diff options
Diffstat (limited to 'de/engine/menu/players_pc.asm')
-rwxr-xr-x | de/engine/menu/players_pc.asm | 303 |
1 files changed, 303 insertions, 0 deletions
diff --git a/de/engine/menu/players_pc.asm b/de/engine/menu/players_pc.asm new file mode 100755 index 00000000..c5acfec7 --- /dev/null +++ b/de/engine/menu/players_pc.asm @@ -0,0 +1,303 @@ +PlayerPC: + ld a, ITEM_NAME + ld [wNameListType], a + call SaveScreenTilesToBuffer1 + xor a + ld [wBagSavedMenuItem], a + ld [wParentMenuItem], a + ld a, [wFlags_0xcd60] + bit 3, a ; accessing player's PC through another PC? + jr nz, PlayerPCMenu +; accessing it directly + ld a, SFX_TURN_ON_PC + call PlaySound + ld hl, TurnedOnPC2Text + call PrintText + +PlayerPCMenu: + ld hl, wd730 + set 6, [hl] + ld a, [wParentMenuItem] + ld [wCurrentMenuItem], a + ld hl, wFlags_0xcd60 + set 5, [hl] + call LoadScreenTilesFromBuffer2 + coord hl, 0, 0 + ld b, 8 + ld c, 15 + call TextBoxBorder + call UpdateSprites + coord hl, 2, 2 + ld de, PlayersPCMenuEntries + call PlaceString + ld hl, wTopMenuItemY + ld a, 2 + ld [hli], a ; wTopMenuItemY + dec a + ld [hli], a ; wTopMenuItemX + inc hl + inc hl + ld a, 3 + ld [hli], a ; wMaxMenuItem + ld a, A_BUTTON | B_BUTTON + ld [hli], a ; wMenuWatchedKeys + xor a + ld [hl], a + ld hl, wListScrollOffset + ld [hli], a ; wListScrollOffset + ld [hl], a ; wMenuWatchMovingOutOfBounds + ld [wPlayerMonNumber], a + ld hl, WhatDoYouWantText + call PrintText + call HandleMenuInput + bit 1, a + jp nz, ExitPlayerPC + call PlaceUnfilledArrowMenuCursor + ld a, [wCurrentMenuItem] + ld [wParentMenuItem], a + and a + jp z, PlayerPCWithdraw + dec a + jp z, PlayerPCDeposit + dec a + jp z, PlayerPCToss + +ExitPlayerPC: + ld a, [wFlags_0xcd60] + bit 3, a ; accessing player's PC through another PC? + jr nz, .next +; accessing it directly + ld a, SFX_TURN_OFF_PC + call PlaySound + call WaitForSoundToFinish +.next + ld hl, wFlags_0xcd60 + res 5, [hl] + call LoadScreenTilesFromBuffer2 + xor a + ld [wListScrollOffset], a + ld [wBagSavedMenuItem], a + ld hl, wd730 + res 6, [hl] + xor a + ld [wDoNotWaitForButtonPressAfterDisplayingText], a + ret + +PlayerPCDeposit: + xor a + ld [wCurrentMenuItem], a + ld [wListScrollOffset], a + ld a, [wNumBagItems] + and a + jr nz, .loop + ld hl, NothingToDepositText + call PrintText + jp PlayerPCMenu +.loop + ld hl, WhatToDepositText + call PrintText + ld hl, wNumBagItems + ld a, l + ld [wListPointer], a + ld a, h + ld [wListPointer + 1], a + xor a + ld [wPrintItemPrices], a + ld a, ITEMLISTMENU + ld [wListMenuID], a + call DisplayListMenuID + jp c, PlayerPCMenu + call IsKeyItem + ld a, 1 + ld [wItemQuantity], a + ld a, [wIsKeyItem] + and a + jr nz, .next +; if it's not a key item, there can be more than one of the item + ld hl, DepositHowManyText + call PrintText + call DisplayChooseQuantityMenu + cp $ff + jp z, .loop +.next + ld hl, wNumBoxItems + call AddItemToInventory + jr c, .roomAvailable + ld hl, NoRoomToStoreText + call PrintText + jp .loop +.roomAvailable + ld hl, wNumBagItems + call RemoveItemFromInventory + call WaitForSoundToFinish + ld a, SFX_WITHDRAW_DEPOSIT + call PlaySound + call WaitForSoundToFinish + ld hl, ItemWasStoredText + call PrintText + jp .loop + +PlayerPCWithdraw: + xor a + ld [wCurrentMenuItem], a + ld [wListScrollOffset], a + ld a, [wNumBoxItems] + and a + jr nz, .loop + ld hl, NothingStoredText + call PrintText + jp PlayerPCMenu +.loop + ld hl, WhatToWithdrawText + call PrintText + ld hl, wNumBoxItems + ld a, l + ld [wListPointer], a + ld a, h + ld [wListPointer + 1], a + xor a + ld [wPrintItemPrices], a + ld a, ITEMLISTMENU + ld [wListMenuID], a + call DisplayListMenuID + jp c, PlayerPCMenu + call IsKeyItem + ld a, 1 + ld [wItemQuantity], a + ld a, [wIsKeyItem] + and a + jr nz, .next +; if it's not a key item, there can be more than one of the item + ld hl, WithdrawHowManyText + call PrintText + call DisplayChooseQuantityMenu + cp $ff + jp z, .loop +.next + ld hl, wNumBagItems + call AddItemToInventory + jr c, .roomAvailable + ld hl, CantCarryMoreText + call PrintText + jp .loop +.roomAvailable + ld hl, wNumBoxItems + call RemoveItemFromInventory + call WaitForSoundToFinish + ld a, SFX_WITHDRAW_DEPOSIT + call PlaySound + call WaitForSoundToFinish + ld hl, WithdrewItemText + call PrintText + jp .loop + +PlayerPCToss: + xor a + ld [wCurrentMenuItem], a + ld [wListScrollOffset], a + ld a, [wNumBoxItems] + and a + jr nz, .loop + ld hl, NothingStoredText + call PrintText + jp PlayerPCMenu +.loop + ld hl, WhatToTossText + call PrintText + ld hl, wNumBoxItems + ld a, l + ld [wListPointer], a + ld a, h + ld [wListPointer + 1], a + xor a + ld [wPrintItemPrices], a + ld a, ITEMLISTMENU + ld [wListMenuID], a + push hl + call DisplayListMenuID + pop hl + jp c, PlayerPCMenu + push hl + call IsKeyItem + pop hl + ld a, 1 + ld [wItemQuantity], a + ld a, [wIsKeyItem] + and a + jr nz, .next + ld a, [wcf91] + call IsItemHM + jr c, .next +; if it's not a key item, there can be more than one of the item + push hl + ld hl, TossHowManyText + call PrintText + call DisplayChooseQuantityMenu + pop hl + cp $ff + jp z, .loop +.next + call TossItem ; disallows tossing key items + jp .loop + +PlayersPCMenuEntries: + db "ITEM AUFNEHMEN" + next "ITEM ABLEGEN" + next "ITEM WEGWERFEN" + next "AUSLOGGEN@" + +TurnedOnPC2Text: + TX_FAR _TurnedOnPC2Text + db "@" + +WhatDoYouWantText: + TX_FAR _WhatDoYouWantText + db "@" + +WhatToDepositText: + TX_FAR _WhatToDepositText + db "@" + +DepositHowManyText: + TX_FAR _DepositHowManyText + db "@" + +ItemWasStoredText: + TX_FAR _ItemWasStoredText + db "@" + +NothingToDepositText: + TX_FAR _NothingToDepositText + db "@" + +NoRoomToStoreText: + TX_FAR _NoRoomToStoreText + db "@" + +WhatToWithdrawText: + TX_FAR _WhatToWithdrawText + db "@" + +WithdrawHowManyText: + TX_FAR _WithdrawHowManyText + db "@" + +WithdrewItemText: + TX_FAR _WithdrewItemText + db "@" + +NothingStoredText: + TX_FAR _NothingStoredText + db "@" + +CantCarryMoreText: + TX_FAR _CantCarryMoreText + db "@" + +WhatToTossText: + TX_FAR _WhatToTossText + db "@" + +TossHowManyText: + TX_FAR _TossHowManyText + db "@" |