diff options
Diffstat (limited to 'audio/headers/sfxheaders2.asm')
-rw-r--r-- | audio/headers/sfxheaders2.asm | 238 |
1 files changed, 119 insertions, 119 deletions
diff --git a/audio/headers/sfxheaders2.asm b/audio/headers/sfxheaders2.asm index 825f9405..b96a764f 100644 --- a/audio/headers/sfxheaders2.asm +++ b/audio/headers/sfxheaders2.asm @@ -2,358 +2,358 @@ SFX_Headers_2:: db $ff, $ff, $ff ; padding SFX_Snare1_2:: - sfx SFX_Snare1_2, CH7_ + audio SFX_Snare1_2, Ch7 SFX_Snare2_2:: - sfx SFX_Snare2_2, CH7_ + audio SFX_Snare2_2, Ch7 SFX_Snare3_2:: - sfx SFX_Snare3_2, CH7_ + audio SFX_Snare3_2, Ch7 SFX_Snare4_2:: - sfx SFX_Snare4_2, CH7_ + audio SFX_Snare4_2, Ch7 SFX_Snare5_2:: - sfx SFX_Snare5_2, CH7_ + audio SFX_Snare5_2, Ch7 SFX_Triangle1_2:: - sfx SFX_Triangle1_2, CH7_ + audio SFX_Triangle1_2, Ch7 SFX_Triangle2_2:: - sfx SFX_Triangle2_2, CH7_ + audio SFX_Triangle2_2, Ch7 SFX_Snare6_2:: - sfx SFX_Snare6_2, CH7_ + audio SFX_Snare6_2, Ch7 SFX_Snare7_2:: - sfx SFX_Snare7_2, CH7_ + audio SFX_Snare7_2, Ch7 SFX_Snare8_2:: - sfx SFX_Snare8_2, CH7_ + audio SFX_Snare8_2, Ch7 SFX_Snare9_2:: - sfx SFX_Snare9_2, CH7_ + audio SFX_Snare9_2, Ch7 SFX_Cymbal1_2:: - sfx SFX_Cymbal1_2, CH7_ + audio SFX_Cymbal1_2, Ch7 SFX_Cymbal2_2:: - sfx SFX_Cymbal2_2, CH7_ + audio SFX_Cymbal2_2, Ch7 SFX_Cymbal3_2:: - sfx SFX_Cymbal3_2, CH7_ + audio SFX_Cymbal3_2, Ch7 SFX_Muted_Snare1_2:: - sfx SFX_Muted_Snare1_2, CH7_ + audio SFX_Muted_Snare1_2, Ch7 SFX_Triangle3_2:: - sfx SFX_Triangle3_2, CH7_ + audio SFX_Triangle3_2, Ch7 SFX_Muted_Snare2_2:: - sfx SFX_Muted_Snare2_2, CH7_ + audio SFX_Muted_Snare2_2, Ch7 SFX_Muted_Snare3_2:: - sfx SFX_Muted_Snare3_2, CH7_ + audio SFX_Muted_Snare3_2, Ch7 SFX_Muted_Snare4_2:: - sfx SFX_Muted_Snare4_2, CH7_ + audio SFX_Muted_Snare4_2, Ch7 SFX_Cry00_2:: - sfx SFX_Cry00_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry00_2, Ch4, Ch5, Ch7 SFX_Cry01_2:: - sfx SFX_Cry01_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry01_2, Ch4, Ch5, Ch7 SFX_Cry02_2:: - sfx SFX_Cry02_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry02_2, Ch4, Ch5, Ch7 SFX_Cry03_2:: - sfx SFX_Cry03_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry03_2, Ch4, Ch5, Ch7 SFX_Cry04_2:: - sfx SFX_Cry04_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry04_2, Ch4, Ch5, Ch7 SFX_Cry05_2:: - sfx SFX_Cry05_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry05_2, Ch4, Ch5, Ch7 SFX_Cry06_2:: - sfx SFX_Cry06_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry06_2, Ch4, Ch5, Ch7 SFX_Cry07_2:: - sfx SFX_Cry07_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry07_2, Ch4, Ch5, Ch7 SFX_Cry08_2:: - sfx SFX_Cry08_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry08_2, Ch4, Ch5, Ch7 SFX_Cry09_2:: - sfx SFX_Cry09_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry09_2, Ch4, Ch5, Ch7 SFX_Cry0A_2:: - sfx SFX_Cry0A_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry0A_2, Ch4, Ch5, Ch7 SFX_Cry0B_2:: - sfx SFX_Cry0B_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry0B_2, Ch4, Ch5, Ch7 SFX_Cry0C_2:: - sfx SFX_Cry0C_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry0C_2, Ch4, Ch5, Ch7 SFX_Cry0D_2:: - sfx SFX_Cry0D_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry0D_2, Ch4, Ch5, Ch7 SFX_Cry0E_2:: - sfx SFX_Cry0E_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry0E_2, Ch4, Ch5, Ch7 SFX_Cry0F_2:: - sfx SFX_Cry0F_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry0F_2, Ch4, Ch5, Ch7 SFX_Cry10_2:: - sfx SFX_Cry10_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry10_2, Ch4, Ch5, Ch7 SFX_Cry11_2:: - sfx SFX_Cry11_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry11_2, Ch4, Ch5, Ch7 SFX_Cry12_2:: - sfx SFX_Cry12_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry12_2, Ch4, Ch5, Ch7 SFX_Cry13_2:: - sfx SFX_Cry13_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry13_2, Ch4, Ch5, Ch7 SFX_Cry14_2:: - sfx SFX_Cry14_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry14_2, Ch4, Ch5, Ch7 SFX_Cry15_2:: - sfx SFX_Cry15_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry15_2, Ch4, Ch5, Ch7 SFX_Cry16_2:: - sfx SFX_Cry16_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry16_2, Ch4, Ch5, Ch7 SFX_Cry17_2:: - sfx SFX_Cry17_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry17_2, Ch4, Ch5, Ch7 SFX_Cry18_2:: - sfx SFX_Cry18_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry18_2, Ch4, Ch5, Ch7 SFX_Cry19_2:: - sfx SFX_Cry19_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry19_2, Ch4, Ch5, Ch7 SFX_Cry1A_2:: - sfx SFX_Cry1A_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry1A_2, Ch4, Ch5, Ch7 SFX_Cry1B_2:: - sfx SFX_Cry1B_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry1B_2, Ch4, Ch5, Ch7 SFX_Cry1C_2:: - sfx SFX_Cry1C_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry1C_2, Ch4, Ch5, Ch7 SFX_Cry1D_2:: - sfx SFX_Cry1D_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry1D_2, Ch4, Ch5, Ch7 SFX_Cry1E_2:: - sfx SFX_Cry1E_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry1E_2, Ch4, Ch5, Ch7 SFX_Cry1F_2:: - sfx SFX_Cry1F_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry1F_2, Ch4, Ch5, Ch7 SFX_Cry20_2:: - sfx SFX_Cry20_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry20_2, Ch4, Ch5, Ch7 SFX_Cry21_2:: - sfx SFX_Cry21_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry21_2, Ch4, Ch5, Ch7 SFX_Cry22_2:: - sfx SFX_Cry22_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry22_2, Ch4, Ch5, Ch7 SFX_Cry23_2:: - sfx SFX_Cry23_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry23_2, Ch4, Ch5, Ch7 SFX_Cry24_2:: - sfx SFX_Cry24_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry24_2, Ch4, Ch5, Ch7 SFX_Cry25_2:: - sfx SFX_Cry25_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry25_2, Ch4, Ch5, Ch7 SFX_Level_Up:: - sfx SFX_Level_Up, CH4_ | CH5_ | CH6_ + audio SFX_Level_Up, Ch4, Ch5, Ch6 SFX_Get_Item2_2:: - sfx SFX_Get_Item2_2, CH4_ | CH5_ | CH6_ + audio SFX_Get_Item2_2, Ch4, Ch5, Ch6 SFX_Tink_2:: - sfx SFX_Tink_2, CH4_ + audio SFX_Tink_2, Ch4 SFX_Heal_HP_2:: - sfx SFX_Heal_HP_2, CH4_ + audio SFX_Heal_HP_2, Ch4 SFX_Heal_Ailment_2:: - sfx SFX_Heal_Ailment_2, CH4_ + audio SFX_Heal_Ailment_2, Ch4 SFX_Start_Menu_2:: - sfx SFX_Start_Menu_2, CH7_ + audio SFX_Start_Menu_2, Ch7 SFX_Press_AB_2:: - sfx SFX_Press_AB_2, CH4_ + audio SFX_Press_AB_2, Ch4 SFX_Ball_Toss:: - sfx SFX_Ball_Toss, CH4_ | CH5_ + audio SFX_Ball_Toss, Ch4, Ch5 SFX_Ball_Poof:: - sfx SFX_Ball_Poof, CH4_ | CH7_ + audio SFX_Ball_Poof, Ch4, Ch7 SFX_Faint_Thud:: - sfx SFX_Faint_Thud, CH4_ | CH7_ + audio SFX_Faint_Thud, Ch4, Ch7 SFX_Run:: - sfx SFX_Run, CH7_ + audio SFX_Run, Ch7 SFX_Dex_Page_Added:: - sfx SFX_Dex_Page_Added, CH4_ | CH5_ + audio SFX_Dex_Page_Added, Ch4, Ch5 SFX_Caught_Mon:: - sfx SFX_Caught_Mon, CH4_ | CH5_ | CH6_ + audio SFX_Caught_Mon, Ch4, Ch5, Ch6 SFX_Peck:: - sfx SFX_Peck, CH7_ + audio SFX_Peck, Ch7 SFX_Faint_Fall:: - sfx SFX_Faint_Fall, CH4_ + audio SFX_Faint_Fall, Ch4 SFX_Battle_09:: - sfx SFX_Battle_09, CH4_ + audio SFX_Battle_09, Ch4 SFX_Pound:: - sfx SFX_Pound, CH7_ + audio SFX_Pound, Ch7 SFX_Battle_0B:: - sfx SFX_Battle_0B, CH7_ + audio SFX_Battle_0B, Ch7 SFX_Battle_0C:: - sfx SFX_Battle_0C, CH7_ + audio SFX_Battle_0C, Ch7 SFX_Battle_0D:: - sfx SFX_Battle_0D, CH7_ + audio SFX_Battle_0D, Ch7 SFX_Battle_0E:: - sfx SFX_Battle_0E, CH7_ + audio SFX_Battle_0E, Ch7 SFX_Battle_0F:: - sfx SFX_Battle_0F, CH7_ + audio SFX_Battle_0F, Ch7 SFX_Damage:: - sfx SFX_Damage, CH7_ + audio SFX_Damage, Ch7 SFX_Not_Very_Effective:: - sfx SFX_Not_Very_Effective, CH7_ + audio SFX_Not_Very_Effective, Ch7 SFX_Battle_12:: - sfx SFX_Battle_12, CH7_ + audio SFX_Battle_12, Ch7 SFX_Battle_13:: - sfx SFX_Battle_13, CH7_ + audio SFX_Battle_13, Ch7 SFX_Battle_14:: - sfx SFX_Battle_14, CH7_ + audio SFX_Battle_14, Ch7 SFX_Vine_Whip:: - sfx SFX_Vine_Whip, CH7_ + audio SFX_Vine_Whip, Ch7 SFX_Battle_16:: - sfx SFX_Battle_16, CH7_ + audio SFX_Battle_16, Ch7 SFX_Battle_17:: - sfx SFX_Battle_17, CH7_ + audio SFX_Battle_17, Ch7 SFX_Battle_18:: - sfx SFX_Battle_18, CH7_ + audio SFX_Battle_18, Ch7 SFX_Battle_19:: - sfx SFX_Battle_19, CH7_ + audio SFX_Battle_19, Ch7 SFX_Super_Effective:: - sfx SFX_Super_Effective, CH7_ + audio SFX_Super_Effective, Ch7 SFX_Battle_1B:: - sfx SFX_Battle_1B, CH7_ + audio SFX_Battle_1B, Ch7 SFX_Battle_1C:: - sfx SFX_Battle_1C, CH7_ + audio SFX_Battle_1C, Ch7 SFX_Doubleslap:: - sfx SFX_Doubleslap, CH7_ + audio SFX_Doubleslap, Ch7 SFX_Battle_1E:: - sfx SFX_Battle_1E, CH4_ | CH7_ + audio SFX_Battle_1E, Ch4, Ch7 SFX_Horn_Drill:: - sfx SFX_Horn_Drill, CH7_ + audio SFX_Horn_Drill, Ch7 SFX_Battle_20:: - sfx SFX_Battle_20, CH7_ + audio SFX_Battle_20, Ch7 SFX_Battle_21:: - sfx SFX_Battle_21, CH7_ + audio SFX_Battle_21, Ch7 SFX_Battle_22:: - sfx SFX_Battle_22, CH7_ + audio SFX_Battle_22, Ch7 SFX_Battle_23:: - sfx SFX_Battle_23, CH7_ + audio SFX_Battle_23, Ch7 SFX_Battle_24:: - sfx SFX_Battle_24, CH4_ | CH7_ + audio SFX_Battle_24, Ch4, Ch7 SFX_Battle_25:: - sfx SFX_Battle_25, CH7_ + audio SFX_Battle_25, Ch7 SFX_Battle_26:: - sfx SFX_Battle_26, CH7_ + audio SFX_Battle_26, Ch7 SFX_Battle_27:: - sfx SFX_Battle_27, CH4_ | CH5_ | CH7_ + audio SFX_Battle_27, Ch4, Ch5, Ch7 SFX_Battle_28:: - sfx SFX_Battle_28, CH4_ | CH5_ | CH7_ + audio SFX_Battle_28, Ch4, Ch5, Ch7 SFX_Battle_29:: - sfx SFX_Battle_29, CH4_ | CH7_ + audio SFX_Battle_29, Ch4, Ch7 SFX_Battle_2A:: - sfx SFX_Battle_2A, CH4_ | CH5_ | CH7_ + audio SFX_Battle_2A, Ch4, Ch5, Ch7 SFX_Battle_2B:: - sfx SFX_Battle_2B, CH4_ | CH7_ + audio SFX_Battle_2B, Ch4, Ch7 SFX_Battle_2C:: - sfx SFX_Battle_2C, CH4_ | CH5_ | CH7_ + audio SFX_Battle_2C, Ch4, Ch5, Ch7 SFX_Psybeam:: - sfx SFX_Psybeam, CH4_ | CH5_ | CH7_ + audio SFX_Psybeam, Ch4, Ch5, Ch7 SFX_Battle_2E:: - sfx SFX_Battle_2E, CH4_ | CH5_ | CH7_ + audio SFX_Battle_2E, Ch4, Ch5, Ch7 SFX_Battle_2F:: - sfx SFX_Battle_2F, CH4_ | CH5_ | CH7_ + audio SFX_Battle_2F, Ch4, Ch5, Ch7 SFX_Psychic_M:: - sfx SFX_Psychic_M, CH4_ | CH5_ | CH7_ + audio SFX_Psychic_M, Ch4, Ch5, Ch7 SFX_Battle_31:: - sfx SFX_Battle_31, CH4_ | CH5_ + audio SFX_Battle_31, Ch4, Ch5 SFX_Battle_32:: - sfx SFX_Battle_32, CH4_ | CH5_ + audio SFX_Battle_32, Ch4, Ch5 SFX_Battle_33:: - sfx SFX_Battle_33, CH4_ | CH5_ + audio SFX_Battle_33, Ch4, Ch5 SFX_Battle_34:: - sfx SFX_Battle_34, CH4_ | CH5_ | CH7_ + audio SFX_Battle_34, Ch4, Ch5, Ch7 SFX_Battle_35:: - sfx SFX_Battle_35, CH4_ | CH5_ + audio SFX_Battle_35, Ch4, Ch5 SFX_Battle_36:: - sfx SFX_Battle_36, CH4_ | CH5_ | CH7_ + audio SFX_Battle_36, Ch4, Ch5, Ch7 SFX_Silph_Scope:: - sfx SFX_Silph_Scope, CH4_ + audio SFX_Silph_Scope, Ch4 |