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-rw-r--r--constants.asm465
1 files changed, 333 insertions, 132 deletions
diff --git a/constants.asm b/constants.asm
index d856329c..a85bc9bd 100644
--- a/constants.asm
+++ b/constants.asm
@@ -124,7 +124,7 @@ PREDEF_JUMP: MACRO
; C1xD
; C1xE
; C1xF
-W_SPRITESTATEDATA1 EQU $C100
+W_SPRITESTATEDATA1 EQU $C100 ; to $C200
; more data for all sprites on the current map
; holds info for 16 sprites with $10 bytes each
@@ -145,7 +145,16 @@ W_SPRITESTATEDATA1 EQU $C100
; C2xD
; C2xE: sprite image base offset (in video ram, player always has value 1, used to compute c1x2)
; C2xF
-W_SPRITESTATEDATA2 EQU $C200
+W_SPRITESTATEDATA2 EQU $C200 ; to $C300
+
+; buffer for OAM data. Is copied to OAM RAM by OAM DMA
+W_OAMBUFFER EQU $C300 ; size $a0, to $C3A0
+
+; buffer for tiles that are visible on screen (20 columns by 18 rows = $168 bytes)
+W_SCREENTILESBUFFER EQU $C3A0 ; size $168, to $C508
+
+; buffer for temporarily saving and restoring current screen's tiles (e.g. if menus are drawn on top)
+W_SCREENTILESBACKBUFFER EQU $C508 ; size $168, to $C670
; the tiles of the row or column to be redrawn by RedrawExposedScreenEdge
W_SCREENEDGETILES EQU $CBFC
@@ -186,6 +195,8 @@ W_LISTSCROLLOFFSET EQU $CC36
; set to 0 if you can't go past the top or bottom of the menu
W_MENUWRAPPINGENABLED EQU $CC4A
+W_TRAINERHEADERFLAGBIT EQU $CC55
+
W_RLEBYTECOUNTER EQU $CCD2
; current HP of player and enemy substitutes
@@ -210,6 +221,10 @@ W_PLAYERMONSPECIALMOD EQU $CD1D
W_PLAYERMONACCURACYMOD EQU $CD1E
W_PLAYERMONEVASIONMOD EQU $CD1F
+
+W_ENGAGEDTRAINERCLASS EQU $CD2D
+W_ENGAGEDTRAINERSETNUM EQU $CD2E
+
; stat modifiers for the enemy's current pokemon
; value can range from 1 - 13 ($1 to $D)
; 7 is normal
@@ -221,12 +236,36 @@ W_ENEMYMONACCURACYMOD EQU $CD32
W_ENEMYMONEVASIONMOD EQU $CD33
W_WHICHTRADE EQU $CD3D ; which entry from TradeMons to select
+W_TRAINERSPRITEOFFSET EQU $CD3D
+W_TRAINERENGAGEDISTANCE EQU $CD3E
+W_TRAINERFACINGDIR EQU $CD3F
+W_TRAINERSCREENYPOS EQU $CD40
+W_TRAINERSCREENXPOS EQU $CD41
+
+; bit 0: is player engaged by trainer (to avoid being engaged by multiple trainers simultaniously)
+W_FLAGS_CD60 EQU $CD60
+
+; bit 1 means button presses will be ignored for that futton
+W_JOYPADFORBIDDENBUTTONSMASK EQU $CD6B
+
+; second buffer for temporarily saving and restoring current screen's tiles (e.g. if menus are drawn on top)
+W_SCREENTILESBACKBUFFER2 EQU $CD81 ; size $168, to $CEE9
+
+W_HPBARMAXHP EQU $CEE9
+W_HPBAROLDHP EQU $CEEB
+W_HPBARNEWHP EQU $CEED
+W_HPBARDELTA EQU $CEEF
+
+W_HPBARHPDIFFERENCE EQU $CEFD
W_ANIMSOUNDID EQU $CF07 ; sound ID during battle animations
; movement byte 2 of current sprite
W_CURSPRITEMOVEMENT2 EQU $CF14
+W_GYMCITYNAME EQU $CF5F
+W_GYMLEADERNAME EQU $CF70
+
W_WHICHPOKEMON EQU $CF92 ; which pokemon you selected
W_LISTMENUID EQU $CF94 ; ID used by DisplayListMenuID
@@ -247,6 +286,8 @@ W_PLAYERMOVETYPE EQU $CFD5
W_PLAYERMOVEACCURACY EQU $CFD6
W_PLAYERMOVEMAXPP EQU $CFD7
+W_ENEMYMONID EQU $CFD8
+
W_ENEMYMONNAME EQU $CFDA
W_ENEMYMONCURHP EQU $CFE6 ; active opponent's hp (16 bits)
@@ -260,16 +301,23 @@ W_ENEMYMONSTATUS EQU $CFE9 ; active opponent's status condition
; bit 5 frz
; bit 6 par
; unused? (XXX confirm)
-W_ENEMYMONTYPES EQU $CFEA
-W_ENEMYMONTYPE1 EQU $CFEA
-W_ENEMYMONTYPE2 EQU $CFEB
-W_ENEMYMONLEVEL EQU $CFF3
-W_ENEMYMONMAXHP EQU $CFF4 ; (16 bits)
-W_ENEMYMONDEFENSE EQU $CFF8
-W_ENEMYMONSPECIAL EQU $CFFC
-W_ENEMYMONPP EQU $CFFE
-
-W_PLAYERMONCURHP EQU $D015 ; active opponent's hp (16 bits)
+W_ENEMYMONTYPES EQU $CFEA
+W_ENEMYMONTYPE1 EQU $CFEA
+W_ENEMYMONTYPE2 EQU $CFEB
+W_ENEMYMONMOVES EQU $CFED
+W_ENEMYMONATKDEFIV EQU $CFF1
+W_ENEMYMONSPDSPCIV EQU $CFF2
+W_ENEMYMONLEVEL EQU $CFF3
+W_ENEMYMONMAXHP EQU $CFF4 ; (16 bits)
+W_ENEMYMONATTACK EQU $CFF6
+W_ENEMYMONDEFENSE EQU $CFF8
+W_ENEMYMONSPEED EQU $CFFA
+W_ENEMYMONSPECIAL EQU $CFFC
+W_ENEMYMONPP EQU $CFFE
+
+W_PLAYERMONNAME EQU $D009
+W_PLAYERMONID EQU $D014
+W_PLAYERMONCURHP EQU $D015 ; active opponent's hp (16 bits)
W_PLAYERMONSTATUS EQU $D018 ; the status of the player’s current monster
; bit 0 slp
; bit 1 slp
@@ -279,12 +327,18 @@ W_PLAYERMONSTATUS EQU $D018 ; the status of the player’s current monster
; bit 5 frz
; bit 6 par
; unused? (XXX confirm)
-W_PLAYERMONTYPES EQU $D019
-W_PLAYERMONTYPE1 EQU $D019
-W_PLAYERMONTYPE2 EQU $D01A
-W_PLAYERMONLEVEL EQU $D022
-W_PLAYERMONMAXHP EQU $D023 ; (16 bits)
-W_PLAYERMONPP EQU $D02D
+W_PLAYERMONTYPES EQU $D019
+W_PLAYERMONTYPE1 EQU $D019
+W_PLAYERMONTYPE2 EQU $D01A
+W_PLAYERMONMOVES EQU $D01C
+W_PLAYERMONIVS EQU $D020 ; 4x 4 bit: atk, def, spd, spc
+W_PLAYERMONLEVEL EQU $D022
+W_PLAYERMONMAXHP EQU $D023 ; (16 bits)
+W_PLAYERMONATK EQU $D025
+W_PLAYERMONDEF EQU $D027
+W_PLAYERMONSPEED EQU $D029
+W_PLAYERMONSPECIAL EQU $D02B
+W_PLAYERMONPP EQU $D02D
W_TRAINERCLASS EQU $D031
@@ -292,6 +346,8 @@ W_ISINBATTLE EQU $D057 ; no battle, this is 0
; wild battle, this is 1
; trainer battle, this is 2
+W_PLAYERMONSALIVEFLAGS EQU $D058 ; 6 bit array, 1 if player mon is alive
+
W_CUROPPONENT EQU $D059 ; in a wild battle, this is the species of pokemon
; in a trainer battle, this is the trainer class + $C8
@@ -355,7 +411,6 @@ W_BASECOORDY EQU $D082
W_FBTILECOUNTER EQU $D084 ; counts how many tiles of the current frame block have been drawn
W_SUBANIMFRAMEDELAY EQU $D086 ; duration of each frame of the current subanimation in terms of screen refreshes
-
W_SUBANIMCOUNTER EQU $D087 ; counts the number of subentries left in the current subanimation
W_NUMFBTILES EQU $D089 ; number of tiles in current battle animation frame block
@@ -366,6 +421,12 @@ W_SUBANIMTRANSFORM EQU $D08B ; controls what transformations are applied to the
; 03: translate base coordinates of frame blocks, but don't change their internal coordinates or flip their tiles
; 04: reverse the subanimation
+W_PBSTOREDREGISTERH EQU $D08C
+W_PBSTOREDREGISTERL EQU $D08D
+W_PBSTOREDREGISTERD EQU $D08E
+W_PBSTOREDREGISTERE EQU $D08F
+W_PBSTOREDROMBANK EQU $D092
+
W_SUBANIMADDRPTR EQU $D094 ; the address _of the address_ of the current subanimation entry (2 bytes)
W_SUBANIMSUBENTRYADDR EQU $D096 ; the address of the current subentry of the current subanimation (2 bytes)
@@ -476,60 +537,6 @@ W_PLAYERNAME EQU $D158 ; 11 characters, including null
W_NUMINPARTY EQU $D163
-W_OWNEDPOKEMON EQU $D2F7 ; bit field, 19 bytes
-
-W_SEENPOKEMON EQU $D30A ; bit field, 19 bytes
-
-;number of items in bag
-W_NUMBAGITEMS EQU $D31D
-; BAGITEM01 is an item id
-; BAGCOUNT01 is how many of this item
-W_BAGITEM01 EQU $D31E
-W_BAGITEM01QTY EQU $D31F
-W_BAGITEM02 EQU $D320
-W_BAGITEM02QTY EQU $D321
-W_BAGITEM03 EQU $D322
-W_BAGITEM03QTY EQU $D323
-W_BAGITEM04 EQU $D324
-W_BAGITEM04QTY EQU $D325
-W_BAGITEM05 EQU $D326
-W_BAGITEM05QTY EQU $D327
-W_BAGITEM06 EQU $D328
-W_BAGITEM06QTY EQU $D329
-W_BAGITEM07 EQU $D32A
-W_BAGITEM07QTY EQU $D32B
-W_BAGITEM08 EQU $D32C
-W_BAGITEM08QTY EQU $D32D
-W_BAGITEM09 EQU $D32E
-W_BAGITEM09QTY EQU $D32F
-W_BAGITEM10 EQU $D330
-W_BAGITEM10QTY EQU $D331
-W_BAGITEM11 EQU $D332
-W_BAGITEM11QTY EQU $D333
-W_BAGITEM12 EQU $D334
-W_BAGITEM12QTY EQU $D335
-W_BAGITEM13 EQU $D336
-W_BAGITEM13QTY EQU $D337
-W_BAGITEM14 EQU $D338
-W_BAGITEM14QTY EQU $D339
-W_BAGITEM15 EQU $D33A
-W_BAGITEM15QTY EQU $D33B
-W_BAGITEM16 EQU $D33C
-W_BAGITEM16QTY EQU $D33D
-W_BAGITEM17 EQU $D33E
-W_BAGITEM17QTY EQU $D33F
-W_BAGITEM18 EQU $D340
-W_BAGITEM18QTY EQU $D341
-W_BAGITEM19 EQU $D342
-W_BAGITEM19QTY EQU $D343
-W_BAGITEM20 EQU $D344
-W_BAGITEM20QTY EQU $D345
-
-; money is in decimal
-W_PLAYERMONEY3 EQU $D347
-W_PLAYERMONEY2 EQU $D348
-W_PLAYERMONEY1 EQU $D349
-
W_PARTYMON1 EQU $D164
W_PARTYMON2 EQU $D165
W_PARTYMON3 EQU $D166
@@ -738,6 +745,60 @@ W_PARTYMON4NAME EQU $D2D6
W_PARTYMON5NAME EQU $D2E1
W_PARTYMON6NAME EQU $D2EC
+W_OWNEDPOKEMON EQU $D2F7 ; bit field, 19 bytes
+
+W_SEENPOKEMON EQU $D30A ; bit field, 19 bytes
+
+;number of items in bag
+W_NUMBAGITEMS EQU $D31D
+; BAGITEM01 is an item id
+; BAGCOUNT01 is how many of this item
+W_BAGITEM01 EQU $D31E
+W_BAGITEM01QTY EQU $D31F
+W_BAGITEM02 EQU $D320
+W_BAGITEM02QTY EQU $D321
+W_BAGITEM03 EQU $D322
+W_BAGITEM03QTY EQU $D323
+W_BAGITEM04 EQU $D324
+W_BAGITEM04QTY EQU $D325
+W_BAGITEM05 EQU $D326
+W_BAGITEM05QTY EQU $D327
+W_BAGITEM06 EQU $D328
+W_BAGITEM06QTY EQU $D329
+W_BAGITEM07 EQU $D32A
+W_BAGITEM07QTY EQU $D32B
+W_BAGITEM08 EQU $D32C
+W_BAGITEM08QTY EQU $D32D
+W_BAGITEM09 EQU $D32E
+W_BAGITEM09QTY EQU $D32F
+W_BAGITEM10 EQU $D330
+W_BAGITEM10QTY EQU $D331
+W_BAGITEM11 EQU $D332
+W_BAGITEM11QTY EQU $D333
+W_BAGITEM12 EQU $D334
+W_BAGITEM12QTY EQU $D335
+W_BAGITEM13 EQU $D336
+W_BAGITEM13QTY EQU $D337
+W_BAGITEM14 EQU $D338
+W_BAGITEM14QTY EQU $D339
+W_BAGITEM15 EQU $D33A
+W_BAGITEM15QTY EQU $D33B
+W_BAGITEM16 EQU $D33C
+W_BAGITEM16QTY EQU $D33D
+W_BAGITEM17 EQU $D33E
+W_BAGITEM17QTY EQU $D33F
+W_BAGITEM18 EQU $D340
+W_BAGITEM18QTY EQU $D341
+W_BAGITEM19 EQU $D342
+W_BAGITEM19QTY EQU $D343
+W_BAGITEM20 EQU $D344
+W_BAGITEM20QTY EQU $D345
+
+; money is in decimal
+W_PLAYERMONEY3 EQU $D347
+W_PLAYERMONEY2 EQU $D348
+W_PLAYERMONEY1 EQU $D349
+
W_RIVALNAME EQU $D34A ; 11 characters, including null
W_OPTIONS EQU $D355
@@ -795,62 +856,6 @@ W_TILESETCOLLISIONPTR EQU $D530 ; list of all walkable tiles
W_TILESETTALKINGOVERTILES EQU $D532 ; 3 bytes
W_GRASSTILE EQU $D535
-; coins are in decimal
-W_PLAYERCOINS1 EQU $D5A4
-W_PLAYERCOINS2 EQU $D5A5
-
-W_OAKSLABCURSCRIPT EQU $D5F0
-
-W_RIVALSTARTER EQU $D715
-
-W_PLAYERSTARTER EQU $D717
-
-W_GRASSRATE EQU $D887
-W_GRASSMONS EQU $D888
-W_WATERRATE EQU $D8A4 ; OVERLOADED
-W_WATERMONS EQU $D8A5 ; OVERLOADED
-
-W_ENEMYMONCOUNT EQU $D89C
-
-W_ENEMYMON1HP EQU $D8A5 ; 16 bits
-
-W_ENEMYMON1MOVE3 EQU $D8AE
-
-W_ENEMYMON2MOVE3 EQU $D8DA
-
-W_ENEMYMON3MOVE3 EQU $D906
-
-W_ENEMYMON4MOVE3 EQU $D932
-
-W_ENEMYMON5MOVE3 EQU $D95E
-
-W_ENEMYMON6MOVE3 EQU $D98A
-
-W_ENEMYMON1OT EQU $D9AC
-W_ENEMYMON2OT EQU $D9B7
-W_ENEMYMON3OT EQU $D9C2
-W_ENEMYMON4OT EQU $D9CD
-W_ENEMYMON5OT EQU $D9D8
-W_ENEMYMON6OT EQU $D9E3
-
-W_ENEMYMON1NAME EQU $D9EE
-W_ENEMYMON2NAME EQU $D9F9
-W_ENEMYMON3NAME EQU $DA04
-W_ENEMYMON4NAME EQU $DA0F
-W_ENEMYMON5NAME EQU $DA1A
-W_ENEMYMON6NAME EQU $DA25 ; to $da2f
-
-
-W_PLAYTIMEHOURS EQU $DA40 ; two bytes
-W_PLAYTIMEMINUTES EQU $DA42 ; two bytes
-W_PLAYTIMESECONDS EQU $DA44 ; one byte
-W_PLAYTIMEFRAMES EQU $DA45 ; one byte
-
-W_NUMSAFARIBALLS EQU $DA47
-
-; number of mons in current box
-W_NUMINBOX EQU $DA80
-
;number of items in box
W_NUMBOXITEMS EQU $D53A
; BOXITEM01 is an item id
@@ -957,6 +962,9 @@ W_BOXITEM50 EQU $D59D
W_BOXITEM50QTY EQU $D59E
;box end of list $D59F
+; coins are in decimal
+W_PLAYERCOINS1 EQU $D5A4
+W_PLAYERCOINS2 EQU $D5A5
W_MISSABLEOBJECTFLAGS EQU $D5A6 ; $20 bytes, bit array of missable objects. bit 1 = removed
; each entry consists of 2 bytes
@@ -965,16 +973,193 @@ W_MISSABLEOBJECTFLAGS EQU $D5A6 ; $20 bytes, bit array of missable objects. bit
; terminated with $FF
W_MISSABLEOBJECTLIST EQU $D5CE
-W_GAMEPROGRESSFLAGS EQU $D5F0 ; $c8 bytes
+W_GAMEPROGRESSFLAGS EQU $D5F0 ; $c8 bytes
+W_OAKSLABCURSCRIPT EQU $D5F0
+W_PALLETTOWNCURSCRIPT EQU $D5F1
+
+W_BLUESHOUSECURSCRIPT EQU $D5F3
+W_VIRIDIANCITYCURSCRIPT EQU $D5F4
+
+W_PEWTERCITYCURSCRIPT EQU $D5F7
+W_ROUTE3CURSCRIPT EQU $D5F8
+W_ROUTE4CURSCRIPT EQU $D5F9
+
+W_VIRIDIANGYMCURSCRIPT EQU $D5FB
+W_PEWTERGYMCURSCRIPT EQU $D5FC
+W_CERULEANGYMCURSCRIPT EQU $D5FD
+W_VERMILIONGYMCURSCRIPT EQU $D5FE
+W_CELADONGYMCURSCRIPT EQU $D5FF
+W_ROUTE6CURSCRIPT EQU $D600
+W_ROUTE8CURSCRIPT EQU $D601
+W_ROUTE24CURSCRIPT EQU $D602
+W_ROUTE25CURSCRIPT EQU $D603
+W_ROUTE9CURSCRIPT EQU $D604
+W_ROUTE10CURSCRIPT EQU $D605
+W_MTMOON1CURSCRIPT EQU $D606
+W_MTMOON3CURSCRIPT EQU $D607
+W_SSANNE8CURSCRIPT EQU $D608
+W_SSANNE9CURSCRIPT EQU $D609
+W_ROUTE22CURSCRIPT EQU $D60A
+
+W_REDSHOUSE2CURSCRIPT EQU $D60C
+W_VIRIDIANMARKETCURSCRIPT EQU $D60D
+W_ROUTE22GATECURSCRIPT EQU $D60E
+W_CERULEANCITYCURSCRIPT EQU $D60F
+
+W_SSANNE5CURSCRIPT EQU $D617
+W_VIRIDIANFORESTCURSCRIPT EQU $D618
+W_MUSEUMF1CURSCRIPT EQU $D619
+W_ROUTE13CURSCRIPT EQU $D61A
+W_ROUTE14CURSCRIPT EQU $D61B
+W_ROUTE17CURSCRIPT EQU $D61C
+W_ROUTE19CURSCRIPT EQU $D61D
+W_ROUTE21CURSCRIPT EQU $D61E
+W_SAFARIZONEENTRANCECURSCRIPT EQU $D61F
+W_ROCKTUNNEL2CURSCRIPT EQU $D620
+W_ROCKTUNNEL1CURSCRIPT EQU $D621
+
+W_ROUTE11CURSCRIPT EQU $D623
+W_ROUTE12CURSCRIPT EQU $D624
+W_ROUTE15CURSCRIPT EQU $D625
+W_ROUTE16CURSCRIPT EQU $D626
+W_ROUTE18CURSCRIPT EQU $D627
+W_ROUTE20CURSCRIPT EQU $D628
+W_SSANNE10CURSCRIPT EQU $D629
+W_VERMILIONCITYCURSCRIPT EQU $D62A
+W_POKEMONTOWER2CURSCRIPT EQU $D62B
+W_POKEMONTOWER3CURSCRIPT EQU $D62C
+W_POKEMONTOWER4CURSCRIPT EQU $D62D
+W_POKEMONTOWER5CURSCRIPT EQU $D62E
+W_POKEMONTOWER6CURSCRIPT EQU $D62F
+W_POKEMONTOWER7CURSCRIPT EQU $D630
+W_ROCKETHIDEOUT1CURSCRIPT EQU $D631
+W_ROCKETHIDEOUT2CURSCRIPT EQU $D632
+W_ROCKETHIDEOUT3CURSCRIPT EQU $D633
+W_ROCKETHIDEOUT4CURSCRIPT EQU $D634
+
+W_ROUTE6GATECURSCRIPT EQU $D636
+W_ROUTE8GATECURSCRIPT EQU $D637
+
+W_CINNABARISLANDCURSCRIPT EQU $D639
+W_MANSION1CURSCRIPT EQU $D63A
+
+W_MANSION2CURSCRIPT EQU $D63C
+W_MANSION3CURSCRIPT EQU $D63D
+W_MANSION4CURSCRIPT EQU $D63E
+W_VICTORYROAD2CURSCRIPT EQU $D63F
+W_VICTORYROAD3CURSCRIPT EQU $D640
+
+W_FIGHTINGDOJOCURSCRIPT EQU $D642
+W_SILPHCO2CURSCRIPT EQU $D643
+W_SILPHCO3CURSCRIPT EQU $D644
+W_SILPHCO4CURSCRIPT EQU $D645
+W_SILPHCO5CURSCRIPT EQU $D646
+W_SILPHCO6CURSCRIPT EQU $D647
+W_SILPHCO7CURSCRIPT EQU $D648
+W_SILPHCO8CURSCRIPT EQU $D649
+W_SILPHCO9CURSCRIPT EQU $D64A
+W_HALLOFFAMEROOMCURSCRIPT EQU $D64B
+W_GARYCURSCRIPT EQU $D64C
+W_LORELEICURSCRIPT EQU $D64D
+W_BRUNOCURSCRIPT EQU $D64E
+W_AGATHACURSCRIPT EQU $D64F
+W_UNKNOWNDUNGEON3CURSCRIPT EQU $D650
+W_VICTORYROAD1CURSCRIPT EQU $D651
+
+W_LANCECURSCRIPT EQU $D653
+
+W_SILPHCO10CURSCRIPT EQU $D658
+W_SILPHCO11CURSCRIPT EQU $D659
+
+W_FUCHSIAGYMCURSCRIPT EQU $D65B
+W_SAFFRONGYMCURSCRIPT EQU $D65C
+
+W_CINNABARGYMCURSCRIPT EQU $D65E
+W_CELADONGAMECORNERCURSCRIPT EQU $D65F
+W_ROUTE16GATECURSCRIPT EQU $D660
+W_BILLSHOUSECURSCRIPT EQU $D661
+W_ROUTE5GATECURSCRIPT EQU $D662
+W_POWERPLANTCURSCRIPT EQU $D663 ; overload
+W_ROUTE7GATECURSCRIPT EQU $D663 ; overload
+
+W_SSANNE2CURSCRIPT EQU $D665
+W_SEAFOAMISLANDS4CURSCRIPT EQU $D666
+W_ROUTE23CURSCRIPT EQU $D667
+W_SEAFOAMISLANDS5CURSCRIPT EQU $D668
+W_ROUTE18GATECURSCRIPT EQU $D669
W_TOWNVISITEDFLAG EQU $D70B ; 2 bytes bit array, 1 means visited
W_SAFARITIMER1 EQU $D70D ; use 01 for maximum
W_SAFARITIMER2 EQU $D70E ; use F4 for maximum
-
W_FOSSILITEM EQU $D70F ; item given to cinnabar lab
W_FOSSILMON EQU $D710 ; mon that will result from the item
+W_ENEMYMONORTRAINERCLASS EQU $D713 ; trainer classes start at $c8
+
+W_RIVALSTARTER EQU $D715
+
+W_PLAYERSTARTER EQU $D717
+
+; bit 4: use variable [W_CURMAPSCRIPT] instead of the provided index for next frame's map script (used to start battle when talking to trainers)
+W_FLAGS_D733 EQU $D733
+
+
+W_GRASSRATE EQU $D887
+W_GRASSMONS EQU $D888
+W_WATERRATE EQU $D8A4 ; OVERLOADED
+W_WATERMONS EQU $D8A5 ; OVERLOADED
+
+W_ENEMYMONCOUNT EQU $D89C
+
+W_ENEMYMON1HP EQU $D8A5 ; 16 bits
+
+W_ENEMYMON1MOVE3 EQU $D8AE
+
+W_ENEMYMON2MOVE3 EQU $D8DA
+
+W_ENEMYMON3MOVE3 EQU $D906
+
+W_ENEMYMON4MOVE3 EQU $D932
+
+W_ENEMYMON5MOVE3 EQU $D95E
+
+W_ENEMYMON6MOVE3 EQU $D98A
+
+W_ENEMYMON1OT EQU $D9AC
+W_ENEMYMON2OT EQU $D9B7
+W_ENEMYMON3OT EQU $D9C2
+W_ENEMYMON4OT EQU $D9CD
+W_ENEMYMON5OT EQU $D9D8
+W_ENEMYMON6OT EQU $D9E3
+
+W_ENEMYMON1NAME EQU $D9EE
+W_ENEMYMON2NAME EQU $D9F9
+W_ENEMYMON3NAME EQU $DA04
+W_ENEMYMON4NAME EQU $DA0F
+W_ENEMYMON5NAME EQU $DA1A
+W_ENEMYMON6NAME EQU $DA25 ; to $da2f
+W_TRAINERHEADERPTR EQU $DA30
+
+; index of current map script, mostly used as index for function pointer array
+; mostly copied from map-specific map script pointer and wirtten back later
+W_CURMAPSCRIPT EQU $DA39
+
+W_PLAYTIMEHOURS EQU $DA40 ; two bytes
+W_PLAYTIMEMINUTES EQU $DA42 ; two bytes
+W_PLAYTIMESECONDS EQU $DA44 ; one byte
+W_PLAYTIMEFRAMES EQU $DA45 ; one byte
+
+W_NUMSAFARIBALLS EQU $DA47
+
+; number of mons in current box
+W_NUMINBOX EQU $DA80
+W_BOXMON1DATA EQU $DA96
+W_BOXMON2DATA EQU $DAB7
+
+
+H_SOFTRESETCOUNTER EQU $FF8A ; initialized to 16, decremented each input iteration if the user presses the reset sequence (A+B+S+s). Soft reset when 0 is reached.
+
; counters for blinking down arrow
H_DOWNARROWBLINKCNT1 EQU $FF8B
H_DOWNARROWBLINKCNT2 EQU $FF8C
@@ -997,6 +1182,11 @@ H_NUMTOPRINT EQU $FF96 ; 3 bytes, big endian order
H_POWEROFTEN EQU $FF99 ; 3 bytes, big endian order
H_SAVEDNUMTOPRINT EQU $FF9C ; 3 bytes, big endian order (to back out of a subtraction)
+H_OLDPRESSEDBUTTONS EQU $FFB1
+H_NEWLYRELEASEDBUTTONS EQU $FFB2
+H_NEWLYPRESSEDBUTTONS EQU $FFB3
+H_CURRENTPRESSEDBUTTONS EQU $FFB4
+
H_LOADEDROMBANK EQU $FFB8
; is automatic background transfer during V-blank enabled?
@@ -1076,6 +1266,8 @@ H_CURRENTSPRITEOFFSET EQU $FFDA ; multiple of $10
H_WHOSETURN EQU $FFF3 ; 0 on player’s turn, 1 on enemy’s turn
+H_JOYPADSTATE EQU $FFF8
+
; hardware registers, from the pandocs http://nocash.emubase.de/pandocs.htm
rJOYP EQU $FF00
rDIV EQU $FF04
@@ -1089,6 +1281,15 @@ rWY EQU $FF4A
rWX EQU $FF4B
rIE EQU $FFFF
+BTN_A EQU %00000001
+BTN_B EQU %00000010
+BTN_SELECT EQU %00000100
+BTN_START EQU %00001000
+BTN_RIGHT EQU %00010000
+BTN_LEFT EQU %00100000
+BTN_UP EQU %01000000
+BTN_DOWN EQU %10000000
+
; OAM attribute flags
OAM_HFLIP EQU %00100000 ; horizontal flip
OAM_VFLIP EQU %01000000 ; vertical flip
@@ -1529,7 +1730,7 @@ X_DEFEND EQU $42
X_SPEED EQU $43
X_SPECIAL EQU $44
COIN_CASE EQU $45
-OAKS_PARCEL EQU $46
+OAKS_PARCEL EQU $46
ITEMFINDER EQU $47
SILPH_SCOPE EQU $48
POKE_FLUTE EQU $49