diff options
Diffstat (limited to 'constants.asm')
-rw-r--r-- | constants.asm | 190 |
1 files changed, 9 insertions, 181 deletions
diff --git a/constants.asm b/constants.asm index c453884b..87f0b633 100644 --- a/constants.asm +++ b/constants.asm @@ -2,197 +2,25 @@ _JAPAN EQU 0 _GREEN EQU 0 _YELLOW EQU 0 - INCLUDE "macros.asm" INCLUDE "hram.asm" - -; OAM flags used by this game -OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic -OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic -OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically. Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down - -MONSTER_NAME EQU 1 -MOVE_NAME EQU 2 -; ???_NAME EQU 3 -ITEM_NAME EQU 4 -PLAYEROT_NAME EQU 5 -ENEMYOT_NAME EQU 6 -TRAINER_NAME EQU 7 - - -; hardware registers, from the pandocs http://nocash.emubase.de/pandocs.htm -rJOYP EQU $FF00 -rDIV EQU $FF04 -rLCDC EQU $FF40 -rSCY EQU $FF42 -rSCX EQU $FF43 -rBGP EQU $FF47 -rOBP0 EQU $FF48 -rOBP1 EQU $FF49 -rWY EQU $FF4A -rWX EQU $FF4B -rIE EQU $FFFF - -BTN_A EQU %00000001 -BTN_B EQU %00000010 -BTN_SELECT EQU %00000100 -BTN_START EQU %00001000 -BTN_RIGHT EQU %00010000 -BTN_LEFT EQU %00100000 -BTN_UP EQU %01000000 -BTN_DOWN EQU %10000000 - -; OAM attribute flags -OAM_HFLIP EQU %00100000 ; horizontal flip -OAM_VFLIP EQU %01000000 ; vertical flip - -; list menu ID's -PCPOKEMONLISTMENU EQU $00 ; PC pokemon withdraw/deposit lists -MOVESLISTMENU EQU $01 ; XXX where is this used? -PRICEDITEMLISTMENU EQU $02 ; Pokemart buy menu / Pokemart buy/sell choose quantity menu -ITEMLISTMENU EQU $03 ; Start menu Item menu / Pokemart sell menu -SPECIALLISTMENU EQU $04 ; list of special "items" e.g. floor list in elevators / list of badges - +INCLUDE "constants/hardware_constants.asm" +INCLUDE "constants/oam_constants.asm" INCLUDE "constants/pokemon_constants.asm" -INCLUDE "constants/trainer_constants.asm" INCLUDE "constants/pokedex_constants.asm" +INCLUDE "constants/trainer_constants.asm" INCLUDE "constants/item_constants.asm" - +INCLUDE "constants/type_constants.asm" INCLUDE "constants/move_constants.asm" INCLUDE "constants/move_effect_constants.asm" - -; fixed damage constants -SONICBOOM_DAMAGE EQU 20 -DRAGON_RAGE_DAMAGE EQU 40 - +INCLUDE "constants/status_constants.asm" +INCLUDE "constants/sprite_constants.asm" INCLUDE "constants/palette_constants.asm" +INCLUDE "constants/evolution_constants.asm" +INCLUDE "constants/list_constants.asm" INCLUDE "constants/map_constants.asm" INCLUDE "constants/map_dimensions.asm" - -; Evolution types -EV_LEVEL EQU 1 -EV_ITEM EQU 2 -EV_TRADE EQU 3 - -; Elemental types -NORMAL EQU $00 -FIGHTING EQU $01 -FLYING EQU $02 -POISON EQU $03 -GROUND EQU $04 -ROCK EQU $05 -BUG EQU $07 -GHOST EQU $08 -FIRE EQU $14 -WATER EQU $15 -GRASS EQU $16 -ELECTRIC EQU $17 -PSYCHIC EQU $18 -ICE EQU $19 -DRAGON EQU $1A - -EAST EQU 1 -WEST EQU 2 -SOUTH EQU 4 -NORTH EQU 8 - -; different kinds of people events -ITEM EQU $80 -TRAINER EQU $40 - -; status ailments (masks) -SLP EQU %00000111 -PSN EQU %00001000 -BRN EQU %00010000 -FRZ EQU %00100000 -PAR EQU %01000000 - -; pokemon's overworld sprites -SPRITE_MON EQU $0 -SPRITE_BALL_M EQU $1 -SPRITE_HELIX EQU $2 -SPRITE_FAIRY EQU $3 -SPRITE_BIRD_M EQU $4 -SPRITE_WATER EQU $5 -SPRITE_BUG EQU $6 -SPRITE_GRASS EQU $7 -SPRITE_SNAKE EQU $8 -SPRITE_QUADRUPED EQU $9 - -; overworld sprites -SPRITE_RED EQU $01 -SPRITE_BLUE EQU $02 -SPRITE_OAK EQU $03 -SPRITE_BUG_CATCHER EQU $04 -SPRITE_SLOWBRO EQU $05 -SPRITE_LASS EQU $06 -SPRITE_BLACK_HAIR_BOY_1 EQU $07 -SPRITE_LITTLE_GIRL EQU $08 -SPRITE_BIRD EQU $09 -SPRITE_FAT_BALD_GUY EQU $0a -SPRITE_GAMBLER EQU $0b -SPRITE_BLACK_HAIR_BOY_2 EQU $0c -SPRITE_GIRL EQU $0d -SPRITE_HIKER EQU $0e -SPRITE_FOULARD_WOMAN EQU $0f -SPRITE_GENTLEMAN EQU $10 -SPRITE_DAISY EQU $11 -SPRITE_BIKER EQU $12 -SPRITE_SAILOR EQU $13 -SPRITE_COOK EQU $14 -SPRITE_BIKE_SHOP_GUY EQU $15 -SPRITE_MR_FUJI EQU $16 -SPRITE_GIOVANNI EQU $17 -SPRITE_ROCKET EQU $18 -SPRITE_MEDIUM EQU $19 -SPRITE_WAITER EQU $1a -SPRITE_ERIKA EQU $1b -SPRITE_MOM_GEISHA EQU $1c -SPRITE_BRUNETTE_GIRL EQU $1d -SPRITE_LANCE EQU $1e -SPRITE_OAK_SCIENTIST_AIDE EQU $1f -SPRITE_OAK_AIDE EQU $20 -SPRITE_ROCKER EQU $21 -SPRITE_SWIMMER EQU $22 -SPRITE_WHITE_PLAYER EQU $23 -SPRITE_GYM_HELPER EQU $24 -SPRITE_OLD_PERSON EQU $25 -SPRITE_MART_GUY EQU $26 -SPRITE_FISHER EQU $27 -SPRITE_OLD_MEDIUM_WOMAN EQU $28 -SPRITE_NURSE EQU $29 -SPRITE_CABLE_CLUB_WOMAN EQU $2a -SPRITE_MR_MASTERBALL EQU $2b -SPRITE_LAPRAS_GIVER EQU $2c -SPRITE_WARDEN EQU $2d -SPRITE_SS_CAPTAIN EQU $2e -SPRITE_FISHER2 EQU $2f -SPRITE_BLACKBELT EQU $30 -SPRITE_GUARD EQU $31 -;SPRITE_COP_GUARD EQU $32 -SPRITE_MOM EQU $33 -SPRITE_BALDING_GUY EQU $34 -SPRITE_YOUNG_BOY EQU $35 -SPRITE_GAMEBOY_KID EQU $36 -SPRITE_GAMEBOY_KID_COPY EQU $37 -SPRITE_CLEFAIRY EQU $38 -SPRITE_AGATHA EQU $39 -SPRITE_BRUNO EQU $3a -SPRITE_LORELEI EQU $3b -SPRITE_SEEL EQU $3c -SPRITE_BALL EQU $3d -SPRITE_OMANYTE EQU $3e -SPRITE_BOULDER EQU $3f -SPRITE_PAPER_SHEET EQU $40 -SPRITE_BOOK_MAP_DEX EQU $41 -SPRITE_CLIPBOARD EQU $42 -SPRITE_SNORLAX EQU $43 -SPRITE_OLD_AMBER_COPY EQU $44 -SPRITE_OLD_AMBER EQU $45 -SPRITE_LYING_OLD_MAN_UNUSED_1 EQU $46 -SPRITE_LYING_OLD_MAN_UNUSED_2 EQU $47 -SPRITE_LYING_OLD_MAN EQU $48 - +INCLUDE "constants/connection_constants.asm"
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