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-rw-r--r--constants/serial_constants.asm27
1 files changed, 27 insertions, 0 deletions
diff --git a/constants/serial_constants.asm b/constants/serial_constants.asm
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+ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
+ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
+
+USING_EXTERNAL_CLOCK EQU $01
+USING_INTERNAL_CLOCK EQU $02
+CONNECTION_NOT_ESTABLISHED EQU $ff
+
+; signals the start of an array of bytes transferred over the link cable
+SERIAL_PREAMBLE_BYTE EQU $FD
+
+; this byte is used when there is no data to send
+SERIAL_NO_DATA_BYTE EQU $FE
+
+; signals the end of one part of a patch list (there are two parts) for player/enemy party data
+SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
+
+LINK_STATE_NONE EQU $00 ; not using link
+LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
+LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
+LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
+LINK_STATE_BATTLING EQU $04 ; in a link battle
+LINK_STATE_RESET EQU $05 ; reset game (unused)
+LINK_STATE_TRADING EQU $32 ; in a link trade
+
+LINKBATTLE_RUN EQU $F
+LINKBATTLE_STRUGGLE EQU $E
+LINKBATTLE_NO_ACTION EQU $D