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-rw-r--r--de/engine/menu/bills_pc.asm554
-rwxr-xr-xde/engine/menu/diploma.asm112
-rw-r--r--de/engine/menu/draw_start_menu.asm89
-rwxr-xr-xde/engine/menu/league_pc.asm120
-rwxr-xr-xde/engine/menu/main_menu.asm712
-rwxr-xr-xde/engine/menu/naming_screen.asm512
-rwxr-xr-xde/engine/menu/party_menu.asm325
-rwxr-xr-xde/engine/menu/players_pc.asm303
-rwxr-xr-xde/engine/menu/pokedex.asm666
-rwxr-xr-xde/engine/menu/prize_menu.asm306
-rwxr-xr-xde/engine/menu/start_sub_menus.asm854
-rwxr-xr-xde/engine/menu/status_screen.asm491
-rw-r--r--de/engine/menu/text_box.asm740
-rwxr-xr-xde/engine/menu/vending_machine.asm139
14 files changed, 5923 insertions, 0 deletions
diff --git a/de/engine/menu/bills_pc.asm b/de/engine/menu/bills_pc.asm
new file mode 100644
index 00000000..50db8d92
--- /dev/null
+++ b/de/engine/menu/bills_pc.asm
@@ -0,0 +1,554 @@
+DisplayPCMainMenu::
+ xor a
+ ld [H_AUTOBGTRANSFERENABLED], a
+ call SaveScreenTilesToBuffer2
+ ld a, [wNumHoFTeams]
+ and a
+ jr nz, .leaguePCAvailable
+ CheckEvent EVENT_GOT_POKEDEX
+ jr z, .noOaksPC
+ ld a, [wNumHoFTeams]
+ and a
+ jr nz, .leaguePCAvailable
+ coord hl, 0, 0
+ ld b, 8
+ ld c, 15
+ jr .next
+.noOaksPC
+ coord hl, 0, 0
+ ld b, 6
+ ld c, 15
+ jr .next
+.leaguePCAvailable
+ coord hl, 0, 0
+ ld b, 10
+ ld c, 15
+.next
+ call TextBoxBorder
+ call UpdateSprites
+ ld a, 3
+ ld [wMaxMenuItem], a
+ CheckEvent EVENT_MET_BILL
+ jr nz, .metBill
+ coord hl, 2, 2
+ ld de, SomeonesPCText
+ jr .next2
+.metBill
+ coord hl, 2, 2
+ ld de, BillsPCText
+.next2
+ call PlaceString
+ coord hl, 2, 4
+ ld de, PlayersPCText
+ call PlaceString
+ ld l, c
+ ld h, b
+ ld de, wPlayerName
+ call PlaceString
+ CheckEvent EVENT_GOT_POKEDEX
+ jr z, .noOaksPC2
+ coord hl, 2, 6
+ ld de, OaksPCText
+ call PlaceString
+ ld a, [wNumHoFTeams]
+ and a
+ jr z, .noLeaguePC
+ ld a, 4
+ ld [wMaxMenuItem], a
+ coord hl, 2, 8
+ ld de, PKMNLeaguePCText
+ call PlaceString
+ coord hl, 2, 10
+ ld de, LogOffPCText
+ jr .next3
+.noLeaguePC
+ coord hl, 2, 8
+ ld de, LogOffPCText
+ jr .next3
+.noOaksPC2
+ ld a, $2
+ ld [wMaxMenuItem], a
+ coord hl, 2, 6
+ ld de, LogOffPCText
+.next3
+ call PlaceString
+ ld a, A_BUTTON | B_BUTTON
+ ld [wMenuWatchedKeys], a
+ ld a, 2
+ ld [wTopMenuItemY], a
+ ld a, 1
+ ld [wTopMenuItemX], a
+ xor a
+ ld [wCurrentMenuItem], a
+ ld [wLastMenuItem], a
+ ld a, 1
+ ld [H_AUTOBGTRANSFERENABLED], a
+ ret
+
+SomeonesPCText: db "JEMANDES PC@"
+BillsPCText: db "BILLS PC@"
+PlayersPCText: db "PC VON @"
+OaksPCText: db "EICHS PC@"
+PKMNLeaguePCText: db "<pkmn>-LIGA@"
+LogOffPCText: db "AUSLOGGEN@"
+
+BillsPC_::
+ ld hl, wd730
+ set 6, [hl]
+ xor a
+ ld [wParentMenuItem], a
+ inc a ; MONSTER_NAME
+ ld [wNameListType], a
+ call LoadHpBarAndStatusTilePatterns
+ ld a, [wListScrollOffset]
+ push af
+ ld a, [wFlags_0xcd60]
+ bit 3, a ; accessing Bill's PC through another PC?
+ jr nz, BillsPCMenu
+; accessing it directly
+ ld a, $99
+ call PlaySound
+ ld hl, SwitchOnText
+ call PrintText
+
+BillsPCMenu:
+ ld a, [wParentMenuItem]
+ ld [wCurrentMenuItem], a
+ ld hl, vChars2 + $780
+ ld de, PokeballTileGraphics
+ lb bc, BANK(PokeballTileGraphics), $01
+ call CopyVideoData
+ call LoadScreenTilesFromBuffer2DisableBGTransfer
+ coord hl, 0, 0
+ ld b, 10
+ ld c, 14
+ call TextBoxBorder
+ coord hl, 2, 2
+ ld de, BillsPCMenuText
+ call PlaceString
+ ld hl, wTopMenuItemY
+ ld a, 2
+ ld [hli], a ; wTopMenuItemY
+ dec a
+ ld [hli], a ; wTopMenuItemX
+ inc hl
+ inc hl
+ ld a, 4
+ ld [hli], a ; wMaxMenuItem
+ ld a, A_BUTTON | B_BUTTON
+ ld [hli], a ; wMenuWatchedKeys
+ xor a
+ ld [hli], a ; wLastMenuItem
+ ld [hli], a ; wPartyAndBillsPCSavedMenuItem
+ ld hl, wListScrollOffset
+ ld [hli], a ; wListScrollOffset
+ ld [hl], a ; wMenuWatchMovingOutOfBounds
+ ld [wPlayerMonNumber], a
+ ld hl, WhatText
+ call PrintText
+ coord hl, 9, 14
+ ld b, 2
+ ld c, 9
+ call TextBoxBorder
+ ld a, [wCurrentBoxNum]
+ and $7f
+ cp 9
+ jr c, .singleDigitBoxNum
+; two digit box num
+ sub 9
+ coord hl, 17, 16
+ ld [hl], "1"
+ add "0"
+ jr .next
+.singleDigitBoxNum
+ add "1"
+.next
+ Coorda 18, 16
+ coord hl, 10, 16
+ ld de, BoxNoPCText
+ call PlaceString
+ ld a, 1
+ ld [H_AUTOBGTRANSFERENABLED], a
+ call Delay3
+ call HandleMenuInput
+ bit 1, a
+ jp nz, ExitBillsPC ; b button
+ call PlaceUnfilledArrowMenuCursor
+ ld a, [wCurrentMenuItem]
+ ld [wParentMenuItem], a
+ and a
+ jp z, BillsPCWithdraw ; withdraw
+ cp $1
+ jp z, BillsPCDeposit ; deposit
+ cp $2
+ jp z, BillsPCRelease ; release
+ cp $3
+ jp z, BillsPCChangeBox ; change box
+
+ExitBillsPC:
+ ld a, [wFlags_0xcd60]
+ bit 3, a ; accessing Bill's PC through another PC?
+ jr nz, .next
+; accessing it directly
+ call LoadTextBoxTilePatterns
+ ld a, $9a
+ call PlaySound
+ call WaitForSoundToFinish
+.next
+ ld hl, wFlags_0xcd60
+ res 5, [hl]
+ call LoadScreenTilesFromBuffer2
+ pop af
+ ld [wListScrollOffset], a
+ ld hl, wd730
+ res 6, [hl]
+ ret
+
+BillsPCDeposit:
+ ld a, [wPartyCount]
+ dec a
+ jr nz, .partyLargeEnough
+ ld hl, CantDepositLastMonText
+ call PrintText
+ jp BillsPCMenu
+.partyLargeEnough
+ ld a, [wNumInBox]
+ cp MONS_PER_BOX
+ jr nz, .boxNotFull
+ ld hl, BoxFullText
+ call PrintText
+ jp BillsPCMenu
+.boxNotFull
+ ld hl, wPartyCount
+ call DisplayMonListMenu
+ jp c, BillsPCMenu
+ call DisplayDepositWithdrawMenu
+ jp nc, BillsPCMenu
+ ld a, [wcf91]
+ call GetCryData
+ call PlaySoundWaitForCurrent
+ ld a, PARTY_TO_BOX
+ ld [wMoveMonType], a
+ call MoveMon
+ xor a
+ ld [wRemoveMonFromBox], a
+ call RemovePokemon
+ call WaitForSoundToFinish
+ ld hl, wBoxNumString
+ ld a, [wCurrentBoxNum]
+ and $7f
+ cp 9
+ jr c, .singleDigitBoxNum
+ sub 9
+ ld [hl], "1"
+ inc hl
+ add "0"
+ jr .next
+.singleDigitBoxNum
+ add "1"
+.next
+ ld [hli], a
+ ld [hl], "@"
+ ld hl, MonWasStoredText
+ call PrintText
+ jp BillsPCMenu
+
+BillsPCWithdraw:
+ ld a, [wNumInBox]
+ and a
+ jr nz, .boxNotEmpty
+ ld hl, NoMonText
+ call PrintText
+ jp BillsPCMenu
+.boxNotEmpty
+ ld a, [wPartyCount]
+ cp PARTY_LENGTH
+ jr nz, .partyNotFull
+ ld hl, CantTakeMonText
+ call PrintText
+ jp BillsPCMenu
+.partyNotFull
+ ld hl, wNumInBox
+ call DisplayMonListMenu
+ jp c, BillsPCMenu
+ call DisplayDepositWithdrawMenu
+ jp nc, BillsPCMenu
+ ld a, [wWhichPokemon]
+ ld hl, wBoxMonNicks
+ call GetPartyMonName
+ ld a, [wcf91]
+ call GetCryData
+ call PlaySoundWaitForCurrent
+ xor a ; BOX_TO_PARTY
+ ld [wMoveMonType], a
+ call MoveMon
+ ld a, 1
+ ld [wRemoveMonFromBox], a
+ call RemovePokemon
+ call WaitForSoundToFinish
+ ld hl, MonIsTakenOutText
+ call PrintText
+ jp BillsPCMenu
+
+BillsPCRelease:
+ ld a, [wNumInBox]
+ and a
+ jr nz, .loop
+ ld hl, NoMonText
+ call PrintText
+ jp BillsPCMenu
+.loop
+ ld hl, wNumInBox
+ call DisplayMonListMenu
+ jp c, BillsPCMenu
+ ld hl, OnceReleasedText
+ call PrintText
+ call YesNoChoice
+ ld a, [wCurrentMenuItem]
+ and a
+ jr nz, .loop
+ inc a
+ ld [wRemoveMonFromBox], a
+ call RemovePokemon
+ call WaitForSoundToFinish
+ ld a, [wcf91]
+ call PlayCry
+ ld hl, MonWasReleasedText
+ call PrintText
+ jp BillsPCMenu
+
+BillsPCChangeBox:
+ callba ChangeBox
+ jp BillsPCMenu
+
+DisplayMonListMenu:
+ ld a, l
+ ld [wListPointer], a
+ ld a, h
+ ld [wListPointer + 1], a
+ xor a
+ ld [wPrintItemPrices], a
+ ld [wListMenuID], a
+ inc a ; MONSTER_NAME
+ ld [wNameListType], a
+ ld a, [wPartyAndBillsPCSavedMenuItem]
+ ld [wCurrentMenuItem], a
+ call DisplayListMenuID
+ ld a, [wCurrentMenuItem]
+ ld [wPartyAndBillsPCSavedMenuItem], a
+ ret
+
+BillsPCMenuText:
+ db "<pkmn> MITNEHMEN"
+ next "<pkmn> ABLEGEN"
+ next "<pkmn> FREILASSEN"
+ next "BOX WECHSELN"
+ next "TSCHÜSS!"
+ db "@"
+
+BoxNoPCText:
+ db "BOX Nr.@"
+
+KnowsHMMove::
+; returns whether mon with party index [wWhichPokemon] knows an HM move
+ ld hl, wPartyMon1Moves
+ ld bc, wPartyMon2 - wPartyMon1
+ jr .next
+; unreachable
+ ld hl, wBoxMon1Moves
+ ld bc, wBoxMon2 - wBoxMon1
+.next
+ ld a, [wWhichPokemon]
+ call AddNTimes
+ ld b, NUM_MOVES
+.loop
+ ld a, [hli]
+ push hl
+ push bc
+ ld hl, HMMoveArray
+ ld de, 1
+ call IsInArray
+ pop bc
+ pop hl
+ ret c
+ dec b
+ jr nz, .loop
+ and a
+ ret
+
+HMMoveArray:
+ db CUT
+ db FLY
+ db SURF
+ db STRENGTH
+ db FLASH
+ db -1
+
+DisplayDepositWithdrawMenu:
+ coord hl, 8, 10
+ ld b, 6
+ ld c, 10
+ call TextBoxBorder
+ ld a, [wParentMenuItem]
+ and a ; was the Deposit or Withdraw item selected in the parent menu?
+ ld de, DepositPCText
+ jr nz, .next
+ ld de, WithdrawPCText
+.next
+ coord hl, 10, 12
+ call PlaceString
+ coord hl, 10, 14
+ ld de, StatsCancelPCText
+ call PlaceString
+ ld hl, wTopMenuItemY
+ ld a, 12
+ ld [hli], a ; wTopMenuItemY
+ ld a, 9
+ ld [hli], a ; wTopMenuItemX
+ xor a
+ ld [hli], a ; wCurrentMenuItem
+ inc hl
+ ld a, 2
+ ld [hli], a ; wMaxMenuItem
+ ld a, A_BUTTON | B_BUTTON
+ ld [hli], a ; wMenuWatchedKeys
+ xor a
+ ld [hl], a ; wLastMenuItem
+ ld hl, wListScrollOffset
+ ld [hli], a ; wListScrollOffset
+ ld [hl], a ; wMenuWatchMovingOutOfBounds
+ ld [wPlayerMonNumber], a
+ ld [wPartyAndBillsPCSavedMenuItem], a
+.loop
+ call HandleMenuInput
+ bit 1, a ; pressed B?
+ jr nz, .exit
+ ld a, [wCurrentMenuItem]
+ and a
+ jr z, .choseDepositWithdraw
+ dec a
+ jr z, .viewStats
+.exit
+ and a
+ ret
+.choseDepositWithdraw
+ scf
+ ret
+.viewStats
+ call SaveScreenTilesToBuffer1
+ ld a, [wParentMenuItem]
+ and a
+ ld a, PLAYER_PARTY_DATA
+ jr nz, .next2
+ ld a, BOX_DATA
+.next2
+ ld [wMonDataLocation], a
+ predef StatusScreen
+ predef StatusScreen2
+ call LoadScreenTilesFromBuffer1
+ call ReloadTilesetTilePatterns
+ call RunDefaultPaletteCommand
+ call LoadGBPal
+ jr .loop
+
+DepositPCText: db "ABLEGEN@"
+WithdrawPCText: db "MITNEHMEN@"
+StatsCancelPCText:
+ db "STATUS"
+ next "ZURÜCK@"
+
+SwitchOnText:
+ TX_FAR _SwitchOnText
+ db "@"
+
+WhatText:
+ TX_FAR _WhatText
+ db "@"
+
+DepositWhichMonText:
+ TX_FAR _DepositWhichMonText
+ db "@"
+
+MonWasStoredText:
+ TX_FAR _MonWasStoredText
+ db "@"
+
+CantDepositLastMonText:
+ TX_FAR _CantDepositLastMonText
+ db "@"
+
+BoxFullText:
+ TX_FAR _BoxFullText
+ db "@"
+
+MonIsTakenOutText:
+ TX_FAR _MonIsTakenOutText
+ db "@"
+
+NoMonText:
+ TX_FAR _NoMonText
+ db "@"
+
+CantTakeMonText:
+ TX_FAR _CantTakeMonText
+ db "@"
+
+ReleaseWhichMonText:
+ TX_FAR _ReleaseWhichMonText
+ db "@"
+
+OnceReleasedText:
+ TX_FAR _OnceReleasedText
+ db "@"
+
+MonWasReleasedText:
+ TX_FAR _MonWasReleasedText
+ db "@"
+
+CableClubLeftGameboy::
+ ld a, [hSerialConnectionStatus]
+ cp USING_EXTERNAL_CLOCK
+ ret z
+ ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
+ cp SPRITE_FACING_RIGHT
+ ret nz
+ ld a, [wCurMap]
+ cp TRADE_CENTER
+ ld a, LINK_STATE_START_TRADE
+ jr z, .next
+ inc a ; LINK_STATE_START_BATTLE
+.next
+ ld [wLinkState], a
+ call EnableAutoTextBoxDrawing
+ tx_pre_jump JustAMomentText
+
+CableClubRightGameboy::
+ ld a, [hSerialConnectionStatus]
+ cp USING_INTERNAL_CLOCK
+ ret z
+ ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
+ cp SPRITE_FACING_LEFT
+ ret nz
+ ld a, [wCurMap]
+ cp TRADE_CENTER
+ ld a, LINK_STATE_START_TRADE
+ jr z, .next
+ inc a ; LINK_STATE_START_BATTLE
+.next
+ ld [wLinkState], a
+ call EnableAutoTextBoxDrawing
+ tx_pre_jump JustAMomentText
+
+JustAMomentText::
+ TX_FAR _JustAMomentText
+ db "@"
+
+ ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
+ cp SPRITE_FACING_UP
+ ret nz
+ call EnableAutoTextBoxDrawing
+ tx_pre_jump OpenBillsPCText
+
+OpenBillsPCText::
+ db $FD ; FuncTX_BillsPC
+
diff --git a/de/engine/menu/diploma.asm b/de/engine/menu/diploma.asm
new file mode 100755
index 00000000..9f559b8a
--- /dev/null
+++ b/de/engine/menu/diploma.asm
@@ -0,0 +1,112 @@
+DisplayDiploma:
+ call SaveScreenTilesToBuffer2
+ call GBPalWhiteOutWithDelay3
+ call ClearScreen
+ xor a
+ ld [wUpdateSpritesEnabled], a
+ ld hl, wd730
+ set 6, [hl]
+ call DisableLCD
+ ld hl, CircleTile
+ ld de, vChars2 + $700
+ ld bc, $0010
+ ld a, BANK(CircleTile)
+ call FarCopyData2
+ coord hl, 0, 0
+ lb bc, 16, 18
+ predef Diploma_TextBoxBorder
+ ld hl, DiplomaTextPointersAndCoords
+ ld c, $5
+.asm_56715
+ push bc
+ ld a, [hli]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+ ld a, [hli]
+ push hl
+ ld h, [hl]
+ ld l, a
+ call PlaceString
+ pop hl
+ inc hl
+ pop bc
+ dec c
+ jr nz, .asm_56715
+ coord hl, 9, 6
+ ld de, wPlayerName
+ call PlaceString
+ callba DrawPlayerCharacter
+
+; Move the player 33 pixels right and set the priority bit so he appears
+; behind the background layer.
+ ld hl, wOAMBuffer + $01
+ lb bc, $80, $28
+.adjustPlayerGfxLoop
+ ld a, [hl] ; X
+ add 33
+ ld [hli], a
+ inc hl
+ ld a, b
+ ld [hli], a ; attributes
+ inc hl
+ dec c
+ jr nz, .adjustPlayerGfxLoop
+
+ call EnableLCD
+ callba LoadTrainerInfoTextBoxTiles
+ ld b, SET_PAL_GENERIC
+ call RunPaletteCommand
+ call Delay3
+ call GBPalNormal
+ ld a, $90
+ ld [rOBP0], a
+ call WaitForTextScrollButtonPress
+ ld hl, wd730
+ res 6, [hl]
+ call GBPalWhiteOutWithDelay3
+ call RestoreScreenTilesAndReloadTilePatterns
+ call Delay3
+ jp GBPalNormal
+
+UnusedPlayerNameLengthFunc:
+; Unused function that does a calculation involving the length of the player's
+; name.
+ ld hl, wPlayerName
+ ld bc, $ff00
+.loop
+ ld a, [hli]
+ cp "@"
+ ret z
+ dec c
+ jr .loop
+
+DiplomaTextPointersAndCoords:
+ dw DiplomaText
+ dwCoord 6, 2
+ dw DiplomaPlayer1
+ dwCoord 2, 4
+ dw DiplomaPlayer2
+ dwCoord 2, 6
+ dw DiplomaCongrats
+ dwCoord 2, 8
+ dw DiplomaGameFreak
+ dwCoord 9, 16
+
+DiplomaText:
+ db $70,"Diplom",$70,"@"
+
+DiplomaPlayer1:
+ db "Herzlichen Glück-@"
+
+DiplomaPlayer2:
+ db "wunsch !@"
+
+DiplomaCongrats:
+ db "Du hast es ge-"
+ next "schafft, den"
+ next "#DEX zu"
+ next "vervollständigen@"
+
+DiplomaGameFreak:
+ db "GAME FREAK@"
diff --git a/de/engine/menu/draw_start_menu.asm b/de/engine/menu/draw_start_menu.asm
new file mode 100644
index 00000000..5e10b972
--- /dev/null
+++ b/de/engine/menu/draw_start_menu.asm
@@ -0,0 +1,89 @@
+; function that displays the start menu
+DrawStartMenu:
+ CheckEvent EVENT_GOT_POKEDEX
+; menu with pokedex
+ coord hl, 10, 0
+ ld b,$0e
+ ld c,$08
+ jr nz,.drawTextBoxBorder
+; shorter menu if the player doesn't have the pokedex
+ coord hl, 10, 0
+ ld b,$0c
+ ld c,$08
+.drawTextBoxBorder
+ call TextBoxBorder
+ ld a,D_DOWN | D_UP | START | B_BUTTON | A_BUTTON
+ ld [wMenuWatchedKeys],a
+ ld a,$02
+ ld [wTopMenuItemY],a ; Y position of first menu choice
+ ld a,$0b
+ ld [wTopMenuItemX],a ; X position of first menu choice
+ ld a,[wBattleAndStartSavedMenuItem] ; remembered menu selection from last time
+ ld [wCurrentMenuItem],a
+ ld [wLastMenuItem],a
+ xor a
+ ld [wMenuWatchMovingOutOfBounds],a
+ ld hl,wd730
+ set 6,[hl] ; no pauses between printing each letter
+ coord hl, 12, 2
+ CheckEvent EVENT_GOT_POKEDEX
+; case for not having pokedex
+ ld a,$06
+ jr z,.storeMenuItemCount
+; case for having pokedex
+ ld de,StartMenuPokedexText
+ call PrintStartMenuItem
+ ld a,$07
+.storeMenuItemCount
+ ld [wMaxMenuItem],a ; number of menu items
+ ld de,StartMenuPokemonText
+ call PrintStartMenuItem
+ ld de,StartMenuItemText
+ call PrintStartMenuItem
+ ld de,wPlayerName ; player's name
+ call PrintStartMenuItem
+ ld a,[wd72e]
+ bit 6,a ; is the player using the link feature?
+; case for not using link feature
+ ld de,StartMenuSaveText
+ jr z,.printSaveOrResetText
+; case for using link feature
+ ld de,StartMenuResetText
+.printSaveOrResetText
+ call PrintStartMenuItem
+ ld de,StartMenuOptionText
+ call PrintStartMenuItem
+ ld de,StartMenuExitText
+ call PlaceString
+ ld hl,wd730
+ res 6,[hl] ; turn pauses between printing letters back on
+ ret
+
+StartMenuPokedexText:
+ db "#DEX@"
+
+StartMenuPokemonText:
+ db "#MON@"
+
+StartMenuItemText:
+ db "ITEM@"
+
+StartMenuSaveText:
+ db "SICHERN@"
+
+StartMenuResetText:
+ db "RESET@"
+
+StartMenuExitText:
+ db "ZURÜCK@"
+
+StartMenuOptionText:
+ db "OPTION@"
+
+PrintStartMenuItem:
+ push hl
+ call PlaceString
+ pop hl
+ ld de,SCREEN_WIDTH * 2
+ add hl,de
+ ret
diff --git a/de/engine/menu/league_pc.asm b/de/engine/menu/league_pc.asm
new file mode 100755
index 00000000..8ca8e1e3
--- /dev/null
+++ b/de/engine/menu/league_pc.asm
@@ -0,0 +1,120 @@
+PKMNLeaguePC:
+ ld hl, AccessedHoFPCText
+ call PrintText
+ ld hl, wd730
+ set 6, [hl]
+ push hl
+ ld a, [wUpdateSpritesEnabled]
+ push af
+ ld a, [hTilesetType]
+ push af
+ xor a
+ ld [hTilesetType], a
+ ld [wSpriteFlipped], a
+ ld [wUpdateSpritesEnabled], a
+ ld [wHoFTeamIndex2], a
+ ld [wHoFTeamNo], a
+ ld a, [wNumHoFTeams]
+ ld b, a
+ cp HOF_TEAM_CAPACITY + 1
+ jr c, .loop
+; If the total number of hall of fame teams is greater than the storage
+; capacity, then calculate the number of the first team that is still recorded.
+ ld b, HOF_TEAM_CAPACITY
+ sub b
+ ld [wHoFTeamNo], a
+.loop
+ ld hl, wHoFTeamNo
+ inc [hl]
+ push bc
+ ld a, [wHoFTeamIndex2]
+ ld [wHoFTeamIndex], a
+ callba LoadHallOfFameTeams
+ call LeaguePCShowTeam
+ pop bc
+ jr c, .doneShowingTeams
+ ld hl, wHoFTeamIndex2
+ inc [hl]
+ ld a, [hl]
+ cp b
+ jr nz, .loop
+.doneShowingTeams
+ pop af
+ ld [hTilesetType], a
+ pop af
+ ld [wUpdateSpritesEnabled], a
+ pop hl
+ res 6, [hl]
+ call GBPalWhiteOutWithDelay3
+ call ClearScreen
+ call RunDefaultPaletteCommand
+ jp GBPalNormal
+
+LeaguePCShowTeam:
+ ld c, PARTY_LENGTH
+.loop
+ push bc
+ call LeaguePCShowMon
+ call WaitForTextScrollButtonPress
+ ld a, [hJoyHeld]
+ bit 1, a
+ jr nz, .exit
+ ld hl, wHallOfFame + HOF_MON
+ ld de, wHallOfFame
+ ld bc, HOF_TEAM - HOF_MON
+ call CopyData
+ pop bc
+ ld a, [wHallOfFame + 0]
+ cp $ff
+ jr z, .done
+ dec c
+ jr nz, .loop
+.done
+ and a
+ ret
+.exit
+ pop bc
+ scf
+ ret
+
+LeaguePCShowMon:
+ call GBPalWhiteOutWithDelay3
+ call ClearScreen
+ ld hl, wHallOfFame
+ ld a, [hli]
+ ld [wHoFMonSpecies], a
+ ld [wcf91], a
+ ld [wd0b5], a
+ ld [wBattleMonSpecies2], a
+ ld [wWholeScreenPaletteMonSpecies], a
+ ld a, [hli]
+ ld [wHoFMonLevel], a
+ ld de, wcd6d
+ ld bc, NAME_LENGTH
+ call CopyData
+ ld b, SET_PAL_POKEMON_WHOLE_SCREEN
+ ld c, 0
+ call RunPaletteCommand
+ coord hl, 12, 5
+ call GetMonHeader
+ call LoadFrontSpriteByMonIndex
+ call GBPalNormal
+ coord hl, 0, 13
+ ld b, 2
+ ld c, $12
+ call TextBoxBorder
+ coord hl, 1, 15
+ ld de, HallOfFameNoText
+ call PlaceString
+ coord hl, 16, 15
+ ld de, wHoFTeamNo
+ lb bc, 1, 3
+ call PrintNumber
+ jpba HoFDisplayMonInfo
+
+HallOfFameNoText:
+ db "RUHMESHALLE Nr.@"
+
+AccessedHoFPCText:
+ TX_FAR _AccessedHoFPCText
+ db "@"
diff --git a/de/engine/menu/main_menu.asm b/de/engine/menu/main_menu.asm
new file mode 100755
index 00000000..2da68a3b
--- /dev/null
+++ b/de/engine/menu/main_menu.asm
@@ -0,0 +1,712 @@
+MainMenu:
+; Check save file
+ call InitOptions
+ xor a
+ ld [wOptionsInitialized],a
+ inc a
+ ld [wSaveFileStatus],a
+ call CheckForPlayerNameInSRAM
+ jr nc,.mainMenuLoop
+
+ predef LoadSAV
+
+.mainMenuLoop
+ ld c,20
+ call DelayFrames
+ xor a ; LINK_STATE_NONE
+ ld [wLinkState],a
+ ld hl,wPartyAndBillsPCSavedMenuItem
+ ld [hli],a
+ ld [hli],a
+ ld [hli],a
+ ld [hl],a
+ ld [wDefaultMap],a
+ ld hl,wd72e
+ res 6,[hl]
+ call ClearScreen
+ call RunDefaultPaletteCommand
+ call LoadTextBoxTilePatterns
+ call LoadFontTilePatterns
+ ld hl,wd730
+ set 6,[hl]
+ ld a,[wSaveFileStatus]
+ cp a,1
+ jr z,.noSaveFile
+; there's a save file
+ coord hl, 0, 0
+ ld b,6
+ ld c,13
+ call TextBoxBorder
+ coord hl, 2, 2
+ ld de,ContinueText
+ call PlaceString
+ jr .next2
+.noSaveFile
+ coord hl, 0, 0
+ ld b,4
+ ld c,13
+ call TextBoxBorder
+ coord hl, 2, 2
+ ld de,NewGameText
+ call PlaceString
+.next2
+ ld hl,wd730
+ res 6,[hl]
+ call UpdateSprites
+ xor a
+ ld [wCurrentMenuItem],a
+ ld [wLastMenuItem],a
+ ld [wMenuJoypadPollCount],a
+ inc a
+ ld [wTopMenuItemX],a
+ inc a
+ ld [wTopMenuItemY],a
+ ld a,A_BUTTON | B_BUTTON | START
+ ld [wMenuWatchedKeys],a
+ ld a,[wSaveFileStatus]
+ ld [wMaxMenuItem],a
+ call HandleMenuInput
+ bit 1,a ; pressed B?
+ jp nz,DisplayTitleScreen ; if so, go back to the title screen
+ ld c,20
+ call DelayFrames
+ ld a,[wCurrentMenuItem]
+ ld b,a
+ ld a,[wSaveFileStatus]
+ cp a,2
+ jp z,.skipInc
+; If there's no save file, increment the current menu item so that the numbers
+; are the same whether or not there's a save file.
+ inc b
+.skipInc
+ ld a,b
+ and a
+ jr z,.choseContinue
+ cp a,1
+ jp z,StartNewGame
+ call DisplayOptionMenu
+ ld a,1
+ ld [wOptionsInitialized],a
+ jp .mainMenuLoop
+.choseContinue
+ call DisplayContinueGameInfo
+ ld hl,wCurrentMapScriptFlags
+ set 5,[hl]
+.inputLoop
+ xor a
+ ld [hJoyPressed],a
+ ld [hJoyReleased],a
+ ld [hJoyHeld],a
+ call Joypad
+ ld a,[hJoyHeld]
+ bit 0,a
+ jr nz,.pressedA
+ bit 1,a
+ jp nz,.mainMenuLoop ; pressed B
+ jr .inputLoop
+.pressedA
+ call GBPalWhiteOutWithDelay3
+ call ClearScreen
+ ld a,PLAYER_DIR_DOWN
+ ld [wPlayerDirection],a
+ ld c,10
+ call DelayFrames
+ ld a,[wNumHoFTeams]
+ and a
+ jp z,SpecialEnterMap
+ ld a,[wCurMap] ; map ID
+ cp a,HALL_OF_FAME
+ jp nz,SpecialEnterMap
+ xor a
+ ld [wDestinationMap],a
+ ld hl,wd732
+ set 2,[hl] ; fly warp or dungeon warp
+ call SpecialWarpIn
+ jp SpecialEnterMap
+
+InitOptions:
+ ld a,1 ; no delay
+ ld [wLetterPrintingDelayFlags],a
+ ld a,3 ; medium speed
+ ld [wOptions],a
+ ret
+
+LinkMenu:
+ xor a
+ ld [wLetterPrintingDelayFlags], a
+ ld hl, wd72e
+ set 6, [hl]
+ ld hl, TextTerminator_6b20
+ call PrintText
+ call SaveScreenTilesToBuffer1
+ ld hl, WhereWouldYouLikeText
+ call PrintText
+ coord hl, 4, 5
+ ld b, $6
+ ld c, $e
+ call TextBoxBorder
+ call UpdateSprites
+ coord hl, 6, 7
+ ld de, CableClubOptionsText
+ call PlaceString
+ xor a
+ ld [wUnusedCD37], a
+ ld [wd72d], a
+ ld hl, wTopMenuItemY
+ ld a, $7
+ ld [hli], a
+ ld a, $5
+ ld [hli], a
+ xor a
+ ld [hli], a
+ inc hl
+ ld a, $2
+ ld [hli], a
+ inc a
+ ; ld a, A_BUTTON | B_BUTTON
+ ld [hli], a ; wMenuWatchedKeys
+ xor a
+ ld [hl], a
+.waitForInputLoop
+ call HandleMenuInput
+ and A_BUTTON | B_BUTTON
+ add a
+ add a
+ ld b, a
+ ld a, [wCurrentMenuItem]
+ add b
+ add $d0
+ ld [wLinkMenuSelectionSendBuffer], a
+ ld [wLinkMenuSelectionSendBuffer + 1], a
+.exchangeMenuSelectionLoop
+ call Serial_ExchangeLinkMenuSelection
+ ld a, [wLinkMenuSelectionReceiveBuffer]
+ ld b, a
+ and $f0
+ cp $d0
+ jr z, .asm_5c7d
+ ld a, [wLinkMenuSelectionReceiveBuffer + 1]
+ ld b, a
+ and $f0
+ cp $d0
+ jr nz, .exchangeMenuSelectionLoop
+.asm_5c7d
+ ld a, b
+ and $c ; did the enemy press A or B?
+ jr nz, .enemyPressedAOrB
+; the enemy didn't press A or B
+ ld a, [wLinkMenuSelectionSendBuffer]
+ and $c ; did the player press A or B?
+ jr z, .waitForInputLoop ; if neither the player nor the enemy pressed A or B, try again
+ jr .doneChoosingMenuSelection ; if the player pressed A or B but the enemy didn't, use the player's selection
+.enemyPressedAOrB
+ ld a, [wLinkMenuSelectionSendBuffer]
+ and $c ; did the player press A or B?
+ jr z, .useEnemyMenuSelection ; if the enemy pressed A or B but the player didn't, use the enemy's selection
+; the enemy and the player both pressed A or B
+; The gameboy that is clocking the connection wins.
+ ld a, [hSerialConnectionStatus]
+ cp USING_INTERNAL_CLOCK
+ jr z, .doneChoosingMenuSelection
+.useEnemyMenuSelection
+ ld a, b
+ ld [wLinkMenuSelectionSendBuffer], a
+ and $3
+ ld [wCurrentMenuItem], a
+.doneChoosingMenuSelection
+ ld a, [hSerialConnectionStatus]
+ cp USING_INTERNAL_CLOCK
+ jr nz, .skipStartingTransfer
+ call DelayFrame
+ call DelayFrame
+ ld a, START_TRANSFER_INTERNAL_CLOCK
+ ld [rSC], a
+.skipStartingTransfer
+ ld b, $7f
+ ld c, $7f
+ ld d, $ec
+ ld a, [wLinkMenuSelectionSendBuffer]
+ and (B_BUTTON << 2) ; was B button pressed?
+ jr nz, .updateCursorPosition
+; A button was pressed
+ ld a, [wCurrentMenuItem]
+ cp $2
+ jr z, .updateCursorPosition
+ ld c, d
+ ld d, b
+ dec a
+ jr z, .updateCursorPosition
+ ld b, c
+ ld c, d
+.updateCursorPosition
+ ld a, b
+ Coorda 5, 7
+ ld a, c
+ Coorda 5, 9
+ ld a, d
+ Coorda 5, 11
+ ld c, 40
+ call DelayFrames
+ call LoadScreenTilesFromBuffer1
+ ld a, [wLinkMenuSelectionSendBuffer]
+ and (B_BUTTON << 2) ; was B button pressed?
+ jr nz, .choseCancel ; cancel if B pressed
+ ld a, [wCurrentMenuItem]
+ cp $2
+ jr z, .choseCancel
+ xor a
+ ld [wWalkBikeSurfState], a ; start walking
+ ld a, [wCurrentMenuItem]
+ and a
+ ld a, COLOSSEUM
+ jr nz, .next
+ ld a, TRADE_CENTER
+.next
+ ld [wd72d], a
+ ld hl, PleaseWaitText
+ call PrintText
+ ld c, 50
+ call DelayFrames
+ ld hl, wd732
+ res 1, [hl]
+ ld a, [wDefaultMap]
+ ld [wDestinationMap], a
+ call SpecialWarpIn
+ ld c, 20
+ call DelayFrames
+ xor a
+ ld [wMenuJoypadPollCount], a
+ ld [wSerialExchangeNybbleSendData], a
+ inc a ; LINK_STATE_IN_CABLE_CLUB
+ ld [wLinkState], a
+ ld [wEnteringCableClub], a
+ jr SpecialEnterMap
+.choseCancel
+ xor a
+ ld [wMenuJoypadPollCount], a
+ call Delay3
+ call CloseLinkConnection
+ ld hl, LinkCanceledText
+ call PrintText
+ ld hl, wd72e
+ res 6, [hl]
+ ret
+
+WhereWouldYouLikeText:
+ TX_FAR _WhereWouldYouLikeText
+ db "@"
+
+PleaseWaitText:
+ TX_FAR _PleaseWaitText
+ db "@"
+
+LinkCanceledText:
+ TX_FAR _LinkCanceledText
+ db "@"
+
+StartNewGame:
+ ld hl, wd732
+ res 1, [hl]
+ call OakSpeech
+ ld c, 20
+ call DelayFrames
+
+; enter map after using a special warp or loading the game from the main menu
+SpecialEnterMap:
+ xor a
+ ld [hJoyPressed], a
+ ld [hJoyHeld], a
+ ld [hJoy5], a
+ ld [wd72d], a
+ ld hl, wd732
+ set 0, [hl] ; count play time
+ call ResetPlayerSpriteData
+ ld c, 20
+ call DelayFrames
+ ld a, [wEnteringCableClub]
+ and a
+ ret nz
+ jp EnterMap
+
+ContinueText:
+ db "WEITER", $4e
+
+NewGameText:
+ db "NEUES SPIEL"
+ next "OPTIONEN@"
+
+CableClubOptionsText:
+ db "HANDELSCENTER"
+ next "KOLOSSEUM"
+ next "ZURÜCK@"
+
+DisplayContinueGameInfo:
+ xor a
+ ld [H_AUTOBGTRANSFERENABLED], a
+ coord hl, 3, 7
+ ld b, 8
+ ld c, 15
+ call TextBoxBorder
+ coord hl, 4, 9
+ ld de, SaveScreenInfoText
+ call PlaceString
+ coord hl, 12, 9
+ ld de, wPlayerName
+ call PlaceString
+ coord hl, 17, 11
+ call PrintNumBadges
+ coord hl, 16, 13
+ call PrintNumOwnedMons
+ coord hl, 13, 15
+ call PrintPlayTime
+ ld a, 1
+ ld [H_AUTOBGTRANSFERENABLED], a
+ ld c, 30
+ jp DelayFrames
+
+PrintSaveScreenText:
+ xor a
+ ld [H_AUTOBGTRANSFERENABLED], a
+ coord hl, 3, 0
+ ld b, $8
+ ld c, $f
+ call TextBoxBorder
+ call LoadTextBoxTilePatterns
+ call UpdateSprites
+ coord hl, 4, 2
+ ld de, SaveScreenInfoText
+ call PlaceString
+ coord hl, 12, 2
+ ld de, wPlayerName
+ call PlaceString
+ coord hl, 17, 4
+ call PrintNumBadges
+ coord hl, 16, 6
+ call PrintNumOwnedMons
+ coord hl, 13, 8
+ call PrintPlayTime
+ ld a, $1
+ ld [H_AUTOBGTRANSFERENABLED], a
+ ld c, 30
+ jp DelayFrames
+
+PrintNumBadges:
+ push hl
+ ld hl, wObtainedBadges
+ ld b, $1
+ call CountSetBits
+ pop hl
+ ld de, wNumSetBits
+ lb bc, 1, 2
+ jp PrintNumber
+
+PrintNumOwnedMons:
+ push hl
+ ld hl, wPokedexOwned
+ ld b, wPokedexOwnedEnd - wPokedexOwned
+ call CountSetBits
+ pop hl
+ ld de, wNumSetBits
+ lb bc, 1, 3
+ jp PrintNumber
+
+PrintPlayTime:
+ ld de, wPlayTimeHours
+ lb bc, 1, 3
+ call PrintNumber
+ ld [hl], $6d
+ inc hl
+ ld de, wPlayTimeMinutes
+ lb bc, LEADING_ZEROES | 1, 2
+ jp PrintNumber
+
+SaveScreenInfoText:
+ db "SPIELER"
+ next "ORDEN "
+ next "#DEX "
+ next "ZEIT@"
+
+DisplayOptionMenu:
+ coord hl, 0, 0
+ ld b,3
+ ld c,18
+ call TextBoxBorder
+ coord hl, 0, 5
+ ld b,3
+ ld c,18
+ call TextBoxBorder
+ coord hl, 0, 10
+ ld b,3
+ ld c,18
+ call TextBoxBorder
+ coord hl, 1, 1
+ ld de,TextSpeedOptionText
+ call PlaceString
+ coord hl, 1, 6
+ ld de,BattleAnimationOptionText
+ call PlaceString
+ coord hl, 1, 11
+ ld de,BattleStyleOptionText
+ call PlaceString
+ coord hl, 2, 16
+ ld de,OptionMenuCancelText
+ call PlaceString
+ xor a
+ ld [wCurrentMenuItem],a
+ ld [wLastMenuItem],a
+ inc a
+ ld [wLetterPrintingDelayFlags],a
+ ld [wUnusedCD40],a
+ ld a,3 ; text speed cursor Y coordinate
+ ld [wTopMenuItemY],a
+ call SetCursorPositionsFromOptions
+ ld a,[wOptionsTextSpeedCursorX] ; text speed cursor X coordinate
+ ld [wTopMenuItemX],a
+ ld a,$01
+ ld [H_AUTOBGTRANSFERENABLED],a ; enable auto background transfer
+ call Delay3
+.loop
+ call PlaceMenuCursor
+ call SetOptionsFromCursorPositions
+.getJoypadStateLoop
+ call JoypadLowSensitivity
+ ld a,[hJoy5]
+ ld b,a
+ and a,A_BUTTON | B_BUTTON | START | D_RIGHT | D_LEFT | D_UP | D_DOWN ; any key besides select pressed?
+ jr z,.getJoypadStateLoop
+ bit 1,b ; B button pressed?
+ jr nz,.exitMenu
+ bit 3,b ; Start button pressed?
+ jr nz,.exitMenu
+ bit 0,b ; A button pressed?
+ jr z,.checkDirectionKeys
+ ld a,[wTopMenuItemY]
+ cp a,16 ; is the cursor on Cancel?
+ jr nz,.loop
+.exitMenu
+ ld a,SFX_PRESS_AB
+ call PlaySound
+ ret
+.eraseOldMenuCursor
+ ld [wTopMenuItemX],a
+ call EraseMenuCursor
+ jp .loop
+.checkDirectionKeys
+ ld a,[wTopMenuItemY]
+ bit 7,b ; Down pressed?
+ jr nz,.downPressed
+ bit 6,b ; Up pressed?
+ jr nz,.upPressed
+ cp a,8 ; cursor in Battle Animation section?
+ jr z,.cursorInBattleAnimation
+ cp a,13 ; cursor in Battle Style section?
+ jr z,.cursorInBattleStyle
+ cp a,16 ; cursor on Cancel?
+ jr z,.loop
+.cursorInTextSpeed
+ bit 5,b ; Left pressed?
+ jp nz,.pressedLeftInTextSpeed
+ jp .pressedRightInTextSpeed
+.downPressed
+ cp a,16
+ ld b,-13
+ ld hl,wOptionsTextSpeedCursorX
+ jr z,.updateMenuVariables
+ ld b,5
+ cp a,3
+ inc hl
+ jr z,.updateMenuVariables
+ cp a,8
+ inc hl
+ jr z,.updateMenuVariables
+ ld b,3
+ inc hl
+ jr .updateMenuVariables
+.upPressed
+ cp a,8
+ ld b,-5
+ ld hl,wOptionsTextSpeedCursorX
+ jr z,.updateMenuVariables
+ cp a,13
+ inc hl
+ jr z,.updateMenuVariables
+ cp a,16
+ ld b,-3
+ inc hl
+ jr z,.updateMenuVariables
+ ld b,13
+ inc hl
+.updateMenuVariables
+ add b
+ ld [wTopMenuItemY],a
+ ld a,[hl]
+ ld [wTopMenuItemX],a
+ call PlaceUnfilledArrowMenuCursor
+ jp .loop
+.cursorInBattleAnimation
+ ld a,[wOptionsBattleAnimCursorX] ; battle animation cursor X coordinate
+ xor a,$0b ; toggle between 1 and 10
+ ld [wOptionsBattleAnimCursorX],a
+ jp .eraseOldMenuCursor
+.cursorInBattleStyle
+ ld a,[wOptionsBattleStyleCursorX] ; battle style cursor X coordinate
+ xor a,$0b ; toggle between 1 and 10
+ ld [wOptionsBattleStyleCursorX],a
+ jp .eraseOldMenuCursor
+.pressedLeftInTextSpeed
+ ld a,[wOptionsTextSpeedCursorX] ; text speed cursor X coordinate
+ cp a,1
+ jr z,.updateTextSpeedXCoord
+ cp a,7
+ jr nz,.fromSlowToMedium
+ sub a,6
+ jr .updateTextSpeedXCoord
+.fromSlowToMedium
+ sub a,7
+ jr .updateTextSpeedXCoord
+.pressedRightInTextSpeed
+ ld a,[wOptionsTextSpeedCursorX] ; text speed cursor X coordinate
+ cp a,14
+ jr z,.updateTextSpeedXCoord
+ cp a,7
+ jr nz,.fromFastToMedium
+ add a,7
+ jr .updateTextSpeedXCoord
+.fromFastToMedium
+ add a,6
+.updateTextSpeedXCoord
+ ld [wOptionsTextSpeedCursorX],a ; text speed cursor X coordinate
+ jp .eraseOldMenuCursor
+
+TextSpeedOptionText:
+ db "TEXT-TEMPO"
+ next " 3 2 1 @"
+
+BattleAnimationOptionText:
+ db "KAMPFANIMATION"
+ next " AN AUS@"
+
+BattleStyleOptionText:
+ db "KAMPFSTIL"
+ next " WECHSEL FOLGEND@"
+
+OptionMenuCancelText:
+ db "ZURÜCK@"
+
+; sets the options variable according to the current placement of the menu cursors in the options menu
+SetOptionsFromCursorPositions:
+ ld hl,TextSpeedOptionData
+ ld a,[wOptionsTextSpeedCursorX] ; text speed cursor X coordinate
+ ld c,a
+.loop
+ ld a,[hli]
+ cp c
+ jr z,.textSpeedMatchFound
+ inc hl
+ jr .loop
+.textSpeedMatchFound
+ ld a,[hl]
+ ld d,a
+ ld a,[wOptionsBattleAnimCursorX] ; battle animation cursor X coordinate
+ dec a
+ jr z,.battleAnimationOn
+.battleAnimationOff
+ set 7,d
+ jr .checkBattleStyle
+.battleAnimationOn
+ res 7,d
+.checkBattleStyle
+ ld a,[wOptionsBattleStyleCursorX] ; battle style cursor X coordinate
+ dec a
+ jr z,.battleStyleShift
+.battleStyleSet
+ set 6,d
+ jr .storeOptions
+.battleStyleShift
+ res 6,d
+.storeOptions
+ ld a,d
+ ld [wOptions],a
+ ret
+
+; reads the options variable and places menu cursors in the correct positions within the options menu
+SetCursorPositionsFromOptions:
+ ld hl,TextSpeedOptionData + 1
+ ld a,[wOptions]
+ ld c,a
+ and a,$3f
+ push bc
+ ld de,2
+ call IsInArray
+ pop bc
+ dec hl
+ ld a,[hl]
+ ld [wOptionsTextSpeedCursorX],a ; text speed cursor X coordinate
+ coord hl, 0, 3
+ call .placeUnfilledRightArrow
+ sla c
+ ld a,1 ; On
+ jr nc,.storeBattleAnimationCursorX
+ ld a,10 ; Off
+.storeBattleAnimationCursorX
+ ld [wOptionsBattleAnimCursorX],a ; battle animation cursor X coordinate
+ coord hl, 0, 8
+ call .placeUnfilledRightArrow
+ sla c
+ ld a,1
+ jr nc,.storeBattleStyleCursorX
+ ld a,10
+.storeBattleStyleCursorX
+ ld [wOptionsBattleStyleCursorX],a ; battle style cursor X coordinate
+ coord hl, 0, 13
+ call .placeUnfilledRightArrow
+; cursor in front of Cancel
+ coord hl, 0, 16
+ ld a,1
+.placeUnfilledRightArrow
+ ld e,a
+ ld d,0
+ add hl,de
+ ld [hl],$ec ; unfilled right arrow menu cursor
+ ret
+
+; table that indicates how the 3 text speed options affect frame delays
+; Format:
+; 00: X coordinate of menu cursor
+; 01: delay after printing a letter (in frames)
+TextSpeedOptionData:
+ db 14,5 ; Slow
+ db 7,3 ; Medium
+ db 1,1 ; Fast
+ db 7 ; default X coordinate (Medium)
+ db $ff ; terminator
+
+CheckForPlayerNameInSRAM:
+; Check if the player name data in SRAM has a string terminator character
+; (indicating that a name may have been saved there) and return whether it does
+; in carry.
+ ld a, SRAM_ENABLE
+ ld [MBC1SRamEnable], a
+ ld a, $1
+ ld [MBC1SRamBankingMode], a
+ ld [MBC1SRamBank], a
+ ld b, NAME_LENGTH
+ ld hl, sPlayerName
+.loop
+ ld a, [hli]
+ cp "@"
+ jr z, .found
+ dec b
+ jr nz, .loop
+; not found
+ xor a
+ ld [MBC1SRamEnable], a
+ ld [MBC1SRamBankingMode], a
+ and a
+ ret
+.found
+ xor a
+ ld [MBC1SRamEnable], a
+ ld [MBC1SRamBankingMode], a
+ scf
+ ret
diff --git a/de/engine/menu/naming_screen.asm b/de/engine/menu/naming_screen.asm
new file mode 100755
index 00000000..a3c2c72a
--- /dev/null
+++ b/de/engine/menu/naming_screen.asm
@@ -0,0 +1,512 @@
+AskName:
+ call SaveScreenTilesToBuffer1
+ call GetPredefRegisters
+ push hl
+ ld a, [wIsInBattle]
+ dec a
+ coord hl, 0, 0
+ ld b, 4
+ ld c, 11
+ call z, ClearScreenArea ; only if in wild battle
+ ld a, [wcf91]
+ ld [wd11e], a
+ call GetMonName
+ ld hl, DoYouWantToNicknameText
+ call PrintText
+ coord hl, 13, 7
+ lb bc, 8, 14
+ ld a, TWO_OPTION_MENU
+ ld [wTextBoxID], a
+ call DisplayTextBoxID
+ pop hl
+ ld a, [wCurrentMenuItem]
+ and a
+ jr nz, .declinedNickname
+ ld a, [wUpdateSpritesEnabled]
+ push af
+ xor a
+ ld [wUpdateSpritesEnabled], a
+ push hl
+ ld a, NAME_MON_SCREEN
+ ld [wNamingScreenType], a
+ call DisplayNamingScreen
+ ld a, [wIsInBattle]
+ and a
+ jr nz, .inBattle
+ call ReloadMapSpriteTilePatterns
+.inBattle
+ call LoadScreenTilesFromBuffer1
+ pop hl
+ pop af
+ ld [wUpdateSpritesEnabled], a
+ ld a, [wcf50]
+ cp "@"
+ ret nz
+.declinedNickname
+ ld d, h
+ ld e, l
+ ld hl, wcd6d
+ ld bc, NAME_LENGTH
+ jp CopyData
+
+DoYouWantToNicknameText:
+ TX_FAR _DoYouWantToNicknameText
+ db "@"
+
+DisplayNameRaterScreen:
+ ld hl, wBuffer
+ xor a
+ ld [wUpdateSpritesEnabled], a
+ ld a, NAME_MON_SCREEN
+ ld [wNamingScreenType], a
+ call DisplayNamingScreen
+ call GBPalWhiteOutWithDelay3
+ call RestoreScreenTilesAndReloadTilePatterns
+ call LoadGBPal
+ ld a, [wcf50]
+ cp "@"
+ jr z, .playerCancelled
+ ld hl, wPartyMonNicks
+ ld bc, NAME_LENGTH
+ ld a, [wWhichPokemon]
+ call AddNTimes
+ ld e, l
+ ld d, h
+ ld hl, wBuffer
+ ld bc, NAME_LENGTH
+ call CopyData
+ and a
+ ret
+.playerCancelled
+ scf
+ ret
+
+DisplayNamingScreen:
+ push hl
+ ld hl, wd730
+ set 6, [hl]
+ call GBPalWhiteOutWithDelay3
+ call ClearScreen
+ call UpdateSprites
+ ld b, SET_PAL_GENERIC
+ call RunPaletteCommand
+ call LoadHpBarAndStatusTilePatterns
+ call LoadEDTile
+ callba LoadMonPartySpriteGfx
+ coord hl, 0, 4
+ ld b, 9
+ ld c, 18
+ call TextBoxBorder
+ call PrintNamingText
+ ld a, 3
+ ld [wTopMenuItemY], a
+ ld a, 1
+ ld [wTopMenuItemX], a
+ ld [wLastMenuItem], a
+ ld [wCurrentMenuItem], a
+ ld a, $ff
+ ld [wMenuWatchedKeys], a
+ ld a, 7
+ ld [wMaxMenuItem], a
+ ld a, "@"
+ ld [wcf50], a
+ xor a
+ ld hl, wNamingScreenSubmitName
+ ld [hli], a
+ ld [hli], a
+ ld [wAnimCounter], a
+.selectReturnPoint
+ call PrintAlphabet
+ call GBPalNormal
+.ABStartReturnPoint
+ ld a, [wNamingScreenSubmitName]
+ and a
+ jr nz, .submitNickname
+ call PrintNicknameAndUnderscores
+.dPadReturnPoint
+ call PlaceMenuCursor
+.inputLoop
+ ld a, [wCurrentMenuItem]
+ push af
+ callba AnimatePartyMon_ForceSpeed1
+ pop af
+ ld [wCurrentMenuItem], a
+ call JoypadLowSensitivity
+ ld a, [hJoyPressed]
+ and a
+ jr z, .inputLoop
+ ld hl, .namingScreenButtonFunctions
+.checkForPressedButton
+ sla a
+ jr c, .foundPressedButton
+ inc hl
+ inc hl
+ inc hl
+ inc hl
+ jr .checkForPressedButton
+.foundPressedButton
+ ld a, [hli]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ push de
+ jp hl
+
+.submitNickname
+ pop de
+ ld hl, wcf50
+ ld bc, NAME_LENGTH
+ call CopyData
+ call GBPalWhiteOutWithDelay3
+ call ClearScreen
+ call ClearSprites
+ call RunDefaultPaletteCommand
+ call GBPalNormal
+ xor a
+ ld [wAnimCounter], a
+ ld hl, wd730
+ res 6, [hl]
+ ld a, [wIsInBattle]
+ and a
+ jp z, LoadTextBoxTilePatterns
+ jpab LoadHudTilePatterns
+
+.namingScreenButtonFunctions
+ dw .dPadReturnPoint
+ dw .pressedDown
+ dw .dPadReturnPoint
+ dw .pressedUp
+ dw .dPadReturnPoint
+ dw .pressedLeft
+ dw .dPadReturnPoint
+ dw .pressedRight
+ dw .ABStartReturnPoint
+ dw .pressedStart
+ dw .selectReturnPoint
+ dw .pressedSelect
+ dw .ABStartReturnPoint
+ dw .pressedB
+ dw .ABStartReturnPoint
+ dw .pressedA
+
+.pressedA_changedCase
+ pop de
+ ld de, .selectReturnPoint
+ push de
+.pressedSelect
+ ld a, [wAlphabetCase]
+ xor $1
+ ld [wAlphabetCase], a
+ ret
+
+.pressedStart
+ ld a, 1
+ ld [wNamingScreenSubmitName], a
+ ret
+
+.pressedA
+ ld a, [wCurrentMenuItem]
+ cp $5 ; "ED" row
+ jr nz, .didNotPressED
+ ld a, [wTopMenuItemX]
+ cp $11 ; "ED" column
+ jr z, .pressedStart
+.didNotPressED
+ ld a, [wCurrentMenuItem]
+ cp $6 ; case switch row
+ jr nz, .didNotPressCaseSwtich
+ ld a, [wTopMenuItemX]
+ cp $1 ; case switch column
+ jr z, .pressedA_changedCase
+.didNotPressCaseSwtich
+ ld hl, wMenuCursorLocation
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ inc hl
+ ld a, [hl]
+ ld [wNamingScreenLetter], a
+ call CalcStringLength
+ ld a, [wNamingScreenLetter]
+ cp $e5
+ ld de, Dakutens
+ jr z, .dakutensAndHandakutens
+ cp $e4
+ ld de, Handakutens
+ jr z, .dakutensAndHandakutens
+ ld a, [wNamingScreenType]
+ cp NAME_MON_SCREEN
+ jr nc, .checkMonNameLength
+ ld a, [wNamingScreenNameLength]
+ cp $7 ; max length of player/rival names
+ jr .checkNameLength
+.checkMonNameLength
+ ld a, [wNamingScreenNameLength]
+ cp $a ; max length of pokemon nicknames
+.checkNameLength
+ jr c, .addLetter
+ ret
+
+.dakutensAndHandakutens
+ push hl
+ call DakutensAndHandakutens
+ pop hl
+ ret nc
+ dec hl
+.addLetter
+ ld a, [wNamingScreenLetter]
+ ld [hli], a
+ ld [hl], "@"
+ ld a, SFX_PRESS_AB
+ call PlaySound
+ ret
+.pressedB
+ ld a, [wNamingScreenNameLength]
+ and a
+ ret z
+ call CalcStringLength
+ dec hl
+ ld [hl], "@"
+ ret
+.pressedRight
+ ld a, [wCurrentMenuItem]
+ cp $6
+ ret z ; can't scroll right on bottom row
+ ld a, [wTopMenuItemX]
+ cp $11 ; max
+ jp z, .wrapToFirstColumn
+ inc a
+ inc a
+ jr .done
+.wrapToFirstColumn
+ ld a, $1
+ jr .done
+.pressedLeft
+ ld a, [wCurrentMenuItem]
+ cp $6
+ ret z ; can't scroll right on bottom row
+ ld a, [wTopMenuItemX]
+ dec a
+ jp z, .wrapToLastColumn
+ dec a
+ jr .done
+.wrapToLastColumn
+ ld a, $11 ; max
+ jr .done
+.pressedUp
+ ld a, [wCurrentMenuItem]
+ dec a
+ ld [wCurrentMenuItem], a
+ and a
+ ret nz
+ ld a, $6 ; wrap to bottom row
+ ld [wCurrentMenuItem], a
+ ld a, $1 ; force left column
+ jr .done
+.pressedDown
+ ld a, [wCurrentMenuItem]
+ inc a
+ ld [wCurrentMenuItem], a
+ cp $7
+ jr nz, .wrapToTopRow
+ ld a, $1
+ ld [wCurrentMenuItem], a
+ jr .done
+.wrapToTopRow
+ cp $6
+ ret nz
+ ld a, $1
+.done
+ ld [wTopMenuItemX], a
+ jp EraseMenuCursor
+
+LoadEDTile:
+ call DisableLCD
+ ld de, vFont + $700
+ ld hl, ED_Tile
+ ld bc, (ED_TileEnd - ED_Tile)
+ ; to fix the graphical bug on poor emulators
+ ;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile)
+ ld a,$01
+ call FarCopyDataDouble
+ jp EnableLCD
+
+ED_Tile:
+ INCBIN "gfx/ED_tile.1bpp"
+ED_TileEnd:
+
+PrintAlphabet:
+ xor a
+ ld [H_AUTOBGTRANSFERENABLED], a
+ ld a, [wAlphabetCase]
+ and a
+ ld de, LowerCaseAlphabet
+ jr nz, .lowercase
+ ld de, UpperCaseAlphabet
+.lowercase
+ coord hl, 2, 5
+ lb bc, 5, 9 ; 5 rows, 9 columns
+.outerLoop
+ push bc
+.innerLoop
+ ld a, [de]
+ ld [hli], a
+ inc hl
+ inc de
+ dec c
+ jr nz, .innerLoop
+ ld bc, SCREEN_WIDTH + 2
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .outerLoop
+ call PlaceString
+ ld a, $1
+ ld [H_AUTOBGTRANSFERENABLED], a
+ jp Delay3
+
+LowerCaseAlphabet:
+ db "abcdefghijklmnopqrstuvwxyz äöü:×()",$e1,$e2,"-?!♂♀/⠄,¥GROSSBUCHSTABEN@"
+
+UpperCaseAlphabet:
+ db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ÄÖÜ:;[]",$e1,$e2,"-?!♂♀/⠄,¥kleinbuchstaben@"
+
+PrintNicknameAndUnderscores:
+ call CalcStringLength
+ ld a, c
+ ld [wNamingScreenNameLength], a
+ coord hl, 10, 2
+ lb bc, 1, 10
+ call ClearScreenArea
+ coord hl, 10, 2
+ ld de, wcf50
+ call PlaceString
+ coord hl, 10, 3
+ ld a, [wNamingScreenType]
+ cp NAME_MON_SCREEN
+ jr nc, .pokemon1
+ ld b, 7 ; player or rival max name length
+ jr .playerOrRival1
+.pokemon1
+ ld b, 10 ; pokemon max name length
+.playerOrRival1
+ ld a, $76 ; underscore tile id
+.placeUnderscoreLoop
+ ld [hli], a
+ dec b
+ jr nz, .placeUnderscoreLoop
+ ld a, [wNamingScreenType]
+ cp NAME_MON_SCREEN
+ ld a, [wNamingScreenNameLength]
+ jr nc, .pokemon2
+ cp 7 ; player or rival max name length
+ jr .playerOrRival2
+.pokemon2
+ cp 10 ; pokemon max name length
+.playerOrRival2
+ jr nz, .emptySpacesRemaining
+ ; when all spaces are filled, force the cursor onto the ED tile
+ call EraseMenuCursor
+ ld a, $11 ; "ED" x coord
+ ld [wTopMenuItemX], a
+ ld a, $5 ; "ED" y coord
+ ld [wCurrentMenuItem], a
+ ld a, [wNamingScreenType]
+ cp NAME_MON_SCREEN
+ ld a, 9 ; keep the last underscore raised
+ jr nc, .pokemon3
+ ld a, 6 ; keep the last underscore raised
+.pokemon3
+.emptySpacesRemaining
+ ld c, a
+ ld b, $0
+ coord hl, 10, 3
+ add hl, bc
+ ld [hl], $77 ; raised underscore tile id
+ ret
+
+DakutensAndHandakutens:
+ push de
+ call CalcStringLength
+ dec hl
+ ld a, [hl]
+ pop hl
+ ld de, $2
+ call IsInArray
+ ret nc
+ inc hl
+ ld a, [hl]
+ ld [wNamingScreenLetter], a
+ ret
+
+Dakutens:
+ db "かが", "きぎ", "くぐ", "けげ", "こご"
+ db "さざ", "しじ", "すず", "せぜ", "そぞ"
+ db "ただ", "ちぢ", "つづ", "てで", "とど"
+ db "はば", "ひび", "ふぶ", "へべ", "ほぼ"
+ db "カガ", "キギ", "クグ", "ケゲ", "コゴ"
+ db "サザ", "シジ", "スズ", "セゼ", "ソゾ"
+ db "タダ", "チヂ", "ツヅ", "テデ", "トド"
+ db "ハバ", "ヒビ", "フブ", "へべ", "ホボ"
+ db $ff
+
+Handakutens:
+ db "はぱ", "ひぴ", "ふぷ", "へぺ", "ほぽ"
+ db "ハパ", "ヒピ", "フプ", "へぺ", "ホポ"
+ db $ff
+
+; calculates the length of the string at wcf50 and stores it in c
+CalcStringLength:
+ ld hl, wcf50
+ ld c, $0
+.loop
+ ld a, [hl]
+ cp "@"
+ ret z
+ inc hl
+ inc c
+ jr .loop
+
+PrintNamingText:
+ coord hl, 0, 1
+ ld a, [wNamingScreenType]
+ ld de, YourTextString
+ and a
+ jr z, .notNickname
+ ld de, RivalsTextString
+ dec a
+ jr z, .notNickname
+ ld a, [wcf91]
+ ld [wMonPartySpriteSpecies], a
+ push af
+ callba WriteMonPartySpriteOAMBySpecies
+ pop af
+ ld [wd11e], a
+ call GetMonName
+ coord hl, 4, 1
+ call PlaceString
+ coord hl, 1, 3
+ ld de, NicknameTextString
+ jr .placeString
+.notNickname
+ call PlaceString
+ ld l, c
+ ld h, b
+ ld de, NameTextString
+.placeString
+ jp PlaceString
+
+YourTextString:
+ db "DEIN @"
+
+RivalsTextString:
+ db "GEGNER-@"
+
+NameTextString:
+ db "NAME?@"
+
+NicknameTextString:
+ db "ALIAS?@"
diff --git a/de/engine/menu/party_menu.asm b/de/engine/menu/party_menu.asm
new file mode 100755
index 00000000..ff302968
--- /dev/null
+++ b/de/engine/menu/party_menu.asm
@@ -0,0 +1,325 @@
+; [wPartyMenuTypeOrMessageID] = menu type / message ID
+; if less than $F0, it is a menu type
+; menu types:
+; 00: normal pokemon menu (e.g. Start menu)
+; 01: use healing item on pokemon menu
+; 02: in-battle switch pokemon menu
+; 03: learn TM/HM menu
+; 04: swap pokemon positions menu
+; 05: use evolution stone on pokemon menu
+; otherwise, it is a message ID
+; f0: poison healed
+; f1: burn healed
+; f2: freeze healed
+; f3: sleep healed
+; f4: paralysis healed
+; f5: HP healed
+; f6: health returned
+; f7: revitalized
+; f8: leveled up
+DrawPartyMenu_:
+ xor a
+ ld [H_AUTOBGTRANSFERENABLED],a
+ call ClearScreen
+ call UpdateSprites
+ callba LoadMonPartySpriteGfxWithLCDDisabled ; load pokemon icon graphics
+
+RedrawPartyMenu_:
+ ld a,[wPartyMenuTypeOrMessageID]
+ cp a,SWAP_MONS_PARTY_MENU
+ jp z,.printMessage
+ call ErasePartyMenuCursors
+ callba InitPartyMenuBlkPacket
+ coord hl, 3, 0
+ ld de,wPartySpecies
+ xor a
+ ld c,a
+ ld [hPartyMonIndex],a
+ ld [wWhichPartyMenuHPBar],a
+.loop
+ ld a,[de]
+ cp a,$FF ; reached the terminator?
+ jp z,.afterDrawingMonEntries
+ push bc
+ push de
+ push hl
+ ld a,c
+ push hl
+ ld hl,wPartyMonNicks
+ call GetPartyMonName
+ pop hl
+ call PlaceString ; print the pokemon's name
+ callba WriteMonPartySpriteOAMByPartyIndex ; place the appropriate pokemon icon
+ ld a,[hPartyMonIndex]
+ ld [wWhichPokemon],a
+ inc a
+ ld [hPartyMonIndex],a
+ call LoadMonData
+ pop hl
+ push hl
+ ld a,[wMenuItemToSwap]
+ and a ; is the player swapping pokemon positions?
+ jr z,.skipUnfilledRightArrow
+; if the player is swapping pokemon positions
+ dec a
+ ld b,a
+ ld a,[wWhichPokemon]
+ cp b ; is the player swapping the current pokemon in the list?
+ jr nz,.skipUnfilledRightArrow
+; the player is swapping the current pokemon in the list
+ dec hl
+ dec hl
+ dec hl
+ ld a,"▷" ; unfilled right arrow menu cursor
+ ld [hli],a ; place the cursor
+ inc hl
+ inc hl
+.skipUnfilledRightArrow
+ ld a,[wPartyMenuTypeOrMessageID] ; menu type
+ cp a,TMHM_PARTY_MENU
+ jr z,.teachMoveMenu
+ cp a,EVO_STONE_PARTY_MENU
+ jr z,.evolutionStoneMenu
+ push hl
+ ld bc,14 ; 14 columns to the right
+ add hl,bc
+ ld de,wLoadedMonStatus
+ call PrintStatusCondition
+ pop hl
+ push hl
+ ld bc,SCREEN_WIDTH + 1 ; down 1 row and right 1 column
+ ld a,[hFlags_0xFFF6]
+ set 0,a
+ ld [hFlags_0xFFF6],a
+ add hl,bc
+ predef DrawHP2 ; draw HP bar and prints current / max HP
+ ld a,[hFlags_0xFFF6]
+ res 0,a
+ ld [hFlags_0xFFF6],a
+ call SetPartyMenuHPBarColor ; color the HP bar (on SGB)
+ pop hl
+ jr .printLevel
+.teachMoveMenu
+ push hl
+ predef CanLearnTM ; check if the pokemon can learn the move
+ pop hl
+ ld de,.ableToLearnMoveText
+ ld a,c
+ and a
+ jr nz,.placeMoveLearnabilityString
+ ld de,.notAbleToLearnMoveText
+.placeMoveLearnabilityString
+ ld bc,20 + 9 ; down 1 row and right 9 columns
+ push hl
+ add hl,bc
+ call PlaceString
+ pop hl
+.printLevel
+ ld bc,10 ; move 10 columns to the right
+ add hl,bc
+ call PrintLevel
+ pop hl
+ pop de
+ inc de
+ ld bc,2 * 20
+ add hl,bc
+ pop bc
+ inc c
+ jp .loop
+.ableToLearnMoveText
+ db "OK@"
+.notAbleToLearnMoveText
+ db "NEIN@"
+.evolutionStoneMenu
+ push hl
+ ld hl,EvosMovesPointerTable
+ ld b,0
+ ld a,[wLoadedMonSpecies]
+ dec a
+ add a
+ rl b
+ ld c,a
+ add hl,bc
+ ld de,wcd6d
+ ld a,BANK(EvosMovesPointerTable)
+ ld bc,2
+ call FarCopyData
+ ld hl,wcd6d
+ ld a,[hli]
+ ld h,[hl]
+ ld l,a
+ ld de,wcd6d
+ ld a,BANK(EvosMovesPointerTable)
+ ld bc,Mon133_EvosEnd - Mon133_EvosMoves
+ call FarCopyData
+ ld hl,wcd6d
+ ld de,.notAbleToEvolveText
+; loop through the pokemon's evolution entries
+.checkEvolutionsLoop
+ ld a,[hli]
+ and a ; reached terminator?
+ jr z,.placeEvolutionStoneString ; if so, place the "NOT ABLE" string
+ inc hl
+ inc hl
+ cp a,EV_ITEM
+ jr nz,.checkEvolutionsLoop
+; if it's a stone evolution entry
+ dec hl
+ dec hl
+ ld b,[hl]
+ ld a,[wEvoStoneItemID] ; the stone the player used
+ inc hl
+ inc hl
+ inc hl
+ cp b ; does the player's stone match this evolution entry's stone?
+ jr nz,.checkEvolutionsLoop
+; if it does match
+ ld de,.ableToEvolveText
+.placeEvolutionStoneString
+ ld bc,20 + 9 ; down 1 row and right 9 columns
+ pop hl
+ push hl
+ add hl,bc
+ call PlaceString
+ pop hl
+ jr .printLevel
+.ableToEvolveText
+ db "OK@"
+.notAbleToEvolveText
+ db "NEIN@"
+.afterDrawingMonEntries
+ ld b, SET_PAL_PARTY_MENU
+ call RunPaletteCommand
+.printMessage
+ ld hl,wd730
+ ld a,[hl]
+ push af
+ push hl
+ set 6,[hl] ; turn off letter printing delay
+ ld a,[wPartyMenuTypeOrMessageID] ; message ID
+ cp a,$F0
+ jr nc,.printItemUseMessage
+ add a
+ ld hl,PartyMenuMessagePointers
+ ld b,0
+ ld c,a
+ add hl,bc
+ ld a,[hli]
+ ld h,[hl]
+ ld l,a
+ call PrintText
+.done
+ pop hl
+ pop af
+ ld [hl],a
+ ld a,1
+ ld [H_AUTOBGTRANSFERENABLED],a
+ call Delay3
+ jp GBPalNormal
+.printItemUseMessage
+ and a,$0F
+ ld hl,PartyMenuItemUseMessagePointers
+ add a
+ ld c,a
+ ld b,0
+ add hl,bc
+ ld a,[hli]
+ ld h,[hl]
+ ld l,a
+ push hl
+ ld a,[wUsedItemOnWhichPokemon]
+ ld hl,wPartyMonNicks
+ call GetPartyMonName
+ pop hl
+ call PrintText
+ jr .done
+
+PartyMenuItemUseMessagePointers:
+ dw AntidoteText
+ dw BurnHealText
+ dw IceHealText
+ dw AwakeningText
+ dw ParlyzHealText
+ dw PotionText
+ dw FullHealText
+ dw ReviveText
+ dw RareCandyText
+
+PartyMenuMessagePointers:
+ dw PartyMenuNormalText
+ dw PartyMenuItemUseText
+ dw PartyMenuBattleText
+ dw PartyMenuUseTMText
+ dw PartyMenuSwapMonText
+ dw PartyMenuItemUseText
+
+PartyMenuNormalText:
+ TX_FAR _PartyMenuNormalText
+ db "@"
+
+PartyMenuItemUseText:
+ TX_FAR _PartyMenuItemUseText
+ db "@"
+
+PartyMenuBattleText:
+ TX_FAR _PartyMenuBattleText
+ db "@"
+
+PartyMenuUseTMText:
+ TX_FAR _PartyMenuUseTMText
+ db "@"
+
+PartyMenuSwapMonText:
+ TX_FAR _PartyMenuSwapMonText
+ db "@"
+
+PotionText:
+ TX_FAR _PotionText
+ db "@"
+
+AntidoteText:
+ TX_FAR _AntidoteText
+ db "@"
+
+ParlyzHealText:
+ TX_FAR _ParlyzHealText
+ db "@"
+
+BurnHealText:
+ TX_FAR _BurnHealText
+ db "@"
+
+IceHealText:
+ TX_FAR _IceHealText
+ db "@"
+
+AwakeningText:
+ TX_FAR _AwakeningText
+ db "@"
+
+FullHealText:
+ TX_FAR _FullHealText
+ db "@"
+
+ReviveText:
+ TX_FAR _ReviveText
+ db "@"
+
+RareCandyText:
+ TX_FAR _RareCandyText
+ TX_SFX_ITEM_1 ; probably supposed to play SFX_LEVEL_UP but the wrong music bank is loaded
+ TX_BLINK
+ db "@"
+
+SetPartyMenuHPBarColor:
+ ld hl, wPartyMenuHPBarColors
+ ld a, [wWhichPartyMenuHPBar]
+ ld c, a
+ ld b, 0
+ add hl, bc
+ call GetHealthBarColor
+ ld b, UPDATE_PARTY_MENU_BLK_PACKET
+ call RunPaletteCommand
+ ld hl, wWhichPartyMenuHPBar
+ inc [hl]
+ ret
diff --git a/de/engine/menu/players_pc.asm b/de/engine/menu/players_pc.asm
new file mode 100755
index 00000000..c5acfec7
--- /dev/null
+++ b/de/engine/menu/players_pc.asm
@@ -0,0 +1,303 @@
+PlayerPC:
+ ld a, ITEM_NAME
+ ld [wNameListType], a
+ call SaveScreenTilesToBuffer1
+ xor a
+ ld [wBagSavedMenuItem], a
+ ld [wParentMenuItem], a
+ ld a, [wFlags_0xcd60]
+ bit 3, a ; accessing player's PC through another PC?
+ jr nz, PlayerPCMenu
+; accessing it directly
+ ld a, SFX_TURN_ON_PC
+ call PlaySound
+ ld hl, TurnedOnPC2Text
+ call PrintText
+
+PlayerPCMenu:
+ ld hl, wd730
+ set 6, [hl]
+ ld a, [wParentMenuItem]
+ ld [wCurrentMenuItem], a
+ ld hl, wFlags_0xcd60
+ set 5, [hl]
+ call LoadScreenTilesFromBuffer2
+ coord hl, 0, 0
+ ld b, 8
+ ld c, 15
+ call TextBoxBorder
+ call UpdateSprites
+ coord hl, 2, 2
+ ld de, PlayersPCMenuEntries
+ call PlaceString
+ ld hl, wTopMenuItemY
+ ld a, 2
+ ld [hli], a ; wTopMenuItemY
+ dec a
+ ld [hli], a ; wTopMenuItemX
+ inc hl
+ inc hl
+ ld a, 3
+ ld [hli], a ; wMaxMenuItem
+ ld a, A_BUTTON | B_BUTTON
+ ld [hli], a ; wMenuWatchedKeys
+ xor a
+ ld [hl], a
+ ld hl, wListScrollOffset
+ ld [hli], a ; wListScrollOffset
+ ld [hl], a ; wMenuWatchMovingOutOfBounds
+ ld [wPlayerMonNumber], a
+ ld hl, WhatDoYouWantText
+ call PrintText
+ call HandleMenuInput
+ bit 1, a
+ jp nz, ExitPlayerPC
+ call PlaceUnfilledArrowMenuCursor
+ ld a, [wCurrentMenuItem]
+ ld [wParentMenuItem], a
+ and a
+ jp z, PlayerPCWithdraw
+ dec a
+ jp z, PlayerPCDeposit
+ dec a
+ jp z, PlayerPCToss
+
+ExitPlayerPC:
+ ld a, [wFlags_0xcd60]
+ bit 3, a ; accessing player's PC through another PC?
+ jr nz, .next
+; accessing it directly
+ ld a, SFX_TURN_OFF_PC
+ call PlaySound
+ call WaitForSoundToFinish
+.next
+ ld hl, wFlags_0xcd60
+ res 5, [hl]
+ call LoadScreenTilesFromBuffer2
+ xor a
+ ld [wListScrollOffset], a
+ ld [wBagSavedMenuItem], a
+ ld hl, wd730
+ res 6, [hl]
+ xor a
+ ld [wDoNotWaitForButtonPressAfterDisplayingText], a
+ ret
+
+PlayerPCDeposit:
+ xor a
+ ld [wCurrentMenuItem], a
+ ld [wListScrollOffset], a
+ ld a, [wNumBagItems]
+ and a
+ jr nz, .loop
+ ld hl, NothingToDepositText
+ call PrintText
+ jp PlayerPCMenu
+.loop
+ ld hl, WhatToDepositText
+ call PrintText
+ ld hl, wNumBagItems
+ ld a, l
+ ld [wListPointer], a
+ ld a, h
+ ld [wListPointer + 1], a
+ xor a
+ ld [wPrintItemPrices], a
+ ld a, ITEMLISTMENU
+ ld [wListMenuID], a
+ call DisplayListMenuID
+ jp c, PlayerPCMenu
+ call IsKeyItem
+ ld a, 1
+ ld [wItemQuantity], a
+ ld a, [wIsKeyItem]
+ and a
+ jr nz, .next
+; if it's not a key item, there can be more than one of the item
+ ld hl, DepositHowManyText
+ call PrintText
+ call DisplayChooseQuantityMenu
+ cp $ff
+ jp z, .loop
+.next
+ ld hl, wNumBoxItems
+ call AddItemToInventory
+ jr c, .roomAvailable
+ ld hl, NoRoomToStoreText
+ call PrintText
+ jp .loop
+.roomAvailable
+ ld hl, wNumBagItems
+ call RemoveItemFromInventory
+ call WaitForSoundToFinish
+ ld a, SFX_WITHDRAW_DEPOSIT
+ call PlaySound
+ call WaitForSoundToFinish
+ ld hl, ItemWasStoredText
+ call PrintText
+ jp .loop
+
+PlayerPCWithdraw:
+ xor a
+ ld [wCurrentMenuItem], a
+ ld [wListScrollOffset], a
+ ld a, [wNumBoxItems]
+ and a
+ jr nz, .loop
+ ld hl, NothingStoredText
+ call PrintText
+ jp PlayerPCMenu
+.loop
+ ld hl, WhatToWithdrawText
+ call PrintText
+ ld hl, wNumBoxItems
+ ld a, l
+ ld [wListPointer], a
+ ld a, h
+ ld [wListPointer + 1], a
+ xor a
+ ld [wPrintItemPrices], a
+ ld a, ITEMLISTMENU
+ ld [wListMenuID], a
+ call DisplayListMenuID
+ jp c, PlayerPCMenu
+ call IsKeyItem
+ ld a, 1
+ ld [wItemQuantity], a
+ ld a, [wIsKeyItem]
+ and a
+ jr nz, .next
+; if it's not a key item, there can be more than one of the item
+ ld hl, WithdrawHowManyText
+ call PrintText
+ call DisplayChooseQuantityMenu
+ cp $ff
+ jp z, .loop
+.next
+ ld hl, wNumBagItems
+ call AddItemToInventory
+ jr c, .roomAvailable
+ ld hl, CantCarryMoreText
+ call PrintText
+ jp .loop
+.roomAvailable
+ ld hl, wNumBoxItems
+ call RemoveItemFromInventory
+ call WaitForSoundToFinish
+ ld a, SFX_WITHDRAW_DEPOSIT
+ call PlaySound
+ call WaitForSoundToFinish
+ ld hl, WithdrewItemText
+ call PrintText
+ jp .loop
+
+PlayerPCToss:
+ xor a
+ ld [wCurrentMenuItem], a
+ ld [wListScrollOffset], a
+ ld a, [wNumBoxItems]
+ and a
+ jr nz, .loop
+ ld hl, NothingStoredText
+ call PrintText
+ jp PlayerPCMenu
+.loop
+ ld hl, WhatToTossText
+ call PrintText
+ ld hl, wNumBoxItems
+ ld a, l
+ ld [wListPointer], a
+ ld a, h
+ ld [wListPointer + 1], a
+ xor a
+ ld [wPrintItemPrices], a
+ ld a, ITEMLISTMENU
+ ld [wListMenuID], a
+ push hl
+ call DisplayListMenuID
+ pop hl
+ jp c, PlayerPCMenu
+ push hl
+ call IsKeyItem
+ pop hl
+ ld a, 1
+ ld [wItemQuantity], a
+ ld a, [wIsKeyItem]
+ and a
+ jr nz, .next
+ ld a, [wcf91]
+ call IsItemHM
+ jr c, .next
+; if it's not a key item, there can be more than one of the item
+ push hl
+ ld hl, TossHowManyText
+ call PrintText
+ call DisplayChooseQuantityMenu
+ pop hl
+ cp $ff
+ jp z, .loop
+.next
+ call TossItem ; disallows tossing key items
+ jp .loop
+
+PlayersPCMenuEntries:
+ db "ITEM AUFNEHMEN"
+ next "ITEM ABLEGEN"
+ next "ITEM WEGWERFEN"
+ next "AUSLOGGEN@"
+
+TurnedOnPC2Text:
+ TX_FAR _TurnedOnPC2Text
+ db "@"
+
+WhatDoYouWantText:
+ TX_FAR _WhatDoYouWantText
+ db "@"
+
+WhatToDepositText:
+ TX_FAR _WhatToDepositText
+ db "@"
+
+DepositHowManyText:
+ TX_FAR _DepositHowManyText
+ db "@"
+
+ItemWasStoredText:
+ TX_FAR _ItemWasStoredText
+ db "@"
+
+NothingToDepositText:
+ TX_FAR _NothingToDepositText
+ db "@"
+
+NoRoomToStoreText:
+ TX_FAR _NoRoomToStoreText
+ db "@"
+
+WhatToWithdrawText:
+ TX_FAR _WhatToWithdrawText
+ db "@"
+
+WithdrawHowManyText:
+ TX_FAR _WithdrawHowManyText
+ db "@"
+
+WithdrewItemText:
+ TX_FAR _WithdrewItemText
+ db "@"
+
+NothingStoredText:
+ TX_FAR _NothingStoredText
+ db "@"
+
+CantCarryMoreText:
+ TX_FAR _CantCarryMoreText
+ db "@"
+
+WhatToTossText:
+ TX_FAR _WhatToTossText
+ db "@"
+
+TossHowManyText:
+ TX_FAR _TossHowManyText
+ db "@"
diff --git a/de/engine/menu/pokedex.asm b/de/engine/menu/pokedex.asm
new file mode 100755
index 00000000..ea28c133
--- /dev/null
+++ b/de/engine/menu/pokedex.asm
@@ -0,0 +1,666 @@
+ShowPokedexMenu:
+ call GBPalWhiteOut
+ call ClearScreen
+ call UpdateSprites
+ ld a,[wListScrollOffset]
+ push af
+ xor a
+ ld [wCurrentMenuItem],a
+ ld [wListScrollOffset],a
+ ld [wLastMenuItem],a
+ inc a
+ ld [wd11e],a
+ ld [hJoy7],a
+.setUpGraphics
+ ld b, SET_PAL_GENERIC
+ call RunPaletteCommand
+ callab LoadPokedexTilePatterns
+.doPokemonListMenu
+ ld hl,wTopMenuItemY
+ ld a,3
+ ld [hli],a ; top menu item Y
+ xor a
+ ld [hli],a ; top menu item X
+ inc a
+ ld [wMenuWatchMovingOutOfBounds],a
+ inc hl
+ inc hl
+ ld a,6
+ ld [hli],a ; max menu item ID
+ ld [hl],D_LEFT | D_RIGHT | B_BUTTON | A_BUTTON
+ call HandlePokedexListMenu
+ jr c,.goToSideMenu ; if the player chose a pokemon from the list
+.exitPokedex
+ xor a
+ ld [wMenuWatchMovingOutOfBounds],a
+ ld [wCurrentMenuItem],a
+ ld [wLastMenuItem],a
+ ld [hJoy7],a
+ ld [wWastedByteCD3A],a
+ ld [wOverrideSimulatedJoypadStatesMask],a
+ pop af
+ ld [wListScrollOffset],a
+ call GBPalWhiteOutWithDelay3
+ call RunDefaultPaletteCommand
+ jp ReloadMapData
+.goToSideMenu
+ call HandlePokedexSideMenu
+ dec b
+ jr z,.exitPokedex ; if the player chose Quit
+ dec b
+ jr z,.doPokemonListMenu ; if pokemon not seen or player pressed B button
+ jp .setUpGraphics ; if pokemon data or area was shown
+
+; handles the menu on the lower right in the pokedex screen
+; OUTPUT:
+; b = reason for exiting menu
+; 00: showed pokemon data or area
+; 01: the player chose Quit
+; 02: the pokemon has not been seen yet or the player pressed the B button
+HandlePokedexSideMenu:
+ call PlaceUnfilledArrowMenuCursor
+ ld a,[wCurrentMenuItem]
+ push af
+ ld b,a
+ ld a,[wLastMenuItem]
+ push af
+ ld a,[wListScrollOffset]
+ push af
+ add b
+ inc a
+ ld [wd11e],a
+ ld a,[wd11e]
+ push af
+ ld a,[wDexMaxSeenMon]
+ push af ; this doesn't need to be preserved
+ ld hl,wPokedexSeen
+ call IsPokemonBitSet
+ ld b,2
+ jr z,.exitSideMenu
+ call PokedexToIndex
+ ld hl,wTopMenuItemY
+ ld a,10
+ ld [hli],a ; top menu item Y
+ ld a,15
+ ld [hli],a ; top menu item X
+ xor a
+ ld [hli],a ; current menu item ID
+ inc hl
+ ld a,3
+ ld [hli],a ; max menu item ID
+ ;ld a, A_BUTTON | B_BUTTON
+ ld [hli],a ; menu watched keys (A button and B button)
+ xor a
+ ld [hli],a ; old menu item ID
+ ld [wMenuWatchMovingOutOfBounds],a
+.handleMenuInput
+ call HandleMenuInput
+ bit 1,a ; was the B button pressed?
+ ld b,2
+ jr nz,.buttonBPressed
+ ld a,[wCurrentMenuItem]
+ and a
+ jr z,.choseData
+ dec a
+ jr z,.choseCry
+ dec a
+ jr z,.choseArea
+.choseQuit
+ ld b,1
+.exitSideMenu
+ pop af
+ ld [wDexMaxSeenMon],a
+ pop af
+ ld [wd11e],a
+ pop af
+ ld [wListScrollOffset],a
+ pop af
+ ld [wLastMenuItem],a
+ pop af
+ ld [wCurrentMenuItem],a
+ push bc
+ coord hl, 0, 3
+ ld de,20
+ lb bc, " ", 13
+ call DrawTileLine ; cover up the menu cursor in the pokemon list
+ pop bc
+ ret
+
+.buttonBPressed
+ push bc
+ coord hl, 15, 10
+ ld de,20
+ lb bc, " ", 7
+ call DrawTileLine ; cover up the menu cursor in the side menu
+ pop bc
+ jr .exitSideMenu
+
+.choseData
+ call ShowPokedexDataInternal
+ ld b,0
+ jr .exitSideMenu
+
+; play pokemon cry
+.choseCry
+ ld a,[wd11e]
+ call GetCryData
+ call PlaySound
+ jr .handleMenuInput
+
+.choseArea
+ predef LoadTownMap_Nest ; display pokemon areas
+ ld b,0
+ jr .exitSideMenu
+
+; handles the list of pokemon on the left of the pokedex screen
+; sets carry flag if player presses A, unsets carry flag if player presses B
+HandlePokedexListMenu:
+ xor a
+ ld [H_AUTOBGTRANSFERENABLED],a
+; draw the horizontal line separating the seen and owned amounts from the menu
+ coord hl, 15, 8
+ ld a,"─"
+ ld [hli],a
+ ld [hli],a
+ ld [hli],a
+ ld [hli],a
+ ld [hli],a
+ coord hl, 14, 0
+ ld [hl],$71 ; vertical line tile
+ coord hl, 14, 1
+ call DrawPokedexVerticalLine
+ coord hl, 14, 9
+ call DrawPokedexVerticalLine
+ ld hl,wPokedexSeen
+ ld b,wPokedexSeenEnd - wPokedexSeen
+ call CountSetBits
+ ld de, wNumSetBits
+ coord hl, 16, 3
+ lb bc, 1, 3
+ call PrintNumber ; print number of seen pokemon
+ ld hl,wPokedexOwned
+ ld b,wPokedexOwnedEnd - wPokedexOwned
+ call CountSetBits
+ ld de, wNumSetBits
+ coord hl, 16, 6
+ lb bc, 1, 3
+ call PrintNumber ; print number of owned pokemon
+ coord hl, 16, 2
+ ld de,PokedexSeenText
+ call PlaceString
+ coord hl, 16, 5
+ ld de,PokedexOwnText
+ call PlaceString
+ coord hl, 1, 1
+ ld de,PokedexContentsText
+ call PlaceString
+ coord hl, 16, 10
+ ld de,PokedexMenuItemsText
+ call PlaceString
+; find the highest pokedex number among the pokemon the player has seen
+ ld hl,wPokedexSeenEnd - 1
+ ld b,(wPokedexSeenEnd - wPokedexSeen) * 8 + 1
+.maxSeenPokemonLoop
+ ld a,[hld]
+ ld c,8
+.maxSeenPokemonInnerLoop
+ dec b
+ sla a
+ jr c,.storeMaxSeenPokemon
+ dec c
+ jr nz,.maxSeenPokemonInnerLoop
+ jr .maxSeenPokemonLoop
+
+.storeMaxSeenPokemon
+ ld a,b
+ ld [wDexMaxSeenMon],a
+.loop
+ xor a
+ ld [H_AUTOBGTRANSFERENABLED],a
+ coord hl, 4, 2
+ lb bc, 14, 10
+ call ClearScreenArea
+ coord hl, 1, 3
+ ld a,[wListScrollOffset]
+ ld [wd11e],a
+ ld d,7
+ ld a,[wDexMaxSeenMon]
+ cp a,7
+ jr nc,.printPokemonLoop
+ ld d,a
+ dec a
+ ld [wMaxMenuItem],a
+; loop to print pokemon pokedex numbers and names
+; if the player has owned the pokemon, it puts a pokeball beside the name
+.printPokemonLoop
+ ld a,[wd11e]
+ inc a
+ ld [wd11e],a
+ push af
+ push de
+ push hl
+ ld de,-SCREEN_WIDTH
+ add hl,de
+ ld de,wd11e
+ lb bc, LEADING_ZEROES | 1, 3
+ call PrintNumber ; print the pokedex number
+ ld de,SCREEN_WIDTH
+ add hl,de
+ dec hl
+ push hl
+ ld hl,wPokedexOwned
+ call IsPokemonBitSet
+ pop hl
+ ld a," "
+ jr z,.writeTile
+ ld a,$72 ; pokeball tile
+.writeTile
+ ld [hl],a ; put a pokeball next to pokemon that the player has owned
+ push hl
+ ld hl,wPokedexSeen
+ call IsPokemonBitSet
+ jr nz,.getPokemonName ; if the player has seen the pokemon
+ ld de,.dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon
+ jr .skipGettingName
+.dashedLine ; for unseen pokemon in the list
+ db "----------@"
+.getPokemonName
+ call PokedexToIndex
+ call GetMonName
+.skipGettingName
+ pop hl
+ inc hl
+ call PlaceString
+ pop hl
+ ld bc,2 * SCREEN_WIDTH
+ add hl,bc
+ pop de
+ pop af
+ ld [wd11e],a
+ dec d
+ jr nz,.printPokemonLoop
+ ld a,01
+ ld [H_AUTOBGTRANSFERENABLED],a
+ call Delay3
+ call GBPalNormal
+ call HandleMenuInput
+ bit 1,a ; was the B button pressed?
+ jp nz,.buttonBPressed
+.checkIfUpPressed
+ bit 6,a ; was Up pressed?
+ jr z,.checkIfDownPressed
+.upPressed ; scroll up one row
+ ld a,[wListScrollOffset]
+ and a
+ jp z,.loop
+ dec a
+ ld [wListScrollOffset],a
+ jp .loop
+.checkIfDownPressed
+ bit 7,a ; was Down pressed?
+ jr z,.checkIfRightPressed
+.downPressed ; scroll down one row
+ ld a,[wDexMaxSeenMon]
+ cp a,7
+ jp c,.loop ; can't if the list is shorter than 7
+ sub a,7
+ ld b,a
+ ld a,[wListScrollOffset]
+ cp b
+ jp z,.loop
+ inc a
+ ld [wListScrollOffset],a
+ jp .loop
+.checkIfRightPressed
+ bit 4,a ; was Right pressed?
+ jr z,.checkIfLeftPressed
+.rightPressed ; scroll down 7 rows
+ ld a,[wDexMaxSeenMon]
+ cp a,7
+ jp c,.loop ; can't if the list is shorter than 7
+ sub a,6
+ ld b,a
+ ld a,[wListScrollOffset]
+ add a,7
+ ld [wListScrollOffset],a
+ cp b
+ jp c,.loop
+ dec b
+ ld a,b
+ ld [wListScrollOffset],a
+ jp .loop
+.checkIfLeftPressed ; scroll up 7 rows
+ bit 5,a ; was Left pressed?
+ jr z,.buttonAPressed
+.leftPressed
+ ld a,[wListScrollOffset]
+ sub a,7
+ ld [wListScrollOffset],a
+ jp nc,.loop
+ xor a
+ ld [wListScrollOffset],a
+ jp .loop
+.buttonAPressed
+ scf
+ ret
+.buttonBPressed
+ and a
+ ret
+
+DrawPokedexVerticalLine:
+ ld c,9 ; height of line
+ ld de,SCREEN_WIDTH
+ ld a,$71 ; vertical line tile
+.loop
+ ld [hl],a
+ add hl,de
+ xor a,1 ; toggle between vertical line tile and box tile
+ dec c
+ jr nz,.loop
+ ret
+
+PokedexSeenText:
+ db "GES@"
+
+PokedexOwnText:
+ db "BES@"
+
+PokedexContentsText:
+ db "INHALT@"
+
+PokedexMenuItemsText:
+ db "DATA"
+ next "RUF"
+ next "GEB."
+ next "ZUR.@"
+
+; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
+; INPUT:
+; [wd11e] = pokedex number
+; hl = address of bit field
+IsPokemonBitSet:
+ ld a,[wd11e]
+ dec a
+ ld c,a
+ ld b,FLAG_TEST
+ predef FlagActionPredef
+ ld a,c
+ and a
+ ret
+
+; function to display pokedex data from outside the pokedex
+ShowPokedexData:
+ call GBPalWhiteOutWithDelay3
+ call ClearScreen
+ call UpdateSprites
+ callab LoadPokedexTilePatterns ; load pokedex tiles
+
+; function to display pokedex data from inside the pokedex
+ShowPokedexDataInternal:
+ ld hl,wd72c
+ set 1,[hl]
+ ld a,$33 ; 3/7 volume
+ ld [rNR50],a
+ call GBPalWhiteOut ; zero all palettes
+ call ClearScreen
+ ld a,[wd11e] ; pokemon ID
+ ld [wcf91],a
+ push af
+ ld b, SET_PAL_POKEDEX
+ call RunPaletteCommand
+ pop af
+ ld [wd11e],a
+ ld a,[hTilesetType]
+ push af
+ xor a
+ ld [hTilesetType],a
+
+ coord hl, 0, 0
+ ld de,1
+ lb bc, $64, SCREEN_WIDTH
+ call DrawTileLine ; draw top border
+
+ coord hl, 0, 17
+ ld b, $6f
+ call DrawTileLine ; draw bottom border
+
+ coord hl, 0, 1
+ ld de,20
+ lb bc, $66, $10
+ call DrawTileLine ; draw left border
+
+ coord hl, 19, 1
+ ld b,$67
+ call DrawTileLine ; draw right border
+
+ ld a,$63 ; upper left corner tile
+ Coorda 0, 0
+ ld a,$65 ; upper right corner tile
+ Coorda 19, 0
+ ld a,$6c ; lower left corner tile
+ Coorda 0, 17
+ ld a,$6e ; lower right corner tile
+ Coorda 19, 17
+
+ coord hl, 0, 9
+ ld de,PokedexDataDividerLine
+ call PlaceString ; draw horizontal divider line
+
+ coord hl, 9, 6
+ ld de,HeightWeightText
+ call PlaceString
+
+ call GetMonName
+ coord hl, 9, 2
+ call PlaceString
+
+ ld hl,PokedexEntryPointers
+ ld a,[wd11e]
+ dec a
+ ld e,a
+ ld d,0
+ add hl,de
+ add hl,de
+ ld a,[hli]
+ ld e,a
+ ld d,[hl] ; de = address of pokedex entry
+
+ coord hl, 9, 4
+ call PlaceString ; print species name
+
+ ld h,b
+ ld l,c
+ push de
+ ld a,[wd11e]
+ push af
+ call IndexToPokedex
+
+ coord hl, 2, 8
+ ld a, "№"
+ ld [hli],a
+ ld a,"⠄"
+ ld [hli],a
+ ld de,wd11e
+ lb bc, LEADING_ZEROES | 1, 3
+ call PrintNumber ; print pokedex number
+
+ ld hl,wPokedexOwned
+ call IsPokemonBitSet
+ pop af
+ ld [wd11e],a
+ ld a,[wcf91]
+ ld [wd0b5],a
+ pop de
+
+ push af
+ push bc
+ push de
+ push hl
+
+ call Delay3
+ call GBPalNormal
+ call GetMonHeader ; load pokemon picture location
+ coord hl, 1, 1
+ call LoadFlippedFrontSpriteByMonIndex ; draw pokemon picture
+ ld a,[wcf91]
+ call PlayCry ; play pokemon cry
+
+ pop hl
+ pop de
+ pop bc
+ pop af
+
+ ld a,c
+ and a
+ jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
+ inc de ; de = address of feet (height)
+ ld a,[de] ; reads feet, but a is overwritten without being used
+ push af
+ coord hl, 13, 6
+ lb bc, 1, 3
+ call PrintNumber ; print feet (height)
+ ld hl, $C426
+ pop af
+ cp $a
+ jr nc, .func_43d7
+ ld [hl], $F6
+.func_43d7
+ inc hl
+ ld a, [hli]
+ ldd [hl], a
+ ld [hl], $F2
+ inc de
+ inc de
+ inc de ; de = address of inches (height)
+ push de
+; put weight in big-endian order at hDexWeight
+ ld hl,hDexWeight
+ ld a,[hl] ; save existing value of [hDexWeight]
+ push af
+ ld a,[de] ; a = upper byte of weight
+ ld [hli],a ; store upper byte of weight in [hDexWeight]
+ ld a,[hl] ; save existing value of [hDexWeight + 1]
+ push af
+ dec de
+ ld a,[de] ; a = lower byte of weight
+ ld [hl],a ; store lower byte of weight in [hDexWeight + 1]
+ ld de,hDexWeight
+ coord hl, 12, 8
+ lb bc, 2, 4 ; 2 bytes, 4 digits
+ call PrintNumber ; print weight
+ coord hl, 14, 8
+ ld a,[hDexWeight + 1]
+ sub a,10
+ ld a,[hDexWeight]
+ sbc a,0
+ jr nc,.next
+ ld [hl],"0" ; if the weight is less than 10, put a 0 before the decimal point
+.next
+ inc hl
+ ld a,[hli]
+ ld [hld],a ; make space for the decimal point by moving the last digit forward one tile
+ ld [hl],"⠄" ; decimal point tile
+ pop af
+ ld [hDexWeight + 1],a ; restore original value of [hDexWeight + 1]
+ pop af
+ ld [hDexWeight],a ; restore original value of [hDexWeight]
+ pop hl
+ inc hl ; hl = address of pokedex description text
+ coord bc, 1, 11
+ ld a,2
+ ld [$fff4],a
+ call TextCommandProcessor ; print pokedex description text
+ xor a
+ ld [$fff4],a
+.waitForButtonPress
+ call JoypadLowSensitivity
+ ld a,[hJoy5]
+ and a,A_BUTTON | B_BUTTON
+ jr z,.waitForButtonPress
+ pop af
+ ld [hTilesetType],a
+ call GBPalWhiteOut
+ call ClearScreen
+ call RunDefaultPaletteCommand
+ call LoadTextBoxTilePatterns
+ call GBPalNormal
+ ld hl,wd72c
+ res 1,[hl]
+ ld a,$77 ; max volume
+ ld [rNR50],a
+ ret
+
+HeightWeightText:
+ db "GR. ???",$60
+ next "GEW ???",$61,$62,"@"
+
+; XXX does anything point to this?
+PokeText:
+ db "#@"
+
+; horizontal line that divides the pokedex text description from the rest of the data
+PokedexDataDividerLine:
+ db $68,$69,$6B,$69,$6B
+ db $69,$6B,$69,$6B,$6B
+ db $6B,$6B,$69,$6B,$69
+ db $6B,$69,$6B,$69,$6A
+ db "@"
+
+; draws a line of tiles
+; INPUT:
+; b = tile ID
+; c = number of tile ID's to write
+; de = amount to destination address after each tile (1 for horizontal, 20 for vertical)
+; hl = destination address
+DrawTileLine:
+ push bc
+ push de
+.loop
+ ld [hl],b
+ add hl,de
+ dec c
+ jr nz,.loop
+ pop de
+ pop bc
+ ret
+
+INCLUDE "data/pokedex_entries.asm"
+
+PokedexToIndex:
+ ; converts the Pokédex number at wd11e to an index
+ push bc
+ push hl
+ ld a,[wd11e]
+ ld b,a
+ ld c,0
+ ld hl,PokedexOrder
+
+.loop ; go through the list until we find an entry with a matching dex number
+ inc c
+ ld a,[hli]
+ cp b
+ jr nz,.loop
+
+ ld a,c
+ ld [wd11e],a
+ pop hl
+ pop bc
+ ret
+
+IndexToPokedex:
+ ; converts the index number at wd11e to a Pokédex number
+ push bc
+ push hl
+ ld a,[wd11e]
+ dec a
+ ld hl,PokedexOrder
+ ld b,0
+ ld c,a
+ add hl,bc
+ ld a,[hl]
+ ld [wd11e],a
+ pop hl
+ pop bc
+ ret
+
+INCLUDE "data/pokedex_order.asm"
diff --git a/de/engine/menu/prize_menu.asm b/de/engine/menu/prize_menu.asm
new file mode 100755
index 00000000..5cfdbc87
--- /dev/null
+++ b/de/engine/menu/prize_menu.asm
@@ -0,0 +1,306 @@
+CeladonPrizeMenu:
+ ld b,COIN_CASE
+ call IsItemInBag
+ jr nz,.havingCoinCase
+ ld hl,RequireCoinCaseTextPtr
+ jp PrintText
+.havingCoinCase
+ ld hl,wd730
+ set 6,[hl] ; disable letter-printing delay
+ ld hl,ExchangeCoinsForPrizesTextPtr
+ call PrintText
+; the following are the menu settings
+ xor a
+ ld [wCurrentMenuItem],a
+ ld [wLastMenuItem],a
+ ld a,A_BUTTON | B_BUTTON
+ ld [wMenuWatchedKeys],a
+ ld a,$03
+ ld [wMaxMenuItem],a
+ ld a,$04
+ ld [wTopMenuItemY],a
+ ld a,$01
+ ld [wTopMenuItemX],a
+ call PrintPrizePrice
+ coord hl, 0, 2
+ ld b, 8
+ ld c, 16
+ call TextBoxBorder
+ call GetPrizeMenuId
+ call UpdateSprites
+ ld hl,WhichPrizeTextPtr
+ call PrintText
+ call HandleMenuInput ; menu choice handler
+ bit 1,a ; keypress = B (Cancel)
+ jr nz, .noChoice
+ ld a,[wCurrentMenuItem]
+ cp 3 ; "NO,THANKS" choice
+ jr z, .noChoice
+ call HandlePrizeChoice
+.noChoice
+ ld hl,wd730
+ res 6,[hl]
+ ret
+
+RequireCoinCaseTextPtr:
+ TX_FAR _RequireCoinCaseText
+ TX_WAIT
+ db "@"
+
+ExchangeCoinsForPrizesTextPtr:
+ TX_FAR _ExchangeCoinsForPrizesText
+ db "@"
+
+WhichPrizeTextPtr:
+ TX_FAR _WhichPrizeText
+ db "@"
+
+GetPrizeMenuId:
+; determine which one among the three
+; prize-texts has been selected
+; using the text ID (stored in [hSpriteIndexOrTextID])
+; load the three prizes at wd13d-wd13f
+; load the three prices at wd141-wd146
+; display the three prizes' names
+; (distinguishing between Pokemon names
+; and Items (specifically TMs) names)
+ ld a,[hSpriteIndexOrTextID]
+ sub 3 ; prize-texts' id are 3, 4 and 5
+ ld [wWhichPrizeWindow],a ; prize-texts' id (relative, i.e. 0, 1 or 2)
+ add a
+ add a
+ ld d,0
+ ld e,a
+ ld hl,PrizeDifferentMenuPtrs
+ add hl,de
+ ld a,[hli]
+ ld d,[hl]
+ ld e,a
+ inc hl
+ push hl
+ ld hl,wPrize1
+ call CopyString
+ pop hl
+ ld a,[hli]
+ ld h,[hl]
+ ld l,a
+ ld de,wPrize1Price
+ ld bc,6
+ call CopyData
+ ld a,[wWhichPrizeWindow]
+ cp 2 ;is TM_menu?
+ jr nz,.putMonName
+ ld a,[wPrize1]
+ ld [wd11e],a
+ call GetItemName
+ coord hl, 2, 4
+ call PlaceString
+ ld a,[wPrize2]
+ ld [wd11e],a
+ call GetItemName
+ coord hl, 2, 6
+ call PlaceString
+ ld a,[wPrize3]
+ ld [wd11e],a
+ call GetItemName
+ coord hl, 2, 8
+ call PlaceString
+ jr .putNoThanksText
+.putMonName
+ ld a,[wPrize1]
+ ld [wd11e],a
+ call GetMonName
+ coord hl, 2, 4
+ call PlaceString
+ ld a,[wPrize2]
+ ld [wd11e],a
+ call GetMonName
+ coord hl, 2, 6
+ call PlaceString
+ ld a,[wPrize3]
+ ld [wd11e],a
+ call GetMonName
+ coord hl, 2, 8
+ call PlaceString
+.putNoThanksText
+ coord hl, 2, 10
+ ld de,NoThanksText
+ call PlaceString
+; put prices on the right side of the textbox
+ ld de,wPrize1Price
+ coord hl, 13, 5
+; reg. c:
+; [low nybble] number of bytes
+; [bit 765 = %100] space-padding (not zero-padding)
+ ld c,(1 << 7 | 2)
+; Function $15CD displays BCD value (same routine
+; used by text-command $02)
+ call PrintBCDNumber
+ ld de,wPrize2Price
+ coord hl, 13, 7
+ ld c,(1 << 7 | 2)
+ call PrintBCDNumber
+ ld de,wPrize3Price
+ coord hl, 13, 9
+ ld c,(1 << 7 | 2)
+ jp PrintBCDNumber
+
+INCLUDE "data/prizes.asm"
+
+PrintPrizePrice:
+ coord hl, 11, 0
+ ld b, 1
+ ld c, 7
+ call TextBoxBorder
+ call UpdateSprites
+ coord hl, 13, 0
+ ld de, .CoinString
+ call PlaceString
+ coord hl, 13, 1
+ ld de, .SixSpacesString
+ call PlaceString
+ coord hl, 13, 1
+ ld de,wPlayerCoins
+ ld c,%10000010
+ call PrintBCDNumber
+ ret
+
+.CoinString:
+ db "MÜNZEN@"
+
+.SixSpacesString:
+ db " @"
+
+LoadCoinsToSubtract:
+ ld a,[wWhichPrize]
+ add a
+ ld d,0
+ ld e,a
+ ld hl,wPrize1Price
+ add hl,de ; get selected prize's price
+ xor a
+ ld [hUnusedCoinsByte],a
+ ld a,[hli]
+ ld [hCoins],a
+ ld a,[hl]
+ ld [hCoins + 1],a
+ ret
+
+HandlePrizeChoice:
+ ld a,[wCurrentMenuItem]
+ ld [wWhichPrize],a
+ ld d,0
+ ld e,a
+ ld hl,wPrize1
+ add hl,de
+ ld a,[hl]
+ ld [wd11e],a
+ ld a,[wWhichPrizeWindow]
+ cp 2 ; is prize a TM?
+ jr nz, .getMonName
+ call GetItemName
+ jr .givePrize
+.getMonName
+ call GetMonName
+.givePrize
+ ld hl,SoYouWantPrizeTextPtr
+ call PrintText
+ call YesNoChoice
+ ld a,[wCurrentMenuItem] ; yes/no answer (Y=0, N=1)
+ and a
+ jr nz, .printOhFineThen
+ call LoadCoinsToSubtract
+ call HasEnoughCoins
+ jr c, .notEnoughCoins
+ ld a,[wWhichPrizeWindow]
+ cp $02
+ jr nz, .giveMon
+ ld a,[wd11e]
+ ld b,a
+ ld a,1
+ ld c,a
+ call GiveItem
+ jr nc, .bagFull
+ jr .subtractCoins
+.giveMon
+ ld a,[wd11e]
+ ld [wcf91],a
+ push af
+ call GetPrizeMonLevel
+ ld c,a
+ pop af
+ ld b,a
+ call GivePokemon
+
+; If either the party or box was full, wait after displaying message.
+ push af
+ ld a,[wAddedToParty]
+ and a
+ call z,WaitForTextScrollButtonPress
+ pop af
+
+; If the mon couldn't be given to the player (because both the party and box
+; were full), return without subtracting coins.
+ ret nc
+
+.subtractCoins
+ call LoadCoinsToSubtract
+ ld hl,hCoins + 1
+ ld de,wPlayerCoins + 1
+ ld c,$02 ; how many bytes
+ predef SubBCDPredef
+ jp PrintPrizePrice
+.bagFull
+ ld hl,PrizeRoomBagIsFullTextPtr
+ jp PrintText
+.notEnoughCoins
+ ld hl,SorryNeedMoreCoinsText
+ jp PrintText
+.printOhFineThen
+ ld hl,OhFineThenTextPtr
+ jp PrintText
+
+UnknownPrizeData:
+; XXX what's this?
+ db $00,$01,$00,$01,$00,$01,$00,$00,$01
+
+HereYouGoTextPtr:
+ TX_FAR _HereYouGoText
+ TX_WAIT
+ db "@"
+
+SoYouWantPrizeTextPtr:
+ TX_FAR _SoYouWantPrizeText
+ db "@"
+
+SorryNeedMoreCoinsText:
+ TX_FAR _SorryNeedMoreCoinsText
+ TX_WAIT
+ db "@"
+
+PrizeRoomBagIsFullTextPtr:
+ TX_FAR _OopsYouDontHaveEnoughRoomText
+ TX_WAIT
+ db "@"
+
+OhFineThenTextPtr:
+ TX_FAR _OhFineThenText
+ TX_WAIT
+ db "@"
+
+GetPrizeMonLevel:
+ ld a,[wcf91]
+ ld b,a
+ ld hl,PrizeMonLevelDictionary
+.loop
+ ld a,[hli]
+ cp b
+ jr z,.matchFound
+ inc hl
+ jr .loop
+.matchFound
+ ld a,[hl]
+ ld [wCurEnemyLVL],a
+ ret
+
+INCLUDE "data/prize_mon_levels.asm"
diff --git a/de/engine/menu/start_sub_menus.asm b/de/engine/menu/start_sub_menus.asm
new file mode 100755
index 00000000..f31c5d65
--- /dev/null
+++ b/de/engine/menu/start_sub_menus.asm
@@ -0,0 +1,854 @@
+StartMenu_Pokedex:
+ predef ShowPokedexMenu
+ call LoadScreenTilesFromBuffer2 ; restore saved screen
+ call Delay3
+ call LoadGBPal
+ call UpdateSprites
+ jp RedisplayStartMenu
+
+StartMenu_Pokemon:
+ ld a,[wPartyCount]
+ and a
+ jp z,RedisplayStartMenu
+ xor a
+ ld [wMenuItemToSwap],a
+ ld [wPartyMenuTypeOrMessageID],a
+ ld [wUpdateSpritesEnabled],a
+ call DisplayPartyMenu
+ jr .checkIfPokemonChosen
+.loop
+ xor a
+ ld [wMenuItemToSwap],a
+ ld [wPartyMenuTypeOrMessageID],a
+ call GoBackToPartyMenu
+.checkIfPokemonChosen
+ jr nc,.chosePokemon
+.exitMenu
+ call GBPalWhiteOutWithDelay3
+ call RestoreScreenTilesAndReloadTilePatterns
+ call LoadGBPal
+ jp RedisplayStartMenu
+.chosePokemon
+ call SaveScreenTilesToBuffer1
+ ld a,FIELD_MOVE_MON_MENU
+ ld [wTextBoxID],a
+ call DisplayTextBoxID ; display pokemon menu options
+ ld hl,wFieldMoves
+ lb bc, 2, 12 ; max menu item ID, top menu item Y
+ ld e,5
+.adjustMenuVariablesLoop
+ dec e
+ jr z,.storeMenuVariables
+ ld a,[hli]
+ and a ; end of field moves?
+ jr z,.storeMenuVariables
+ inc b
+ dec c
+ dec c
+ jr .adjustMenuVariablesLoop
+.storeMenuVariables
+ ld hl,wTopMenuItemY
+ ld a,c
+ ld [hli],a ; top menu item Y
+ ld a,[hFieldMoveMonMenuTopMenuItemX]
+ ld [hli],a ; top menu item X
+ xor a
+ ld [hli],a ; current menu item ID
+ inc hl
+ ld a,b
+ ld [hli],a ; max menu item ID
+ ld a,A_BUTTON | B_BUTTON
+ ld [hli],a ; menu watched keys
+ xor a
+ ld [hl],a
+ call HandleMenuInput
+ push af
+ call LoadScreenTilesFromBuffer1 ; restore saved screen
+ pop af
+ bit 1,a ; was the B button pressed?
+ jp nz,.loop
+; if the B button wasn't pressed
+ ld a,[wMaxMenuItem]
+ ld b,a
+ ld a,[wCurrentMenuItem] ; menu selection
+ cp b
+ jp z,.exitMenu ; if the player chose Cancel
+ dec b
+ cp b
+ jr z,.choseSwitch
+ dec b
+ cp b
+ jp z,.choseStats
+ ld c,a
+ ld b,0
+ ld hl,wFieldMoves
+ add hl,bc
+ jp .choseOutOfBattleMove
+.choseSwitch
+ ld a,[wPartyCount]
+ cp a,2 ; is there more than one pokemon in the party?
+ jp c,StartMenu_Pokemon ; if not, no switching
+ call SwitchPartyMon_InitVarOrSwapData ; init [wMenuItemToSwap]
+ ld a,SWAP_MONS_PARTY_MENU
+ ld [wPartyMenuTypeOrMessageID],a
+ call GoBackToPartyMenu
+ jp .checkIfPokemonChosen
+.choseStats
+ call ClearSprites
+ xor a ; PLAYER_PARTY_DATA
+ ld [wMonDataLocation],a
+ predef StatusScreen
+ predef StatusScreen2
+ call ReloadMapData
+ jp StartMenu_Pokemon
+.choseOutOfBattleMove
+ push hl
+ ld a,[wWhichPokemon]
+ ld hl,wPartyMonNicks
+ call GetPartyMonName
+ pop hl
+ ld a,[hl]
+ dec a
+ add a
+ ld b,0
+ ld c,a
+ ld hl,.outOfBattleMovePointers
+ add hl,bc
+ ld a,[hli]
+ ld h,[hl]
+ ld l,a
+ ld a,[wObtainedBadges] ; badges obtained
+ jp hl
+.outOfBattleMovePointers
+ dw .cut
+ dw .fly
+ dw .surf
+ dw .surf
+ dw .strength
+ dw .flash
+ dw .dig
+ dw .teleport
+ dw .softboiled
+.fly
+ bit 2,a ; does the player have the Thunder Badge?
+ jp z,.newBadgeRequired
+ call CheckIfInOutsideMap
+ jr z,.canFly
+ ld a,[wWhichPokemon]
+ ld hl,wPartyMonNicks
+ call GetPartyMonName
+ ld hl,.cannotFlyHereText
+ call PrintText
+ jp .loop
+.canFly
+ call ChooseFlyDestination
+ ld a,[wd732]
+ bit 3,a ; did the player decide to fly?
+ jp nz,.goBackToMap
+ call LoadFontTilePatterns
+ ld hl,wd72e
+ set 1,[hl]
+ jp StartMenu_Pokemon
+.cut
+ bit 1,a ; does the player have the Cascade Badge?
+ jp z,.newBadgeRequired
+ predef UsedCut
+ ld a,[wActionResultOrTookBattleTurn]
+ and a
+ jp z,.loop
+ jp CloseTextDisplay
+.surf
+ bit 4,a ; does the player have the Soul Badge?
+ jp z,.newBadgeRequired
+ callba IsSurfingAllowed
+ ld hl,wd728
+ bit 1,[hl]
+ res 1,[hl]
+ jp z,.loop
+ ld a,SURFBOARD
+ ld [wcf91],a
+ ld [wPseudoItemID],a
+ call UseItem
+ ld a,[wActionResultOrTookBattleTurn]
+ and a
+ jp z,.loop
+ call GBPalWhiteOutWithDelay3
+ jp .goBackToMap
+.strength
+ bit 3,a ; does the player have the Rainbow Badge?
+ jp z,.newBadgeRequired
+ predef PrintStrengthTxt
+ call GBPalWhiteOutWithDelay3
+ jp .goBackToMap
+.flash
+ bit 0,a ; does the player have the Boulder Badge?
+ jp z,.newBadgeRequired
+ xor a
+ ld [wMapPalOffset],a
+ ld hl,.flashLightsAreaText
+ call PrintText
+ call GBPalWhiteOutWithDelay3
+ jp .goBackToMap
+.flashLightsAreaText
+ TX_FAR _FlashLightsAreaText
+ db "@"
+.dig
+ ld a,ESCAPE_ROPE
+ ld [wcf91],a
+ ld [wPseudoItemID],a
+ call UseItem
+ ld a,[wActionResultOrTookBattleTurn]
+ and a
+ jp z,.loop
+ call GBPalWhiteOutWithDelay3
+ jp .goBackToMap
+.teleport
+ call CheckIfInOutsideMap
+ jr z,.canTeleport
+ ld a,[wWhichPokemon]
+ ld hl,wPartyMonNicks
+ call GetPartyMonName
+ ld hl,.cannotUseTeleportNowText
+ call PrintText
+ jp .loop
+.canTeleport
+ ld hl,.warpToLastPokemonCenterText
+ call PrintText
+ ld hl,wd732
+ set 3,[hl]
+ set 6,[hl]
+ ld hl,wd72e
+ set 1,[hl]
+ res 4,[hl]
+ ld c,60
+ call DelayFrames
+ call GBPalWhiteOutWithDelay3
+ jp .goBackToMap
+.warpToLastPokemonCenterText
+ TX_FAR _WarpToLastPokemonCenterText
+ db "@"
+.cannotUseTeleportNowText
+ TX_FAR _CannotUseTeleportNowText
+ db "@"
+.cannotFlyHereText
+ TX_FAR _CannotFlyHereText
+ db "@"
+.softboiled
+ ld hl,wPartyMon1MaxHP
+ ld a,[wWhichPokemon]
+ ld bc,wPartyMon2 - wPartyMon1
+ call AddNTimes
+ ld a,[hli]
+ ld [H_DIVIDEND],a
+ ld a,[hl]
+ ld [H_DIVIDEND + 1],a
+ ld a,5
+ ld [H_DIVISOR],a
+ ld b,2 ; number of bytes
+ call Divide
+ ld bc,wPartyMon1HP - wPartyMon1MaxHP
+ add hl,bc
+ ld a,[hld]
+ ld b,a
+ ld a,[H_QUOTIENT + 3]
+ sub b
+ ld b,[hl]
+ ld a,[H_QUOTIENT + 2]
+ sbc b
+ jp nc,.notHealthyEnough
+ ld a,[wPartyAndBillsPCSavedMenuItem]
+ push af
+ ld a,POTION
+ ld [wcf91],a
+ ld [wPseudoItemID],a
+ call UseItem
+ pop af
+ ld [wPartyAndBillsPCSavedMenuItem],a
+ jp .loop
+.notHealthyEnough ; if current HP is less than 1/5 of max HP
+ ld hl,.notHealthyEnoughText
+ call PrintText
+ jp .loop
+.notHealthyEnoughText
+ TX_FAR _NotHealthyEnoughText
+ db "@"
+.goBackToMap
+ call RestoreScreenTilesAndReloadTilePatterns
+ jp CloseTextDisplay
+.newBadgeRequired
+ ld hl,.newBadgeRequiredText
+ call PrintText
+ jp .loop
+.newBadgeRequiredText
+ TX_FAR _NewBadgeRequiredText
+ db "@"
+
+; writes a blank tile to all possible menu cursor positions on the party menu
+ErasePartyMenuCursors:
+ coord hl, 0, 1
+ ld bc,2 * 20 ; menu cursor positions are 2 rows apart
+ ld a,6 ; 6 menu cursor positions
+.loop
+ ld [hl]," "
+ add hl,bc
+ dec a
+ jr nz,.loop
+ ret
+
+ItemMenuLoop:
+ call LoadScreenTilesFromBuffer2DisableBGTransfer ; restore saved screen
+ call RunDefaultPaletteCommand
+
+StartMenu_Item:
+ ld a,[wLinkState]
+ dec a ; is the player in the Colosseum or Trade Centre?
+ jr nz,.notInCableClubRoom
+ ld hl,CannotUseItemsHereText
+ call PrintText
+ jr .exitMenu
+.notInCableClubRoom
+ ld bc,wNumBagItems
+ ld hl,wListPointer
+ ld a,c
+ ld [hli],a
+ ld [hl],b ; store item bag pointer in wListPointer (for DisplayListMenuID)
+ xor a
+ ld [wPrintItemPrices],a
+ ld a,ITEMLISTMENU
+ ld [wListMenuID],a
+ ld a,[wBagSavedMenuItem]
+ ld [wCurrentMenuItem],a
+ call DisplayListMenuID
+ ld a,[wCurrentMenuItem]
+ ld [wBagSavedMenuItem],a
+ jr nc,.choseItem
+.exitMenu
+ call LoadScreenTilesFromBuffer2 ; restore saved screen
+ call LoadTextBoxTilePatterns
+ call UpdateSprites
+ jp RedisplayStartMenu
+.choseItem
+; erase menu cursor (blank each tile in front of an item name)
+ ld a," "
+ Coorda 5, 4
+ Coorda 5, 6
+ Coorda 5, 8
+ Coorda 5, 10
+ call PlaceUnfilledArrowMenuCursor
+ xor a
+ ld [wMenuItemToSwap],a
+ ld a,[wcf91]
+ cp a,BICYCLE
+ jp z,.useOrTossItem
+.notBicycle1
+ ld a,USE_TOSS_MENU_TEMPLATE
+ ld [wTextBoxID],a
+ call DisplayTextBoxID
+ ld hl,wTopMenuItemY
+ ld a,11
+ ld [hli],a ; top menu item Y
+ ld a,14
+ ld [hli],a ; top menu item X
+ xor a
+ ld [hli],a ; current menu item ID
+ inc hl
+ inc a ; a = 1
+ ld [hli],a ; max menu item ID
+ ld a,A_BUTTON | B_BUTTON
+ ld [hli],a ; menu watched keys
+ xor a
+ ld [hl],a ; old menu item id
+ call HandleMenuInput
+ call PlaceUnfilledArrowMenuCursor
+ bit 1,a ; was the B button pressed?
+ jr z,.useOrTossItem
+ jp ItemMenuLoop
+.useOrTossItem ; if the player made the choice to use or toss the item
+ ld a,[wcf91]
+ ld [wd11e],a
+ call GetItemName
+ call CopyStringToCF50 ; copy name to wcf50
+ ld a,[wcf91]
+ cp a,BICYCLE
+ jr nz,.notBicycle2
+ ld a,[wd732]
+ bit 5,a
+ jr z,.useItem_closeMenu
+ ld hl,CannotGetOffHereText
+ call PrintText
+ jp ItemMenuLoop
+.notBicycle2
+ ld a,[wCurrentMenuItem]
+ and a
+ jr nz,.tossItem
+; use item
+ ld [wPseudoItemID],a ; a must be 0 due to above conditional jump
+ ld a,[wcf91]
+ cp a,HM_01
+ jr nc,.useItem_partyMenu
+ ld hl,UsableItems_CloseMenu
+ ld de,1
+ call IsInArray
+ jr c,.useItem_closeMenu
+ ld a,[wcf91]
+ ld hl,UsableItems_PartyMenu
+ ld de,1
+ call IsInArray
+ jr c,.useItem_partyMenu
+ call UseItem
+ jp ItemMenuLoop
+.useItem_closeMenu
+ xor a
+ ld [wPseudoItemID],a
+ call UseItem
+ ld a,[wActionResultOrTookBattleTurn]
+ and a
+ jp z,ItemMenuLoop
+ jp CloseStartMenu
+.useItem_partyMenu
+ ld a,[wUpdateSpritesEnabled]
+ push af
+ call UseItem
+ ld a,[wActionResultOrTookBattleTurn]
+ cp a,$02
+ jp z,.partyMenuNotDisplayed
+ call GBPalWhiteOutWithDelay3
+ call RestoreScreenTilesAndReloadTilePatterns
+ pop af
+ ld [wUpdateSpritesEnabled],a
+ jp StartMenu_Item
+.partyMenuNotDisplayed
+ pop af
+ ld [wUpdateSpritesEnabled],a
+ jp ItemMenuLoop
+.tossItem
+ call IsKeyItem
+ ld a,[wIsKeyItem]
+ and a
+ jr nz,.skipAskingQuantity
+ ld a,[wcf91]
+ call IsItemHM
+ jr c,.skipAskingQuantity
+ call DisplayChooseQuantityMenu
+ inc a
+ jr z,.tossZeroItems
+.skipAskingQuantity
+ ld hl,wNumBagItems
+ call TossItem
+.tossZeroItems
+ jp ItemMenuLoop
+
+CannotUseItemsHereText:
+ TX_FAR _CannotUseItemsHereText
+ db "@"
+
+CannotGetOffHereText:
+ TX_FAR _CannotGetOffHereText
+ db "@"
+
+; items which bring up the party menu when used
+UsableItems_PartyMenu:
+ db MOON_STONE
+ db ANTIDOTE
+ db BURN_HEAL
+ db ICE_HEAL
+ db AWAKENING
+ db PARLYZ_HEAL
+ db FULL_RESTORE
+ db MAX_POTION
+ db HYPER_POTION
+ db SUPER_POTION
+ db POTION
+ db FIRE_STONE
+ db THUNDER_STONE
+ db WATER_STONE
+ db HP_UP
+ db PROTEIN
+ db IRON
+ db CARBOS
+ db CALCIUM
+ db RARE_CANDY
+ db LEAF_STONE
+ db FULL_HEAL
+ db REVIVE
+ db MAX_REVIVE
+ db FRESH_WATER
+ db SODA_POP
+ db LEMONADE
+ db X_ATTACK
+ db X_DEFEND
+ db X_SPEED
+ db X_SPECIAL
+ db PP_UP
+ db ETHER
+ db MAX_ETHER
+ db ELIXER
+ db MAX_ELIXER
+ db $ff
+
+; items which close the item menu when used
+UsableItems_CloseMenu:
+ db ESCAPE_ROPE
+ db ITEMFINDER
+ db POKE_FLUTE
+ db OLD_ROD
+ db GOOD_ROD
+ db SUPER_ROD
+ db $ff
+
+StartMenu_TrainerInfo:
+ call GBPalWhiteOut
+ call ClearScreen
+ call UpdateSprites
+ ld a,[hTilesetType]
+ push af
+ xor a
+ ld [hTilesetType],a
+ call DrawTrainerInfo
+ predef DrawBadges ; draw badges
+ ld b, SET_PAL_TRAINER_CARD
+ call RunPaletteCommand
+ call GBPalNormal
+ call WaitForTextScrollButtonPress ; wait for button press
+ call GBPalWhiteOut
+ call LoadFontTilePatterns
+ call LoadScreenTilesFromBuffer2 ; restore saved screen
+ call RunDefaultPaletteCommand
+ call ReloadMapData
+ call LoadGBPal
+ pop af
+ ld [hTilesetType],a
+ jp RedisplayStartMenu
+
+; loads tile patterns and draws everything except for gym leader faces / badges
+DrawTrainerInfo:
+ ld de,RedPicFront
+ lb bc, BANK(RedPicFront), $01
+ predef DisplayPicCenteredOrUpperRight
+ call DisableLCD
+ coord hl, 0, 2
+ ld a," "
+ call TrainerInfo_DrawVerticalLine
+ coord hl, 1, 2
+ call TrainerInfo_DrawVerticalLine
+ ld hl,vChars2 + $70
+ ld de,vChars2
+ ld bc,$70 * 4
+ call CopyData
+ ld hl,TrainerInfoTextBoxTileGraphics ; trainer info text box tile patterns
+ ld de,vChars2 + $770
+ ld bc,$0080
+ push bc
+ call TrainerInfo_FarCopyData
+ ld hl,BlankLeaderNames
+ ld de,vChars2 + $600
+ ld bc,$0170
+ call TrainerInfo_FarCopyData
+ pop bc
+ ld hl,BadgeNumbersTileGraphics ; badge number tile patterns
+ ld de,vChars1 + $580
+ call TrainerInfo_FarCopyData
+ ld hl,GymLeaderFaceAndBadgeTileGraphics ; gym leader face and badge tile patterns
+ ld de,vChars2 + $200
+ ld bc,$0400
+ ld a,$03
+ call FarCopyData2
+ ld hl,TextBoxGraphics
+ ld de,$00d0
+ add hl,de ; hl = colon tile pattern
+ ld de,vChars1 + $560
+ ld bc,$0010
+ ld a,$04
+ push bc
+ call FarCopyData2
+ pop bc
+ ld hl,TrainerInfoTextBoxTileGraphics + $80 ; background tile pattern
+ ld de,vChars1 + $570
+ call TrainerInfo_FarCopyData
+ call EnableLCD
+ ld hl,wTrainerInfoTextBoxWidthPlus1
+ ld a,18 + 1
+ ld [hli],a
+ dec a
+ ld [hli],a
+ ld [hl],1
+ coord hl, 0, 0
+ call TrainerInfo_DrawTextBox
+ ld hl,wTrainerInfoTextBoxWidthPlus1
+ ld a,16 + 1
+ ld [hli],a
+ dec a
+ ld [hli],a
+ ld [hl],3
+ coord hl, 1, 10
+ call TrainerInfo_DrawTextBox
+ coord hl, 0, 10
+ ld a,$d7
+ call TrainerInfo_DrawVerticalLine
+ coord hl, 19, 10
+ call TrainerInfo_DrawVerticalLine
+ coord hl, 6, 9
+ ld de,TrainerInfo_BadgesText
+ call PlaceString
+ coord hl, 2, 2
+ ld de,TrainerInfo_NameMoneyTimeText
+ call PlaceString
+ coord hl, 7, 2
+ ld de,wPlayerName
+ call PlaceString
+ coord hl, 8, 4
+ ld de,wPlayerMoney
+ ld c,$e3
+ call PrintBCDNumber
+ coord hl, 9, 6
+ ld de,wPlayTimeHours ; hours
+ lb bc, LEFT_ALIGN | 1, 3
+ call PrintNumber
+ ld [hl],$d6 ; colon tile ID
+ inc hl
+ ld de,wPlayTimeMinutes ; minutes
+ lb bc, LEADING_ZEROES | 1, 2
+ jp PrintNumber
+
+TrainerInfo_FarCopyData:
+ ld a,BANK(TrainerInfoTextBoxTileGraphics)
+ jp FarCopyData2
+
+TrainerInfo_NameMoneyTimeText:
+ db "NAME/"
+ next "GELD/"
+ next "ZEIT/@"
+
+; $76 is a circle tile
+TrainerInfo_BadgesText:
+ db $76,"ORDEN",$76,"@"
+
+; draws a text box on the trainer info screen
+; height is always 6
+; INPUT:
+; hl = destination address
+; [wTrainerInfoTextBoxWidthPlus1] = width
+; [wTrainerInfoTextBoxWidth] = width - 1
+; [wTrainerInfoTextBoxNextRowOffset] = distance from the end of a text box row to the start of the next
+TrainerInfo_DrawTextBox:
+ ld a,$79 ; upper left corner tile ID
+ lb de, $7a, $7b ; top edge and upper right corner tile ID's
+ call TrainerInfo_DrawHorizontalEdge ; draw top edge
+ call TrainerInfo_NextTextBoxRow
+ ld a,[wTrainerInfoTextBoxWidthPlus1]
+ ld e,a
+ ld d,0
+ ld c,6 ; height of the text box
+.loop
+ ld [hl],$7c ; left edge tile ID
+ add hl,de
+ ld [hl],$78 ; right edge tile ID
+ call TrainerInfo_NextTextBoxRow
+ dec c
+ jr nz,.loop
+ ld a,$7d ; lower left corner tile ID
+ lb de,$77, $7e ; bottom edge and lower right corner tile ID's
+
+TrainerInfo_DrawHorizontalEdge:
+ ld [hli],a ; place left corner tile
+ ld a,[wTrainerInfoTextBoxWidth]
+ ld c,a
+ ld a,d
+.loop
+ ld [hli],a ; place edge tile
+ dec c
+ jr nz,.loop
+ ld a,e
+ ld [hl],a ; place right corner tile
+ ret
+
+TrainerInfo_NextTextBoxRow:
+ ld a,[wTrainerInfoTextBoxNextRowOffset] ; distance to the start of the next row
+.loop
+ inc hl
+ dec a
+ jr nz,.loop
+ ret
+
+; draws a vertical line
+; INPUT:
+; hl = address of top tile in the line
+; a = tile ID
+TrainerInfo_DrawVerticalLine:
+ ld de,SCREEN_WIDTH
+ ld c,8
+.loop
+ ld [hl],a
+ add hl,de
+ dec c
+ jr nz,.loop
+ ret
+
+StartMenu_SaveReset:
+ ld a,[wd72e]
+ bit 6,a ; is the player using the link feature?
+ jp nz,Init
+ predef SaveSAV ; save the game
+ call LoadScreenTilesFromBuffer2 ; restore saved screen
+ jp HoldTextDisplayOpen
+
+StartMenu_Option:
+ xor a
+ ld [H_AUTOBGTRANSFERENABLED],a
+ call ClearScreen
+ call UpdateSprites
+ callab DisplayOptionMenu
+ call LoadScreenTilesFromBuffer2 ; restore saved screen
+ call LoadTextBoxTilePatterns
+ call UpdateSprites
+ jp RedisplayStartMenu
+
+SwitchPartyMon:
+ call SwitchPartyMon_InitVarOrSwapData ; swap data
+ ld a, [wSwappedMenuItem]
+ call SwitchPartyMon_ClearGfx
+ ld a, [wCurrentMenuItem]
+ call SwitchPartyMon_ClearGfx
+ jp RedrawPartyMenu_
+
+SwitchPartyMon_ClearGfx:
+ push af
+ coord hl, 0, 0
+ ld bc, SCREEN_WIDTH * 2
+ call AddNTimes
+ ld c, SCREEN_WIDTH * 2
+ ld a, " "
+.clearMonBGLoop ; clear the mon's row in the party menu
+ ld [hli], a
+ dec c
+ jr nz, .clearMonBGLoop
+ pop af
+ ld hl, wOAMBuffer
+ ld bc, $10
+ call AddNTimes
+ ld de, $4
+ ld c, e
+.clearMonOAMLoop
+ ld [hl], $a0
+ add hl, de
+ dec c
+ jr nz, .clearMonOAMLoop
+ call WaitForSoundToFinish
+ ld a, SFX_SWAP
+ jp PlaySound
+
+SwitchPartyMon_InitVarOrSwapData:
+; This is used to initialise [wMenuItemToSwap] and to actually swap the data.
+ ld a, [wMenuItemToSwap]
+ and a ; has [wMenuItemToSwap] been initialised yet?
+ jr nz, .pickedMonsToSwap
+; If not, initialise [wMenuItemToSwap] so that it matches the current mon.
+ ld a, [wWhichPokemon]
+ inc a ; [wMenuItemToSwap] counts from 1
+ ld [wMenuItemToSwap], a
+ ret
+.pickedMonsToSwap
+ xor a
+ ld [wPartyMenuTypeOrMessageID], a
+ ld a, [wMenuItemToSwap]
+ dec a
+ ld b, a
+ ld a, [wCurrentMenuItem]
+ ld [wSwappedMenuItem], a
+ cp b ; swapping a mon with itself?
+ jr nz, .swappingDifferentMons
+; can't swap a mon with itself
+ xor a
+ ld [wMenuItemToSwap], a
+ ld [wPartyMenuTypeOrMessageID], a
+ ret
+.swappingDifferentMons
+ ld a, b
+ ld [wMenuItemToSwap], a
+ push hl
+ push de
+ ld hl, wPartySpecies
+ ld d, h
+ ld e, l
+ ld a, [wCurrentMenuItem]
+ add l
+ ld l, a
+ jr nc, .noCarry
+ inc h
+.noCarry
+ ld a, [wMenuItemToSwap]
+ add e
+ ld e, a
+ jr nc, .noCarry2
+ inc d
+.noCarry2
+ ld a, [hl]
+ ld [hSwapTemp], a
+ ld a, [de]
+ ld [hl], a
+ ld a, [hSwapTemp]
+ ld [de], a
+ ld hl, wPartyMons
+ ld bc, wPartyMon2 - wPartyMon1
+ ld a, [wCurrentMenuItem]
+ call AddNTimes
+ push hl
+ ld de, wSwitchPartyMonTempBuffer
+ ld bc, wPartyMon2 - wPartyMon1
+ call CopyData
+ ld hl, wPartyMons
+ ld bc, wPartyMon2 - wPartyMon1
+ ld a, [wMenuItemToSwap]
+ call AddNTimes
+ pop de
+ push hl
+ ld bc, wPartyMon2 - wPartyMon1
+ call CopyData
+ pop de
+ ld hl, wSwitchPartyMonTempBuffer
+ ld bc, wPartyMon2 - wPartyMon1
+ call CopyData
+ ld hl, wPartyMonOT
+ ld a, [wCurrentMenuItem]
+ call SkipFixedLengthTextEntries
+ push hl
+ ld de, wSwitchPartyMonTempBuffer
+ ld bc, NAME_LENGTH
+ call CopyData
+ ld hl, wPartyMonOT
+ ld a, [wMenuItemToSwap]
+ call SkipFixedLengthTextEntries
+ pop de
+ push hl
+ ld bc, NAME_LENGTH
+ call CopyData
+ pop de
+ ld hl, wSwitchPartyMonTempBuffer
+ ld bc, NAME_LENGTH
+ call CopyData
+ ld hl, wPartyMonNicks
+ ld a, [wCurrentMenuItem]
+ call SkipFixedLengthTextEntries
+ push hl
+ ld de, wSwitchPartyMonTempBuffer
+ ld bc, NAME_LENGTH
+ call CopyData
+ ld hl, wPartyMonNicks
+ ld a, [wMenuItemToSwap]
+ call SkipFixedLengthTextEntries
+ pop de
+ push hl
+ ld bc, NAME_LENGTH
+ call CopyData
+ pop de
+ ld hl, wSwitchPartyMonTempBuffer
+ ld bc, NAME_LENGTH
+ call CopyData
+ ld a, [wMenuItemToSwap]
+ ld [wSwappedMenuItem], a
+ xor a
+ ld [wMenuItemToSwap], a
+ ld [wPartyMenuTypeOrMessageID], a
+ pop de
+ pop hl
+ ret
diff --git a/de/engine/menu/status_screen.asm b/de/engine/menu/status_screen.asm
new file mode 100755
index 00000000..2db9a908
--- /dev/null
+++ b/de/engine/menu/status_screen.asm
@@ -0,0 +1,491 @@
+DrawHP:
+; Draws the HP bar in the stats screen
+ call GetPredefRegisters
+ ld a, $1
+ jr DrawHP_
+
+DrawHP2:
+; Draws the HP bar in the party screen
+ call GetPredefRegisters
+ ld a, $2
+
+DrawHP_:
+ ld [wHPBarType], a
+ push hl
+ ld a, [wLoadedMonHP]
+ ld b, a
+ ld a, [wLoadedMonHP + 1]
+ ld c, a
+ or b
+ jr nz, .nonzeroHP
+ xor a
+ ld c, a
+ ld e, a
+ ld a, $6
+ ld d, a
+ jp .drawHPBarAndPrintFraction
+.nonzeroHP
+ ld a, [wLoadedMonMaxHP]
+ ld d, a
+ ld a, [wLoadedMonMaxHP + 1]
+ ld e, a
+ predef HPBarLength
+ ld a, $6
+ ld d, a
+ ld c, a
+.drawHPBarAndPrintFraction
+ pop hl
+ push de
+ push hl
+ push hl
+ call DrawHPBar
+ pop hl
+ ld a, [hFlags_0xFFF6]
+ bit 0, a
+ jr z, .printFractionBelowBar
+ ld bc, $9 ; right of bar
+ jr .printFraction
+.printFractionBelowBar
+ ld bc, SCREEN_WIDTH + 1 ; below bar
+.printFraction
+ add hl, bc
+ ld de, wLoadedMonHP
+ lb bc, 2, 3
+ call PrintNumber
+ ld a, "/"
+ ld [hli], a
+ ld de, wLoadedMonMaxHP
+ lb bc, 2, 3
+ call PrintNumber
+ pop hl
+ pop de
+ ret
+
+
+; Predef 0x37
+StatusScreen:
+ call LoadMonData
+ ld a, [wMonDataLocation]
+ cp BOX_DATA
+ jr c, .DontRecalculate
+; mon is in a box or daycare
+ ld a, [wLoadedMonBoxLevel]
+ ld [wLoadedMonLevel], a
+ ld [wCurEnemyLVL], a
+ ld hl, wLoadedMonHPExp - 1
+ ld de, wLoadedMonStats
+ ld b, $1
+ call CalcStats ; Recalculate stats
+.DontRecalculate
+ ld hl, wd72c
+ set 1, [hl]
+ ld a, $33
+ ld [rNR50], a ; Reduce the volume
+ call GBPalWhiteOutWithDelay3
+ call ClearScreen
+ call UpdateSprites
+ call LoadHpBarAndStatusTilePatterns
+ ld de, BattleHudTiles1 ; source
+ ld hl, vChars2 + $6d0 ; dest
+ lb bc, BANK(BattleHudTiles1), $03
+ call CopyVideoDataDouble ; ·│ :L and halfarrow line end
+ ld de, BattleHudTiles2
+ ld hl, vChars2 + $780
+ lb bc, BANK(BattleHudTiles2), $01
+ call CopyVideoDataDouble ; │
+ ld de, BattleHudTiles3
+ ld hl, vChars2 + $760
+ lb bc, BANK(BattleHudTiles3), $02
+ call CopyVideoDataDouble ; ─┘
+ ld de, PTile
+ ld hl, vChars2 + $720
+ lb bc, BANK(PTile), (PTileEnd - PTile) / $8
+ call CopyVideoDataDouble ; P (for PP), inline
+ ld a, [hTilesetType]
+ push af
+ xor a
+ ld [hTilesetType], a
+ coord hl, 19, 1
+ lb bc, 6, 10
+ call DrawLineBox ; Draws the box around name, HP and status
+ ld de, -6
+ add hl, de
+ ld [hl], "⠄" ; . after No ("." is a different one)
+ dec hl
+ ld [hl], "№"
+ coord hl, 19, 9
+ lb bc, 8, 6
+ call DrawLineBox ; Draws the box around types, ID No. and OT
+ coord hl, 10, 9
+ ld de, Type1Text
+ call PlaceString ; "TYPE1/"
+ coord hl, 11, 3
+ predef DrawHP
+ ld hl, wStatusScreenHPBarColor
+ call GetHealthBarColor
+ ld b, SET_PAL_STATUS_SCREEN
+ call RunPaletteCommand
+ coord hl, 16, 6
+ ld de, wLoadedMonStatus
+ call PrintStatusCondition
+ jr nz, .StatusWritten
+ coord hl, 16, 6
+ ld de, OKText
+ call PlaceString ; "OK"
+.StatusWritten
+ coord hl, 9, 6
+ ld de, StatusText
+ call PlaceString ; "STATUS/"
+ coord hl, 14, 2
+ call PrintLevel ; Pokémon level
+ ld a, [wMonHIndex]
+ ld [wd11e], a
+ ld [wd0b5], a
+ predef IndexToPokedex
+ coord hl, 3, 7
+ ld de, wd11e
+ lb bc, LEADING_ZEROES | 1, 3
+ call PrintNumber ; Pokémon no.
+ coord hl, 11, 10
+ predef PrintMonType
+ ld hl, NamePointers2
+ call .GetStringPointer
+ ld d, h
+ ld e, l
+ coord hl, 9, 1
+ call PlaceString ; Pokémon name
+ ld hl, OTPointers
+ call .GetStringPointer
+ ld d, h
+ ld e, l
+ coord hl, 12, 16
+ call PlaceString ; OT
+ coord hl, 12, 14
+ ld de, wLoadedMonOTID
+ lb bc, LEADING_ZEROES | 2, 5
+ call PrintNumber ; ID Number
+ ld d, $0
+ call PrintStatsBox
+ call Delay3
+ call GBPalNormal
+ coord hl, 1, 0
+ call LoadFlippedFrontSpriteByMonIndex ; draw Pokémon picture
+ ld a, [wcf91]
+ call PlayCry ; play Pokémon cry
+ call WaitForTextScrollButtonPress ; wait for button
+ pop af
+ ld [hTilesetType], a
+ ret
+
+.GetStringPointer
+ ld a, [wMonDataLocation]
+ add a
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld a, [wMonDataLocation]
+ cp DAYCARE_DATA
+ ret z
+ ld a, [wWhichPokemon]
+ jp SkipFixedLengthTextEntries
+
+OTPointers:
+ dw wPartyMonOT
+ dw wEnemyMonOT
+ dw wBoxMonOT
+ dw wDayCareMonOT
+
+NamePointers2:
+ dw wPartyMonNicks
+ dw wEnemyMonNicks
+ dw wBoxMonNicks
+ dw wDayCareMonName
+
+Type1Text:
+ db "TYP1/", $4e
+
+Type2Text:
+ db "TYP2/", $4e
+
+IDNoText:
+ db "″№/", $4e
+
+OTText:
+ db "OT/"
+ next "@"
+
+StatusText:
+ db "STATUS/@"
+
+OKText:
+ db "OK@"
+
+; Draws a line starting from hl high b and wide c
+DrawLineBox:
+ ld de, SCREEN_WIDTH ; New line
+.PrintVerticalLine
+ ld [hl], $78 ; │
+ add hl, de
+ dec b
+ jr nz, .PrintVerticalLine
+ ld [hl], $77 ; ┘
+ dec hl
+.PrintHorizLine
+ ld [hl], $76 ; ─
+ dec hl
+ dec c
+ jr nz, .PrintHorizLine
+ ld [hl], $6f ; ← (halfarrow ending)
+ ret
+
+PTile: ; This is a single 1bpp "P" tile
+ INCBIN "gfx/p_tile.1bpp"
+PTileEnd:
+
+PrintStatsBox:
+ ld a, d
+ and a ; a is 0 from the status screen
+ jr nz, .DifferentBox
+ coord hl, 0, 8
+ ld b, 8
+ ld c, 8
+ call TextBoxBorder ; Draws the box
+ coord hl, 1, 9 ; Start printing stats from here
+ ld bc, $0019 ; Number offset
+ jr .PrintStats
+.DifferentBox
+ coord hl, 9, 2
+ ld b, 8
+ ld c, 9
+ call TextBoxBorder
+ coord hl, 11, 3
+ ld bc, $0018
+.PrintStats
+ push bc
+ push hl
+ ld de, StatsText
+ call PlaceString
+ pop hl
+ pop bc
+ add hl, bc
+ ld de, wLoadedMonAttack
+ lb bc, 2, 3
+ call PrintStat
+ ld de, wLoadedMonDefense
+ call PrintStat
+ ld de, wLoadedMonSpeed
+ call PrintStat
+ ld de, wLoadedMonSpecial
+ jp PrintNumber
+PrintStat:
+ push hl
+ call PrintNumber
+ pop hl
+ ld de, SCREEN_WIDTH * 2
+ add hl, de
+ ret
+
+StatsText:
+ db "ANGR"
+ next "VERT"
+ next "INIT"
+ next "SPEZ@"
+
+StatusScreen2:
+ ld a, [hTilesetType]
+ push af
+ xor a
+ ld [hTilesetType], a
+ ld [H_AUTOBGTRANSFERENABLED], a
+ ld bc, NUM_MOVES + 1
+ ld hl, wMoves
+ call FillMemory
+ ld hl, wLoadedMonMoves
+ ld de, wMoves
+ ld bc, NUM_MOVES
+ call CopyData
+ callab FormatMovesString
+ coord hl, 9, 2
+ lb bc, 5, 10
+ call ClearScreenArea ; Clear under name
+ coord hl, 19, 3
+ ld [hl], $78
+ coord hl, 0, 8
+ ld b, 8
+ ld c, 18
+ call TextBoxBorder ; Draw move container
+ coord hl, 2, 9
+ ld de, wMovesString
+ call PlaceString ; Print moves
+ ld a, [wNumMovesMinusOne]
+ inc a
+ ld c, a
+ ld a, $4
+ sub c
+ ld b, a ; Number of moves ?
+ coord hl, 11, 10
+ ld de, SCREEN_WIDTH * 2
+ ld a, $80 ; special P tile id
+ call StatusScreen_PrintAP ; Print "AP"
+ ld a, b
+ and a
+ jr z, .InitPP
+ ld c, a
+ ld a, "-"
+ call StatusScreen_PrintPP ; Fill the rest with --
+.InitPP
+ ld hl, wLoadedMonMoves
+ coord de, 14, 10
+ ld b, 0
+.PrintPP
+ ld a, [hli]
+ and a
+ jr z, .PPDone
+ push bc
+ push hl
+ push de
+ ld hl, wCurrentMenuItem
+ ld a, [hl]
+ push af
+ ld a, b
+ ld [hl], a
+ push hl
+ callab GetMaxPP
+ pop hl
+ pop af
+ ld [hl], a
+ pop de
+ pop hl
+ push hl
+ ld bc, wPartyMon1PP - wPartyMon1Moves - 1
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ld [wStatusScreenCurrentPP], a
+ ld h, d
+ ld l, e
+ push hl
+ ld de, wStatusScreenCurrentPP
+ lb bc, 1, 2
+ call PrintNumber
+ ld a, "/"
+ ld [hli], a
+ ld de, wMaxPP
+ lb bc, 1, 2
+ call PrintNumber
+ pop hl
+ ld de, SCREEN_WIDTH * 2
+ add hl, de
+ ld d, h
+ ld e, l
+ pop hl
+ pop bc
+ inc b
+ ld a, b
+ cp $4
+ jr nz, .PrintPP
+.PPDone
+ coord hl, 9, 3
+ ld de, StatusScreenExpText
+ call PlaceString
+ ld a, [wLoadedMonLevel]
+ push af
+ cp MAX_LEVEL
+ jr z, .Level100
+ inc a
+ ld [wLoadedMonLevel], a ; Increase temporarily if not 100
+.Level100
+ coord hl, 14, 6
+ ld [hl], $70 ; 1-tile "to"
+ inc hl
+ inc hl
+ call PrintLevel
+ pop af
+ ld [wLoadedMonLevel], a
+ ld de, wLoadedMonExp
+ coord hl, 12, 4
+ lb bc, 3, 7
+ call PrintNumber ; exp
+ call CalcExpToLevelUp
+ ld de, wLoadedMonExp
+ coord hl, 7, 6
+ lb bc, 3, 7
+ call PrintNumber ; exp needed to level up
+ coord hl, 9, 0
+ call StatusScreen_ClearName
+ coord hl, 9, 1
+ call StatusScreen_ClearName
+ ld a, [wMonHIndex]
+ ld [wd11e], a
+ call GetMonName
+ coord hl, 9, 1
+ call PlaceString
+ ld a, $1
+ ld [H_AUTOBGTRANSFERENABLED], a
+ call Delay3
+ call WaitForTextScrollButtonPress ; wait for button
+ pop af
+ ld [hTilesetType], a
+ ld hl, wd72c
+ res 1, [hl]
+ ld a, $77
+ ld [rNR50], a
+ call GBPalWhiteOut
+ jp ClearScreen
+
+CalcExpToLevelUp:
+ ld a, [wLoadedMonLevel]
+ cp MAX_LEVEL
+ jr z, .atMaxLevel
+ inc a
+ ld d, a
+ callab CalcExperience
+ ld hl, wLoadedMonExp + 2
+ ld a, [hExperience + 2]
+ sub [hl]
+ ld [hld], a
+ ld a, [hExperience + 1]
+ sbc [hl]
+ ld [hld], a
+ ld a, [hExperience]
+ sbc [hl]
+ ld [hld], a
+ ret
+.atMaxLevel
+ ld hl, wLoadedMonExp
+ xor a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+ ret
+
+StatusScreenExpText:
+ db "EP-PUNKTE"
+ next "LEVEL UP@"
+
+StatusScreen_ClearName:
+ ld bc, 10
+ ld a, " "
+ jp FillMemory
+
+StatusScreen_PrintPP:
+; print PP or -- c times, going down two rows each time
+ ld [hli], a
+ ld [hld], a
+ add hl, de
+ dec c
+ jr nz, StatusScreen_PrintPP
+ ret
+
+StatusScreen_PrintAP: ; 12cd5 (4:6cd5)
+ ld a, "A"
+ ld [hli],a
+ ld a, "P"
+ ldd [hl], a
+ add hl, de
+ dec c
+ jr nz, StatusScreen_PrintAP
+ ret \ No newline at end of file
diff --git a/de/engine/menu/text_box.asm b/de/engine/menu/text_box.asm
new file mode 100644
index 00000000..57f0aa29
--- /dev/null
+++ b/de/engine/menu/text_box.asm
@@ -0,0 +1,740 @@
+; function to draw various text boxes
+DisplayTextBoxID_:
+ ld a,[wTextBoxID]
+ cp a,TWO_OPTION_MENU
+ jp z,DisplayTwoOptionMenu
+ ld c,a
+ ld hl,TextBoxFunctionTable
+ ld de,3
+ call SearchTextBoxTable
+ jr c,.functionTableMatch
+ ld hl,TextBoxCoordTable
+ ld de,5
+ call SearchTextBoxTable
+ jr c,.coordTableMatch
+ ld hl,TextBoxTextAndCoordTable
+ ld de,9
+ call SearchTextBoxTable
+ jr c,.textAndCoordTableMatch
+.done
+ ret
+.functionTableMatch
+ ld a,[hli]
+ ld h,[hl]
+ ld l,a ; hl = address of function
+ ld de,.done
+ push de
+ jp hl ; jump to the function
+.coordTableMatch
+ call GetTextBoxIDCoords
+ call GetAddressOfScreenCoords
+ call TextBoxBorder
+ ret
+.textAndCoordTableMatch
+ call GetTextBoxIDCoords
+ push hl
+ call GetAddressOfScreenCoords
+ call TextBoxBorder
+ pop hl
+ call GetTextBoxIDText
+ ld a,[wd730]
+ push af
+ ld a,[wd730]
+ set 6,a ; no pauses between printing each letter
+ ld [wd730],a
+ call PlaceString
+ pop af
+ ld [wd730],a
+ call UpdateSprites
+ ret
+
+; function to search a table terminated with $ff for a byte matching c in increments of de
+; sets carry flag if a match is found and clears carry flag if not
+SearchTextBoxTable:
+ dec de
+.loop
+ ld a,[hli]
+ cp a,$ff
+ jr z,.notFound
+ cp c
+ jr z,.found
+ add hl,de
+ jr .loop
+.found
+ scf
+.notFound
+ ret
+
+; function to load coordinates from the TextBoxCoordTable or the TextBoxTextAndCoordTable
+; INPUT:
+; hl = address of coordinates
+; OUTPUT:
+; b = height
+; c = width
+; d = row of upper left corner
+; e = column of upper left corner
+GetTextBoxIDCoords:
+ ld a,[hli] ; column of upper left corner
+ ld e,a
+ ld a,[hli] ; row of upper left corner
+ ld d,a
+ ld a,[hli] ; column of lower right corner
+ sub e
+ dec a
+ ld c,a ; c = width
+ ld a,[hli] ; row of lower right corner
+ sub d
+ dec a
+ ld b,a ; b = height
+ ret
+
+; function to load a text address and text coordinates from the TextBoxTextAndCoordTable
+GetTextBoxIDText:
+ ld a,[hli]
+ ld e,a
+ ld a,[hli]
+ ld d,a ; de = address of text
+ push de ; save text address
+ ld a,[hli]
+ ld e,a ; column of upper left corner of text
+ ld a,[hl]
+ ld d,a ; row of upper left corner of text
+ call GetAddressOfScreenCoords
+ pop de ; restore text address
+ ret
+
+; function to point hl to the screen coordinates
+; INPUT:
+; d = row
+; e = column
+; OUTPUT:
+; hl = address of upper left corner of text box
+GetAddressOfScreenCoords:
+ push bc
+ coord hl, 0, 0
+ ld bc,20
+.loop ; loop to add d rows to the base address
+ ld a,d
+ and a
+ jr z,.addedRows
+ add hl,bc
+ dec d
+ jr .loop
+.addedRows
+ pop bc
+ add hl,de
+ ret
+
+; Format:
+; 00: text box ID
+; 01-02: function address
+TextBoxFunctionTable:
+ dbw MONEY_BOX, DisplayMoneyBox
+ dbw BUY_SELL_QUIT_MENU, DoBuySellQuitMenu
+ dbw FIELD_MOVE_MON_MENU, DisplayFieldMoveMonMenu
+ db $ff ; terminator
+
+; Format:
+; 00: text box ID
+; 01: column of upper left corner
+; 02: row of upper left corner
+; 03: column of lower right corner
+; 04: row of lower right corner
+TextBoxCoordTable:
+ db MESSAGE_BOX, 0, 12, 19, 17
+ db $03, 0, 0, 19, 14
+ db $07, 0, 0, 11, 6
+ db LIST_MENU_BOX, 4, 2, 19, 12
+ db $10, 7, 0, 19, 17
+ db MON_SPRITE_POPUP, 6, 4, 14, 13
+ db $ff ; terminator
+
+; Format:
+; 00: text box ID
+; 01: column of upper left corner
+; 02: row of upper left corner
+; 03: column of lower right corner
+; 04: row of lower right corner
+; 05-06: address of text
+; 07: column of beginning of text
+; 08: row of beginning of text
+; table of window positions and corresponding text [key, start column, start row, end column, end row, text pointer [2 bytes], text column, text row]
+TextBoxTextAndCoordTable:
+ db JP_MOCHIMONO_MENU_TEMPLATE
+ db 0,0,14,17 ; text box coordinates
+ dw BuySellQuitText ; JapaneseMochimonoText
+ db 3,0 ; text coordinates
+
+ db USE_TOSS_MENU_TEMPLATE
+ db 13,10,19,14 ; text box coordinates
+ dw UseTossText
+ db 15,11 ; text coordinates
+
+ db JP_SAVE_MESSAGE_MENU_TEMPLATE
+ db 0,0,7,5 ; text box coordinates
+ dw BuySellQuitText ; JapaneseSaveMessageText
+ db 2,2 ; text coordinates
+
+ db JP_SPEED_OPTIONS_MENU_TEMPLATE
+ db 0,6,5,10 ; text box coordinates
+ dw BuySellQuitText ; JapaneseSpeedOptionsText
+ db 2,7 ; text coordinates
+
+ db BATTLE_MENU_TEMPLATE
+ db 6,12,19,17 ; text box coordinates
+ dw BattleMenuText
+ db 8,14 ; text coordinates
+
+ db SAFARI_BATTLE_MENU_TEMPLATE
+ db 0,12,19,17 ; text box coordinates
+ dw SafariZoneBattleMenuText
+ db 2,14 ; text coordinates
+
+ db SWITCH_STATS_CANCEL_MENU_TEMPLATE
+ db 11,11,19,17 ; text box coordinates
+ dw SwitchStatsCancelText
+ db 13,12 ; text coordinates
+
+ db BUY_SELL_QUIT_MENU_TEMPLATE
+ db 0,0,10,6 ; text box coordinates
+ dw BuySellQuitText + 1
+ db 2,1 ; text coordinates
+
+ db MONEY_BOX_TEMPLATE
+ db 11,0,19,2 ; text box coordinates
+ dw MoneyText
+ db 13,0 ; text coordinates
+
+ db JP_AH_MENU_TEMPLATE
+ db 7,6,11,10 ; text box coordinates
+ dw BuySellQuitText ; JapaneseAhText
+ db 8,8 ; text coordinates
+
+ db JP_POKEDEX_MENU_TEMPLATE
+ db 11,8,19,17 ; text box coordinates
+ dw BuySellQuitText ; JapanesePokedexMenu
+ db 12,10 ; text coordinates
+
+; note that there is no terminator
+
+BuySellQuitText:
+ db "@KAUF"
+ next "VERKAUF"
+ next "TSCHÜSS!@"
+
+UseTossText:
+ db "OK"
+ next "MÜLL@"
+
+MoneyText:
+ db "GELD@"
+
+BattleMenuText:
+ db "KMPF ",$E1,$E2
+ next "ITEM FLUCHT@"
+
+SafariZoneBattleMenuText:
+ db "BALL× KÖDER"
+ next "STEIN FLUCHT@"
+
+SwitchStatsCancelText:
+ db "TAUSCH"
+ next "STATUS"
+ next "ZURÜCK@"
+
+DisplayMoneyBox:
+ ld hl, wd730
+ set 6, [hl]
+ ld a, MONEY_BOX_TEMPLATE
+ ld [wTextBoxID], a
+ call DisplayTextBoxID
+ coord hl, 13, 1
+ ld b, 1
+ ld c, 6
+ call ClearScreenArea
+ coord hl, 12, 1
+ ld de, wPlayerMoney
+ ld c, "d"
+ call PrintBCDNumber
+ ld hl, wd730
+ res 6, [hl]
+ ret
+
+DoBuySellQuitMenu:
+ ld a, [wd730]
+ set 6, a ; no printing delay
+ ld [wd730], a
+ xor a
+ ld [wChosenMenuItem], a
+ ld a, BUY_SELL_QUIT_MENU_TEMPLATE
+ ld [wTextBoxID], a
+ call DisplayTextBoxID
+ ld a, A_BUTTON | B_BUTTON
+ ld [wMenuWatchedKeys], a
+ ld a, $2
+ ld [wMaxMenuItem], a
+ ld a, $1
+ ld [wTopMenuItemY], a
+ ld a, $1
+ ld [wTopMenuItemX], a
+ xor a
+ ld [wCurrentMenuItem], a
+ ld [wLastMenuItem], a
+ ld [wMenuWatchMovingOutOfBounds], a
+ ld a, [wd730]
+ res 6, a ; turn on the printing delay
+ ld [wd730], a
+ call HandleMenuInput
+ call PlaceUnfilledArrowMenuCursor
+ bit 0, a ; was A pressed?
+ jr nz, .pressedA
+ bit 1, a ; was B pressed? (always true since only A/B are watched)
+ jr z, .pressedA
+ ld a, CANCELLED_MENU
+ ld [wMenuExitMethod], a
+ jr .quit
+.pressedA
+ ld a, CHOSE_MENU_ITEM
+ ld [wMenuExitMethod], a
+ ld a, [wCurrentMenuItem]
+ ld [wChosenMenuItem], a
+ ld b, a
+ ld a, [wMaxMenuItem]
+ cp b
+ jr z, .quit
+ ret
+.quit
+ ld a, CANCELLED_MENU
+ ld [wMenuExitMethod], a
+ ld a, [wCurrentMenuItem]
+ ld [wChosenMenuItem], a
+ scf
+ ret
+
+; displays a menu with two options to choose from
+; b = Y of upper left corner of text region
+; c = X of upper left corner of text region
+; hl = address where the text box border should be drawn
+DisplayTwoOptionMenu:
+ push hl
+ ld a, [wd730]
+ set 6, a ; no printing delay
+ ld [wd730], a
+
+; pointless because both values are overwritten before they are read
+ xor a
+ ld [wChosenMenuItem], a
+ ld [wMenuExitMethod], a
+
+ ld a, A_BUTTON | B_BUTTON
+ ld [wMenuWatchedKeys], a
+ ld a, $1
+ ld [wMaxMenuItem], a
+ ld a, b
+ ld [wTopMenuItemY], a
+ ld a, c
+ ld [wTopMenuItemX], a
+ xor a
+ ld [wLastMenuItem], a
+ ld [wMenuWatchMovingOutOfBounds], a
+ push hl
+ ld hl, wTwoOptionMenuID
+ bit 7, [hl] ; select second menu item by default?
+ res 7, [hl]
+ jr z, .storeCurrentMenuItem
+ inc a
+.storeCurrentMenuItem
+ ld [wCurrentMenuItem], a
+ pop hl
+ push hl
+ push hl
+ call TwoOptionMenu_SaveScreenTiles
+ ld a, [wTwoOptionMenuID]
+ ld hl, TwoOptionMenuStrings
+ ld e, a
+ ld d, $0
+ ld a, $5
+.menuStringLoop
+ add hl, de
+ dec a
+ jr nz, .menuStringLoop
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ ld b, a
+ ld e, l
+ ld d, h
+ pop hl
+ push de
+ ld a, [wTwoOptionMenuID]
+ cp TRADE_CANCEL_MENU
+ jr nz, .notTradeCancelMenu
+ call CableClub_TextBoxBorder
+ jr .afterTextBoxBorder
+.notTradeCancelMenu
+ call TextBoxBorder
+.afterTextBoxBorder
+ call UpdateSprites
+ pop hl
+ ld a, [hli]
+ and a ; put blank line before first menu item?
+ ld bc, 20 + 2
+ jr z, .noBlankLine
+ ld bc, 2 * 20 + 2
+.noBlankLine
+ ld a, [hli]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+ pop hl
+ add hl, bc
+ call PlaceString
+ ld hl, wd730
+ res 6, [hl] ; turn on the printing delay
+ ld a, [wTwoOptionMenuID]
+ cp NO_YES_MENU
+ jr nz, .notNoYesMenu
+; No/Yes menu
+; this menu type ignores the B button
+; it only seems to be used when confirming the deletion of a save file
+ xor a
+ ld [wTwoOptionMenuID], a
+ ld a, [wFlags_0xcd60]
+ push af
+ push hl
+ ld hl, wFlags_0xcd60
+ bit 5, [hl]
+ set 5, [hl] ; don't play sound when A or B is pressed in menu
+ pop hl
+.noYesMenuInputLoop
+ call HandleMenuInput
+ bit 1, a ; A button pressed?
+ jr nz, .noYesMenuInputLoop ; try again if A was not pressed
+ pop af
+ pop hl
+ ld [wFlags_0xcd60], a
+ ld a, SFX_PRESS_AB
+ call PlaySound
+ jr .pressedAButton
+.notNoYesMenu
+ xor a
+ ld [wTwoOptionMenuID], a
+ call HandleMenuInput
+ pop hl
+ bit 1, a ; A button pressed?
+ jr nz, .choseSecondMenuItem ; automatically choose the second option if B is pressed
+.pressedAButton
+ ld a, [wCurrentMenuItem]
+ ld [wChosenMenuItem], a
+ and a
+ jr nz, .choseSecondMenuItem
+; chose first menu item
+ ld a, CHOSE_FIRST_ITEM
+ ld [wMenuExitMethod], a
+ ld c, 15
+ call DelayFrames
+ call TwoOptionMenu_RestoreScreenTiles
+ and a
+ ret
+.choseSecondMenuItem
+ ld a, 1
+ ld [wCurrentMenuItem], a
+ ld [wChosenMenuItem], a
+ ld a, CHOSE_SECOND_ITEM
+ ld [wMenuExitMethod], a
+ ld c, 15
+ call DelayFrames
+ call TwoOptionMenu_RestoreScreenTiles
+ scf
+ ret
+
+; Some of the wider/taller two option menus will not have the screen areas
+; they cover be fully saved/restored by the two functions below.
+; The bottom and right edges of the menu may remain after the function returns.
+
+TwoOptionMenu_SaveScreenTiles:
+ ld de, wBuffer
+ lb bc, 5, 7
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .loop
+ push bc
+ ld bc, SCREEN_WIDTH - 7
+ add hl, bc
+ pop bc
+ ld c, $7
+ dec b
+ jr nz, .loop
+ ret
+
+TwoOptionMenu_RestoreScreenTiles:
+ ld de, wBuffer
+ lb bc, 5, 7
+.loop
+ ld a, [de]
+ inc de
+ ld [hli], a
+ dec c
+ jr nz, .loop
+ push bc
+ ld bc, SCREEN_WIDTH - 7
+ add hl, bc
+ pop bc
+ ld c, 7
+ dec b
+ jr nz, .loop
+ call UpdateSprites
+ ret
+
+; Format:
+; 00: byte width
+; 01: byte height
+; 02: byte put blank line before first menu item
+; 03: word text pointer
+TwoOptionMenuStrings:
+ db 5,3,0
+ dw .YesNoMenu
+ db 6,3,0
+ dw .NorthWestMenu
+ db 6,3,0
+ dw .SouthEastMenu
+ db 6,3,0
+ dw .YesNoMenu
+ db 6,3,0
+ dw .NorthEastMenu
+ db 7,3,0
+ dw .TradeCancelMenu
+ db 7,4,1
+ dw .HealCancelMenu
+ db 5,3,0
+ dw .NoYesMenu
+
+.NorthWestMenu
+ db "NORTH"
+ next "WEST@"
+.SouthEastMenu
+ db "SOUTH"
+ next "EAST@"
+.NorthEastMenu
+ db "NORTH"
+ next "EAST@"
+.NoYesMenu
+ db "NEIN"
+ next "JA@"
+.YesNoMenu
+ db "JA"
+ next "NEIN@"
+.TradeCancelMenu
+ db "TAUSCH"
+ next "ZURÜCK@"
+.HealCancelMenu
+ db "HEILEN"
+ next "ZURÜCK@"
+
+DisplayFieldMoveMonMenu:
+ xor a
+ ld hl, wFieldMoves
+ ld [hli], a ; wFieldMoves
+ ld [hli], a ; wFieldMoves + 1
+ ld [hli], a ; wFieldMoves + 2
+ ld [hli], a ; wFieldMoves + 3
+ ld [hli], a ; wNumFieldMoves
+ ld [hl], 12 ; wFieldMovesLeftmostXCoord
+ call GetMonFieldMoves
+ ld a, [wNumFieldMoves]
+ and a
+ jr nz, .fieldMovesExist
+
+; no field moves
+ coord hl, 11, 11
+ ld b, 5
+ ld c, 7
+ call TextBoxBorder
+ call UpdateSprites
+ ld a, 12
+ ld [hFieldMoveMonMenuTopMenuItemX], a
+ coord hl, 13, 12
+ ld de, PokemonMenuEntries
+ jp PlaceString
+
+.fieldMovesExist
+ push af
+
+; Calculate the text box position and dimensions based on the leftmost X coord
+; of the field move names before adjusting for the number of field moves.
+ coord hl, 0, 11
+ ld a, [wFieldMovesLeftmostXCoord]
+ dec a
+ ld e, a
+ ld d, 0
+ add hl, de
+ ld b, 5
+ ld a, 18
+ sub e
+ ld c, a
+ pop af
+
+; For each field move, move the top of the text box up 2 rows while the leaving
+; the bottom of the text box at the bottom of the screen.
+ ld de, -SCREEN_WIDTH * 2
+.textBoxHeightLoop
+ add hl, de
+ inc b
+ inc b
+ dec a
+ jr nz, .textBoxHeightLoop
+
+; Make space for an extra blank row above the top field move.
+ ld de, -SCREEN_WIDTH
+ add hl, de
+ inc b
+
+ call TextBoxBorder
+ call UpdateSprites
+
+; Calculate the position of the first field move name to print.
+ coord hl, 0, 12
+ ld a, [wFieldMovesLeftmostXCoord]
+ inc a
+ ld e, a
+ ld d, 0
+ add hl, de
+ ld de, -SCREEN_WIDTH * 2
+ ld a, [wNumFieldMoves]
+.calcFirstFieldMoveYLoop
+ add hl, de
+ dec a
+ jr nz, .calcFirstFieldMoveYLoop
+
+ xor a
+ ld [wNumFieldMoves], a
+ ld de, wFieldMoves
+.printNamesLoop
+ push hl
+ ld hl, FieldMoveNames
+ ld a, [de]
+ and a
+ jr z, .donePrintingNames
+ inc de
+ ld b, a ; index of name
+.skipNamesLoop ; skip past names before the name we want
+ dec b
+ jr z, .reachedName
+.skipNameLoop ; skip past current name
+ ld a, [hli]
+ cp "@"
+ jr nz, .skipNameLoop
+ jr .skipNamesLoop
+.reachedName
+ ld b, h
+ ld c, l
+ pop hl
+ push de
+ ld d, b
+ ld e, c
+ call PlaceString
+ ld bc, SCREEN_WIDTH * 2
+ add hl, bc
+ pop de
+ jr .printNamesLoop
+
+.donePrintingNames
+ pop hl
+ ld a, [wFieldMovesLeftmostXCoord]
+ ld [hFieldMoveMonMenuTopMenuItemX], a
+ coord hl, 0, 12
+ ld a, [wFieldMovesLeftmostXCoord]
+ inc a
+ ld e, a
+ ld d, 0
+ add hl, de
+ ld de, PokemonMenuEntries
+ jp PlaceString
+
+FieldMoveNames:
+ db "ZERSCHNEIDER@"
+ db "FLIEGEN@"
+ db "@"
+ db "SURFER@"
+ db "STÄRKE@"
+ db "BLITZ@"
+ db "SCHAUFLER@"
+ db "TELEPORT@"
+ db "WEICHEI@"
+
+PokemonMenuEntries:
+ db "STATUS"
+ next "TAUSCH"
+ next "ZURÜCK@"
+
+GetMonFieldMoves:
+ ld a, [wWhichPokemon]
+ ld hl, wPartyMon1Moves
+ ld bc, wPartyMon2 - wPartyMon1
+ call AddNTimes
+ ld d, h
+ ld e, l
+ ld c, NUM_MOVES + 1
+ ld hl, wFieldMoves
+.loop
+ push hl
+.nextMove
+ dec c
+ jr z, .done
+ ld a, [de] ; move ID
+ and a
+ jr z, .done
+ ld b, a
+ inc de
+ ld hl, FieldMoveDisplayData
+.fieldMoveLoop
+ ld a, [hli]
+ cp $ff
+ jr z, .nextMove ; if the move is not a field move
+ cp b
+ jr z, .foundFieldMove
+ inc hl
+ inc hl
+ jr .fieldMoveLoop
+.foundFieldMove
+ ld a, b
+ ld [wLastFieldMoveID], a
+ ld a, [hli] ; field move name index
+ ld b, [hl] ; field move leftmost X coordinate
+ pop hl
+ ld [hli], a ; store name index in wFieldMoves
+ ld a, [wNumFieldMoves]
+ inc a
+ ld [wNumFieldMoves], a
+ ld a, [wFieldMovesLeftmostXCoord]
+ cp b
+ jr c, .skipUpdatingLeftmostXCoord
+ ld a, b
+ ld [wFieldMovesLeftmostXCoord], a
+.skipUpdatingLeftmostXCoord
+ ld a, [wLastFieldMoveID]
+ ld b, a
+ jr .loop
+.done
+ pop hl
+ ret
+
+; Format: [Move id], [name index], [leftmost tile]
+; Move id = id of move
+; Name index = index of name in FieldMoveNames
+; Leftmost tile = -1 + tile column in which the first letter of the move's name should be displayed
+; "SOFTBOILED" is $08 because it has 4 more letters than "SURF", for example, whose value is $0C
+FieldMoveDisplayData:
+ db CUT, $01, $06
+ db FLY, $02, $0B
+ db $B4, $03, $0C ; unused field move
+ db SURF, $04, $0C
+ db STRENGTH, $05, $0C
+ db FLASH, $06, $0C
+ db DIG, $07, $09
+ db TELEPORT, $08, $0A
+ db SOFTBOILED, $09, $0B
+ db $ff ; list terminator
diff --git a/de/engine/menu/vending_machine.asm b/de/engine/menu/vending_machine.asm
new file mode 100755
index 00000000..08f44694
--- /dev/null
+++ b/de/engine/menu/vending_machine.asm
@@ -0,0 +1,139 @@
+VendingMachineMenu:
+ ld hl, VendingMachineText1
+ call PrintText
+ ld a, MONEY_BOX
+ ld [wTextBoxID], a
+ call DisplayTextBoxID
+ xor a
+ ld [wCurrentMenuItem], a
+ ld [wLastMenuItem], a
+ ld a, A_BUTTON | B_BUTTON
+ ld [wMenuWatchedKeys], a
+ ld a, 3
+ ld [wMaxMenuItem], a
+ ld a, 5
+ ld [wTopMenuItemY], a
+ ld a, 1
+ ld [wTopMenuItemX], a
+ ld hl, wd730
+ set 6, [hl]
+ coord hl, 0, 3
+ ld b, 8
+ ld c, 12
+ call TextBoxBorder
+ call UpdateSprites
+ coord hl, 2, 5
+ ld de, DrinkText
+ call PlaceString
+ coord hl, 9, 6
+ ld de, DrinkPriceText
+ call PlaceString
+ ld hl, wd730
+ res 6, [hl]
+ call HandleMenuInput
+ bit 1, a ; pressed B?
+ jr nz, .notThirsty
+ ld a, [wCurrentMenuItem]
+ cp 3 ; chose Cancel?
+ jr z, .notThirsty
+ xor a
+ ld [hMoney], a
+ ld [hMoney + 2], a
+ ld a, $2
+ ld [hMoney + 1], a
+ call HasEnoughMoney
+ jr nc, .enoughMoney
+ ld hl, VendingMachineText4
+ jp PrintText
+.enoughMoney
+ call LoadVendingMachineItem
+ ld a, [hVendingMachineItem]
+ ld b, a
+ ld c, 1
+ call GiveItem
+ jr nc, .BagFull
+
+ ld b, 60 ; number of times to play the "brrrrr" sound
+.playDeliverySound
+ ld c, 2
+ call DelayFrames
+ push bc
+ ld a, SFX_PUSH_BOULDER
+ call PlaySound
+ pop bc
+ dec b
+ jr nz, .playDeliverySound
+
+ ld hl, VendingMachineText5
+ call PrintText
+ ld hl, hVendingMachinePrice + 2
+ ld de, wPlayerMoney + 2
+ ld c, $3
+ predef SubBCDPredef
+ ld a, MONEY_BOX
+ ld [wTextBoxID], a
+ jp DisplayTextBoxID
+.BagFull
+ ld hl, VendingMachineText6
+ jp PrintText
+.notThirsty
+ ld hl, VendingMachineText7
+ jp PrintText
+
+VendingMachineText1:
+ TX_FAR _VendingMachineText1
+ db "@"
+
+DrinkText:
+ db "TAFELWASSER"
+ next "SPRUDEL"
+ next "LIMONADE"
+ next "ZURÜCK@"
+
+DrinkPriceText:
+ db "¥200"
+ next "¥300"
+ next "¥350"
+ next "@"
+
+VendingMachineText4:
+ TX_FAR _VendingMachineText4
+ db "@"
+
+VendingMachineText5:
+ TX_FAR _VendingMachineText5
+ db "@"
+
+VendingMachineText6:
+ TX_FAR _VendingMachineText6
+ db "@"
+
+VendingMachineText7:
+ TX_FAR _VendingMachineText7
+ db "@"
+
+LoadVendingMachineItem:
+ ld hl, VendingPrices
+ ld a, [wCurrentMenuItem]
+ add a
+ add a
+ ld d, 0
+ ld e, a
+ add hl, de
+ ld a, [hli]
+ ld [hVendingMachineItem], a
+ ld a, [hli]
+ ld [hVendingMachinePrice], a
+ ld a, [hli]
+ ld [hVendingMachinePrice + 1], a
+ ld a, [hl]
+ ld [hVendingMachinePrice + 2], a
+ ret
+
+VendingPrices:
+ db FRESH_WATER
+ money 200
+ db SODA_POP
+ money 300
+ db LEMONADE
+ money 350