diff options
Diffstat (limited to 'common.asm')
-rw-r--r-- | common.asm | 82 |
1 files changed, 41 insertions, 41 deletions
@@ -594,8 +594,8 @@ OverworldLoopLessDelay: ; 402 jr nz,.oddLoop\@ ld a,[$d52a] ld [$d528],a - call $0683 - jp c,$0637 + call NewBattle + jp c,.battleOccurred\@ jp OverworldLoop .noDirectionChange\@ ld a,[$d52a] ; current direction @@ -687,7 +687,7 @@ OverworldLoopLessDelay: ; 402 ld hl,$d736 res 2,[hl] jp nc,CheckWarpsNoCollision ; check for warps if there was no battle -; if a battle occurred +.battleOccurred\@ ld hl,$d72d res 6,[hl] ld hl,$d733 @@ -23988,7 +23988,7 @@ EnemySendOut: ; 490E ld [hl],a dec a ld [W_AICOUNT],a - ld hl,$D062 + ld hl,W_PLAYERBATTSTATUS1 res 5,[hl] ld hl,$C3B2 ld a,8 @@ -24194,7 +24194,7 @@ UnnamedText_3d430: ; 0x3d430 INCBIN "baserom.gbc",$3d435,$274 ; in-battle stuff - ld hl,$D062 + ld hl,W_PLAYERBATTSTATUS1 res 4,[hl] res 6,[hl] call $5AF5 @@ -24202,17 +24202,17 @@ INCBIN "baserom.gbc",$3d435,$274 ld de,$CCDC ; pointer to the move just used ld b,BANK(DecrementPP) call Bankswitch - ld a,[$CFD3] ; effect of the move just used + ld a,[W_PLAYERMOVEEFFECT] ; effect of the move just used ld hl,EffectsArray1 ld de,1 call IsInArray jp c,$7132 - ld a,[$CFD3] + ld a,[W_PLAYERMOVEEFFECT] ld hl,EffectsArray5B ld de,1 call IsInArray call c,$7132 - ld a,[$CFD3] + ld a,[W_PLAYERMOVEEFFECT] ld hl,EffectsArray2 ld de,1 call IsInArray @@ -24227,33 +24227,33 @@ INCBIN "baserom.gbc",$3d435,$274 call $6687 call $656B .next11\@ - ld a,[$D05F] + ld a,[W_MOVEMISSED] and a jr z,.next\@ - ld a,[$CFD3] + ld a,[W_PLAYERMOVEEFFECT] sub a,7 jr z,.next2\@ jr .next3\@ ; 574B .next\@ - ld a,[$CFD3] + ld a,[W_PLAYERMOVEEFFECT] and a ld a,4 jr z,.next2\@ ld a,5 .next2\@ push af - ld a,[$D063] + ld a,[W_PLAYERBATTSTATUS2] bit 4,a ld hl,$5747 ld b,$1E call nz,Bankswitch pop af ld [$CC5B],a - ld a,[$CFD2] + ld a,[W_PLAYERMOVENUM] call $6F07 call $6ED3 call $4D60 - ld a,[$D063] + ld a,[W_PLAYERBATTSTATUS2] bit 4,a ld hl,$5771 ld b,$1E @@ -24262,7 +24262,7 @@ INCBIN "baserom.gbc",$3d435,$274 .next3\@ ld c,$1E call $3739 - ld a,[$CFD3] + ld a,[W_PLAYERMOVEEFFECT] cp a,$2B jr z,.next5\@ cp a,$27 ; XXX SLP | FRZ ? @@ -24274,7 +24274,7 @@ INCBIN "baserom.gbc",$3d435,$274 ld a,$A7 call $6F07 .next4\@ - ld a,[$CFD3] + ld a,[W_PLAYERMOVEEFFECT] cp a,9 jr nz,.next6\@ ; 577A call $62FD @@ -24288,16 +24288,16 @@ INCBIN "baserom.gbc",$3d435,$274 call $6348 jp $569A .next7\@ - ld a,[$CFD3] + ld a,[W_PLAYERMOVEEFFECT] ld hl,EffectsArray3 ld de,1 call IsInArray jp c,$7132 - ld a,[$D05F] + ld a,[W_MOVEMISSED] and a jr z,.next8\@ ; 57A6 call $5BE2 - ld a,[$CFD3] + ld a,[W_PLAYERMOVEEFFECT] cp a,7 jr z,.next9\@ ; 57B9 jp Function580A @@ -24310,7 +24310,7 @@ INCBIN "baserom.gbc",$3d435,$274 ld a,1 ld [$CCF4],a .next9\@ - ld a,[$CFD3] + ld a,[W_PLAYERMOVEEFFECT] ld hl,EffectsArray4 ld de,1 call IsInArray @@ -24322,7 +24322,7 @@ INCBIN "baserom.gbc",$3d435,$274 ret z call $62B6 - ld hl,$D062 + ld hl,W_PLAYERBATTSTATUS1 bit 2,[hl] jr z,.next10\@ ; 57EF ld a,[$D06A] @@ -24336,7 +24336,7 @@ INCBIN "baserom.gbc",$3d435,$274 xor a ld [W_NUMHITS],a ; reset .next10\@ - ld a,[$CFD3] + ld a,[W_PLAYERMOVEEFFECT] and a jp z,Function580A ld hl,EffectsArray5 @@ -24438,7 +24438,7 @@ Function5854: ; 5854 jp $5A37 .HeldInPlaceCheck\@ - ld a,[W_CURMONBATTSTATUS] + ld a,[W_ENEMYBATTSTATUS1] bit 5,a jp z,FlinchedCheck ld hl,CantMoveText @@ -24447,7 +24447,7 @@ Function5854: ; 5854 jp $5A37 FlinchedCheck: ; 58AC - ld hl,$D062 + ld hl,W_PLAYERBATTSTATUS1 bit 3,[hl] jp z,HyperBeamCheck res 3,[hl] @@ -24457,7 +24457,7 @@ FlinchedCheck: ; 58AC jp $5A37 HyperBeamCheck: ; 58C2 - ld hl,$D063 + ld hl,W_PLAYERBATTSTATUS2 bit 5,[hl] jr z,.next\@ ; 58D7 res 5,[hl] @@ -24479,13 +24479,13 @@ HyperBeamCheck: ; 58C2 ld hl,DisabledNoMoreText call PrintText .next2\@ - ld a,[$D062] + ld a,[W_PLAYERBATTSTATUS1] add a jr nc,.next3\@ ; 5929 ld hl,$D06B dec [hl] jr nz,.next4\@ ; 5907 - ld hl,$D062 + ld hl,W_PLAYERBATTSTATUS1 res 7,[hl] ld hl,ConfusedNoMoreText call PrintText @@ -24500,7 +24500,7 @@ HyperBeamCheck: ; 58C2 call $6E9B cp a,$80 jr c,.next3\@ - ld hl,$D062 + ld hl,W_PLAYERBATTSTATUS1 ld a,[hl] and a,$80 ld [hl],a @@ -24526,11 +24526,11 @@ HyperBeamCheck: ; 58C2 ld hl,FullyParalyzedText call PrintText .next5\@ - ld hl,$D062 + ld hl,W_PLAYERBATTSTATUS1 ld a,[hl] and a,$CC ld [hl],a - ld a,[$CFD3] + ld a,[W_PLAYERMOVEEFFECT] cp a,$2B jr z,.next8\@ ; 5966 cp a,$27 @@ -24545,11 +24545,11 @@ HyperBeamCheck: ; 58C2 ld hl,$580A jp $5A37 .next7\@ - ld hl,$D062 + ld hl,W_PLAYERBATTSTATUS1 bit 0,[hl] jr z,.next10\@ ; 59D0 xor a - ld [$CFD2],a + ld [W_PLAYERMOVENUM],a ld hl,$D0D7 ld a,[hli] ld b,a @@ -24567,7 +24567,7 @@ HyperBeamCheck: ; 58C2 ld hl,$580A jp $5A37 .next11\@ - ld hl,$D062 + ld hl,W_PLAYERBATTSTATUS1 res 0,[hl] ld hl,UnleashedEnergyText call PrintText @@ -24584,20 +24584,20 @@ HyperBeamCheck: ; 58C2 or b jr nz,.next12\@ ; 59C2 ld a,1 - ld [$D05F],a + ld [W_MOVEMISSED],a .next12\@ xor a ld [hli],a ld [hl],a ld a,$75 - ld [$CFD2],a + ld [W_PLAYERMOVENUM],a ld hl,$5705 jp $5A37 .next10\@ bit 1,[hl] jr z,.next13\@ ; 59FF ld a,$25 - ld [$CFD2],a + ld [W_PLAYERMOVENUM],a ld hl,ThrashingAboutText call PrintText ld hl,$D06A @@ -24605,7 +24605,7 @@ HyperBeamCheck: ; 58C2 ld hl,$56DC jp nz,$5A37 push hl - ld hl,$D062 + ld hl,W_PLAYERBATTSTATUS1 res 1,[hl] set 7,[hl] call $6E9B ; random number? @@ -47376,12 +47376,12 @@ DecrementPP: ; 0x68000 cp a, STRUGGLE ret z ; if the pokemon is using "struggle", there's nothing to do ; we don't decrement PP for "struggle" - ld hl, $D062 - ld a, [hli] ; load the $D062 pokemon status flags and increment hl to load the - ; $D063 status flags later + ld hl, W_PLAYERBATTSTATUS1 + ld a, [hli] ; load the W_PLAYERBATTSTATUS1 pokemon status flags and increment hl to load the + ; W_PLAYERBATTSTATUS2 status flags later and a, 7 ; check to see if bits 0, 1, or 2 are set ret nz ; if any of these statuses are true, don't decrement PP - bit 6, [hl] ; check 6th bit status flag on $D063 + bit 6, [hl] ; check 6th bit status flag on W_PLAYERBATTSTATUS2 ret nz ; and return if it is set ld hl, $D02D ; PP of first move (in battle) call .DecrementPP\@ |