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-rw-r--r--constants.asm13
1 files changed, 13 insertions, 0 deletions
diff --git a/constants.asm b/constants.asm
index e743c934..4a76c2ae 100644
--- a/constants.asm
+++ b/constants.asm
@@ -89,6 +89,9 @@ TX_RAM: MACRO
; wram locations
+W_PLAYERMOVELISTINDEX EQU $CC2E
+W_PLAYERMONNUMBER EQU $CC2F
+
; current HP of player and enemy substitutes
W_PLAYERSUBSITUTEHP EQU $CCD7
W_ENEMYSUBSITUTEHP EQU $CCD8
@@ -96,6 +99,8 @@ W_ENEMYSUBSITUTEHP EQU $CCD8
W_PLAYERSELECTEDMOVE EQU $CCDC
W_ENEMYSELECTEDMOVE EQU $CCDD
+W_ENEMYMOVELISTINDEX EQU $CCE2
+
W_AICOUNT EQU $CCDF ; number of times remaining that AI action can occur
; stat modifiers for the player's current pokemon
@@ -150,8 +155,12 @@ W_ENEMYMONSTATUS EQU $CFE9 ; active opponent's status condition
; bit 5 frz
; bit 6 par
; unused? (XXX confirm)
+W_ENEMYMONTYPES EQU $CFEA
+W_ENEMYMONTYPE1 EQU $CFEA
+W_ENEMYMONTYPE2 EQU $CFEB
W_ENEMYMONLEVEL EQU $CFF3
W_ENEMYMONMAXHP EQU $CFF4 ; (16 bits)
+W_ENEMYMONPP EQU $CFFE
W_PLAYERMONCURHP EQU $D015 ; active opponent's hp (16 bits)
W_PLAYERMONSTATUS EQU $D018 ; the status of the player’s current monster
@@ -163,8 +172,12 @@ W_PLAYERMONSTATUS EQU $D018 ; the status of the player’s current monster
; bit 5 frz
; bit 6 par
; unused? (XXX confirm)
+W_PLAYERMONTYPES EQU $D019
+W_PLAYERMONTYPE1 EQU $D019
+W_PLAYERMONTYPE2 EQU $D01A
W_PLAYERMONLEVEL EQU $D022
W_PLAYERMONMAXHP EQU $D023 ; (16 bits)
+W_PLAYERMONPP EQU $D02D
W_TRAINERCLASS EQU $D031