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Diffstat (limited to 'audio/headers/sfxheaders3.asm')
-rw-r--r--audio/headers/sfxheaders3.asm206
1 files changed, 103 insertions, 103 deletions
diff --git a/audio/headers/sfxheaders3.asm b/audio/headers/sfxheaders3.asm
index 0a713cc6..19a19272 100644
--- a/audio/headers/sfxheaders3.asm
+++ b/audio/headers/sfxheaders3.asm
@@ -2,310 +2,310 @@ SFX_Headers_3::
db $ff, $ff, $ff ; padding
SFX_Snare1_3::
- sfx SFX_Snare1_3, CH7_
+ audio SFX_Snare1_3, Ch7
SFX_Snare2_3::
- sfx SFX_Snare2_3, CH7_
+ audio SFX_Snare2_3, Ch7
SFX_Snare3_3::
- sfx SFX_Snare3_3, CH7_
+ audio SFX_Snare3_3, Ch7
SFX_Snare4_3::
- sfx SFX_Snare4_3, CH7_
+ audio SFX_Snare4_3, Ch7
SFX_Snare5_3::
- sfx SFX_Snare5_3, CH7_
+ audio SFX_Snare5_3, Ch7
SFX_Triangle1_3::
- sfx SFX_Triangle1_3, CH7_
+ audio SFX_Triangle1_3, Ch7
SFX_Triangle2_3::
- sfx SFX_Triangle2_3, CH7_
+ audio SFX_Triangle2_3, Ch7
SFX_Snare6_3::
- sfx SFX_Snare6_3, CH7_
+ audio SFX_Snare6_3, Ch7
SFX_Snare7_3::
- sfx SFX_Snare7_3, CH7_
+ audio SFX_Snare7_3, Ch7
SFX_Snare8_3::
- sfx SFX_Snare8_3, CH7_
+ audio SFX_Snare8_3, Ch7
SFX_Snare9_3::
- sfx SFX_Snare9_3, CH7_
+ audio SFX_Snare9_3, Ch7
SFX_Cymbal1_3::
- sfx SFX_Cymbal1_3, CH7_
+ audio SFX_Cymbal1_3, Ch7
SFX_Cymbal2_3::
- sfx SFX_Cymbal2_3, CH7_
+ audio SFX_Cymbal2_3, Ch7
SFX_Cymbal3_3::
- sfx SFX_Cymbal3_3, CH7_
+ audio SFX_Cymbal3_3, Ch7
SFX_Muted_Snare1_3::
- sfx SFX_Muted_Snare1_3, CH7_
+ audio SFX_Muted_Snare1_3, Ch7
SFX_Triangle3_3::
- sfx SFX_Triangle3_3, CH7_
+ audio SFX_Triangle3_3, Ch7
SFX_Muted_Snare2_3::
- sfx SFX_Muted_Snare2_3, CH7_
+ audio SFX_Muted_Snare2_3, Ch7
SFX_Muted_Snare3_3::
- sfx SFX_Muted_Snare3_3, CH7_
+ audio SFX_Muted_Snare3_3, Ch7
SFX_Muted_Snare4_3::
- sfx SFX_Muted_Snare4_3, CH7_
+ audio SFX_Muted_Snare4_3, Ch7
SFX_Cry00_3::
- sfx SFX_Cry00_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry00_3, Ch4, Ch5, Ch7
SFX_Cry01_3::
- sfx SFX_Cry01_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry01_3, Ch4, Ch5, Ch7
SFX_Cry02_3::
- sfx SFX_Cry02_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry02_3, Ch4, Ch5, Ch7
SFX_Cry03_3::
- sfx SFX_Cry03_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry03_3, Ch4, Ch5, Ch7
SFX_Cry04_3::
- sfx SFX_Cry04_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry04_3, Ch4, Ch5, Ch7
SFX_Cry05_3::
- sfx SFX_Cry05_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry05_3, Ch4, Ch5, Ch7
SFX_Cry06_3::
- sfx SFX_Cry06_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry06_3, Ch4, Ch5, Ch7
SFX_Cry07_3::
- sfx SFX_Cry07_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry07_3, Ch4, Ch5, Ch7
SFX_Cry08_3::
- sfx SFX_Cry08_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry08_3, Ch4, Ch5, Ch7
SFX_Cry09_3::
- sfx SFX_Cry09_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry09_3, Ch4, Ch5, Ch7
SFX_Cry0A_3::
- sfx SFX_Cry0A_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0A_3, Ch4, Ch5, Ch7
SFX_Cry0B_3::
- sfx SFX_Cry0B_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0B_3, Ch4, Ch5, Ch7
SFX_Cry0C_3::
- sfx SFX_Cry0C_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0C_3, Ch4, Ch5, Ch7
SFX_Cry0D_3::
- sfx SFX_Cry0D_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0D_3, Ch4, Ch5, Ch7
SFX_Cry0E_3::
- sfx SFX_Cry0E_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0E_3, Ch4, Ch5, Ch7
SFX_Cry0F_3::
- sfx SFX_Cry0F_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0F_3, Ch4, Ch5, Ch7
SFX_Cry10_3::
- sfx SFX_Cry10_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry10_3, Ch4, Ch5, Ch7
SFX_Cry11_3::
- sfx SFX_Cry11_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry11_3, Ch4, Ch5, Ch7
SFX_Cry12_3::
- sfx SFX_Cry12_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry12_3, Ch4, Ch5, Ch7
SFX_Cry13_3::
- sfx SFX_Cry13_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry13_3, Ch4, Ch5, Ch7
SFX_Cry14_3::
- sfx SFX_Cry14_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry14_3, Ch4, Ch5, Ch7
SFX_Cry15_3::
- sfx SFX_Cry15_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry15_3, Ch4, Ch5, Ch7
SFX_Cry16_3::
- sfx SFX_Cry16_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry16_3, Ch4, Ch5, Ch7
SFX_Cry17_3::
- sfx SFX_Cry17_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry17_3, Ch4, Ch5, Ch7
SFX_Cry18_3::
- sfx SFX_Cry18_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry18_3, Ch4, Ch5, Ch7
SFX_Cry19_3::
- sfx SFX_Cry19_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry19_3, Ch4, Ch5, Ch7
SFX_Cry1A_3::
- sfx SFX_Cry1A_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1A_3, Ch4, Ch5, Ch7
SFX_Cry1B_3::
- sfx SFX_Cry1B_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1B_3, Ch4, Ch5, Ch7
SFX_Cry1C_3::
- sfx SFX_Cry1C_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1C_3, Ch4, Ch5, Ch7
SFX_Cry1D_3::
- sfx SFX_Cry1D_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1D_3, Ch4, Ch5, Ch7
SFX_Cry1E_3::
- sfx SFX_Cry1E_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1E_3, Ch4, Ch5, Ch7
SFX_Cry1F_3::
- sfx SFX_Cry1F_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1F_3, Ch4, Ch5, Ch7
SFX_Cry20_3::
- sfx SFX_Cry20_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry20_3, Ch4, Ch5, Ch7
SFX_Cry21_3::
- sfx SFX_Cry21_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry21_3, Ch4, Ch5, Ch7
SFX_Cry22_3::
- sfx SFX_Cry22_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry22_3, Ch4, Ch5, Ch7
SFX_Cry23_3::
- sfx SFX_Cry23_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry23_3, Ch4, Ch5, Ch7
SFX_Cry24_3::
- sfx SFX_Cry24_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry24_3, Ch4, Ch5, Ch7
SFX_Cry25_3::
- sfx SFX_Cry25_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry25_3, Ch4, Ch5, Ch7
SFX_Get_Item1_3::
- sfx SFX_Get_Item1_3, CH4_ | CH5_ | CH6_
+ audio SFX_Get_Item1_3, Ch4, Ch5, Ch6
SFX_Get_Item2_3::
- sfx SFX_Get_Item2_3, CH4_ | CH5_ | CH6_
+ audio SFX_Get_Item2_3, Ch4, Ch5, Ch6
SFX_Tink_3::
- sfx SFX_Tink_3, CH4_
+ audio SFX_Tink_3, Ch4
SFX_Heal_HP_3::
- sfx SFX_Heal_HP_3, CH4_
+ audio SFX_Heal_HP_3, Ch4
SFX_Heal_Ailment_3::
- sfx SFX_Heal_Ailment_3, CH4_
+ audio SFX_Heal_Ailment_3, Ch4
SFX_Start_Menu_3::
- sfx SFX_Start_Menu_3, CH7_
+ audio SFX_Start_Menu_3, Ch7
SFX_Press_AB_3::
- sfx SFX_Press_AB_3, CH4_
+ audio SFX_Press_AB_3, Ch4
SFX_Pokedex_Rating_3::
- sfx SFX_Pokedex_Rating_3, CH4_ | CH5_ | CH6_
+ audio SFX_Pokedex_Rating_3, Ch4, Ch5, Ch6
SFX_Get_Key_Item_3::
- sfx SFX_Get_Key_Item_3, CH4_ | CH5_ | CH6_
+ audio SFX_Get_Key_Item_3, Ch4, Ch5, Ch6
SFX_Poisoned_3::
- sfx SFX_Poisoned_3, CH4_
+ audio SFX_Poisoned_3, Ch4
SFX_Trade_Machine_3::
- sfx SFX_Trade_Machine_3, CH4_
+ audio SFX_Trade_Machine_3, Ch4
SFX_Turn_On_PC_3::
- sfx SFX_Turn_On_PC_3, CH4_
+ audio SFX_Turn_On_PC_3, Ch4
SFX_Turn_Off_PC_3::
- sfx SFX_Turn_Off_PC_3, CH4_
+ audio SFX_Turn_Off_PC_3, Ch4
SFX_Enter_PC_3::
- sfx SFX_Enter_PC_3, CH4_
+ audio SFX_Enter_PC_3, Ch4
SFX_Shrink_3::
- sfx SFX_Shrink_3, CH4_
+ audio SFX_Shrink_3, Ch4
SFX_Switch_3::
- sfx SFX_Switch_3, CH4_
+ audio SFX_Switch_3, Ch4
SFX_Healing_Machine_3::
- sfx SFX_Healing_Machine_3, CH4_
+ audio SFX_Healing_Machine_3, Ch4
SFX_Teleport_Exit1_3::
- sfx SFX_Teleport_Exit1_3, CH4_
+ audio SFX_Teleport_Exit1_3, Ch4
SFX_Teleport_Enter1_3::
- sfx SFX_Teleport_Enter1_3, CH4_
+ audio SFX_Teleport_Enter1_3, Ch4
SFX_Teleport_Exit2_3::
- sfx SFX_Teleport_Exit2_3, CH4_
+ audio SFX_Teleport_Exit2_3, Ch4
SFX_Ledge_3::
- sfx SFX_Ledge_3, CH4_
+ audio SFX_Ledge_3, Ch4
SFX_Teleport_Enter2_3::
- sfx SFX_Teleport_Enter2_3, CH7_
+ audio SFX_Teleport_Enter2_3, Ch7
SFX_Fly_3::
- sfx SFX_Fly_3, CH7_
+ audio SFX_Fly_3, Ch7
SFX_Denied_3::
- sfx SFX_Denied_3, CH4_ | CH5_
+ audio SFX_Denied_3, Ch4, Ch5
SFX_Arrow_Tiles_3::
- sfx SFX_Arrow_Tiles_3, CH4_
+ audio SFX_Arrow_Tiles_3, Ch4
SFX_Push_Boulder_3::
- sfx SFX_Push_Boulder_3, CH7_
+ audio SFX_Push_Boulder_3, Ch7
SFX_SS_Anne_Horn_3::
- sfx SFX_SS_Anne_Horn_3, CH4_ | CH5_
+ audio SFX_SS_Anne_Horn_3, Ch4, Ch5
SFX_Withdraw_Deposit_3::
- sfx SFX_Withdraw_Deposit_3, CH4_
+ audio SFX_Withdraw_Deposit_3, Ch4
SFX_Cut_3::
- sfx SFX_Cut_3, CH7_
+ audio SFX_Cut_3, Ch7
SFX_Go_Inside_3::
- sfx SFX_Go_Inside_3, CH7_
+ audio SFX_Go_Inside_3, Ch7
SFX_Swap_3::
- sfx SFX_Swap_3, CH4_ | CH5_
+ audio SFX_Swap_3, Ch4, Ch5
SFX_59_3::
- sfx SFX_59_3, CH4_ | CH5_
+ audio SFX_59_3, Ch4, Ch5
SFX_Purchase_3::
- sfx SFX_Purchase_3, CH4_ | CH5_
+ audio SFX_Purchase_3, Ch4, Ch5
SFX_Collision_3::
- sfx SFX_Collision_3, CH4_
+ audio SFX_Collision_3, Ch4
SFX_Go_Outside_3::
- sfx SFX_Go_Outside_3, CH7_
+ audio SFX_Go_Outside_3, Ch7
SFX_Save_3::
- sfx SFX_Save_3, CH4_ | CH5_
+ audio SFX_Save_3, Ch4, Ch5
SFX_Intro_Lunge::
- sfx SFX_Intro_Lunge, CH7_
+ audio SFX_Intro_Lunge, Ch7
SFX_Intro_Hip::
- sfx SFX_Intro_Hip, CH4_
+ audio SFX_Intro_Hip, Ch4
SFX_Intro_Hop::
- sfx SFX_Intro_Hop, CH4_
+ audio SFX_Intro_Hop, Ch4
SFX_Intro_Raise::
- sfx SFX_Intro_Raise, CH7_
+ audio SFX_Intro_Raise, Ch7
SFX_Intro_Crash::
- sfx SFX_Intro_Crash, CH7_
+ audio SFX_Intro_Crash, Ch7
SFX_Intro_Whoosh::
- sfx SFX_Intro_Whoosh, CH7_
+ audio SFX_Intro_Whoosh, Ch7
SFX_Slots_Stop_Wheel::
- sfx SFX_Slots_Stop_Wheel, CH4_
+ audio SFX_Slots_Stop_Wheel, Ch4
SFX_Slots_Reward::
- sfx SFX_Slots_Reward, CH4_
+ audio SFX_Slots_Reward, Ch4
SFX_Slots_New_Spin::
- sfx SFX_Slots_New_Spin, CH4_ | CH5_
+ audio SFX_Slots_New_Spin, Ch4, Ch5
SFX_Shooting_Star::
- sfx SFX_Shooting_Star, CH4_
+ audio SFX_Shooting_Star, Ch4