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-rwxr-xr-xaudio/headers/musicheaders1.asm40
-rwxr-xr-xaudio/headers/musicheaders2.asm14
-rwxr-xr-xaudio/headers/musicheaders3.asm36
-rw-r--r--audio/headers/sfxheaders1.asm191
-rw-r--r--audio/headers/sfxheaders2.asm238
-rw-r--r--audio/headers/sfxheaders3.asm206
6 files changed, 362 insertions, 363 deletions
diff --git a/audio/headers/musicheaders1.asm b/audio/headers/musicheaders1.asm
index 703c5746..38594d41 100755
--- a/audio/headers/musicheaders1.asm
+++ b/audio/headers/musicheaders1.asm
@@ -1,66 +1,66 @@
Music_PalletTown::
- music Music_PalletTown, CH0_ | CH1_ | CH2_
+ audio Music_PalletTown, Ch0, Ch1, Ch2
Music_Pokecenter::
- music Music_Pokecenter, CH0_ | CH1_ | CH2_
+ audio Music_Pokecenter, Ch0, Ch1, Ch2
Music_Gym::
- music Music_Gym, CH0_ | CH1_ | CH2_
+ audio Music_Gym, Ch0, Ch1, Ch2
; Viridian City, Pewter City, Saffron City
Music_Cities1::
- music Music_Cities1, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_Cities1, Ch0, Ch1, Ch2, Ch3
; Cerulean City, Fuchsia City
Music_Cities2::
- music Music_Cities2, CH0_ | CH1_ | CH2_
+ audio Music_Cities2, Ch0, Ch1, Ch2
Music_Celadon::
- music Music_Celadon, CH0_ | CH1_ | CH2_
+ audio Music_Celadon, Ch0, Ch1, Ch2
Music_Cinnabar::
- music Music_Cinnabar, CH0_ | CH1_ | CH2_
+ audio Music_Cinnabar, Ch0, Ch1, Ch2
Music_Vermilion::
- music Music_Vermilion, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_Vermilion, Ch0, Ch1, Ch2, Ch3
Music_Lavender::
- music Music_Lavender, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_Lavender, Ch0, Ch1, Ch2, Ch3
Music_SSAnne::
- music Music_SSAnne, CH0_ | CH1_ | CH2_
+ audio Music_SSAnne, Ch0, Ch1, Ch2
Music_MeetProfOak::
- music Music_MeetProfOak, CH0_ | CH1_ | CH2_
+ audio Music_MeetProfOak, Ch0, Ch1, Ch2
Music_MeetRival::
- music Music_MeetRival, CH0_ | CH1_ | CH2_
+ audio Music_MeetRival, Ch0, Ch1, Ch2
Music_MuseumGuy::
- music Music_MuseumGuy, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_MuseumGuy, Ch0, Ch1, Ch2, Ch3
Music_SafariZone::
- music Music_SafariZone, CH0_ | CH1_ | CH2_
+ audio Music_SafariZone, Ch0, Ch1, Ch2
Music_PkmnHealed::
- music Music_PkmnHealed, CH0_ | CH1_ | CH2_
+ audio Music_PkmnHealed, Ch0, Ch1, Ch2
; Routes 1 and 2
Music_Routes1::
- music Music_Routes1, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_Routes1, Ch0, Ch1, Ch2, Ch3
; Routes 24 and 25
Music_Routes2::
- music Music_Routes2, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_Routes2, Ch0, Ch1, Ch2, Ch3
; Routes 3, 4, 5, 6, 7, 8, 9, 10, 16, 17, 18, 19, 20, 21, 22
Music_Routes3::
- music Music_Routes3, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_Routes3, Ch0, Ch1, Ch2, Ch3
; Routes 11, 12, 13, 14, 15
Music_Routes4::
- music Music_Routes4, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_Routes4, Ch0, Ch1, Ch2, Ch3
; Route 23, Indigo Plateau
Music_IndigoPlateau::
- music Music_IndigoPlateau, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_IndigoPlateau, Ch0, Ch1, Ch2, Ch3
diff --git a/audio/headers/musicheaders2.asm b/audio/headers/musicheaders2.asm
index c03c7dc9..45557420 100755
--- a/audio/headers/musicheaders2.asm
+++ b/audio/headers/musicheaders2.asm
@@ -1,20 +1,20 @@
Music_GymLeaderBattle::
- music Music_GymLeaderBattle, CH0_ | CH1_ | CH2_
+ audio Music_GymLeaderBattle, Ch0, Ch1, Ch2
Music_TrainerBattle::
- music Music_TrainerBattle, CH0_ | CH1_ | CH2_
+ audio Music_TrainerBattle, Ch0, Ch1, Ch2
Music_WildBattle::
- music Music_WildBattle, CH0_ | CH1_ | CH2_
+ audio Music_WildBattle, Ch0, Ch1, Ch2
Music_FinalBattle::
- music Music_FinalBattle, CH0_ | CH1_ | CH2_
+ audio Music_FinalBattle, Ch0, Ch1, Ch2
Music_DefeatedTrainer::
- music Music_DefeatedTrainer, CH0_ | CH1_ | CH2_
+ audio Music_DefeatedTrainer, Ch0, Ch1, Ch2
Music_DefeatedWildMon::
- music Music_DefeatedWildMon, CH0_ | CH1_ | CH2_
+ audio Music_DefeatedWildMon, Ch0, Ch1, Ch2
Music_DefeatedGymLeader::
- music Music_DefeatedGymLeader, CH0_ | CH1_ | CH2_
+ audio Music_DefeatedGymLeader, Ch0, Ch1, Ch2
diff --git a/audio/headers/musicheaders3.asm b/audio/headers/musicheaders3.asm
index 350a1618..90798882 100755
--- a/audio/headers/musicheaders3.asm
+++ b/audio/headers/musicheaders3.asm
@@ -1,56 +1,56 @@
Music_TitleScreen::
- music Music_TitleScreen, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_TitleScreen, Ch0, Ch1, Ch2, Ch3
Music_Credits::
- music Music_Credits, CH0_ | CH1_ | CH2_
+ audio Music_Credits, Ch0, Ch1, Ch2
Music_HallOfFame::
- music Music_HallOfFame, CH0_ | CH1_ | CH2_
+ audio Music_HallOfFame, Ch0, Ch1, Ch2
Music_OaksLab::
- music Music_OaksLab, CH0_ | CH1_ | CH2_
+ audio Music_OaksLab, Ch0, Ch1, Ch2
Music_JigglypuffSong::
- music Music_JigglypuffSong, CH0_ | CH1_
+ audio Music_JigglypuffSong, Ch0, Ch1
Music_BikeRiding::
- music Music_BikeRiding, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_BikeRiding, Ch0, Ch1, Ch2, Ch3
Music_Surfing::
- music Music_Surfing, CH0_ | CH1_ | CH2_
+ audio Music_Surfing, Ch0, Ch1, Ch2
Music_GameCorner::
- music Music_GameCorner, CH0_ | CH1_ | CH2_
+ audio Music_GameCorner, Ch0, Ch1, Ch2
Music_IntroBattle::
- music Music_IntroBattle, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_IntroBattle, Ch0, Ch1, Ch2, Ch3
; Power Plant, Unknown Dungeon, Rocket HQ
Music_Dungeon1::
- music Music_Dungeon1, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_Dungeon1, Ch0, Ch1, Ch2, Ch3
; Viridian Forest, Seafoam Islands
Music_Dungeon2::
- music Music_Dungeon2, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_Dungeon2, Ch0, Ch1, Ch2, Ch3
; Mt. Moon, Rock Tunnel, Victory Road
Music_Dungeon3::
- music Music_Dungeon3, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_Dungeon3, Ch0, Ch1, Ch2, Ch3
Music_CinnabarMansion::
- music Music_CinnabarMansion, CH0_ | CH1_ | CH2_ | CH3_
+ audio Music_CinnabarMansion, Ch0, Ch1, Ch2, Ch3
Music_PokemonTower::
- music Music_PokemonTower, CH0_ | CH1_ | CH2_
+ audio Music_PokemonTower, Ch0, Ch1, Ch2
Music_SilphCo::
- music Music_SilphCo, CH0_ | CH1_ | CH2_
+ audio Music_SilphCo, Ch0, Ch1, Ch2
Music_MeetEvilTrainer::
- music Music_MeetEvilTrainer, CH0_ | CH1_ | CH2_
+ audio Music_MeetEvilTrainer, Ch0, Ch1, Ch2
Music_MeetFemaleTrainer::
- music Music_MeetFemaleTrainer, CH0_ | CH1_ | CH2_
+ audio Music_MeetFemaleTrainer, Ch0, Ch1, Ch2
Music_MeetMaleTrainer::
- music Music_MeetMaleTrainer, CH0_ | CH1_ | CH2_
+ audio Music_MeetMaleTrainer, Ch0, Ch1, Ch2
diff --git a/audio/headers/sfxheaders1.asm b/audio/headers/sfxheaders1.asm
index 45dad274..72a69646 100644
--- a/audio/headers/sfxheaders1.asm
+++ b/audio/headers/sfxheaders1.asm
@@ -2,288 +2,287 @@ SFX_Headers_1::
db $ff, $ff, $ff ; padding
SFX_Snare1_1::
- sfx SFX_Snare1_1, CH7_
+ audio SFX_Snare1_1, Ch7
SFX_Snare2_1::
- sfx SFX_Snare2_1, CH7_
+ audio SFX_Snare2_1, Ch7
SFX_Snare3_1::
- sfx SFX_Snare3_1, CH7_
+ audio SFX_Snare3_1, Ch7
SFX_Snare4_1::
- sfx SFX_Snare4_1, CH7_
+ audio SFX_Snare4_1, Ch7
SFX_Snare5_1::
- sfx SFX_Snare5_1, CH7_
+ audio SFX_Snare5_1, Ch7
SFX_Triangle1_1::
- sfx SFX_Triangle1_1, CH7_
+ audio SFX_Triangle1_1, Ch7
SFX_Triangle2_1::
- sfx SFX_Triangle2_1, CH7_
+ audio SFX_Triangle2_1, Ch7
SFX_Snare6_1::
- sfx SFX_Snare6_1, CH7_
+ audio SFX_Snare6_1, Ch7
SFX_Snare7_1::
- sfx SFX_Snare7_1, CH7_
+ audio SFX_Snare7_1, Ch7
SFX_Snare8_1::
- sfx SFX_Snare8_1, CH7_
+ audio SFX_Snare8_1, Ch7
SFX_Snare9_1::
- sfx SFX_Snare9_1, CH7_
+ audio SFX_Snare9_1, Ch7
SFX_Cymbal1_1::
- sfx SFX_Cymbal1_1, CH7_
+ audio SFX_Cymbal1_1, Ch7
SFX_Cymbal2_1::
- sfx SFX_Cymbal2_1, CH7_
+ audio SFX_Cymbal2_1, Ch7
SFX_Cymbal3_1::
- sfx SFX_Cymbal3_1, CH7_
+ audio SFX_Cymbal3_1, Ch7
SFX_Muted_Snare1_1::
- sfx SFX_Muted_Snare1_1, CH7_
+ audio SFX_Muted_Snare1_1, Ch7
SFX_Triangle3_1::
- sfx SFX_Triangle3_1, CH7_
+ audio SFX_Triangle3_1, Ch7
SFX_Muted_Snare2_1::
- sfx SFX_Muted_Snare2_1, CH7_
+ audio SFX_Muted_Snare2_1, Ch7
SFX_Muted_Snare3_1::
- sfx SFX_Muted_Snare3_1, CH7_
+ audio SFX_Muted_Snare3_1, Ch7
SFX_Muted_Snare4_1::
- sfx SFX_Muted_Snare4_1, CH7_
+ audio SFX_Muted_Snare4_1, Ch7
SFX_Cry00_1::
- sfx SFX_Cry00_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry00_1, Ch4, Ch5, Ch7
SFX_Cry01_1::
- sfx SFX_Cry01_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry01_1, Ch4, Ch5, Ch7
SFX_Cry02_1::
- sfx SFX_Cry02_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry02_1, Ch4, Ch5, Ch7
SFX_Cry03_1::
- sfx SFX_Cry03_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry03_1, Ch4, Ch5, Ch7
SFX_Cry04_1::
- sfx SFX_Cry04_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry04_1, Ch4, Ch5, Ch7
SFX_Cry05_1::
- sfx SFX_Cry05_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry05_1, Ch4, Ch5, Ch7
SFX_Cry06_1::
- sfx SFX_Cry06_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry06_1, Ch4, Ch5, Ch7
SFX_Cry07_1::
- sfx SFX_Cry07_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry07_1, Ch4, Ch5, Ch7
SFX_Cry08_1::
- sfx SFX_Cry08_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry08_1, Ch4, Ch5, Ch7
SFX_Cry09_1::
- sfx SFX_Cry09_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry09_1, Ch4, Ch5, Ch7
SFX_Cry0A_1::
- sfx SFX_Cry0A_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0A_1, Ch4, Ch5, Ch7
SFX_Cry0B_1::
- sfx SFX_Cry0B_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0B_1, Ch4, Ch5, Ch7
SFX_Cry0C_1::
- sfx SFX_Cry0C_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0C_1, Ch4, Ch5, Ch7
SFX_Cry0D_1::
- sfx SFX_Cry0D_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0D_1, Ch4, Ch5, Ch7
SFX_Cry0E_1::
- sfx SFX_Cry0E_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0E_1, Ch4, Ch5, Ch7
SFX_Cry0F_1::
- sfx SFX_Cry0F_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0F_1, Ch4, Ch5, Ch7
SFX_Cry10_1::
- sfx SFX_Cry10_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry10_1, Ch4, Ch5, Ch7
SFX_Cry11_1::
- sfx SFX_Cry11_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry11_1, Ch4, Ch5, Ch7
SFX_Cry12_1::
- sfx SFX_Cry12_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry12_1, Ch4, Ch5, Ch7
SFX_Cry13_1::
- sfx SFX_Cry13_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry13_1, Ch4, Ch5, Ch7
SFX_Cry14_1::
- sfx SFX_Cry14_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry14_1, Ch4, Ch5, Ch7
SFX_Cry15_1::
- sfx SFX_Cry15_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry15_1, Ch4, Ch5, Ch7
SFX_Cry16_1::
- sfx SFX_Cry16_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry16_1, Ch4, Ch5, Ch7
SFX_Cry17_1::
- sfx SFX_Cry17_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry17_1, Ch4, Ch5, Ch7
SFX_Cry18_1::
- sfx SFX_Cry18_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry18_1, Ch4, Ch5, Ch7
SFX_Cry19_1::
- sfx SFX_Cry19_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry19_1, Ch4, Ch5, Ch7
SFX_Cry1A_1::
- sfx SFX_Cry1A_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1A_1, Ch4, Ch5, Ch7
SFX_Cry1B_1::
- sfx SFX_Cry1B_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1B_1, Ch4, Ch5, Ch7
SFX_Cry1C_1::
- sfx SFX_Cry1C_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1C_1, Ch4, Ch5, Ch7
SFX_Cry1D_1::
- sfx SFX_Cry1D_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1D_1, Ch4, Ch5, Ch7
SFX_Cry1E_1::
- sfx SFX_Cry1E_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1E_1, Ch4, Ch5, Ch7
SFX_Cry1F_1::
- sfx SFX_Cry1F_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1F_1, Ch4, Ch5, Ch7
SFX_Cry20_1::
- sfx SFX_Cry20_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry20_1, Ch4, Ch5, Ch7
SFX_Cry21_1::
- sfx SFX_Cry21_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry21_1, Ch4, Ch5, Ch7
SFX_Cry22_1::
- sfx SFX_Cry22_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry22_1, Ch4, Ch5, Ch7
SFX_Cry23_1::
- sfx SFX_Cry23_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry23_1, Ch4, Ch5, Ch7
SFX_Cry24_1::
- sfx SFX_Cry24_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry24_1, Ch4, Ch5, Ch7
SFX_Cry25_1::
- sfx SFX_Cry25_1, CH4_ | CH5_ | CH7_
+ audio SFX_Cry25_1, Ch4, Ch5, Ch7
SFX_Get_Item1_1::
- sfx SFX_Get_Item1_1, CH4_ | CH5_ | CH6_
+ audio SFX_Get_Item1_1, Ch4, Ch5, Ch6
SFX_Get_Item2_1::
- sfx SFX_Get_Item2_1, CH4_ | CH5_ | CH6_
+ audio SFX_Get_Item2_1, Ch4, Ch5, Ch6
SFX_Tink_1::
- sfx SFX_Tink_1, CH4_
+ audio SFX_Tink_1, Ch4
SFX_Heal_HP_1::
- sfx SFX_Heal_HP_1, CH4_
+ audio SFX_Heal_HP_1, Ch4
SFX_Heal_Ailment_1::
- sfx SFX_Heal_Ailment_1, CH4_
+ audio SFX_Heal_Ailment_1, Ch4
SFX_Start_Menu_1::
- sfx SFX_Start_Menu_1, CH7_
+ audio SFX_Start_Menu_1, Ch7
SFX_Press_AB_1::
- sfx SFX_Press_AB_1, CH4_
+ audio SFX_Press_AB_1, Ch4
SFX_Pokedex_Rating_1::
- sfx SFX_Pokedex_Rating_1, CH4_ | CH5_ | CH6_
+ audio SFX_Pokedex_Rating_1, Ch4, Ch5, Ch6
SFX_Get_Key_Item_1::
- sfx SFX_Get_Key_Item_1, CH4_ | CH5_ | CH6_
+ audio SFX_Get_Key_Item_1, Ch4, Ch5, Ch6
SFX_Poisoned_1::
- sfx SFX_Poisoned_1, CH4_
+ audio SFX_Poisoned_1, Ch4
SFX_Trade_Machine_1::
- sfx SFX_Trade_Machine_1, CH4_
+ audio SFX_Trade_Machine_1, Ch4
SFX_Turn_On_PC_1::
- sfx SFX_Turn_On_PC_1, CH4_
+ audio SFX_Turn_On_PC_1, Ch4
SFX_Turn_Off_PC_1::
- sfx SFX_Turn_Off_PC_1, CH4_
+ audio SFX_Turn_Off_PC_1, Ch4
SFX_Enter_PC_1::
- sfx SFX_Enter_PC_1, CH4_
+ audio SFX_Enter_PC_1, Ch4
SFX_Shrink_1::
- sfx SFX_Shrink_1, CH4_
+ audio SFX_Shrink_1, Ch4
SFX_Switch_1::
- sfx SFX_Switch_1, CH4_
+ audio SFX_Switch_1, Ch4
SFX_Healing_Machine_1::
- sfx SFX_Healing_Machine_1, CH4_
+ audio SFX_Healing_Machine_1, Ch4
SFX_Teleport_Exit1_1::
- sfx SFX_Teleport_Exit1_1, CH4_
+ audio SFX_Teleport_Exit1_1, Ch4
SFX_Teleport_Enter1_1::
- sfx SFX_Teleport_Enter1_1, CH4_
+ audio SFX_Teleport_Enter1_1, Ch4
SFX_Teleport_Exit2_1::
- sfx SFX_Teleport_Exit2_1, CH4_
+ audio SFX_Teleport_Exit2_1, Ch4
SFX_Ledge_1::
- sfx SFX_Ledge_1, CH4_
+ audio SFX_Ledge_1, Ch4
SFX_Teleport_Enter2_1::
- sfx SFX_Teleport_Enter2_1, CH7_
+ audio SFX_Teleport_Enter2_1, Ch7
SFX_Fly_1::
- sfx SFX_Fly_1, CH7_
+ audio SFX_Fly_1, Ch7
SFX_Denied_1::
- sfx SFX_Denied_1, CH4_ | CH5_
+ audio SFX_Denied_1, Ch4, Ch5
SFX_Arrow_Tiles_1::
- sfx SFX_Arrow_Tiles_1, CH4_
+ audio SFX_Arrow_Tiles_1, Ch4
SFX_Push_Boulder_1::
- sfx SFX_Push_Boulder_1, CH7_
+ audio SFX_Push_Boulder_1, Ch7
SFX_SS_Anne_Horn_1::
- sfx SFX_SS_Anne_Horn_1, CH4_ | CH5_
+ audio SFX_SS_Anne_Horn_1, Ch4, Ch5
SFX_Withdraw_Deposit_1::
- sfx SFX_Withdraw_Deposit_1, CH4_
+ audio SFX_Withdraw_Deposit_1, Ch4
SFX_Cut_1::
- sfx SFX_Cut_1, CH7_
+ audio SFX_Cut_1, Ch7
SFX_Go_Inside_1::
- sfx SFX_Go_Inside_1, CH7_
+ audio SFX_Go_Inside_1, Ch7
SFX_Swap_1::
- sfx SFX_Swap_1, CH4_ | CH5_
+ audio SFX_Swap_1, Ch4, Ch5
SFX_59_1::
- sfx SFX_59_1, CH4_ | CH5_
+ audio SFX_59_1, Ch4, Ch5
SFX_Purchase_1::
- sfx SFX_Purchase_1, CH4_ | CH5_
+ audio SFX_Purchase_1, Ch4, Ch5
SFX_Collision_1::
- sfx SFX_Collision_1, CH4_
+ audio SFX_Collision_1, Ch4
SFX_Go_Outside_1::
- sfx SFX_Go_Outside_1, CH7_
+ audio SFX_Go_Outside_1, Ch7
SFX_Save_1::
- sfx SFX_Save_1, CH4_ | CH5_
+ audio SFX_Save_1, Ch4, Ch5
; the Pokeflute sound effect directly hijacks channel 2
SFX_Pokeflute::
- db CH2
- dw SFX_Pokeflute_Ch2
+ audio SFX_Pokeflute, Ch2
SFX_Safari_Zone_PA::
- sfx SFX_Safari_Zone_PA, CH4_
+ audio SFX_Safari_Zone_PA, Ch4
diff --git a/audio/headers/sfxheaders2.asm b/audio/headers/sfxheaders2.asm
index 825f9405..b96a764f 100644
--- a/audio/headers/sfxheaders2.asm
+++ b/audio/headers/sfxheaders2.asm
@@ -2,358 +2,358 @@ SFX_Headers_2::
db $ff, $ff, $ff ; padding
SFX_Snare1_2::
- sfx SFX_Snare1_2, CH7_
+ audio SFX_Snare1_2, Ch7
SFX_Snare2_2::
- sfx SFX_Snare2_2, CH7_
+ audio SFX_Snare2_2, Ch7
SFX_Snare3_2::
- sfx SFX_Snare3_2, CH7_
+ audio SFX_Snare3_2, Ch7
SFX_Snare4_2::
- sfx SFX_Snare4_2, CH7_
+ audio SFX_Snare4_2, Ch7
SFX_Snare5_2::
- sfx SFX_Snare5_2, CH7_
+ audio SFX_Snare5_2, Ch7
SFX_Triangle1_2::
- sfx SFX_Triangle1_2, CH7_
+ audio SFX_Triangle1_2, Ch7
SFX_Triangle2_2::
- sfx SFX_Triangle2_2, CH7_
+ audio SFX_Triangle2_2, Ch7
SFX_Snare6_2::
- sfx SFX_Snare6_2, CH7_
+ audio SFX_Snare6_2, Ch7
SFX_Snare7_2::
- sfx SFX_Snare7_2, CH7_
+ audio SFX_Snare7_2, Ch7
SFX_Snare8_2::
- sfx SFX_Snare8_2, CH7_
+ audio SFX_Snare8_2, Ch7
SFX_Snare9_2::
- sfx SFX_Snare9_2, CH7_
+ audio SFX_Snare9_2, Ch7
SFX_Cymbal1_2::
- sfx SFX_Cymbal1_2, CH7_
+ audio SFX_Cymbal1_2, Ch7
SFX_Cymbal2_2::
- sfx SFX_Cymbal2_2, CH7_
+ audio SFX_Cymbal2_2, Ch7
SFX_Cymbal3_2::
- sfx SFX_Cymbal3_2, CH7_
+ audio SFX_Cymbal3_2, Ch7
SFX_Muted_Snare1_2::
- sfx SFX_Muted_Snare1_2, CH7_
+ audio SFX_Muted_Snare1_2, Ch7
SFX_Triangle3_2::
- sfx SFX_Triangle3_2, CH7_
+ audio SFX_Triangle3_2, Ch7
SFX_Muted_Snare2_2::
- sfx SFX_Muted_Snare2_2, CH7_
+ audio SFX_Muted_Snare2_2, Ch7
SFX_Muted_Snare3_2::
- sfx SFX_Muted_Snare3_2, CH7_
+ audio SFX_Muted_Snare3_2, Ch7
SFX_Muted_Snare4_2::
- sfx SFX_Muted_Snare4_2, CH7_
+ audio SFX_Muted_Snare4_2, Ch7
SFX_Cry00_2::
- sfx SFX_Cry00_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry00_2, Ch4, Ch5, Ch7
SFX_Cry01_2::
- sfx SFX_Cry01_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry01_2, Ch4, Ch5, Ch7
SFX_Cry02_2::
- sfx SFX_Cry02_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry02_2, Ch4, Ch5, Ch7
SFX_Cry03_2::
- sfx SFX_Cry03_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry03_2, Ch4, Ch5, Ch7
SFX_Cry04_2::
- sfx SFX_Cry04_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry04_2, Ch4, Ch5, Ch7
SFX_Cry05_2::
- sfx SFX_Cry05_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry05_2, Ch4, Ch5, Ch7
SFX_Cry06_2::
- sfx SFX_Cry06_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry06_2, Ch4, Ch5, Ch7
SFX_Cry07_2::
- sfx SFX_Cry07_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry07_2, Ch4, Ch5, Ch7
SFX_Cry08_2::
- sfx SFX_Cry08_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry08_2, Ch4, Ch5, Ch7
SFX_Cry09_2::
- sfx SFX_Cry09_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry09_2, Ch4, Ch5, Ch7
SFX_Cry0A_2::
- sfx SFX_Cry0A_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0A_2, Ch4, Ch5, Ch7
SFX_Cry0B_2::
- sfx SFX_Cry0B_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0B_2, Ch4, Ch5, Ch7
SFX_Cry0C_2::
- sfx SFX_Cry0C_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0C_2, Ch4, Ch5, Ch7
SFX_Cry0D_2::
- sfx SFX_Cry0D_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0D_2, Ch4, Ch5, Ch7
SFX_Cry0E_2::
- sfx SFX_Cry0E_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0E_2, Ch4, Ch5, Ch7
SFX_Cry0F_2::
- sfx SFX_Cry0F_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0F_2, Ch4, Ch5, Ch7
SFX_Cry10_2::
- sfx SFX_Cry10_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry10_2, Ch4, Ch5, Ch7
SFX_Cry11_2::
- sfx SFX_Cry11_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry11_2, Ch4, Ch5, Ch7
SFX_Cry12_2::
- sfx SFX_Cry12_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry12_2, Ch4, Ch5, Ch7
SFX_Cry13_2::
- sfx SFX_Cry13_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry13_2, Ch4, Ch5, Ch7
SFX_Cry14_2::
- sfx SFX_Cry14_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry14_2, Ch4, Ch5, Ch7
SFX_Cry15_2::
- sfx SFX_Cry15_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry15_2, Ch4, Ch5, Ch7
SFX_Cry16_2::
- sfx SFX_Cry16_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry16_2, Ch4, Ch5, Ch7
SFX_Cry17_2::
- sfx SFX_Cry17_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry17_2, Ch4, Ch5, Ch7
SFX_Cry18_2::
- sfx SFX_Cry18_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry18_2, Ch4, Ch5, Ch7
SFX_Cry19_2::
- sfx SFX_Cry19_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry19_2, Ch4, Ch5, Ch7
SFX_Cry1A_2::
- sfx SFX_Cry1A_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1A_2, Ch4, Ch5, Ch7
SFX_Cry1B_2::
- sfx SFX_Cry1B_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1B_2, Ch4, Ch5, Ch7
SFX_Cry1C_2::
- sfx SFX_Cry1C_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1C_2, Ch4, Ch5, Ch7
SFX_Cry1D_2::
- sfx SFX_Cry1D_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1D_2, Ch4, Ch5, Ch7
SFX_Cry1E_2::
- sfx SFX_Cry1E_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1E_2, Ch4, Ch5, Ch7
SFX_Cry1F_2::
- sfx SFX_Cry1F_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1F_2, Ch4, Ch5, Ch7
SFX_Cry20_2::
- sfx SFX_Cry20_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry20_2, Ch4, Ch5, Ch7
SFX_Cry21_2::
- sfx SFX_Cry21_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry21_2, Ch4, Ch5, Ch7
SFX_Cry22_2::
- sfx SFX_Cry22_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry22_2, Ch4, Ch5, Ch7
SFX_Cry23_2::
- sfx SFX_Cry23_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry23_2, Ch4, Ch5, Ch7
SFX_Cry24_2::
- sfx SFX_Cry24_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry24_2, Ch4, Ch5, Ch7
SFX_Cry25_2::
- sfx SFX_Cry25_2, CH4_ | CH5_ | CH7_
+ audio SFX_Cry25_2, Ch4, Ch5, Ch7
SFX_Level_Up::
- sfx SFX_Level_Up, CH4_ | CH5_ | CH6_
+ audio SFX_Level_Up, Ch4, Ch5, Ch6
SFX_Get_Item2_2::
- sfx SFX_Get_Item2_2, CH4_ | CH5_ | CH6_
+ audio SFX_Get_Item2_2, Ch4, Ch5, Ch6
SFX_Tink_2::
- sfx SFX_Tink_2, CH4_
+ audio SFX_Tink_2, Ch4
SFX_Heal_HP_2::
- sfx SFX_Heal_HP_2, CH4_
+ audio SFX_Heal_HP_2, Ch4
SFX_Heal_Ailment_2::
- sfx SFX_Heal_Ailment_2, CH4_
+ audio SFX_Heal_Ailment_2, Ch4
SFX_Start_Menu_2::
- sfx SFX_Start_Menu_2, CH7_
+ audio SFX_Start_Menu_2, Ch7
SFX_Press_AB_2::
- sfx SFX_Press_AB_2, CH4_
+ audio SFX_Press_AB_2, Ch4
SFX_Ball_Toss::
- sfx SFX_Ball_Toss, CH4_ | CH5_
+ audio SFX_Ball_Toss, Ch4, Ch5
SFX_Ball_Poof::
- sfx SFX_Ball_Poof, CH4_ | CH7_
+ audio SFX_Ball_Poof, Ch4, Ch7
SFX_Faint_Thud::
- sfx SFX_Faint_Thud, CH4_ | CH7_
+ audio SFX_Faint_Thud, Ch4, Ch7
SFX_Run::
- sfx SFX_Run, CH7_
+ audio SFX_Run, Ch7
SFX_Dex_Page_Added::
- sfx SFX_Dex_Page_Added, CH4_ | CH5_
+ audio SFX_Dex_Page_Added, Ch4, Ch5
SFX_Caught_Mon::
- sfx SFX_Caught_Mon, CH4_ | CH5_ | CH6_
+ audio SFX_Caught_Mon, Ch4, Ch5, Ch6
SFX_Peck::
- sfx SFX_Peck, CH7_
+ audio SFX_Peck, Ch7
SFX_Faint_Fall::
- sfx SFX_Faint_Fall, CH4_
+ audio SFX_Faint_Fall, Ch4
SFX_Battle_09::
- sfx SFX_Battle_09, CH4_
+ audio SFX_Battle_09, Ch4
SFX_Pound::
- sfx SFX_Pound, CH7_
+ audio SFX_Pound, Ch7
SFX_Battle_0B::
- sfx SFX_Battle_0B, CH7_
+ audio SFX_Battle_0B, Ch7
SFX_Battle_0C::
- sfx SFX_Battle_0C, CH7_
+ audio SFX_Battle_0C, Ch7
SFX_Battle_0D::
- sfx SFX_Battle_0D, CH7_
+ audio SFX_Battle_0D, Ch7
SFX_Battle_0E::
- sfx SFX_Battle_0E, CH7_
+ audio SFX_Battle_0E, Ch7
SFX_Battle_0F::
- sfx SFX_Battle_0F, CH7_
+ audio SFX_Battle_0F, Ch7
SFX_Damage::
- sfx SFX_Damage, CH7_
+ audio SFX_Damage, Ch7
SFX_Not_Very_Effective::
- sfx SFX_Not_Very_Effective, CH7_
+ audio SFX_Not_Very_Effective, Ch7
SFX_Battle_12::
- sfx SFX_Battle_12, CH7_
+ audio SFX_Battle_12, Ch7
SFX_Battle_13::
- sfx SFX_Battle_13, CH7_
+ audio SFX_Battle_13, Ch7
SFX_Battle_14::
- sfx SFX_Battle_14, CH7_
+ audio SFX_Battle_14, Ch7
SFX_Vine_Whip::
- sfx SFX_Vine_Whip, CH7_
+ audio SFX_Vine_Whip, Ch7
SFX_Battle_16::
- sfx SFX_Battle_16, CH7_
+ audio SFX_Battle_16, Ch7
SFX_Battle_17::
- sfx SFX_Battle_17, CH7_
+ audio SFX_Battle_17, Ch7
SFX_Battle_18::
- sfx SFX_Battle_18, CH7_
+ audio SFX_Battle_18, Ch7
SFX_Battle_19::
- sfx SFX_Battle_19, CH7_
+ audio SFX_Battle_19, Ch7
SFX_Super_Effective::
- sfx SFX_Super_Effective, CH7_
+ audio SFX_Super_Effective, Ch7
SFX_Battle_1B::
- sfx SFX_Battle_1B, CH7_
+ audio SFX_Battle_1B, Ch7
SFX_Battle_1C::
- sfx SFX_Battle_1C, CH7_
+ audio SFX_Battle_1C, Ch7
SFX_Doubleslap::
- sfx SFX_Doubleslap, CH7_
+ audio SFX_Doubleslap, Ch7
SFX_Battle_1E::
- sfx SFX_Battle_1E, CH4_ | CH7_
+ audio SFX_Battle_1E, Ch4, Ch7
SFX_Horn_Drill::
- sfx SFX_Horn_Drill, CH7_
+ audio SFX_Horn_Drill, Ch7
SFX_Battle_20::
- sfx SFX_Battle_20, CH7_
+ audio SFX_Battle_20, Ch7
SFX_Battle_21::
- sfx SFX_Battle_21, CH7_
+ audio SFX_Battle_21, Ch7
SFX_Battle_22::
- sfx SFX_Battle_22, CH7_
+ audio SFX_Battle_22, Ch7
SFX_Battle_23::
- sfx SFX_Battle_23, CH7_
+ audio SFX_Battle_23, Ch7
SFX_Battle_24::
- sfx SFX_Battle_24, CH4_ | CH7_
+ audio SFX_Battle_24, Ch4, Ch7
SFX_Battle_25::
- sfx SFX_Battle_25, CH7_
+ audio SFX_Battle_25, Ch7
SFX_Battle_26::
- sfx SFX_Battle_26, CH7_
+ audio SFX_Battle_26, Ch7
SFX_Battle_27::
- sfx SFX_Battle_27, CH4_ | CH5_ | CH7_
+ audio SFX_Battle_27, Ch4, Ch5, Ch7
SFX_Battle_28::
- sfx SFX_Battle_28, CH4_ | CH5_ | CH7_
+ audio SFX_Battle_28, Ch4, Ch5, Ch7
SFX_Battle_29::
- sfx SFX_Battle_29, CH4_ | CH7_
+ audio SFX_Battle_29, Ch4, Ch7
SFX_Battle_2A::
- sfx SFX_Battle_2A, CH4_ | CH5_ | CH7_
+ audio SFX_Battle_2A, Ch4, Ch5, Ch7
SFX_Battle_2B::
- sfx SFX_Battle_2B, CH4_ | CH7_
+ audio SFX_Battle_2B, Ch4, Ch7
SFX_Battle_2C::
- sfx SFX_Battle_2C, CH4_ | CH5_ | CH7_
+ audio SFX_Battle_2C, Ch4, Ch5, Ch7
SFX_Psybeam::
- sfx SFX_Psybeam, CH4_ | CH5_ | CH7_
+ audio SFX_Psybeam, Ch4, Ch5, Ch7
SFX_Battle_2E::
- sfx SFX_Battle_2E, CH4_ | CH5_ | CH7_
+ audio SFX_Battle_2E, Ch4, Ch5, Ch7
SFX_Battle_2F::
- sfx SFX_Battle_2F, CH4_ | CH5_ | CH7_
+ audio SFX_Battle_2F, Ch4, Ch5, Ch7
SFX_Psychic_M::
- sfx SFX_Psychic_M, CH4_ | CH5_ | CH7_
+ audio SFX_Psychic_M, Ch4, Ch5, Ch7
SFX_Battle_31::
- sfx SFX_Battle_31, CH4_ | CH5_
+ audio SFX_Battle_31, Ch4, Ch5
SFX_Battle_32::
- sfx SFX_Battle_32, CH4_ | CH5_
+ audio SFX_Battle_32, Ch4, Ch5
SFX_Battle_33::
- sfx SFX_Battle_33, CH4_ | CH5_
+ audio SFX_Battle_33, Ch4, Ch5
SFX_Battle_34::
- sfx SFX_Battle_34, CH4_ | CH5_ | CH7_
+ audio SFX_Battle_34, Ch4, Ch5, Ch7
SFX_Battle_35::
- sfx SFX_Battle_35, CH4_ | CH5_
+ audio SFX_Battle_35, Ch4, Ch5
SFX_Battle_36::
- sfx SFX_Battle_36, CH4_ | CH5_ | CH7_
+ audio SFX_Battle_36, Ch4, Ch5, Ch7
SFX_Silph_Scope::
- sfx SFX_Silph_Scope, CH4_
+ audio SFX_Silph_Scope, Ch4
diff --git a/audio/headers/sfxheaders3.asm b/audio/headers/sfxheaders3.asm
index 0a713cc6..19a19272 100644
--- a/audio/headers/sfxheaders3.asm
+++ b/audio/headers/sfxheaders3.asm
@@ -2,310 +2,310 @@ SFX_Headers_3::
db $ff, $ff, $ff ; padding
SFX_Snare1_3::
- sfx SFX_Snare1_3, CH7_
+ audio SFX_Snare1_3, Ch7
SFX_Snare2_3::
- sfx SFX_Snare2_3, CH7_
+ audio SFX_Snare2_3, Ch7
SFX_Snare3_3::
- sfx SFX_Snare3_3, CH7_
+ audio SFX_Snare3_3, Ch7
SFX_Snare4_3::
- sfx SFX_Snare4_3, CH7_
+ audio SFX_Snare4_3, Ch7
SFX_Snare5_3::
- sfx SFX_Snare5_3, CH7_
+ audio SFX_Snare5_3, Ch7
SFX_Triangle1_3::
- sfx SFX_Triangle1_3, CH7_
+ audio SFX_Triangle1_3, Ch7
SFX_Triangle2_3::
- sfx SFX_Triangle2_3, CH7_
+ audio SFX_Triangle2_3, Ch7
SFX_Snare6_3::
- sfx SFX_Snare6_3, CH7_
+ audio SFX_Snare6_3, Ch7
SFX_Snare7_3::
- sfx SFX_Snare7_3, CH7_
+ audio SFX_Snare7_3, Ch7
SFX_Snare8_3::
- sfx SFX_Snare8_3, CH7_
+ audio SFX_Snare8_3, Ch7
SFX_Snare9_3::
- sfx SFX_Snare9_3, CH7_
+ audio SFX_Snare9_3, Ch7
SFX_Cymbal1_3::
- sfx SFX_Cymbal1_3, CH7_
+ audio SFX_Cymbal1_3, Ch7
SFX_Cymbal2_3::
- sfx SFX_Cymbal2_3, CH7_
+ audio SFX_Cymbal2_3, Ch7
SFX_Cymbal3_3::
- sfx SFX_Cymbal3_3, CH7_
+ audio SFX_Cymbal3_3, Ch7
SFX_Muted_Snare1_3::
- sfx SFX_Muted_Snare1_3, CH7_
+ audio SFX_Muted_Snare1_3, Ch7
SFX_Triangle3_3::
- sfx SFX_Triangle3_3, CH7_
+ audio SFX_Triangle3_3, Ch7
SFX_Muted_Snare2_3::
- sfx SFX_Muted_Snare2_3, CH7_
+ audio SFX_Muted_Snare2_3, Ch7
SFX_Muted_Snare3_3::
- sfx SFX_Muted_Snare3_3, CH7_
+ audio SFX_Muted_Snare3_3, Ch7
SFX_Muted_Snare4_3::
- sfx SFX_Muted_Snare4_3, CH7_
+ audio SFX_Muted_Snare4_3, Ch7
SFX_Cry00_3::
- sfx SFX_Cry00_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry00_3, Ch4, Ch5, Ch7
SFX_Cry01_3::
- sfx SFX_Cry01_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry01_3, Ch4, Ch5, Ch7
SFX_Cry02_3::
- sfx SFX_Cry02_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry02_3, Ch4, Ch5, Ch7
SFX_Cry03_3::
- sfx SFX_Cry03_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry03_3, Ch4, Ch5, Ch7
SFX_Cry04_3::
- sfx SFX_Cry04_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry04_3, Ch4, Ch5, Ch7
SFX_Cry05_3::
- sfx SFX_Cry05_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry05_3, Ch4, Ch5, Ch7
SFX_Cry06_3::
- sfx SFX_Cry06_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry06_3, Ch4, Ch5, Ch7
SFX_Cry07_3::
- sfx SFX_Cry07_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry07_3, Ch4, Ch5, Ch7
SFX_Cry08_3::
- sfx SFX_Cry08_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry08_3, Ch4, Ch5, Ch7
SFX_Cry09_3::
- sfx SFX_Cry09_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry09_3, Ch4, Ch5, Ch7
SFX_Cry0A_3::
- sfx SFX_Cry0A_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0A_3, Ch4, Ch5, Ch7
SFX_Cry0B_3::
- sfx SFX_Cry0B_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0B_3, Ch4, Ch5, Ch7
SFX_Cry0C_3::
- sfx SFX_Cry0C_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0C_3, Ch4, Ch5, Ch7
SFX_Cry0D_3::
- sfx SFX_Cry0D_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0D_3, Ch4, Ch5, Ch7
SFX_Cry0E_3::
- sfx SFX_Cry0E_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0E_3, Ch4, Ch5, Ch7
SFX_Cry0F_3::
- sfx SFX_Cry0F_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry0F_3, Ch4, Ch5, Ch7
SFX_Cry10_3::
- sfx SFX_Cry10_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry10_3, Ch4, Ch5, Ch7
SFX_Cry11_3::
- sfx SFX_Cry11_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry11_3, Ch4, Ch5, Ch7
SFX_Cry12_3::
- sfx SFX_Cry12_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry12_3, Ch4, Ch5, Ch7
SFX_Cry13_3::
- sfx SFX_Cry13_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry13_3, Ch4, Ch5, Ch7
SFX_Cry14_3::
- sfx SFX_Cry14_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry14_3, Ch4, Ch5, Ch7
SFX_Cry15_3::
- sfx SFX_Cry15_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry15_3, Ch4, Ch5, Ch7
SFX_Cry16_3::
- sfx SFX_Cry16_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry16_3, Ch4, Ch5, Ch7
SFX_Cry17_3::
- sfx SFX_Cry17_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry17_3, Ch4, Ch5, Ch7
SFX_Cry18_3::
- sfx SFX_Cry18_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry18_3, Ch4, Ch5, Ch7
SFX_Cry19_3::
- sfx SFX_Cry19_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry19_3, Ch4, Ch5, Ch7
SFX_Cry1A_3::
- sfx SFX_Cry1A_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1A_3, Ch4, Ch5, Ch7
SFX_Cry1B_3::
- sfx SFX_Cry1B_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1B_3, Ch4, Ch5, Ch7
SFX_Cry1C_3::
- sfx SFX_Cry1C_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1C_3, Ch4, Ch5, Ch7
SFX_Cry1D_3::
- sfx SFX_Cry1D_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1D_3, Ch4, Ch5, Ch7
SFX_Cry1E_3::
- sfx SFX_Cry1E_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1E_3, Ch4, Ch5, Ch7
SFX_Cry1F_3::
- sfx SFX_Cry1F_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry1F_3, Ch4, Ch5, Ch7
SFX_Cry20_3::
- sfx SFX_Cry20_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry20_3, Ch4, Ch5, Ch7
SFX_Cry21_3::
- sfx SFX_Cry21_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry21_3, Ch4, Ch5, Ch7
SFX_Cry22_3::
- sfx SFX_Cry22_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry22_3, Ch4, Ch5, Ch7
SFX_Cry23_3::
- sfx SFX_Cry23_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry23_3, Ch4, Ch5, Ch7
SFX_Cry24_3::
- sfx SFX_Cry24_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry24_3, Ch4, Ch5, Ch7
SFX_Cry25_3::
- sfx SFX_Cry25_3, CH4_ | CH5_ | CH7_
+ audio SFX_Cry25_3, Ch4, Ch5, Ch7
SFX_Get_Item1_3::
- sfx SFX_Get_Item1_3, CH4_ | CH5_ | CH6_
+ audio SFX_Get_Item1_3, Ch4, Ch5, Ch6
SFX_Get_Item2_3::
- sfx SFX_Get_Item2_3, CH4_ | CH5_ | CH6_
+ audio SFX_Get_Item2_3, Ch4, Ch5, Ch6
SFX_Tink_3::
- sfx SFX_Tink_3, CH4_
+ audio SFX_Tink_3, Ch4
SFX_Heal_HP_3::
- sfx SFX_Heal_HP_3, CH4_
+ audio SFX_Heal_HP_3, Ch4
SFX_Heal_Ailment_3::
- sfx SFX_Heal_Ailment_3, CH4_
+ audio SFX_Heal_Ailment_3, Ch4
SFX_Start_Menu_3::
- sfx SFX_Start_Menu_3, CH7_
+ audio SFX_Start_Menu_3, Ch7
SFX_Press_AB_3::
- sfx SFX_Press_AB_3, CH4_
+ audio SFX_Press_AB_3, Ch4
SFX_Pokedex_Rating_3::
- sfx SFX_Pokedex_Rating_3, CH4_ | CH5_ | CH6_
+ audio SFX_Pokedex_Rating_3, Ch4, Ch5, Ch6
SFX_Get_Key_Item_3::
- sfx SFX_Get_Key_Item_3, CH4_ | CH5_ | CH6_
+ audio SFX_Get_Key_Item_3, Ch4, Ch5, Ch6
SFX_Poisoned_3::
- sfx SFX_Poisoned_3, CH4_
+ audio SFX_Poisoned_3, Ch4
SFX_Trade_Machine_3::
- sfx SFX_Trade_Machine_3, CH4_
+ audio SFX_Trade_Machine_3, Ch4
SFX_Turn_On_PC_3::
- sfx SFX_Turn_On_PC_3, CH4_
+ audio SFX_Turn_On_PC_3, Ch4
SFX_Turn_Off_PC_3::
- sfx SFX_Turn_Off_PC_3, CH4_
+ audio SFX_Turn_Off_PC_3, Ch4
SFX_Enter_PC_3::
- sfx SFX_Enter_PC_3, CH4_
+ audio SFX_Enter_PC_3, Ch4
SFX_Shrink_3::
- sfx SFX_Shrink_3, CH4_
+ audio SFX_Shrink_3, Ch4
SFX_Switch_3::
- sfx SFX_Switch_3, CH4_
+ audio SFX_Switch_3, Ch4
SFX_Healing_Machine_3::
- sfx SFX_Healing_Machine_3, CH4_
+ audio SFX_Healing_Machine_3, Ch4
SFX_Teleport_Exit1_3::
- sfx SFX_Teleport_Exit1_3, CH4_
+ audio SFX_Teleport_Exit1_3, Ch4
SFX_Teleport_Enter1_3::
- sfx SFX_Teleport_Enter1_3, CH4_
+ audio SFX_Teleport_Enter1_3, Ch4
SFX_Teleport_Exit2_3::
- sfx SFX_Teleport_Exit2_3, CH4_
+ audio SFX_Teleport_Exit2_3, Ch4
SFX_Ledge_3::
- sfx SFX_Ledge_3, CH4_
+ audio SFX_Ledge_3, Ch4
SFX_Teleport_Enter2_3::
- sfx SFX_Teleport_Enter2_3, CH7_
+ audio SFX_Teleport_Enter2_3, Ch7
SFX_Fly_3::
- sfx SFX_Fly_3, CH7_
+ audio SFX_Fly_3, Ch7
SFX_Denied_3::
- sfx SFX_Denied_3, CH4_ | CH5_
+ audio SFX_Denied_3, Ch4, Ch5
SFX_Arrow_Tiles_3::
- sfx SFX_Arrow_Tiles_3, CH4_
+ audio SFX_Arrow_Tiles_3, Ch4
SFX_Push_Boulder_3::
- sfx SFX_Push_Boulder_3, CH7_
+ audio SFX_Push_Boulder_3, Ch7
SFX_SS_Anne_Horn_3::
- sfx SFX_SS_Anne_Horn_3, CH4_ | CH5_
+ audio SFX_SS_Anne_Horn_3, Ch4, Ch5
SFX_Withdraw_Deposit_3::
- sfx SFX_Withdraw_Deposit_3, CH4_
+ audio SFX_Withdraw_Deposit_3, Ch4
SFX_Cut_3::
- sfx SFX_Cut_3, CH7_
+ audio SFX_Cut_3, Ch7
SFX_Go_Inside_3::
- sfx SFX_Go_Inside_3, CH7_
+ audio SFX_Go_Inside_3, Ch7
SFX_Swap_3::
- sfx SFX_Swap_3, CH4_ | CH5_
+ audio SFX_Swap_3, Ch4, Ch5
SFX_59_3::
- sfx SFX_59_3, CH4_ | CH5_
+ audio SFX_59_3, Ch4, Ch5
SFX_Purchase_3::
- sfx SFX_Purchase_3, CH4_ | CH5_
+ audio SFX_Purchase_3, Ch4, Ch5
SFX_Collision_3::
- sfx SFX_Collision_3, CH4_
+ audio SFX_Collision_3, Ch4
SFX_Go_Outside_3::
- sfx SFX_Go_Outside_3, CH7_
+ audio SFX_Go_Outside_3, Ch7
SFX_Save_3::
- sfx SFX_Save_3, CH4_ | CH5_
+ audio SFX_Save_3, Ch4, Ch5
SFX_Intro_Lunge::
- sfx SFX_Intro_Lunge, CH7_
+ audio SFX_Intro_Lunge, Ch7
SFX_Intro_Hip::
- sfx SFX_Intro_Hip, CH4_
+ audio SFX_Intro_Hip, Ch4
SFX_Intro_Hop::
- sfx SFX_Intro_Hop, CH4_
+ audio SFX_Intro_Hop, Ch4
SFX_Intro_Raise::
- sfx SFX_Intro_Raise, CH7_
+ audio SFX_Intro_Raise, Ch7
SFX_Intro_Crash::
- sfx SFX_Intro_Crash, CH7_
+ audio SFX_Intro_Crash, Ch7
SFX_Intro_Whoosh::
- sfx SFX_Intro_Whoosh, CH7_
+ audio SFX_Intro_Whoosh, Ch7
SFX_Slots_Stop_Wheel::
- sfx SFX_Slots_Stop_Wheel, CH4_
+ audio SFX_Slots_Stop_Wheel, Ch4
SFX_Slots_Reward::
- sfx SFX_Slots_Reward, CH4_
+ audio SFX_Slots_Reward, Ch4
SFX_Slots_New_Spin::
- sfx SFX_Slots_New_Spin, CH4_ | CH5_
+ audio SFX_Slots_New_Spin, Ch4, Ch5
SFX_Shooting_Star::
- sfx SFX_Shooting_Star, CH4_
+ audio SFX_Shooting_Star, Ch4