diff options
Diffstat (limited to 'constants/credits_constants.asm')
-rw-r--r-- | constants/credits_constants.asm | 130 |
1 files changed, 66 insertions, 64 deletions
diff --git a/constants/credits_constants.asm b/constants/credits_constants.asm index 1291dc13..f5715072 100644 --- a/constants/credits_constants.asm +++ b/constants/credits_constants.asm @@ -1,65 +1,67 @@ -CRED_VERSION EQU $00 -CRED_TAJIRI EQU $01 -CRED_TA_OOTA EQU $02 -CRED_MORIMOTO EQU $03 -CRED_WATANABE EQU $04 -CRED_MASUDE EQU $05 -CRED_NISINO EQU $06 -CRED_SUGIMORI EQU $07 -CRED_NISHIDA EQU $08 -CRED_MIYAMOTO EQU $09 -CRED_KAWAGUCHI EQU $0A -CRED_ISHIHARA EQU $0B -CRED_YAMAUCHI EQU $0C -CRED_ZINNAI EQU $0D -CRED_HISHIDA EQU $0E -CRED_SAKAI EQU $0F -CRED_YAMAGUCHI EQU $10 -CRED_YAMAMOTO EQU $11 -CRED_TANIGUCHI EQU $12 -CRED_NONOMURA EQU $13 -CRED_FUZIWARA EQU $14 -CRED_MATSUSIMA EQU $15 -CRED_TOMISAWA EQU $16 -CRED_KAWAMOTO EQU $17 -CRED_KAKEI EQU $18 -CRED_TSUCHIYA EQU $19 -CRED_TA_NAKAMURA EQU $1A -CRED_YUDA EQU $1B -CRED_MON EQU $1C ; Pokemon -CRED_DIRECTOR EQU $1D -CRED_PROGRAMMERS EQU $1E -CRED_CHAR_DESIGN EQU $1F -CRED_MUSIC EQU $20 -CRED_SOUND_EFFECTS EQU $21 -CRED_GAME_DESIGN EQU $22 -CRED_MONSTER_DESIGN EQU $23 -CRED_GAME_SCENE EQU $24 -CRED_PARAM EQU $25 -CRED_MAP EQU $26 -CRED_TEST EQU $27 -CRED_SPECIAL EQU $28 -CRED_PRODUCERS EQU $29 -CRED_PRODUCER EQU $2A -CRED_EXECUTIVE EQU $2B -CRED_TAMADA EQU $2C -CRED_SA_OOTA EQU $2D -CRED_YOSHIKAWA EQU $2E -CRED_TO_OOTA EQU $2F -CRED_US_STAFF EQU $30 -CRED_US_COORD EQU $31 -CRED_TILDEN EQU $32 -CRED_KAWAKAMI EQU $33 -CRED_HI_NAKAMURA EQU $34 -CRED_GIESE EQU $35 -CRED_OSBORNE EQU $36 -CRED_TRANS EQU $37 -CRED_OGASAWARA EQU $38 -CRED_IWATA EQU $39 -CRED_IZUSHI EQU $3A -CRED_HARADA EQU $3B -CRED_MURAKAWA EQU $3C -CRED_FUKUI EQU $3D -CRED_CLUB EQU $3E -CRED_PAAD EQU $3F +const_value = 0 + + const CRED_VERSION ; $00 + const CRED_TAJIRI ; $01 + const CRED_TA_OOTA ; $02 + const CRED_MORIMOTO ; $03 + const CRED_WATANABE ; $04 + const CRED_MASUDE ; $05 + const CRED_NISINO ; $06 + const CRED_SUGIMORI ; $07 + const CRED_NISHIDA ; $08 + const CRED_MIYAMOTO ; $09 + const CRED_KAWAGUCHI ; $0A + const CRED_ISHIHARA ; $0B + const CRED_YAMAUCHI ; $0C + const CRED_ZINNAI ; $0D + const CRED_HISHIDA ; $0E + const CRED_SAKAI ; $0F + const CRED_YAMAGUCHI ; $10 + const CRED_YAMAMOTO ; $11 + const CRED_TANIGUCHI ; $12 + const CRED_NONOMURA ; $13 + const CRED_FUZIWARA ; $14 + const CRED_MATSUSIMA ; $15 + const CRED_TOMISAWA ; $16 + const CRED_KAWAMOTO ; $17 + const CRED_KAKEI ; $18 + const CRED_TSUCHIYA ; $19 + const CRED_TA_NAKAMURA ; $1A + const CRED_YUDA ; $1B + const CRED_MON ; $1C + const CRED_DIRECTOR ; $1D + const CRED_PROGRAMMERS ; $1E + const CRED_CHAR_DESIGN ; $1F + const CRED_MUSIC ; $20 + const CRED_SOUND_EFFECTS ; $21 + const CRED_GAME_DESIGN ; $22 + const CRED_MONSTER_DESIGN ; $23 + const CRED_GAME_SCENE ; $24 + const CRED_PARAM ; $25 + const CRED_MAP ; $26 + const CRED_TEST ; $27 + const CRED_SPECIAL ; $28 + const CRED_PRODUCERS ; $29 + const CRED_PRODUCER ; $2A + const CRED_EXECUTIVE ; $2B + const CRED_TAMADA ; $2C + const CRED_SA_OOTA ; $2D + const CRED_YOSHIKAWA ; $2E + const CRED_TO_OOTA ; $2F + const CRED_US_STAFF ; $30 + const CRED_US_COORD ; $31 + const CRED_TILDEN ; $32 + const CRED_KAWAKAMI ; $33 + const CRED_HI_NAKAMURA ; $34 + const CRED_GIESE ; $35 + const CRED_OSBORNE ; $36 + const CRED_TRANS ; $37 + const CRED_OGASAWARA ; $38 + const CRED_IWATA ; $39 + const CRED_IZUSHI ; $3A + const CRED_HARADA ; $3B + const CRED_MURAKAWA ; $3C + const CRED_FUKUI ; $3D + const CRED_CLUB ; $3E + const CRED_PAAD ; $3F |