diff options
Diffstat (limited to 'data/moves/animation_special_effect_pointers.asm')
-rw-r--r-- | data/moves/animation_special_effect_pointers.asm | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/data/moves/animation_special_effect_pointers.asm b/data/moves/animation_special_effect_pointers.asm deleted file mode 100644 index ae60abb8..00000000 --- a/data/moves/animation_special_effect_pointers.asm +++ /dev/null @@ -1,47 +0,0 @@ -special_effect: MACRO - db \1 - dw \2 -ENDM - -SpecialEffectPointers: - ; special effect id, effect routine address - special_effect SE_DARK_SCREEN_FLASH, AnimationFlashScreen ; $FE - special_effect SE_DARK_SCREEN_PALETTE, AnimationDarkScreenPalette ; $FD - special_effect SE_RESET_SCREEN_PALETTE, AnimationResetScreenPalette ; $FC - special_effect SE_SHAKE_SCREEN, AnimationShakeScreen ; $FB - special_effect SE_WATER_DROPLETS_EVERYWHERE, AnimationWaterDropletsEverywhere ; $FA - special_effect SE_DARKEN_MON_PALETTE, AnimationDarkenMonPalette ; $F9 - special_effect SE_FLASH_SCREEN_LONG, AnimationFlashScreenLong ; $F8 - special_effect SE_SLIDE_MON_UP, AnimationSlideMonUp ; $F7 - special_effect SE_SLIDE_MON_DOWN, AnimationSlideMonDown ; $F6 - special_effect SE_FLASH_MON_PIC, AnimationFlashMonPic ; $F5 - special_effect SE_SLIDE_MON_OFF, AnimationSlideMonOff ; $F4 - special_effect SE_BLINK_MON, AnimationBlinkMon ; $F3 - special_effect SE_MOVE_MON_HORIZONTALLY, AnimationMoveMonHorizontally ; $F2 - special_effect SE_RESET_MON_POSITION, AnimationResetMonPosition ; $F1 - special_effect SE_LIGHT_SCREEN_PALETTE, AnimationLightScreenPalette ; $F0 - special_effect SE_HIDE_MON_PIC, AnimationHideMonPic ; $EF - special_effect SE_SQUISH_MON_PIC, AnimationSquishMonPic ; $EE - special_effect SE_SHOOT_BALLS_UPWARD, AnimationShootBallsUpward ; $ED - special_effect SE_SHOOT_MANY_BALLS_UPWARD, AnimationShootManyBallsUpward ; $EC - special_effect SE_BOUNCE_UP_AND_DOWN, AnimationBoundUpAndDown ; $EB - special_effect SE_MINIMIZE_MON, AnimationMinimizeMon ; $EA - special_effect SE_SLIDE_MON_DOWN_AND_HIDE, AnimationSlideMonDownAndHide ; $E9 - special_effect SE_TRANSFORM_MON, AnimationTransformMon ; $E8 - special_effect SE_LEAVES_FALLING, AnimationLeavesFalling ; $E7 - special_effect SE_PETALS_FALLING, AnimationPetalsFalling ; $E6 - special_effect SE_SLIDE_MON_HALF_OFF, AnimationSlideMonHalfOff ; $E5 - special_effect SE_SHAKE_ENEMY_HUD, AnimationShakeEnemyHUD ; $E4 - special_effect SE_SHAKE_ENEMY_HUD_2, AnimationShakeEnemyHUD ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4) - special_effect SE_SPIRAL_BALLS_INWARD, AnimationSpiralBallsInward ; $E2 - special_effect SE_DELAY_ANIMATION_10, AnimationDelay10 ; $E1 - special_effect SE_FLASH_ENEMY_MON_PIC, AnimationFlashEnemyMonPic ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon - special_effect SE_HIDE_ENEMY_MON_PIC, AnimationHideEnemyMonPic ; $DF - special_effect SE_BLINK_ENEMY_MON, AnimationBlinkEnemyMon ; $DE - special_effect SE_SHOW_MON_PIC, AnimationShowMonPic ; $DD - special_effect SE_SHOW_ENEMY_MON_PIC, AnimationShowEnemyMonPic ; $DC - special_effect SE_SLIDE_ENEMY_MON_OFF, AnimationSlideEnemyMonOff ; $DB - special_effect SE_SHAKE_BACK_AND_FORTH, AnimationShakeBackAndForth ; $DA - special_effect SE_SUBSTITUTE_MON, AnimationSubstitute ; $D9 - special_effect SE_WAVY_SCREEN, AnimationWavyScreen ; $D8 - db -1 ; end |