 SFX_Turn_On_PC_1:: - sfx SFX_Turn_On_PC_1, CH4_ + audio SFX_Turn_On_PC_1, Ch4 SFX_Turn_Off_PC_1:: - sfx SFX_Turn_Off_PC_1, CH4_ + audio SFX_Turn_Off_PC_1, Ch4 SFX_Enter_PC_1:: - sfx SFX_Enter_PC_1, CH4_ + audio SFX_Enter_PC_1, Ch4 SFX_Shrink_1:: - sfx SFX_Shrink_1, CH4_ + audio SFX_Shrink_1, Ch4 SFX_Switch_1:: - sfx SFX_Switch_1, CH4_ + audio SFX_Switch_1, Ch4 SFX_Healing_Machine_1:: - sfx SFX_Healing_Machine_1, CH4_ + audio SFX_Healing_Machine_1, Ch4 SFX_Teleport_Exit1_1:: - sfx SFX_Teleport_Exit1_1, CH4_ + audio SFX_Teleport_Exit1_1, Ch4 SFX_Teleport_Enter1_1:: - sfx SFX_Teleport_Enter1_1, CH4_ + audio SFX_Teleport_Enter1_1, Ch4 SFX_Teleport_Exit2_1:: - sfx SFX_Teleport_Exit2_1, CH4_ + audio SFX_Teleport_Exit2_1, Ch4 SFX_Ledge_1:: - sfx SFX_Ledge_1, CH4_ + audio SFX_Ledge_1, Ch4 SFX_Teleport_Enter2_1:: - sfx SFX_Teleport_Enter2_1, CH7_ + audio SFX_Teleport_Enter2_1, Ch7 SFX_Fly_1:: - sfx SFX_Fly_1, CH7_ + audio SFX_Fly_1, Ch7 SFX_Denied_1:: - sfx SFX_Denied_1, CH4_ | CH5_ + audio SFX_Denied_1, Ch4, Ch5 SFX_Arrow_Tiles_1:: - sfx SFX_Arrow_Tiles_1, CH4_ + audio SFX_Arrow_Tiles_1, Ch4 SFX_Push_Boulder_1:: - sfx SFX_Push_Boulder_1, CH7_ + audio SFX_Push_Boulder_1, Ch7 SFX_SS_Anne_Horn_1:: - sfx SFX_SS_Anne_Horn_1, CH4_ | CH5_ + audio SFX_SS_Anne_Horn_1, Ch4, Ch5 SFX_Withdraw_Deposit_1:: - sfx SFX_Withdraw_Deposit_1, CH4_ + audio SFX_Withdraw_Deposit_1, Ch4 SFX_Cut_1:: - sfx SFX_Cut_1, CH7_ + audio SFX_Cut_1, Ch7 SFX_Go_Inside_1:: - sfx SFX_Go_Inside_1, CH7_ + audio SFX_Go_Inside_1, Ch7 SFX_Swap_1:: - sfx SFX_Swap_1, CH4_ | CH5_ + audio SFX_Swap_1, Ch4, Ch5 SFX_59_1:: - sfx SFX_59_1, CH4_ | CH5_ + audio SFX_59_1, Ch4, Ch5 SFX_Purchase_1:: - sfx SFX_Purchase_1, CH4_ | CH5_ + audio SFX_Purchase_1, Ch4, Ch5 SFX_Collision_1:: - sfx SFX_Collision_1, CH4_ + audio SFX_Collision_1, Ch4 SFX_Go_Outside_1:: - sfx SFX_Go_Outside_1, CH7_ + audio SFX_Go_Outside_1, Ch7 SFX_Save_1:: - sfx SFX_Save_1, CH4_ | CH5_ + audio SFX_Save_1, Ch4, Ch5 ; the Pokeflute sound effect directly hijacks channel 2 SFX_Pokeflute:: - db CH2 - dw SFX_Pokeflute_Ch2 + audio SFX_Pokeflute, Ch2 SFX_Safari_Zone_PA:: - sfx SFX_Safari_Zone_PA, CH4_ + audio SFX_Safari_Zone_PA, Ch4 |