diff options
Diffstat (limited to 'audio/headers')
-rwxr-xr-x | audio/headers/musicheaders1.asm | 40 | ||||
-rwxr-xr-x | audio/headers/musicheaders2.asm | 14 | ||||
-rwxr-xr-x | audio/headers/musicheaders3.asm | 36 | ||||
-rw-r--r-- | audio/headers/sfxheaders1.asm | 191 | ||||
-rw-r--r-- | audio/headers/sfxheaders2.asm | 238 | ||||
-rw-r--r-- | audio/headers/sfxheaders3.asm | 206 |
6 files changed, 362 insertions, 363 deletions
diff --git a/audio/headers/musicheaders1.asm b/audio/headers/musicheaders1.asm index 703c5746..38594d41 100755 --- a/audio/headers/musicheaders1.asm +++ b/audio/headers/musicheaders1.asm @@ -1,66 +1,66 @@ Music_PalletTown:: - music Music_PalletTown, CH0_ | CH1_ | CH2_ + audio Music_PalletTown, Ch0, Ch1, Ch2 Music_Pokecenter:: - music Music_Pokecenter, CH0_ | CH1_ | CH2_ + audio Music_Pokecenter, Ch0, Ch1, Ch2 Music_Gym:: - music Music_Gym, CH0_ | CH1_ | CH2_ + audio Music_Gym, Ch0, Ch1, Ch2 ; Viridian City, Pewter City, Saffron City Music_Cities1:: - music Music_Cities1, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_Cities1, Ch0, Ch1, Ch2, Ch3 ; Cerulean City, Fuchsia City Music_Cities2:: - music Music_Cities2, CH0_ | CH1_ | CH2_ + audio Music_Cities2, Ch0, Ch1, Ch2 Music_Celadon:: - music Music_Celadon, CH0_ | CH1_ | CH2_ + audio Music_Celadon, Ch0, Ch1, Ch2 Music_Cinnabar:: - music Music_Cinnabar, CH0_ | CH1_ | CH2_ + audio Music_Cinnabar, Ch0, Ch1, Ch2 Music_Vermilion:: - music Music_Vermilion, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_Vermilion, Ch0, Ch1, Ch2, Ch3 Music_Lavender:: - music Music_Lavender, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_Lavender, Ch0, Ch1, Ch2, Ch3 Music_SSAnne:: - music Music_SSAnne, CH0_ | CH1_ | CH2_ + audio Music_SSAnne, Ch0, Ch1, Ch2 Music_MeetProfOak:: - music Music_MeetProfOak, CH0_ | CH1_ | CH2_ + audio Music_MeetProfOak, Ch0, Ch1, Ch2 Music_MeetRival:: - music Music_MeetRival, CH0_ | CH1_ | CH2_ + audio Music_MeetRival, Ch0, Ch1, Ch2 Music_MuseumGuy:: - music Music_MuseumGuy, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_MuseumGuy, Ch0, Ch1, Ch2, Ch3 Music_SafariZone:: - music Music_SafariZone, CH0_ | CH1_ | CH2_ + audio Music_SafariZone, Ch0, Ch1, Ch2 Music_PkmnHealed:: - music Music_PkmnHealed, CH0_ | CH1_ | CH2_ + audio Music_PkmnHealed, Ch0, Ch1, Ch2 ; Routes 1 and 2 Music_Routes1:: - music Music_Routes1, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_Routes1, Ch0, Ch1, Ch2, Ch3 ; Routes 24 and 25 Music_Routes2:: - music Music_Routes2, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_Routes2, Ch0, Ch1, Ch2, Ch3 ; Routes 3, 4, 5, 6, 7, 8, 9, 10, 16, 17, 18, 19, 20, 21, 22 Music_Routes3:: - music Music_Routes3, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_Routes3, Ch0, Ch1, Ch2, Ch3 ; Routes 11, 12, 13, 14, 15 Music_Routes4:: - music Music_Routes4, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_Routes4, Ch0, Ch1, Ch2, Ch3 ; Route 23, Indigo Plateau Music_IndigoPlateau:: - music Music_IndigoPlateau, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_IndigoPlateau, Ch0, Ch1, Ch2, Ch3 diff --git a/audio/headers/musicheaders2.asm b/audio/headers/musicheaders2.asm index c03c7dc9..45557420 100755 --- a/audio/headers/musicheaders2.asm +++ b/audio/headers/musicheaders2.asm @@ -1,20 +1,20 @@ Music_GymLeaderBattle:: - music Music_GymLeaderBattle, CH0_ | CH1_ | CH2_ + audio Music_GymLeaderBattle, Ch0, Ch1, Ch2 Music_TrainerBattle:: - music Music_TrainerBattle, CH0_ | CH1_ | CH2_ + audio Music_TrainerBattle, Ch0, Ch1, Ch2 Music_WildBattle:: - music Music_WildBattle, CH0_ | CH1_ | CH2_ + audio Music_WildBattle, Ch0, Ch1, Ch2 Music_FinalBattle:: - music Music_FinalBattle, CH0_ | CH1_ | CH2_ + audio Music_FinalBattle, Ch0, Ch1, Ch2 Music_DefeatedTrainer:: - music Music_DefeatedTrainer, CH0_ | CH1_ | CH2_ + audio Music_DefeatedTrainer, Ch0, Ch1, Ch2 Music_DefeatedWildMon:: - music Music_DefeatedWildMon, CH0_ | CH1_ | CH2_ + audio Music_DefeatedWildMon, Ch0, Ch1, Ch2 Music_DefeatedGymLeader:: - music Music_DefeatedGymLeader, CH0_ | CH1_ | CH2_ + audio Music_DefeatedGymLeader, Ch0, Ch1, Ch2 diff --git a/audio/headers/musicheaders3.asm b/audio/headers/musicheaders3.asm index 350a1618..90798882 100755 --- a/audio/headers/musicheaders3.asm +++ b/audio/headers/musicheaders3.asm @@ -1,56 +1,56 @@ Music_TitleScreen:: - music Music_TitleScreen, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_TitleScreen, Ch0, Ch1, Ch2, Ch3 Music_Credits:: - music Music_Credits, CH0_ | CH1_ | CH2_ + audio Music_Credits, Ch0, Ch1, Ch2 Music_HallOfFame:: - music Music_HallOfFame, CH0_ | CH1_ | CH2_ + audio Music_HallOfFame, Ch0, Ch1, Ch2 Music_OaksLab:: - music Music_OaksLab, CH0_ | CH1_ | CH2_ + audio Music_OaksLab, Ch0, Ch1, Ch2 Music_JigglypuffSong:: - music Music_JigglypuffSong, CH0_ | CH1_ + audio Music_JigglypuffSong, Ch0, Ch1 Music_BikeRiding:: - music Music_BikeRiding, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_BikeRiding, Ch0, Ch1, Ch2, Ch3 Music_Surfing:: - music Music_Surfing, CH0_ | CH1_ | CH2_ + audio Music_Surfing, Ch0, Ch1, Ch2 Music_GameCorner:: - music Music_GameCorner, CH0_ | CH1_ | CH2_ + audio Music_GameCorner, Ch0, Ch1, Ch2 Music_IntroBattle:: - music Music_IntroBattle, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_IntroBattle, Ch0, Ch1, Ch2, Ch3 ; Power Plant, Unknown Dungeon, Rocket HQ Music_Dungeon1:: - music Music_Dungeon1, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_Dungeon1, Ch0, Ch1, Ch2, Ch3 ; Viridian Forest, Seafoam Islands Music_Dungeon2:: - music Music_Dungeon2, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_Dungeon2, Ch0, Ch1, Ch2, Ch3 ; Mt. Moon, Rock Tunnel, Victory Road Music_Dungeon3:: - music Music_Dungeon3, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_Dungeon3, Ch0, Ch1, Ch2, Ch3 Music_CinnabarMansion:: - music Music_CinnabarMansion, CH0_ | CH1_ | CH2_ | CH3_ + audio Music_CinnabarMansion, Ch0, Ch1, Ch2, Ch3 Music_PokemonTower:: - music Music_PokemonTower, CH0_ | CH1_ | CH2_ + audio Music_PokemonTower, Ch0, Ch1, Ch2 Music_SilphCo:: - music Music_SilphCo, CH0_ | CH1_ | CH2_ + audio Music_SilphCo, Ch0, Ch1, Ch2 Music_MeetEvilTrainer:: - music Music_MeetEvilTrainer, CH0_ | CH1_ | CH2_ + audio Music_MeetEvilTrainer, Ch0, Ch1, Ch2 Music_MeetFemaleTrainer:: - music Music_MeetFemaleTrainer, CH0_ | CH1_ | CH2_ + audio Music_MeetFemaleTrainer, Ch0, Ch1, Ch2 Music_MeetMaleTrainer:: - music Music_MeetMaleTrainer, CH0_ | CH1_ | CH2_ + audio Music_MeetMaleTrainer, Ch0, Ch1, Ch2 diff --git a/audio/headers/sfxheaders1.asm b/audio/headers/sfxheaders1.asm index 45dad274..72a69646 100644 --- a/audio/headers/sfxheaders1.asm +++ b/audio/headers/sfxheaders1.asm @@ -2,288 +2,287 @@ SFX_Headers_1:: db $ff, $ff, $ff ; padding SFX_Snare1_1:: - sfx SFX_Snare1_1, CH7_ + audio SFX_Snare1_1, Ch7 SFX_Snare2_1:: - sfx SFX_Snare2_1, CH7_ + audio SFX_Snare2_1, Ch7 SFX_Snare3_1:: - sfx SFX_Snare3_1, CH7_ + audio SFX_Snare3_1, Ch7 SFX_Snare4_1:: - sfx SFX_Snare4_1, CH7_ + audio SFX_Snare4_1, Ch7 SFX_Snare5_1:: - sfx SFX_Snare5_1, CH7_ + audio SFX_Snare5_1, Ch7 SFX_Triangle1_1:: - sfx SFX_Triangle1_1, CH7_ + audio SFX_Triangle1_1, Ch7 SFX_Triangle2_1:: - sfx SFX_Triangle2_1, CH7_ + audio SFX_Triangle2_1, Ch7 SFX_Snare6_1:: - sfx SFX_Snare6_1, CH7_ + audio SFX_Snare6_1, Ch7 SFX_Snare7_1:: - sfx SFX_Snare7_1, CH7_ + audio SFX_Snare7_1, Ch7 SFX_Snare8_1:: - sfx SFX_Snare8_1, CH7_ + audio SFX_Snare8_1, Ch7 SFX_Snare9_1:: - sfx SFX_Snare9_1, CH7_ + audio SFX_Snare9_1, Ch7 SFX_Cymbal1_1:: - sfx SFX_Cymbal1_1, CH7_ + audio SFX_Cymbal1_1, Ch7 SFX_Cymbal2_1:: - sfx SFX_Cymbal2_1, CH7_ + audio SFX_Cymbal2_1, Ch7 SFX_Cymbal3_1:: - sfx SFX_Cymbal3_1, CH7_ + audio SFX_Cymbal3_1, Ch7 SFX_Muted_Snare1_1:: - sfx SFX_Muted_Snare1_1, CH7_ + audio SFX_Muted_Snare1_1, Ch7 SFX_Triangle3_1:: - sfx SFX_Triangle3_1, CH7_ + audio SFX_Triangle3_1, Ch7 SFX_Muted_Snare2_1:: - sfx SFX_Muted_Snare2_1, CH7_ + audio SFX_Muted_Snare2_1, Ch7 SFX_Muted_Snare3_1:: - sfx SFX_Muted_Snare3_1, CH7_ + audio SFX_Muted_Snare3_1, Ch7 SFX_Muted_Snare4_1:: - sfx SFX_Muted_Snare4_1, CH7_ + audio SFX_Muted_Snare4_1, Ch7 SFX_Cry00_1:: - sfx SFX_Cry00_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry00_1, Ch4, Ch5, Ch7 SFX_Cry01_1:: - sfx SFX_Cry01_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry01_1, Ch4, Ch5, Ch7 SFX_Cry02_1:: - sfx SFX_Cry02_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry02_1, Ch4, Ch5, Ch7 SFX_Cry03_1:: - sfx SFX_Cry03_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry03_1, Ch4, Ch5, Ch7 SFX_Cry04_1:: - sfx SFX_Cry04_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry04_1, Ch4, Ch5, Ch7 SFX_Cry05_1:: - sfx SFX_Cry05_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry05_1, Ch4, Ch5, Ch7 SFX_Cry06_1:: - sfx SFX_Cry06_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry06_1, Ch4, Ch5, Ch7 SFX_Cry07_1:: - sfx SFX_Cry07_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry07_1, Ch4, Ch5, Ch7 SFX_Cry08_1:: - sfx SFX_Cry08_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry08_1, Ch4, Ch5, Ch7 SFX_Cry09_1:: - sfx SFX_Cry09_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry09_1, Ch4, Ch5, Ch7 SFX_Cry0A_1:: - sfx SFX_Cry0A_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry0A_1, Ch4, Ch5, Ch7 SFX_Cry0B_1:: - sfx SFX_Cry0B_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry0B_1, Ch4, Ch5, Ch7 SFX_Cry0C_1:: - sfx SFX_Cry0C_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry0C_1, Ch4, Ch5, Ch7 SFX_Cry0D_1:: - sfx SFX_Cry0D_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry0D_1, Ch4, Ch5, Ch7 SFX_Cry0E_1:: - sfx SFX_Cry0E_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry0E_1, Ch4, Ch5, Ch7 SFX_Cry0F_1:: - sfx SFX_Cry0F_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry0F_1, Ch4, Ch5, Ch7 SFX_Cry10_1:: - sfx SFX_Cry10_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry10_1, Ch4, Ch5, Ch7 SFX_Cry11_1:: - sfx SFX_Cry11_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry11_1, Ch4, Ch5, Ch7 SFX_Cry12_1:: - sfx SFX_Cry12_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry12_1, Ch4, Ch5, Ch7 SFX_Cry13_1:: - sfx SFX_Cry13_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry13_1, Ch4, Ch5, Ch7 SFX_Cry14_1:: - sfx SFX_Cry14_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry14_1, Ch4, Ch5, Ch7 SFX_Cry15_1:: - sfx SFX_Cry15_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry15_1, Ch4, Ch5, Ch7 SFX_Cry16_1:: - sfx SFX_Cry16_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry16_1, Ch4, Ch5, Ch7 SFX_Cry17_1:: - sfx SFX_Cry17_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry17_1, Ch4, Ch5, Ch7 SFX_Cry18_1:: - sfx SFX_Cry18_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry18_1, Ch4, Ch5, Ch7 SFX_Cry19_1:: - sfx SFX_Cry19_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry19_1, Ch4, Ch5, Ch7 SFX_Cry1A_1:: - sfx SFX_Cry1A_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry1A_1, Ch4, Ch5, Ch7 SFX_Cry1B_1:: - sfx SFX_Cry1B_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry1B_1, Ch4, Ch5, Ch7 SFX_Cry1C_1:: - sfx SFX_Cry1C_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry1C_1, Ch4, Ch5, Ch7 SFX_Cry1D_1:: - sfx SFX_Cry1D_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry1D_1, Ch4, Ch5, Ch7 SFX_Cry1E_1:: - sfx SFX_Cry1E_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry1E_1, Ch4, Ch5, Ch7 SFX_Cry1F_1:: - sfx SFX_Cry1F_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry1F_1, Ch4, Ch5, Ch7 SFX_Cry20_1:: - sfx SFX_Cry20_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry20_1, Ch4, Ch5, Ch7 SFX_Cry21_1:: - sfx SFX_Cry21_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry21_1, Ch4, Ch5, Ch7 SFX_Cry22_1:: - sfx SFX_Cry22_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry22_1, Ch4, Ch5, Ch7 SFX_Cry23_1:: - sfx SFX_Cry23_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry23_1, Ch4, Ch5, Ch7 SFX_Cry24_1:: - sfx SFX_Cry24_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry24_1, Ch4, Ch5, Ch7 SFX_Cry25_1:: - sfx SFX_Cry25_1, CH4_ | CH5_ | CH7_ + audio SFX_Cry25_1, Ch4, Ch5, Ch7 SFX_Get_Item1_1:: - sfx SFX_Get_Item1_1, CH4_ | CH5_ | CH6_ + audio SFX_Get_Item1_1, Ch4, Ch5, Ch6 SFX_Get_Item2_1:: - sfx SFX_Get_Item2_1, CH4_ | CH5_ | CH6_ + audio SFX_Get_Item2_1, Ch4, Ch5, Ch6 SFX_Tink_1:: - sfx SFX_Tink_1, CH4_ + audio SFX_Tink_1, Ch4 SFX_Heal_HP_1:: - sfx SFX_Heal_HP_1, CH4_ + audio SFX_Heal_HP_1, Ch4 SFX_Heal_Ailment_1:: - sfx SFX_Heal_Ailment_1, CH4_ + audio SFX_Heal_Ailment_1, Ch4 SFX_Start_Menu_1:: - sfx SFX_Start_Menu_1, CH7_ + audio SFX_Start_Menu_1, Ch7 SFX_Press_AB_1:: - sfx SFX_Press_AB_1, CH4_ + audio SFX_Press_AB_1, Ch4 SFX_Pokedex_Rating_1:: - sfx SFX_Pokedex_Rating_1, CH4_ | CH5_ | CH6_ + audio SFX_Pokedex_Rating_1, Ch4, Ch5, Ch6 SFX_Get_Key_Item_1:: - sfx SFX_Get_Key_Item_1, CH4_ | CH5_ | CH6_ + audio SFX_Get_Key_Item_1, Ch4, Ch5, Ch6 SFX_Poisoned_1:: - sfx SFX_Poisoned_1, CH4_ + audio SFX_Poisoned_1, Ch4 SFX_Trade_Machine_1:: - sfx SFX_Trade_Machine_1, CH4_ + audio SFX_Trade_Machine_1, Ch4 SFX_Turn_On_PC_1:: - sfx SFX_Turn_On_PC_1, CH4_ + audio SFX_Turn_On_PC_1, Ch4 SFX_Turn_Off_PC_1:: - sfx SFX_Turn_Off_PC_1, CH4_ + audio SFX_Turn_Off_PC_1, Ch4 SFX_Enter_PC_1:: - sfx SFX_Enter_PC_1, CH4_ + audio SFX_Enter_PC_1, Ch4 SFX_Shrink_1:: - sfx SFX_Shrink_1, CH4_ + audio SFX_Shrink_1, Ch4 SFX_Switch_1:: - sfx SFX_Switch_1, CH4_ + audio SFX_Switch_1, Ch4 SFX_Healing_Machine_1:: - sfx SFX_Healing_Machine_1, CH4_ + audio SFX_Healing_Machine_1, Ch4 SFX_Teleport_Exit1_1:: - sfx SFX_Teleport_Exit1_1, CH4_ + audio SFX_Teleport_Exit1_1, Ch4 SFX_Teleport_Enter1_1:: - sfx SFX_Teleport_Enter1_1, CH4_ + audio SFX_Teleport_Enter1_1, Ch4 SFX_Teleport_Exit2_1:: - sfx SFX_Teleport_Exit2_1, CH4_ + audio SFX_Teleport_Exit2_1, Ch4 SFX_Ledge_1:: - sfx SFX_Ledge_1, CH4_ + audio SFX_Ledge_1, Ch4 SFX_Teleport_Enter2_1:: - sfx SFX_Teleport_Enter2_1, CH7_ + audio SFX_Teleport_Enter2_1, Ch7 SFX_Fly_1:: - sfx SFX_Fly_1, CH7_ + audio SFX_Fly_1, Ch7 SFX_Denied_1:: - sfx SFX_Denied_1, CH4_ | CH5_ + audio SFX_Denied_1, Ch4, Ch5 SFX_Arrow_Tiles_1:: - sfx SFX_Arrow_Tiles_1, CH4_ + audio SFX_Arrow_Tiles_1, Ch4 SFX_Push_Boulder_1:: - sfx SFX_Push_Boulder_1, CH7_ + audio SFX_Push_Boulder_1, Ch7 SFX_SS_Anne_Horn_1:: - sfx SFX_SS_Anne_Horn_1, CH4_ | CH5_ + audio SFX_SS_Anne_Horn_1, Ch4, Ch5 SFX_Withdraw_Deposit_1:: - sfx SFX_Withdraw_Deposit_1, CH4_ + audio SFX_Withdraw_Deposit_1, Ch4 SFX_Cut_1:: - sfx SFX_Cut_1, CH7_ + audio SFX_Cut_1, Ch7 SFX_Go_Inside_1:: - sfx SFX_Go_Inside_1, CH7_ + audio SFX_Go_Inside_1, Ch7 SFX_Swap_1:: - sfx SFX_Swap_1, CH4_ | CH5_ + audio SFX_Swap_1, Ch4, Ch5 SFX_59_1:: - sfx SFX_59_1, CH4_ | CH5_ + audio SFX_59_1, Ch4, Ch5 SFX_Purchase_1:: - sfx SFX_Purchase_1, CH4_ | CH5_ + audio SFX_Purchase_1, Ch4, Ch5 SFX_Collision_1:: - sfx SFX_Collision_1, CH4_ + audio SFX_Collision_1, Ch4 SFX_Go_Outside_1:: - sfx SFX_Go_Outside_1, CH7_ + audio SFX_Go_Outside_1, Ch7 SFX_Save_1:: - sfx SFX_Save_1, CH4_ | CH5_ + audio SFX_Save_1, Ch4, Ch5 ; the Pokeflute sound effect directly hijacks channel 2 SFX_Pokeflute:: - db CH2 - dw SFX_Pokeflute_Ch2 + audio SFX_Pokeflute, Ch2 SFX_Safari_Zone_PA:: - sfx SFX_Safari_Zone_PA, CH4_ + audio SFX_Safari_Zone_PA, Ch4 diff --git a/audio/headers/sfxheaders2.asm b/audio/headers/sfxheaders2.asm index 825f9405..b96a764f 100644 --- a/audio/headers/sfxheaders2.asm +++ b/audio/headers/sfxheaders2.asm @@ -2,358 +2,358 @@ SFX_Headers_2:: db $ff, $ff, $ff ; padding SFX_Snare1_2:: - sfx SFX_Snare1_2, CH7_ + audio SFX_Snare1_2, Ch7 SFX_Snare2_2:: - sfx SFX_Snare2_2, CH7_ + audio SFX_Snare2_2, Ch7 SFX_Snare3_2:: - sfx SFX_Snare3_2, CH7_ + audio SFX_Snare3_2, Ch7 SFX_Snare4_2:: - sfx SFX_Snare4_2, CH7_ + audio SFX_Snare4_2, Ch7 SFX_Snare5_2:: - sfx SFX_Snare5_2, CH7_ + audio SFX_Snare5_2, Ch7 SFX_Triangle1_2:: - sfx SFX_Triangle1_2, CH7_ + audio SFX_Triangle1_2, Ch7 SFX_Triangle2_2:: - sfx SFX_Triangle2_2, CH7_ + audio SFX_Triangle2_2, Ch7 SFX_Snare6_2:: - sfx SFX_Snare6_2, CH7_ + audio SFX_Snare6_2, Ch7 SFX_Snare7_2:: - sfx SFX_Snare7_2, CH7_ + audio SFX_Snare7_2, Ch7 SFX_Snare8_2:: - sfx SFX_Snare8_2, CH7_ + audio SFX_Snare8_2, Ch7 SFX_Snare9_2:: - sfx SFX_Snare9_2, CH7_ + audio SFX_Snare9_2, Ch7 SFX_Cymbal1_2:: - sfx SFX_Cymbal1_2, CH7_ + audio SFX_Cymbal1_2, Ch7 SFX_Cymbal2_2:: - sfx SFX_Cymbal2_2, CH7_ + audio SFX_Cymbal2_2, Ch7 SFX_Cymbal3_2:: - sfx SFX_Cymbal3_2, CH7_ + audio SFX_Cymbal3_2, Ch7 SFX_Muted_Snare1_2:: - sfx SFX_Muted_Snare1_2, CH7_ + audio SFX_Muted_Snare1_2, Ch7 SFX_Triangle3_2:: - sfx SFX_Triangle3_2, CH7_ + audio SFX_Triangle3_2, Ch7 SFX_Muted_Snare2_2:: - sfx SFX_Muted_Snare2_2, CH7_ + audio SFX_Muted_Snare2_2, Ch7 SFX_Muted_Snare3_2:: - sfx SFX_Muted_Snare3_2, CH7_ + audio SFX_Muted_Snare3_2, Ch7 SFX_Muted_Snare4_2:: - sfx SFX_Muted_Snare4_2, CH7_ + audio SFX_Muted_Snare4_2, Ch7 SFX_Cry00_2:: - sfx SFX_Cry00_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry00_2, Ch4, Ch5, Ch7 SFX_Cry01_2:: - sfx SFX_Cry01_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry01_2, Ch4, Ch5, Ch7 SFX_Cry02_2:: - sfx SFX_Cry02_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry02_2, Ch4, Ch5, Ch7 SFX_Cry03_2:: - sfx SFX_Cry03_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry03_2, Ch4, Ch5, Ch7 SFX_Cry04_2:: - sfx SFX_Cry04_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry04_2, Ch4, Ch5, Ch7 SFX_Cry05_2:: - sfx SFX_Cry05_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry05_2, Ch4, Ch5, Ch7 SFX_Cry06_2:: - sfx SFX_Cry06_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry06_2, Ch4, Ch5, Ch7 SFX_Cry07_2:: - sfx SFX_Cry07_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry07_2, Ch4, Ch5, Ch7 SFX_Cry08_2:: - sfx SFX_Cry08_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry08_2, Ch4, Ch5, Ch7 SFX_Cry09_2:: - sfx SFX_Cry09_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry09_2, Ch4, Ch5, Ch7 SFX_Cry0A_2:: - sfx SFX_Cry0A_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry0A_2, Ch4, Ch5, Ch7 SFX_Cry0B_2:: - sfx SFX_Cry0B_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry0B_2, Ch4, Ch5, Ch7 SFX_Cry0C_2:: - sfx SFX_Cry0C_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry0C_2, Ch4, Ch5, Ch7 SFX_Cry0D_2:: - sfx SFX_Cry0D_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry0D_2, Ch4, Ch5, Ch7 SFX_Cry0E_2:: - sfx SFX_Cry0E_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry0E_2, Ch4, Ch5, Ch7 SFX_Cry0F_2:: - sfx SFX_Cry0F_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry0F_2, Ch4, Ch5, Ch7 SFX_Cry10_2:: - sfx SFX_Cry10_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry10_2, Ch4, Ch5, Ch7 SFX_Cry11_2:: - sfx SFX_Cry11_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry11_2, Ch4, Ch5, Ch7 SFX_Cry12_2:: - sfx SFX_Cry12_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry12_2, Ch4, Ch5, Ch7 SFX_Cry13_2:: - sfx SFX_Cry13_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry13_2, Ch4, Ch5, Ch7 SFX_Cry14_2:: - sfx SFX_Cry14_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry14_2, Ch4, Ch5, Ch7 SFX_Cry15_2:: - sfx SFX_Cry15_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry15_2, Ch4, Ch5, Ch7 SFX_Cry16_2:: - sfx SFX_Cry16_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry16_2, Ch4, Ch5, Ch7 SFX_Cry17_2:: - sfx SFX_Cry17_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry17_2, Ch4, Ch5, Ch7 SFX_Cry18_2:: - sfx SFX_Cry18_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry18_2, Ch4, Ch5, Ch7 SFX_Cry19_2:: - sfx SFX_Cry19_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry19_2, Ch4, Ch5, Ch7 SFX_Cry1A_2:: - sfx SFX_Cry1A_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry1A_2, Ch4, Ch5, Ch7 SFX_Cry1B_2:: - sfx SFX_Cry1B_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry1B_2, Ch4, Ch5, Ch7 SFX_Cry1C_2:: - sfx SFX_Cry1C_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry1C_2, Ch4, Ch5, Ch7 SFX_Cry1D_2:: - sfx SFX_Cry1D_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry1D_2, Ch4, Ch5, Ch7 SFX_Cry1E_2:: - sfx SFX_Cry1E_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry1E_2, Ch4, Ch5, Ch7 SFX_Cry1F_2:: - sfx SFX_Cry1F_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry1F_2, Ch4, Ch5, Ch7 SFX_Cry20_2:: - sfx SFX_Cry20_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry20_2, Ch4, Ch5, Ch7 SFX_Cry21_2:: - sfx SFX_Cry21_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry21_2, Ch4, Ch5, Ch7 SFX_Cry22_2:: - sfx SFX_Cry22_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry22_2, Ch4, Ch5, Ch7 SFX_Cry23_2:: - sfx SFX_Cry23_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry23_2, Ch4, Ch5, Ch7 SFX_Cry24_2:: - sfx SFX_Cry24_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry24_2, Ch4, Ch5, Ch7 SFX_Cry25_2:: - sfx SFX_Cry25_2, CH4_ | CH5_ | CH7_ + audio SFX_Cry25_2, Ch4, Ch5, Ch7 SFX_Level_Up:: - sfx SFX_Level_Up, CH4_ | CH5_ | CH6_ + audio SFX_Level_Up, Ch4, Ch5, Ch6 SFX_Get_Item2_2:: - sfx SFX_Get_Item2_2, CH4_ | CH5_ | CH6_ + audio SFX_Get_Item2_2, Ch4, Ch5, Ch6 SFX_Tink_2:: - sfx SFX_Tink_2, CH4_ + audio SFX_Tink_2, Ch4 SFX_Heal_HP_2:: - sfx SFX_Heal_HP_2, CH4_ + audio SFX_Heal_HP_2, Ch4 SFX_Heal_Ailment_2:: - sfx SFX_Heal_Ailment_2, CH4_ + audio SFX_Heal_Ailment_2, Ch4 SFX_Start_Menu_2:: - sfx SFX_Start_Menu_2, CH7_ + audio SFX_Start_Menu_2, Ch7 SFX_Press_AB_2:: - sfx SFX_Press_AB_2, CH4_ + audio SFX_Press_AB_2, Ch4 SFX_Ball_Toss:: - sfx SFX_Ball_Toss, CH4_ | CH5_ + audio SFX_Ball_Toss, Ch4, Ch5 SFX_Ball_Poof:: - sfx SFX_Ball_Poof, CH4_ | CH7_ + audio SFX_Ball_Poof, Ch4, Ch7 SFX_Faint_Thud:: - sfx SFX_Faint_Thud, CH4_ | CH7_ + audio SFX_Faint_Thud, Ch4, Ch7 SFX_Run:: - sfx SFX_Run, CH7_ + audio SFX_Run, Ch7 SFX_Dex_Page_Added:: - sfx SFX_Dex_Page_Added, CH4_ | CH5_ + audio SFX_Dex_Page_Added, Ch4, Ch5 SFX_Caught_Mon:: - sfx SFX_Caught_Mon, CH4_ | CH5_ | CH6_ + audio SFX_Caught_Mon, Ch4, Ch5, Ch6 SFX_Peck:: - sfx SFX_Peck, CH7_ + audio SFX_Peck, Ch7 SFX_Faint_Fall:: - sfx SFX_Faint_Fall, CH4_ + audio SFX_Faint_Fall, Ch4 SFX_Battle_09:: - sfx SFX_Battle_09, CH4_ + audio SFX_Battle_09, Ch4 SFX_Pound:: - sfx SFX_Pound, CH7_ + audio SFX_Pound, Ch7 SFX_Battle_0B:: - sfx SFX_Battle_0B, CH7_ + audio SFX_Battle_0B, Ch7 SFX_Battle_0C:: - sfx SFX_Battle_0C, CH7_ + audio SFX_Battle_0C, Ch7 SFX_Battle_0D:: - sfx SFX_Battle_0D, CH7_ + audio SFX_Battle_0D, Ch7 SFX_Battle_0E:: - sfx SFX_Battle_0E, CH7_ + audio SFX_Battle_0E, Ch7 SFX_Battle_0F:: - sfx SFX_Battle_0F, CH7_ + audio SFX_Battle_0F, Ch7 SFX_Damage:: - sfx SFX_Damage, CH7_ + audio SFX_Damage, Ch7 SFX_Not_Very_Effective:: - sfx SFX_Not_Very_Effective, CH7_ + audio SFX_Not_Very_Effective, Ch7 SFX_Battle_12:: - sfx SFX_Battle_12, CH7_ + audio SFX_Battle_12, Ch7 SFX_Battle_13:: - sfx SFX_Battle_13, CH7_ + audio SFX_Battle_13, Ch7 SFX_Battle_14:: - sfx SFX_Battle_14, CH7_ + audio SFX_Battle_14, Ch7 SFX_Vine_Whip:: - sfx SFX_Vine_Whip, CH7_ + audio SFX_Vine_Whip, Ch7 SFX_Battle_16:: - sfx SFX_Battle_16, CH7_ + audio SFX_Battle_16, Ch7 SFX_Battle_17:: - sfx SFX_Battle_17, CH7_ + audio SFX_Battle_17, Ch7 SFX_Battle_18:: - sfx SFX_Battle_18, CH7_ + audio SFX_Battle_18, Ch7 SFX_Battle_19:: - sfx SFX_Battle_19, CH7_ + audio SFX_Battle_19, Ch7 SFX_Super_Effective:: - sfx SFX_Super_Effective, CH7_ + audio SFX_Super_Effective, Ch7 SFX_Battle_1B:: - sfx SFX_Battle_1B, CH7_ + audio SFX_Battle_1B, Ch7 SFX_Battle_1C:: - sfx SFX_Battle_1C, CH7_ + audio SFX_Battle_1C, Ch7 SFX_Doubleslap:: - sfx SFX_Doubleslap, CH7_ + audio SFX_Doubleslap, Ch7 SFX_Battle_1E:: - sfx SFX_Battle_1E, CH4_ | CH7_ + audio SFX_Battle_1E, Ch4, Ch7 SFX_Horn_Drill:: - sfx SFX_Horn_Drill, CH7_ + audio SFX_Horn_Drill, Ch7 SFX_Battle_20:: - sfx SFX_Battle_20, CH7_ + audio SFX_Battle_20, Ch7 SFX_Battle_21:: - sfx SFX_Battle_21, CH7_ + audio SFX_Battle_21, Ch7 SFX_Battle_22:: - sfx SFX_Battle_22, CH7_ + audio SFX_Battle_22, Ch7 SFX_Battle_23:: - sfx SFX_Battle_23, CH7_ + audio SFX_Battle_23, Ch7 SFX_Battle_24:: - sfx SFX_Battle_24, CH4_ | CH7_ + audio SFX_Battle_24, Ch4, Ch7 SFX_Battle_25:: - sfx SFX_Battle_25, CH7_ + audio SFX_Battle_25, Ch7 SFX_Battle_26:: - sfx SFX_Battle_26, CH7_ + audio SFX_Battle_26, Ch7 SFX_Battle_27:: - sfx SFX_Battle_27, CH4_ | CH5_ | CH7_ + audio SFX_Battle_27, Ch4, Ch5, Ch7 SFX_Battle_28:: - sfx SFX_Battle_28, CH4_ | CH5_ | CH7_ + audio SFX_Battle_28, Ch4, Ch5, Ch7 SFX_Battle_29:: - sfx SFX_Battle_29, CH4_ | CH7_ + audio SFX_Battle_29, Ch4, Ch7 SFX_Battle_2A:: - sfx SFX_Battle_2A, CH4_ | CH5_ | CH7_ + audio SFX_Battle_2A, Ch4, Ch5, Ch7 SFX_Battle_2B:: - sfx SFX_Battle_2B, CH4_ | CH7_ + audio SFX_Battle_2B, Ch4, Ch7 SFX_Battle_2C:: - sfx SFX_Battle_2C, CH4_ | CH5_ | CH7_ + audio SFX_Battle_2C, Ch4, Ch5, Ch7 SFX_Psybeam:: - sfx SFX_Psybeam, CH4_ | CH5_ | CH7_ + audio SFX_Psybeam, Ch4, Ch5, Ch7 SFX_Battle_2E:: - sfx SFX_Battle_2E, CH4_ | CH5_ | CH7_ + audio SFX_Battle_2E, Ch4, Ch5, Ch7 SFX_Battle_2F:: - sfx SFX_Battle_2F, CH4_ | CH5_ | CH7_ + audio SFX_Battle_2F, Ch4, Ch5, Ch7 SFX_Psychic_M:: - sfx SFX_Psychic_M, CH4_ | CH5_ | CH7_ + audio SFX_Psychic_M, Ch4, Ch5, Ch7 SFX_Battle_31:: - sfx SFX_Battle_31, CH4_ | CH5_ + audio SFX_Battle_31, Ch4, Ch5 SFX_Battle_32:: - sfx SFX_Battle_32, CH4_ | CH5_ + audio SFX_Battle_32, Ch4, Ch5 SFX_Battle_33:: - sfx SFX_Battle_33, CH4_ | CH5_ + audio SFX_Battle_33, Ch4, Ch5 SFX_Battle_34:: - sfx SFX_Battle_34, CH4_ | CH5_ | CH7_ + audio SFX_Battle_34, Ch4, Ch5, Ch7 SFX_Battle_35:: - sfx SFX_Battle_35, CH4_ | CH5_ + audio SFX_Battle_35, Ch4, Ch5 SFX_Battle_36:: - sfx SFX_Battle_36, CH4_ | CH5_ | CH7_ + audio SFX_Battle_36, Ch4, Ch5, Ch7 SFX_Silph_Scope:: - sfx SFX_Silph_Scope, CH4_ + audio SFX_Silph_Scope, Ch4 diff --git a/audio/headers/sfxheaders3.asm b/audio/headers/sfxheaders3.asm index 0a713cc6..19a19272 100644 --- a/audio/headers/sfxheaders3.asm +++ b/audio/headers/sfxheaders3.asm @@ -2,310 +2,310 @@ SFX_Headers_3:: db $ff, $ff, $ff ; padding SFX_Snare1_3:: - sfx SFX_Snare1_3, CH7_ + audio SFX_Snare1_3, Ch7 SFX_Snare2_3:: - sfx SFX_Snare2_3, CH7_ + audio SFX_Snare2_3, Ch7 SFX_Snare3_3:: - sfx SFX_Snare3_3, CH7_ + audio SFX_Snare3_3, Ch7 SFX_Snare4_3:: - sfx SFX_Snare4_3, CH7_ + audio SFX_Snare4_3, Ch7 SFX_Snare5_3:: - sfx SFX_Snare5_3, CH7_ + audio SFX_Snare5_3, Ch7 SFX_Triangle1_3:: - sfx SFX_Triangle1_3, CH7_ + audio SFX_Triangle1_3, Ch7 SFX_Triangle2_3:: - sfx SFX_Triangle2_3, CH7_ + audio SFX_Triangle2_3, Ch7 SFX_Snare6_3:: - sfx SFX_Snare6_3, CH7_ + audio SFX_Snare6_3, Ch7 SFX_Snare7_3:: - sfx SFX_Snare7_3, CH7_ + audio SFX_Snare7_3, Ch7 SFX_Snare8_3:: - sfx SFX_Snare8_3, CH7_ + audio SFX_Snare8_3, Ch7 SFX_Snare9_3:: - sfx SFX_Snare9_3, CH7_ + audio SFX_Snare9_3, Ch7 SFX_Cymbal1_3:: - sfx SFX_Cymbal1_3, CH7_ + audio SFX_Cymbal1_3, Ch7 SFX_Cymbal2_3:: - sfx SFX_Cymbal2_3, CH7_ + audio SFX_Cymbal2_3, Ch7 SFX_Cymbal3_3:: - sfx SFX_Cymbal3_3, CH7_ + audio SFX_Cymbal3_3, Ch7 SFX_Muted_Snare1_3:: - sfx SFX_Muted_Snare1_3, CH7_ + audio SFX_Muted_Snare1_3, Ch7 SFX_Triangle3_3:: - sfx SFX_Triangle3_3, CH7_ + audio SFX_Triangle3_3, Ch7 SFX_Muted_Snare2_3:: - sfx SFX_Muted_Snare2_3, CH7_ + audio SFX_Muted_Snare2_3, Ch7 SFX_Muted_Snare3_3:: - sfx SFX_Muted_Snare3_3, CH7_ + audio SFX_Muted_Snare3_3, Ch7 SFX_Muted_Snare4_3:: - sfx SFX_Muted_Snare4_3, CH7_ + audio SFX_Muted_Snare4_3, Ch7 SFX_Cry00_3:: - sfx SFX_Cry00_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry00_3, Ch4, Ch5, Ch7 SFX_Cry01_3:: - sfx SFX_Cry01_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry01_3, Ch4, Ch5, Ch7 SFX_Cry02_3:: - sfx SFX_Cry02_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry02_3, Ch4, Ch5, Ch7 SFX_Cry03_3:: - sfx SFX_Cry03_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry03_3, Ch4, Ch5, Ch7 SFX_Cry04_3:: - sfx SFX_Cry04_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry04_3, Ch4, Ch5, Ch7 SFX_Cry05_3:: - sfx SFX_Cry05_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry05_3, Ch4, Ch5, Ch7 SFX_Cry06_3:: - sfx SFX_Cry06_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry06_3, Ch4, Ch5, Ch7 SFX_Cry07_3:: - sfx SFX_Cry07_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry07_3, Ch4, Ch5, Ch7 SFX_Cry08_3:: - sfx SFX_Cry08_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry08_3, Ch4, Ch5, Ch7 SFX_Cry09_3:: - sfx SFX_Cry09_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry09_3, Ch4, Ch5, Ch7 SFX_Cry0A_3:: - sfx SFX_Cry0A_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry0A_3, Ch4, Ch5, Ch7 SFX_Cry0B_3:: - sfx SFX_Cry0B_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry0B_3, Ch4, Ch5, Ch7 SFX_Cry0C_3:: - sfx SFX_Cry0C_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry0C_3, Ch4, Ch5, Ch7 SFX_Cry0D_3:: - sfx SFX_Cry0D_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry0D_3, Ch4, Ch5, Ch7 SFX_Cry0E_3:: - sfx SFX_Cry0E_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry0E_3, Ch4, Ch5, Ch7 SFX_Cry0F_3:: - sfx SFX_Cry0F_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry0F_3, Ch4, Ch5, Ch7 SFX_Cry10_3:: - sfx SFX_Cry10_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry10_3, Ch4, Ch5, Ch7 SFX_Cry11_3:: - sfx SFX_Cry11_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry11_3, Ch4, Ch5, Ch7 SFX_Cry12_3:: - sfx SFX_Cry12_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry12_3, Ch4, Ch5, Ch7 SFX_Cry13_3:: - sfx SFX_Cry13_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry13_3, Ch4, Ch5, Ch7 SFX_Cry14_3:: - sfx SFX_Cry14_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry14_3, Ch4, Ch5, Ch7 SFX_Cry15_3:: - sfx SFX_Cry15_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry15_3, Ch4, Ch5, Ch7 SFX_Cry16_3:: - sfx SFX_Cry16_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry16_3, Ch4, Ch5, Ch7 SFX_Cry17_3:: - sfx SFX_Cry17_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry17_3, Ch4, Ch5, Ch7 SFX_Cry18_3:: - sfx SFX_Cry18_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry18_3, Ch4, Ch5, Ch7 SFX_Cry19_3:: - sfx SFX_Cry19_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry19_3, Ch4, Ch5, Ch7 SFX_Cry1A_3:: - sfx SFX_Cry1A_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry1A_3, Ch4, Ch5, Ch7 SFX_Cry1B_3:: - sfx SFX_Cry1B_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry1B_3, Ch4, Ch5, Ch7 SFX_Cry1C_3:: - sfx SFX_Cry1C_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry1C_3, Ch4, Ch5, Ch7 SFX_Cry1D_3:: - sfx SFX_Cry1D_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry1D_3, Ch4, Ch5, Ch7 SFX_Cry1E_3:: - sfx SFX_Cry1E_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry1E_3, Ch4, Ch5, Ch7 SFX_Cry1F_3:: - sfx SFX_Cry1F_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry1F_3, Ch4, Ch5, Ch7 SFX_Cry20_3:: - sfx SFX_Cry20_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry20_3, Ch4, Ch5, Ch7 SFX_Cry21_3:: - sfx SFX_Cry21_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry21_3, Ch4, Ch5, Ch7 SFX_Cry22_3:: - sfx SFX_Cry22_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry22_3, Ch4, Ch5, Ch7 SFX_Cry23_3:: - sfx SFX_Cry23_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry23_3, Ch4, Ch5, Ch7 SFX_Cry24_3:: - sfx SFX_Cry24_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry24_3, Ch4, Ch5, Ch7 SFX_Cry25_3:: - sfx SFX_Cry25_3, CH4_ | CH5_ | CH7_ + audio SFX_Cry25_3, Ch4, Ch5, Ch7 SFX_Get_Item1_3:: - sfx SFX_Get_Item1_3, CH4_ | CH5_ | CH6_ + audio SFX_Get_Item1_3, Ch4, Ch5, Ch6 SFX_Get_Item2_3:: - sfx SFX_Get_Item2_3, CH4_ | CH5_ | CH6_ + audio SFX_Get_Item2_3, Ch4, Ch5, Ch6 SFX_Tink_3:: - sfx SFX_Tink_3, CH4_ + audio SFX_Tink_3, Ch4 SFX_Heal_HP_3:: - sfx SFX_Heal_HP_3, CH4_ + audio SFX_Heal_HP_3, Ch4 SFX_Heal_Ailment_3:: - sfx SFX_Heal_Ailment_3, CH4_ + audio SFX_Heal_Ailment_3, Ch4 SFX_Start_Menu_3:: - sfx SFX_Start_Menu_3, CH7_ + audio SFX_Start_Menu_3, Ch7 SFX_Press_AB_3:: - sfx SFX_Press_AB_3, CH4_ + audio SFX_Press_AB_3, Ch4 SFX_Pokedex_Rating_3:: - sfx SFX_Pokedex_Rating_3, CH4_ | CH5_ | CH6_ + audio SFX_Pokedex_Rating_3, Ch4, Ch5, Ch6 SFX_Get_Key_Item_3:: - sfx SFX_Get_Key_Item_3, CH4_ | CH5_ | CH6_ + audio SFX_Get_Key_Item_3, Ch4, Ch5, Ch6 SFX_Poisoned_3:: - sfx SFX_Poisoned_3, CH4_ + audio SFX_Poisoned_3, Ch4 SFX_Trade_Machine_3:: - sfx SFX_Trade_Machine_3, CH4_ + audio SFX_Trade_Machine_3, Ch4 SFX_Turn_On_PC_3:: - sfx SFX_Turn_On_PC_3, CH4_ + audio SFX_Turn_On_PC_3, Ch4 SFX_Turn_Off_PC_3:: - sfx SFX_Turn_Off_PC_3, CH4_ + audio SFX_Turn_Off_PC_3, Ch4 SFX_Enter_PC_3:: - sfx SFX_Enter_PC_3, CH4_ + audio SFX_Enter_PC_3, Ch4 SFX_Shrink_3:: - sfx SFX_Shrink_3, CH4_ + audio SFX_Shrink_3, Ch4 SFX_Switch_3:: - sfx SFX_Switch_3, CH4_ + audio SFX_Switch_3, Ch4 SFX_Healing_Machine_3:: - sfx SFX_Healing_Machine_3, CH4_ + audio SFX_Healing_Machine_3, Ch4 SFX_Teleport_Exit1_3:: - sfx SFX_Teleport_Exit1_3, CH4_ + audio SFX_Teleport_Exit1_3, Ch4 SFX_Teleport_Enter1_3:: - sfx SFX_Teleport_Enter1_3, CH4_ + audio SFX_Teleport_Enter1_3, Ch4 SFX_Teleport_Exit2_3:: - sfx SFX_Teleport_Exit2_3, CH4_ + audio SFX_Teleport_Exit2_3, Ch4 SFX_Ledge_3:: - sfx SFX_Ledge_3, CH4_ + audio SFX_Ledge_3, Ch4 SFX_Teleport_Enter2_3:: - sfx SFX_Teleport_Enter2_3, CH7_ + audio SFX_Teleport_Enter2_3, Ch7 SFX_Fly_3:: - sfx SFX_Fly_3, CH7_ + audio SFX_Fly_3, Ch7 SFX_Denied_3:: - sfx SFX_Denied_3, CH4_ | CH5_ + audio SFX_Denied_3, Ch4, Ch5 SFX_Arrow_Tiles_3:: - sfx SFX_Arrow_Tiles_3, CH4_ + audio SFX_Arrow_Tiles_3, Ch4 SFX_Push_Boulder_3:: - sfx SFX_Push_Boulder_3, CH7_ + audio SFX_Push_Boulder_3, Ch7 SFX_SS_Anne_Horn_3:: - sfx SFX_SS_Anne_Horn_3, CH4_ | CH5_ + audio SFX_SS_Anne_Horn_3, Ch4, Ch5 SFX_Withdraw_Deposit_3:: - sfx SFX_Withdraw_Deposit_3, CH4_ + audio SFX_Withdraw_Deposit_3, Ch4 SFX_Cut_3:: - sfx SFX_Cut_3, CH7_ + audio SFX_Cut_3, Ch7 SFX_Go_Inside_3:: - sfx SFX_Go_Inside_3, CH7_ + audio SFX_Go_Inside_3, Ch7 SFX_Swap_3:: - sfx SFX_Swap_3, CH4_ | CH5_ + audio SFX_Swap_3, Ch4, Ch5 SFX_59_3:: - sfx SFX_59_3, CH4_ | CH5_ + audio SFX_59_3, Ch4, Ch5 SFX_Purchase_3:: - sfx SFX_Purchase_3, CH4_ | CH5_ + audio SFX_Purchase_3, Ch4, Ch5 SFX_Collision_3:: - sfx SFX_Collision_3, CH4_ + audio SFX_Collision_3, Ch4 SFX_Go_Outside_3:: - sfx SFX_Go_Outside_3, CH7_ + audio SFX_Go_Outside_3, Ch7 SFX_Save_3:: - sfx SFX_Save_3, CH4_ | CH5_ + audio SFX_Save_3, Ch4, Ch5 SFX_Intro_Lunge:: - sfx SFX_Intro_Lunge, CH7_ + audio SFX_Intro_Lunge, Ch7 SFX_Intro_Hip:: - sfx SFX_Intro_Hip, CH4_ + audio SFX_Intro_Hip, Ch4 SFX_Intro_Hop:: - sfx SFX_Intro_Hop, CH4_ + audio SFX_Intro_Hop, Ch4 SFX_Intro_Raise:: - sfx SFX_Intro_Raise, CH7_ + audio SFX_Intro_Raise, Ch7 SFX_Intro_Crash:: - sfx SFX_Intro_Crash, CH7_ + audio SFX_Intro_Crash, Ch7 SFX_Intro_Whoosh:: - sfx SFX_Intro_Whoosh, CH7_ + audio SFX_Intro_Whoosh, Ch7 SFX_Slots_Stop_Wheel:: - sfx SFX_Slots_Stop_Wheel, CH4_ + audio SFX_Slots_Stop_Wheel, Ch4 SFX_Slots_Reward:: - sfx SFX_Slots_Reward, CH4_ + audio SFX_Slots_Reward, Ch4 SFX_Slots_New_Spin:: - sfx SFX_Slots_New_Spin, CH4_ | CH5_ + audio SFX_Slots_New_Spin, Ch4, Ch5 SFX_Shooting_Star:: - sfx SFX_Shooting_Star, CH4_ + audio SFX_Shooting_Star, Ch4 |