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diff --git a/de/engine/menu/pokedex.asm b/de/engine/menu/pokedex.asm
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+ShowPokedexMenu:
+ call GBPalWhiteOut
+ call ClearScreen
+ call UpdateSprites
+ ld a,[wListScrollOffset]
+ push af
+ xor a
+ ld [wCurrentMenuItem],a
+ ld [wListScrollOffset],a
+ ld [wLastMenuItem],a
+ inc a
+ ld [wd11e],a
+ ld [hJoy7],a
+.setUpGraphics
+ ld b, SET_PAL_GENERIC
+ call RunPaletteCommand
+ callab LoadPokedexTilePatterns
+.doPokemonListMenu
+ ld hl,wTopMenuItemY
+ ld a,3
+ ld [hli],a ; top menu item Y
+ xor a
+ ld [hli],a ; top menu item X
+ inc a
+ ld [wMenuWatchMovingOutOfBounds],a
+ inc hl
+ inc hl
+ ld a,6
+ ld [hli],a ; max menu item ID
+ ld [hl],D_LEFT | D_RIGHT | B_BUTTON | A_BUTTON
+ call HandlePokedexListMenu
+ jr c,.goToSideMenu ; if the player chose a pokemon from the list
+.exitPokedex
+ xor a
+ ld [wMenuWatchMovingOutOfBounds],a
+ ld [wCurrentMenuItem],a
+ ld [wLastMenuItem],a
+ ld [hJoy7],a
+ ld [wWastedByteCD3A],a
+ ld [wOverrideSimulatedJoypadStatesMask],a
+ pop af
+ ld [wListScrollOffset],a
+ call GBPalWhiteOutWithDelay3
+ call RunDefaultPaletteCommand
+ jp ReloadMapData
+.goToSideMenu
+ call HandlePokedexSideMenu
+ dec b
+ jr z,.exitPokedex ; if the player chose Quit
+ dec b
+ jr z,.doPokemonListMenu ; if pokemon not seen or player pressed B button
+ jp .setUpGraphics ; if pokemon data or area was shown
+
+; handles the menu on the lower right in the pokedex screen
+; OUTPUT:
+; b = reason for exiting menu
+; 00: showed pokemon data or area
+; 01: the player chose Quit
+; 02: the pokemon has not been seen yet or the player pressed the B button
+HandlePokedexSideMenu:
+ call PlaceUnfilledArrowMenuCursor
+ ld a,[wCurrentMenuItem]
+ push af
+ ld b,a
+ ld a,[wLastMenuItem]
+ push af
+ ld a,[wListScrollOffset]
+ push af
+ add b
+ inc a
+ ld [wd11e],a
+ ld a,[wd11e]
+ push af
+ ld a,[wDexMaxSeenMon]
+ push af ; this doesn't need to be preserved
+ ld hl,wPokedexSeen
+ call IsPokemonBitSet
+ ld b,2
+ jr z,.exitSideMenu
+ call PokedexToIndex
+ ld hl,wTopMenuItemY
+ ld a,10
+ ld [hli],a ; top menu item Y
+ ld a,15
+ ld [hli],a ; top menu item X
+ xor a
+ ld [hli],a ; current menu item ID
+ inc hl
+ ld a,3
+ ld [hli],a ; max menu item ID
+ ;ld a, A_BUTTON | B_BUTTON
+ ld [hli],a ; menu watched keys (A button and B button)
+ xor a
+ ld [hli],a ; old menu item ID
+ ld [wMenuWatchMovingOutOfBounds],a
+.handleMenuInput
+ call HandleMenuInput
+ bit 1,a ; was the B button pressed?
+ ld b,2
+ jr nz,.buttonBPressed
+ ld a,[wCurrentMenuItem]
+ and a
+ jr z,.choseData
+ dec a
+ jr z,.choseCry
+ dec a
+ jr z,.choseArea
+.choseQuit
+ ld b,1
+.exitSideMenu
+ pop af
+ ld [wDexMaxSeenMon],a
+ pop af
+ ld [wd11e],a
+ pop af
+ ld [wListScrollOffset],a
+ pop af
+ ld [wLastMenuItem],a
+ pop af
+ ld [wCurrentMenuItem],a
+ push bc
+ coord hl, 0, 3
+ ld de,20
+ lb bc, " ", 13
+ call DrawTileLine ; cover up the menu cursor in the pokemon list
+ pop bc
+ ret
+
+.buttonBPressed
+ push bc
+ coord hl, 15, 10
+ ld de,20
+ lb bc, " ", 7
+ call DrawTileLine ; cover up the menu cursor in the side menu
+ pop bc
+ jr .exitSideMenu
+
+.choseData
+ call ShowPokedexDataInternal
+ ld b,0
+ jr .exitSideMenu
+
+; play pokemon cry
+.choseCry
+ ld a,[wd11e]
+ call GetCryData
+ call PlaySound
+ jr .handleMenuInput
+
+.choseArea
+ predef LoadTownMap_Nest ; display pokemon areas
+ ld b,0
+ jr .exitSideMenu
+
+; handles the list of pokemon on the left of the pokedex screen
+; sets carry flag if player presses A, unsets carry flag if player presses B
+HandlePokedexListMenu:
+ xor a
+ ld [H_AUTOBGTRANSFERENABLED],a
+; draw the horizontal line separating the seen and owned amounts from the menu
+ coord hl, 15, 8
+ ld a,"─"
+ ld [hli],a
+ ld [hli],a
+ ld [hli],a
+ ld [hli],a
+ ld [hli],a
+ coord hl, 14, 0
+ ld [hl],$71 ; vertical line tile
+ coord hl, 14, 1
+ call DrawPokedexVerticalLine
+ coord hl, 14, 9
+ call DrawPokedexVerticalLine
+ ld hl,wPokedexSeen
+ ld b,wPokedexSeenEnd - wPokedexSeen
+ call CountSetBits
+ ld de, wNumSetBits
+ coord hl, 16, 3
+ lb bc, 1, 3
+ call PrintNumber ; print number of seen pokemon
+ ld hl,wPokedexOwned
+ ld b,wPokedexOwnedEnd - wPokedexOwned
+ call CountSetBits
+ ld de, wNumSetBits
+ coord hl, 16, 6
+ lb bc, 1, 3
+ call PrintNumber ; print number of owned pokemon
+ coord hl, 16, 2
+ ld de,PokedexSeenText
+ call PlaceString
+ coord hl, 16, 5
+ ld de,PokedexOwnText
+ call PlaceString
+ coord hl, 1, 1
+ ld de,PokedexContentsText
+ call PlaceString
+ coord hl, 16, 10
+ ld de,PokedexMenuItemsText
+ call PlaceString
+; find the highest pokedex number among the pokemon the player has seen
+ ld hl,wPokedexSeenEnd - 1
+ ld b,(wPokedexSeenEnd - wPokedexSeen) * 8 + 1
+.maxSeenPokemonLoop
+ ld a,[hld]
+ ld c,8
+.maxSeenPokemonInnerLoop
+ dec b
+ sla a
+ jr c,.storeMaxSeenPokemon
+ dec c
+ jr nz,.maxSeenPokemonInnerLoop
+ jr .maxSeenPokemonLoop
+
+.storeMaxSeenPokemon
+ ld a,b
+ ld [wDexMaxSeenMon],a
+.loop
+ xor a
+ ld [H_AUTOBGTRANSFERENABLED],a
+ coord hl, 4, 2
+ lb bc, 14, 10
+ call ClearScreenArea
+ coord hl, 1, 3
+ ld a,[wListScrollOffset]
+ ld [wd11e],a
+ ld d,7
+ ld a,[wDexMaxSeenMon]
+ cp a,7
+ jr nc,.printPokemonLoop
+ ld d,a
+ dec a
+ ld [wMaxMenuItem],a
+; loop to print pokemon pokedex numbers and names
+; if the player has owned the pokemon, it puts a pokeball beside the name
+.printPokemonLoop
+ ld a,[wd11e]
+ inc a
+ ld [wd11e],a
+ push af
+ push de
+ push hl
+ ld de,-SCREEN_WIDTH
+ add hl,de
+ ld de,wd11e
+ lb bc, LEADING_ZEROES | 1, 3
+ call PrintNumber ; print the pokedex number
+ ld de,SCREEN_WIDTH
+ add hl,de
+ dec hl
+ push hl
+ ld hl,wPokedexOwned
+ call IsPokemonBitSet
+ pop hl
+ ld a," "
+ jr z,.writeTile
+ ld a,$72 ; pokeball tile
+.writeTile
+ ld [hl],a ; put a pokeball next to pokemon that the player has owned
+ push hl
+ ld hl,wPokedexSeen
+ call IsPokemonBitSet
+ jr nz,.getPokemonName ; if the player has seen the pokemon
+ ld de,.dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon
+ jr .skipGettingName
+.dashedLine ; for unseen pokemon in the list
+ db "----------@"
+.getPokemonName
+ call PokedexToIndex
+ call GetMonName
+.skipGettingName
+ pop hl
+ inc hl
+ call PlaceString
+ pop hl
+ ld bc,2 * SCREEN_WIDTH
+ add hl,bc
+ pop de
+ pop af
+ ld [wd11e],a
+ dec d
+ jr nz,.printPokemonLoop
+ ld a,01
+ ld [H_AUTOBGTRANSFERENABLED],a
+ call Delay3
+ call GBPalNormal
+ call HandleMenuInput
+ bit 1,a ; was the B button pressed?
+ jp nz,.buttonBPressed
+.checkIfUpPressed
+ bit 6,a ; was Up pressed?
+ jr z,.checkIfDownPressed
+.upPressed ; scroll up one row
+ ld a,[wListScrollOffset]
+ and a
+ jp z,.loop
+ dec a
+ ld [wListScrollOffset],a
+ jp .loop
+.checkIfDownPressed
+ bit 7,a ; was Down pressed?
+ jr z,.checkIfRightPressed
+.downPressed ; scroll down one row
+ ld a,[wDexMaxSeenMon]
+ cp a,7
+ jp c,.loop ; can't if the list is shorter than 7
+ sub a,7
+ ld b,a
+ ld a,[wListScrollOffset]
+ cp b
+ jp z,.loop
+ inc a
+ ld [wListScrollOffset],a
+ jp .loop
+.checkIfRightPressed
+ bit 4,a ; was Right pressed?
+ jr z,.checkIfLeftPressed
+.rightPressed ; scroll down 7 rows
+ ld a,[wDexMaxSeenMon]
+ cp a,7
+ jp c,.loop ; can't if the list is shorter than 7
+ sub a,6
+ ld b,a
+ ld a,[wListScrollOffset]
+ add a,7
+ ld [wListScrollOffset],a
+ cp b
+ jp c,.loop
+ dec b
+ ld a,b
+ ld [wListScrollOffset],a
+ jp .loop
+.checkIfLeftPressed ; scroll up 7 rows
+ bit 5,a ; was Left pressed?
+ jr z,.buttonAPressed
+.leftPressed
+ ld a,[wListScrollOffset]
+ sub a,7
+ ld [wListScrollOffset],a
+ jp nc,.loop
+ xor a
+ ld [wListScrollOffset],a
+ jp .loop
+.buttonAPressed
+ scf
+ ret
+.buttonBPressed
+ and a
+ ret
+
+DrawPokedexVerticalLine:
+ ld c,9 ; height of line
+ ld de,SCREEN_WIDTH
+ ld a,$71 ; vertical line tile
+.loop
+ ld [hl],a
+ add hl,de
+ xor a,1 ; toggle between vertical line tile and box tile
+ dec c
+ jr nz,.loop
+ ret
+
+PokedexSeenText:
+ db "GES@"
+
+PokedexOwnText:
+ db "BES@"
+
+PokedexContentsText:
+ db "INHALT@"
+
+PokedexMenuItemsText:
+ db "DATA"
+ next "RUF"
+ next "GEB."
+ next "ZUR.@"
+
+; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
+; INPUT:
+; [wd11e] = pokedex number
+; hl = address of bit field
+IsPokemonBitSet:
+ ld a,[wd11e]
+ dec a
+ ld c,a
+ ld b,FLAG_TEST
+ predef FlagActionPredef
+ ld a,c
+ and a
+ ret
+
+; function to display pokedex data from outside the pokedex
+ShowPokedexData:
+ call GBPalWhiteOutWithDelay3
+ call ClearScreen
+ call UpdateSprites
+ callab LoadPokedexTilePatterns ; load pokedex tiles
+
+; function to display pokedex data from inside the pokedex
+ShowPokedexDataInternal:
+ ld hl,wd72c
+ set 1,[hl]
+ ld a,$33 ; 3/7 volume
+ ld [rNR50],a
+ call GBPalWhiteOut ; zero all palettes
+ call ClearScreen
+ ld a,[wd11e] ; pokemon ID
+ ld [wcf91],a
+ push af
+ ld b, SET_PAL_POKEDEX
+ call RunPaletteCommand
+ pop af
+ ld [wd11e],a
+ ld a,[hTilesetType]
+ push af
+ xor a
+ ld [hTilesetType],a
+
+ coord hl, 0, 0
+ ld de,1
+ lb bc, $64, SCREEN_WIDTH
+ call DrawTileLine ; draw top border
+
+ coord hl, 0, 17
+ ld b, $6f
+ call DrawTileLine ; draw bottom border
+
+ coord hl, 0, 1
+ ld de,20
+ lb bc, $66, $10
+ call DrawTileLine ; draw left border
+
+ coord hl, 19, 1
+ ld b,$67
+ call DrawTileLine ; draw right border
+
+ ld a,$63 ; upper left corner tile
+ Coorda 0, 0
+ ld a,$65 ; upper right corner tile
+ Coorda 19, 0
+ ld a,$6c ; lower left corner tile
+ Coorda 0, 17
+ ld a,$6e ; lower right corner tile
+ Coorda 19, 17
+
+ coord hl, 0, 9
+ ld de,PokedexDataDividerLine
+ call PlaceString ; draw horizontal divider line
+
+ coord hl, 9, 6
+ ld de,HeightWeightText
+ call PlaceString
+
+ call GetMonName
+ coord hl, 9, 2
+ call PlaceString
+
+ ld hl,PokedexEntryPointers
+ ld a,[wd11e]
+ dec a
+ ld e,a
+ ld d,0
+ add hl,de
+ add hl,de
+ ld a,[hli]
+ ld e,a
+ ld d,[hl] ; de = address of pokedex entry
+
+ coord hl, 9, 4
+ call PlaceString ; print species name
+
+ ld h,b
+ ld l,c
+ push de
+ ld a,[wd11e]
+ push af
+ call IndexToPokedex
+
+ coord hl, 2, 8
+ ld a, "№"
+ ld [hli],a
+ ld a,"⠄"
+ ld [hli],a
+ ld de,wd11e
+ lb bc, LEADING_ZEROES | 1, 3
+ call PrintNumber ; print pokedex number
+
+ ld hl,wPokedexOwned
+ call IsPokemonBitSet
+ pop af
+ ld [wd11e],a
+ ld a,[wcf91]
+ ld [wd0b5],a
+ pop de
+
+ push af
+ push bc
+ push de
+ push hl
+
+ call Delay3
+ call GBPalNormal
+ call GetMonHeader ; load pokemon picture location
+ coord hl, 1, 1
+ call LoadFlippedFrontSpriteByMonIndex ; draw pokemon picture
+ ld a,[wcf91]
+ call PlayCry ; play pokemon cry
+
+ pop hl
+ pop de
+ pop bc
+ pop af
+
+ ld a,c
+ and a
+ jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
+ inc de ; de = address of feet (height)
+ ld a,[de] ; reads feet, but a is overwritten without being used
+ push af
+ coord hl, 13, 6
+ lb bc, 1, 3
+ call PrintNumber ; print feet (height)
+ ld hl, $C426
+ pop af
+ cp $a
+ jr nc, .func_43d7
+ ld [hl], $F6
+.func_43d7
+ inc hl
+ ld a, [hli]
+ ldd [hl], a
+ ld [hl], $F2
+ inc de
+ inc de
+ inc de ; de = address of inches (height)
+ push de
+; put weight in big-endian order at hDexWeight
+ ld hl,hDexWeight
+ ld a,[hl] ; save existing value of [hDexWeight]
+ push af
+ ld a,[de] ; a = upper byte of weight
+ ld [hli],a ; store upper byte of weight in [hDexWeight]
+ ld a,[hl] ; save existing value of [hDexWeight + 1]
+ push af
+ dec de
+ ld a,[de] ; a = lower byte of weight
+ ld [hl],a ; store lower byte of weight in [hDexWeight + 1]
+ ld de,hDexWeight
+ coord hl, 12, 8
+ lb bc, 2, 4 ; 2 bytes, 4 digits
+ call PrintNumber ; print weight
+ coord hl, 14, 8
+ ld a,[hDexWeight + 1]
+ sub a,10
+ ld a,[hDexWeight]
+ sbc a,0
+ jr nc,.next
+ ld [hl],"0" ; if the weight is less than 10, put a 0 before the decimal point
+.next
+ inc hl
+ ld a,[hli]
+ ld [hld],a ; make space for the decimal point by moving the last digit forward one tile
+ ld [hl],"⠄" ; decimal point tile
+ pop af
+ ld [hDexWeight + 1],a ; restore original value of [hDexWeight + 1]
+ pop af
+ ld [hDexWeight],a ; restore original value of [hDexWeight]
+ pop hl
+ inc hl ; hl = address of pokedex description text
+ coord bc, 1, 11
+ ld a,2
+ ld [$fff4],a
+ call TextCommandProcessor ; print pokedex description text
+ xor a
+ ld [$fff4],a
+.waitForButtonPress
+ call JoypadLowSensitivity
+ ld a,[hJoy5]
+ and a,A_BUTTON | B_BUTTON
+ jr z,.waitForButtonPress
+ pop af
+ ld [hTilesetType],a
+ call GBPalWhiteOut
+ call ClearScreen
+ call RunDefaultPaletteCommand
+ call LoadTextBoxTilePatterns
+ call GBPalNormal
+ ld hl,wd72c
+ res 1,[hl]
+ ld a,$77 ; max volume
+ ld [rNR50],a
+ ret
+
+HeightWeightText:
+ db "GR. ???",$60
+ next "GEW ???",$61,$62,"@"
+
+; XXX does anything point to this?
+PokeText:
+ db "#@"
+
+; horizontal line that divides the pokedex text description from the rest of the data
+PokedexDataDividerLine:
+ db $68,$69,$6B,$69,$6B
+ db $69,$6B,$69,$6B,$6B
+ db $6B,$6B,$69,$6B,$69
+ db $6B,$69,$6B,$69,$6A
+ db "@"
+
+; draws a line of tiles
+; INPUT:
+; b = tile ID
+; c = number of tile ID's to write
+; de = amount to destination address after each tile (1 for horizontal, 20 for vertical)
+; hl = destination address
+DrawTileLine:
+ push bc
+ push de
+.loop
+ ld [hl],b
+ add hl,de
+ dec c
+ jr nz,.loop
+ pop de
+ pop bc
+ ret
+
+INCLUDE "data/pokedex_entries.asm"
+
+PokedexToIndex:
+ ; converts the Pokédex number at wd11e to an index
+ push bc
+ push hl
+ ld a,[wd11e]
+ ld b,a
+ ld c,0
+ ld hl,PokedexOrder
+
+.loop ; go through the list until we find an entry with a matching dex number
+ inc c
+ ld a,[hli]
+ cp b
+ jr nz,.loop
+
+ ld a,c
+ ld [wd11e],a
+ pop hl
+ pop bc
+ ret
+
+IndexToPokedex:
+ ; converts the index number at wd11e to a Pokédex number
+ push bc
+ push hl
+ ld a,[wd11e]
+ dec a
+ ld hl,PokedexOrder
+ ld b,0
+ ld c,a
+ add hl,bc
+ ld a,[hl]
+ ld [wd11e],a
+ pop hl
+ pop bc
+ ret
+
+INCLUDE "data/pokedex_order.asm"