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-rwxr-xr-xdata/moves.asm168
1 files changed, 168 insertions, 0 deletions
diff --git a/data/moves.asm b/data/moves.asm
new file mode 100755
index 00000000..53b6915a
--- /dev/null
+++ b/data/moves.asm
@@ -0,0 +1,168 @@
+Moves: ; 38000 (e:4000)
+; characteristics of each move
+; animation, effect, power, type, accuracy, PP
+ db POUND ,NO_ADDITIONAL_EFFECT ,$28,NORMAL, $FF,35
+ db KARATE_CHOP ,NO_ADDITIONAL_EFFECT ,$32,NORMAL, $FF,25
+ db DOUBLESLAP ,TWO_TO_FIVE_ATTACKS_EFFECT,$0F,NORMAL, $D8,10
+ db COMET_PUNCH ,TWO_TO_FIVE_ATTACKS_EFFECT,$12,NORMAL, $D8,15
+ db MEGA_PUNCH ,NO_ADDITIONAL_EFFECT ,$50,NORMAL, $D8,20
+ db PAY_DAY ,PAY_DAY_EFFECT ,$28,NORMAL, $FF,20
+ db FIRE_PUNCH ,BURN_SIDE_EFFECT1 ,$4B,FIRE, $FF,15
+ db ICE_PUNCH ,FREEZE_SIDE_EFFECT ,$4B,ICE, $FF,15
+ db THUNDERPUNCH,PARALYZE_SIDE_EFFECT1 ,$4B,ELECTRIC,$FF,15
+ db SCRATCH ,NO_ADDITIONAL_EFFECT ,$28,NORMAL, $FF,35
+ db VICEGRIP ,NO_ADDITIONAL_EFFECT ,$37,NORMAL, $FF,30
+ db GUILLOTINE ,OHKO_EFFECT ,$01,NORMAL, $4C,5
+ db RAZOR_WIND ,CHARGE_EFFECT ,$50,NORMAL, $BF,10
+ db SWORDS_DANCE,ATTACK_UP2_EFFECT ,$00,NORMAL, $FF,30
+ db CUT ,NO_ADDITIONAL_EFFECT ,$32,NORMAL, $F2,30
+ db GUST ,NO_ADDITIONAL_EFFECT ,$28,NORMAL, $FF,35
+ db WING_ATTACK ,NO_ADDITIONAL_EFFECT ,$23,FLYING, $FF,35
+ db WHIRLWIND ,SWITCH_AND_TELEPORT_EFFECT,$00,NORMAL, $D8,20
+ db FLY ,FLY_EFFECT ,$46,FLYING, $F2,15
+ db BIND ,TRAPPING_EFFECT ,$0F,NORMAL, $BF,20
+ db SLAM ,NO_ADDITIONAL_EFFECT ,$50,NORMAL, $BF,20
+ db VINE_WHIP ,NO_ADDITIONAL_EFFECT ,$23,GRASS, $FF,10
+ db STOMP ,FLINCH_SIDE_EFFECT2 ,$41,NORMAL, $FF,20
+ db DOUBLE_KICK ,ATTACK_TWICE_EFFECT ,$1E,FIGHTING,$FF,30
+ db MEGA_KICK ,NO_ADDITIONAL_EFFECT ,$78,NORMAL, $BF,5
+ db JUMP_KICK ,JUMP_KICK_EFFECT ,$46,FIGHTING,$F2,25
+ db ROLLING_KICK,FLINCH_SIDE_EFFECT2 ,$3C,FIGHTING,$D8,15
+ db SAND_ATTACK ,ACCURACY_DOWN1_EFFECT ,$00,NORMAL, $FF,15
+ db HEADBUTT ,FLINCH_SIDE_EFFECT2 ,$46,NORMAL, $FF,15
+ db HORN_ATTACK ,NO_ADDITIONAL_EFFECT ,$41,NORMAL, $FF,25
+ db FURY_ATTACK ,TWO_TO_FIVE_ATTACKS_EFFECT,$0F,NORMAL, $D8,20
+ db HORN_DRILL ,OHKO_EFFECT ,$01,NORMAL, $4C,5
+ db TACKLE ,NO_ADDITIONAL_EFFECT ,$23,NORMAL, $F2,35
+ db BODY_SLAM ,PARALYZE_SIDE_EFFECT2 ,$55,NORMAL, $FF,15
+ db WRAP ,TRAPPING_EFFECT ,$0F,NORMAL, $D8,20
+ db TAKE_DOWN ,RECOIL_EFFECT ,$5A,NORMAL, $D8,20
+ db THRASH ,THRASH_PETAL_DANCE_EFFECT ,$5A,NORMAL, $FF,20
+ db DOUBLE_EDGE ,RECOIL_EFFECT ,$64,NORMAL, $FF,15
+ db TAIL_WHIP ,DEFENSE_DOWN1_EFFECT ,$00,NORMAL, $FF,30
+ db POISON_STING,POISON_SIDE_EFFECT1 ,$0F,POISON, $FF,35
+ db TWINEEDLE ,TWINEEDLE_EFFECT ,$19,BUG, $FF,20
+ db PIN_MISSILE ,TWO_TO_FIVE_ATTACKS_EFFECT,$0E,BUG, $D8,20
+ db LEER ,DEFENSE_DOWN1_EFFECT ,$00,NORMAL, $FF,30
+ db BITE ,FLINCH_SIDE_EFFECT1 ,$3C,NORMAL, $FF,25
+ db GROWL ,ATTACK_DOWN1_EFFECT ,$00,NORMAL, $FF,40
+ db ROAR ,SWITCH_AND_TELEPORT_EFFECT,$00,NORMAL, $FF,20
+ db SING ,SLEEP_EFFECT ,$00,NORMAL, $8C,15
+ db SUPERSONIC ,CONFUSION_EFFECT ,$00,NORMAL, $8C,20
+ db SONICBOOM ,SPECIAL_DAMAGE_EFFECT ,$01,NORMAL, $E5,20
+ db DISABLE ,DISABLE_EFFECT ,$00,NORMAL, $8C,20
+ db ACID ,DEFENSE_DOWN_SIDE_EFFECT ,$28,POISON, $FF,30
+ db EMBER ,BURN_SIDE_EFFECT1 ,$28,FIRE, $FF,25
+ db FLAMETHROWER,BURN_SIDE_EFFECT1 ,$5F,FIRE, $FF,15
+ db MIST ,MIST_EFFECT ,$00,ICE, $FF,30
+ db WATER_GUN ,NO_ADDITIONAL_EFFECT ,$28,WATER, $FF,25
+ db HYDRO_PUMP ,NO_ADDITIONAL_EFFECT ,$78,WATER, $CC,5
+ db SURF ,NO_ADDITIONAL_EFFECT ,$5F,WATER, $FF,15
+ db ICE_BEAM ,FREEZE_SIDE_EFFECT ,$5F,ICE, $FF,10
+ db BLIZZARD ,FREEZE_SIDE_EFFECT ,$78,ICE, $E5,5
+ db PSYBEAM ,CONFUSION_SIDE_EFFECT ,$41,PSYCHIC, $FF,20
+ db BUBBLEBEAM ,SPEED_DOWN_SIDE_EFFECT ,$41,WATER, $FF,20
+ db AURORA_BEAM ,ATTACK_DOWN_SIDE_EFFECT ,$41,ICE, $FF,20
+ db HYPER_BEAM ,HYPER_BEAM_EFFECT ,$96,NORMAL, $E5,5
+ db PECK ,NO_ADDITIONAL_EFFECT ,$23,FLYING, $FF,35
+ db DRILL_PECK ,NO_ADDITIONAL_EFFECT ,$50,FLYING, $FF,20
+ db SUBMISSION ,RECOIL_EFFECT ,$50,FIGHTING,$CC,25
+ db LOW_KICK ,FLINCH_SIDE_EFFECT2 ,$32,FIGHTING,$E5,20
+ db COUNTER ,NO_ADDITIONAL_EFFECT ,$01,FIGHTING,$FF,20
+ db SEISMIC_TOSS,SPECIAL_DAMAGE_EFFECT ,$01,FIGHTING,$FF,20
+ db STRENGTH ,NO_ADDITIONAL_EFFECT ,$50,NORMAL, $FF,15
+ db ABSORB ,DRAIN_HP_EFFECT ,$14,GRASS, $FF,20
+ db MEGA_DRAIN ,DRAIN_HP_EFFECT ,$28,GRASS, $FF,10
+ db LEECH_SEED ,LEECH_SEED_EFFECT ,$00,GRASS, $E5,10
+ db GROWTH ,SPECIAL_UP1_EFFECT ,$00,NORMAL, $FF,40
+ db RAZOR_LEAF ,NO_ADDITIONAL_EFFECT ,$37,GRASS, $F2,25
+ db SOLARBEAM ,CHARGE_EFFECT ,$78,GRASS, $FF,10
+ db POISONPOWDER,POISON_EFFECT ,$00,POISON, $BF,35
+ db STUN_SPORE ,PARALYZE_EFFECT ,$00,GRASS, $BF,30
+ db SLEEP_POWDER,SLEEP_EFFECT ,$00,GRASS, $BF,15
+ db PETAL_DANCE ,THRASH_PETAL_DANCE_EFFECT ,$46,GRASS, $FF,20
+ db STRING_SHOT ,SPEED_DOWN1_EFFECT ,$00,BUG, $F2,40
+ db DRAGON_RAGE ,SPECIAL_DAMAGE_EFFECT ,$01,DRAGON, $FF,10
+ db FIRE_SPIN ,TRAPPING_EFFECT ,$0F,FIRE, $B2,15
+ db THUNDERSHOCK,PARALYZE_SIDE_EFFECT1 ,$28,ELECTRIC,$FF,30
+ db THUNDERBOLT ,PARALYZE_SIDE_EFFECT1 ,$5F,ELECTRIC,$FF,15
+ db THUNDER_WAVE,PARALYZE_EFFECT ,$00,ELECTRIC,$FF,20
+ db THUNDER ,PARALYZE_SIDE_EFFECT1 ,$78,ELECTRIC,$B2,10
+ db ROCK_THROW ,NO_ADDITIONAL_EFFECT ,$32,ROCK, $A5,15
+ db EARTHQUAKE ,NO_ADDITIONAL_EFFECT ,$64,GROUND, $FF,10
+ db FISSURE ,OHKO_EFFECT ,$01,GROUND, $4C,5
+ db DIG ,CHARGE_EFFECT ,$64,GROUND, $FF,10
+ db TOXIC ,POISON_EFFECT ,$00,POISON, $D8,10
+ db CONFUSION ,CONFUSION_SIDE_EFFECT ,$32,PSYCHIC, $FF,25
+ db PSYCHIC_M ,SPECIAL_DOWN_SIDE_EFFECT ,$5A,PSYCHIC, $FF,10
+ db HYPNOSIS ,SLEEP_EFFECT ,$00,PSYCHIC, $99,20
+ db MEDITATE ,ATTACK_UP1_EFFECT ,$00,PSYCHIC, $FF,40
+ db AGILITY ,SPEED_UP2_EFFECT ,$00,PSYCHIC, $FF,30
+ db QUICK_ATTACK,NO_ADDITIONAL_EFFECT ,$28,NORMAL, $FF,30
+ db RAGE ,RAGE_EFFECT ,$14,NORMAL, $FF,20
+ db TELEPORT ,SWITCH_AND_TELEPORT_EFFECT,$00,PSYCHIC, $FF,20
+ db NIGHT_SHADE ,SPECIAL_DAMAGE_EFFECT ,$00,GHOST, $FF,15
+ db MIMIC ,MIMIC_EFFECT ,$00,NORMAL, $FF,10
+ db SCREECH ,DEFENSE_DOWN2_EFFECT ,$00,NORMAL, $D8,40
+ db DOUBLE_TEAM ,EVASION_UP1_EFFECT ,$00,NORMAL, $FF,15
+ db RECOVER ,HEAL_EFFECT ,$00,NORMAL, $FF,20
+ db HARDEN ,DEFENSE_UP1_EFFECT ,$00,NORMAL, $FF,30
+ db MINIMIZE ,EVASION_UP1_EFFECT ,$00,NORMAL, $FF,20
+ db SMOKESCREEN ,ACCURACY_DOWN1_EFFECT ,$00,NORMAL, $FF,20
+ db CONFUSE_RAY ,CONFUSION_EFFECT ,$00,GHOST, $FF,10
+ db WITHDRAW ,DEFENSE_UP1_EFFECT ,$00,WATER, $FF,40
+ db DEFENSE_CURL,DEFENSE_UP1_EFFECT ,$00,NORMAL, $FF,40
+ db BARRIER ,DEFENSE_UP2_EFFECT ,$00,PSYCHIC, $FF,30
+ db LIGHT_SCREEN,LIGHT_SCREEN_EFFECT ,$00,PSYCHIC, $FF,30
+ db HAZE ,HAZE_EFFECT ,$00,ICE, $FF,30
+ db REFLECT ,REFLECT_EFFECT ,$00,PSYCHIC, $FF,20
+ db FOCUS_ENERGY,FOCUS_ENERGY_EFFECT ,$00,NORMAL, $FF,30
+ db BIDE ,BIDE_EFFECT ,$00,NORMAL, $FF,10
+ db METRONOME ,METRONOME_EFFECT ,$00,NORMAL, $FF,10
+ db MIRROR_MOVE ,MIRROR_MOVE_EFFECT ,$00,FLYING, $FF,20
+ db SELFDESTRUCT,EXPLODE_EFFECT ,$82,NORMAL, $FF,5
+ db EGG_BOMB ,NO_ADDITIONAL_EFFECT ,$64,NORMAL, $BF,10
+ db LICK ,PARALYZE_SIDE_EFFECT2 ,$14,GHOST, $FF,30
+ db SMOG ,POISON_SIDE_EFFECT2 ,$14,POISON, $B2,20
+ db SLUDGE ,POISON_SIDE_EFFECT2 ,$41,POISON, $FF,20
+ db BONE_CLUB ,FLINCH_SIDE_EFFECT1 ,$41,GROUND, $D8,20
+ db FIRE_BLAST ,BURN_SIDE_EFFECT2 ,$78,FIRE, $D8,5
+ db WATERFALL ,NO_ADDITIONAL_EFFECT ,$50,WATER, $FF,15
+ db CLAMP ,TRAPPING_EFFECT ,$23,WATER, $BF,10
+ db SWIFT ,SWIFT_EFFECT ,$3C,NORMAL, $FF,20
+ db SKULL_BASH ,CHARGE_EFFECT ,$64,NORMAL, $FF,15
+ db SPIKE_CANNON,TWO_TO_FIVE_ATTACKS_EFFECT,$14,NORMAL, $FF,15
+ db CONSTRICT ,SPEED_DOWN_SIDE_EFFECT ,$0A,NORMAL, $FF,35
+ db AMNESIA ,SPECIAL_UP2_EFFECT ,$00,PSYCHIC, $FF,20
+ db KINESIS ,ACCURACY_DOWN1_EFFECT ,$00,PSYCHIC, $CC,15
+ db SOFTBOILED ,HEAL_EFFECT ,$00,NORMAL, $FF,10
+ db HI_JUMP_KICK,JUMP_KICK_EFFECT ,$55,FIGHTING,$E5,20
+ db GLARE ,PARALYZE_EFFECT ,$00,NORMAL, $BF,30
+ db DREAM_EATER ,DREAM_EATER_EFFECT ,$64,PSYCHIC, $FF,15
+ db POISON_GAS ,POISON_EFFECT ,$00,POISON, $8C,40
+ db BARRAGE ,TWO_TO_FIVE_ATTACKS_EFFECT,$0F,NORMAL, $D8,20
+ db LEECH_LIFE ,DRAIN_HP_EFFECT ,$14,BUG, $FF,15
+ db LOVELY_KISS ,SLEEP_EFFECT ,$00,NORMAL, $BF,10
+ db SKY_ATTACK ,CHARGE_EFFECT ,$8C,FLYING, $E5,5
+ db TRANSFORM ,TRANSFORM_EFFECT ,$00,NORMAL, $FF,10
+ db BUBBLE ,SPEED_DOWN_SIDE_EFFECT ,$14,WATER, $FF,30
+ db DIZZY_PUNCH ,NO_ADDITIONAL_EFFECT ,$46,NORMAL, $FF,10
+ db SPORE ,SLEEP_EFFECT ,$00,GRASS, $FF,15
+ db FLASH ,ACCURACY_DOWN1_EFFECT ,$00,NORMAL, $B2,20
+ db PSYWAVE ,SPECIAL_DAMAGE_EFFECT ,$01,PSYCHIC, $CC,15
+ db SPLASH ,SPLASH_EFFECT ,$00,NORMAL, $FF,40
+ db ACID_ARMOR ,DEFENSE_UP2_EFFECT ,$00,POISON, $FF,40
+ db CRABHAMMER ,NO_ADDITIONAL_EFFECT ,$5A,WATER, $D8,10
+ db EXPLOSION ,EXPLODE_EFFECT ,$AA,NORMAL, $FF,5
+ db FURY_SWIPES ,TWO_TO_FIVE_ATTACKS_EFFECT,$12,NORMAL, $CC,15
+ db BONEMERANG ,ATTACK_TWICE_EFFECT ,$32,GROUND, $E5,10
+ db REST ,HEAL_EFFECT ,$00,PSYCHIC, $FF,10
+ db ROCK_SLIDE ,NO_ADDITIONAL_EFFECT ,$4B,ROCK, $E5,10
+ db HYPER_FANG ,FLINCH_SIDE_EFFECT1 ,$50,NORMAL, $E5,15
+ db SHARPEN ,ATTACK_UP1_EFFECT ,$00,NORMAL, $FF,30
+ db CONVERSION ,CONVERSION_EFFECT ,$00,NORMAL, $FF,30
+ db TRI_ATTACK ,NO_ADDITIONAL_EFFECT ,$50,NORMAL, $FF,10
+ db SUPER_FANG ,SUPER_FANG_EFFECT ,$01,NORMAL, $E5,10
+ db SLASH ,NO_ADDITIONAL_EFFECT ,$46,NORMAL, $FF,20
+ db SUBSTITUTE ,SUBSTITUTE_EFFECT ,$00,NORMAL, $FF,10
+ db STRUGGLE ,RECOIL_EFFECT ,$32,NORMAL, $FF,10 \ No newline at end of file