diff options
Diffstat (limited to 'en/engine/town_map.asm')
-rwxr-xr-x | en/engine/town_map.asm | 619 |
1 files changed, 619 insertions, 0 deletions
diff --git a/en/engine/town_map.asm b/en/engine/town_map.asm new file mode 100755 index 00000000..62fba431 --- /dev/null +++ b/en/engine/town_map.asm @@ -0,0 +1,619 @@ +DisplayTownMap: + call LoadTownMap + ld hl, wUpdateSpritesEnabled + ld a, [hl] + push af + ld [hl], $ff + push hl + ld a, $1 + ld [hJoy7], a + ld a, [wCurMap] + push af + ld b, $0 + call DrawPlayerOrBirdSprite ; player sprite + coord hl, 1, 0 + ld de, wcd6d + call PlaceString + ld hl, wOAMBuffer + ld de, wTileMapBackup + ld bc, $10 + call CopyData + ld hl, vSprites + $40 + ld de, TownMapCursor + lb bc, BANK(TownMapCursor), (TownMapCursorEnd - TownMapCursor) / $8 + call CopyVideoDataDouble + xor a + ld [wWhichTownMapLocation], a + pop af + jr .enterLoop + +.townMapLoop + coord hl, 0, 0 + lb bc, 1, 20 + call ClearScreenArea + ld hl, TownMapOrder + ld a, [wWhichTownMapLocation] + ld c, a + ld b, 0 + add hl, bc + ld a, [hl] +.enterLoop + ld de, wTownMapCoords + call LoadTownMapEntry + ld a, [de] + push hl + call TownMapCoordsToOAMCoords + ld a, $4 + ld [wOAMBaseTile], a + ld hl, wOAMBuffer + $10 + call WriteTownMapSpriteOAM ; town map cursor sprite + pop hl + ld de, wcd6d +.copyMapName + ld a, [hli] + ld [de], a + inc de + cp $50 + jr nz, .copyMapName + coord hl, 1, 0 + ld de, wcd6d + call PlaceString + ld hl, wOAMBuffer + $10 + ld de, wTileMapBackup + 16 + ld bc, $10 + call CopyData +.inputLoop + call TownMapSpriteBlinkingAnimation + call JoypadLowSensitivity + ld a, [hJoy5] + ld b, a + and A_BUTTON | B_BUTTON | D_UP | D_DOWN + jr z, .inputLoop + ld a, SFX_TINK + call PlaySound + bit 6, b + jr nz, .pressedUp + bit 7, b + jr nz, .pressedDown + xor a + ld [wTownMapSpriteBlinkingEnabled], a + ld [hJoy7], a + ld [wAnimCounter], a + call ExitTownMap + pop hl + pop af + ld [hl], a + ret +.pressedUp + ld a, [wWhichTownMapLocation] + inc a + cp TownMapOrderEnd - TownMapOrder ; number of list items + 1 + jr nz, .noOverflow + xor a +.noOverflow + ld [wWhichTownMapLocation], a + jp .townMapLoop +.pressedDown + ld a, [wWhichTownMapLocation] + dec a + cp -1 + jr nz, .noUnderflow + ld a, TownMapOrderEnd - TownMapOrder - 1 ; number of list items +.noUnderflow + ld [wWhichTownMapLocation], a + jp .townMapLoop + +INCLUDE "data/town_map_order.asm" + +TownMapCursor: + INCBIN "gfx/town_map_cursor.1bpp" +TownMapCursorEnd: + +LoadTownMap_Nest: + call LoadTownMap + ld hl, wUpdateSpritesEnabled + ld a, [hl] + push af + ld [hl], $ff + push hl + call DisplayWildLocations + call GetMonName + coord hl, 1, 0 + call PlaceString + ld h, b + ld l, c + ld de, MonsNestText + call PlaceString + call WaitForTextScrollButtonPress + call ExitTownMap + pop hl + pop af + ld [hl], a + ret + +MonsNestText: + db "'s NEST@" + +LoadTownMap_Fly: + call ClearSprites + call LoadTownMap + call LoadPlayerSpriteGraphics + call LoadFontTilePatterns + ld de, BirdSprite + ld hl, vSprites + $40 + lb bc, BANK(BirdSprite), $c + call CopyVideoData + ld de, TownMapUpArrow + ld hl, vChars1 + $6d0 + lb bc, BANK(TownMapUpArrow), (TownMapUpArrowEnd - TownMapUpArrow) / $8 + call CopyVideoDataDouble + call BuildFlyLocationsList + ld hl, wUpdateSpritesEnabled + ld a, [hl] + push af + ld [hl], $ff + push hl + coord hl, 0, 0 + ld de, ToText + call PlaceString + ld a, [wCurMap] + ld b, $0 + call DrawPlayerOrBirdSprite + ld hl, wFlyLocationsList + coord de, 18, 0 +.townMapFlyLoop + ld a, " " + ld [de], a + push hl + push hl + coord hl, 3, 0 + lb bc, 1, 15 + call ClearScreenArea + pop hl + ld a, [hl] + ld b, $4 + call DrawPlayerOrBirdSprite ; draw bird sprite + coord hl, 3, 0 + ld de, wcd6d + call PlaceString + ld c, 15 + call DelayFrames + coord hl, 18, 0 + ld [hl], "▲" + coord hl, 19, 0 + ld [hl], "▼" + pop hl +.inputLoop + push hl + call DelayFrame + call JoypadLowSensitivity + ld a, [hJoy5] + ld b, a + pop hl + and A_BUTTON | B_BUTTON | D_UP | D_DOWN + jr z, .inputLoop + bit 0, b + jr nz, .pressedA + ld a, SFX_TINK + call PlaySound + bit 6, b + jr nz, .pressedUp + bit 7, b + jr nz, .pressedDown + jr .pressedB +.pressedA + ld a, SFX_HEAL_AILMENT + call PlaySound + ld a, [hl] + ld [wDestinationMap], a + ld hl, wd732 + set 3, [hl] + inc hl + set 7, [hl] +.pressedB + xor a + ld [wTownMapSpriteBlinkingEnabled], a + call GBPalWhiteOutWithDelay3 + pop hl + pop af + ld [hl], a + ret +.pressedUp + coord de, 18, 0 + inc hl + ld a, [hl] + cp $ff + jr z, .wrapToStartOfList + cp $fe + jr z, .pressedUp ; skip past unvisited towns + jp .townMapFlyLoop +.wrapToStartOfList + ld hl, wFlyLocationsList + jp .townMapFlyLoop +.pressedDown + coord de, 19, 0 + dec hl + ld a, [hl] + cp $ff + jr z, .wrapToEndOfList + cp $fe + jr z, .pressedDown ; skip past unvisited towns + jp .townMapFlyLoop +.wrapToEndOfList + ld hl, wFlyLocationsList + 11 + jr .pressedDown + +ToText: + db "To@" + +BuildFlyLocationsList: + ld hl, wFlyLocationsList - 1 + ld [hl], $ff + inc hl + ld a, [wTownVisitedFlag] + ld e, a + ld a, [wTownVisitedFlag + 1] + ld d, a + ld bc, SAFFRON_CITY + 1 +.loop + srl d + rr e + ld a, $fe ; store $fe if the town hasn't been visited + jr nc, .notVisited + ld a, b ; store the map number of the town if it has been visited +.notVisited + ld [hl], a + inc hl + inc b + dec c + jr nz, .loop + ld [hl], $ff + ret + +TownMapUpArrow: + INCBIN "gfx/up_arrow.1bpp" +TownMapUpArrowEnd: + +LoadTownMap: + call GBPalWhiteOutWithDelay3 + call ClearScreen + call UpdateSprites + coord hl, 0, 0 + ld b, $12 + ld c, $12 + call TextBoxBorder + call DisableLCD + ld hl, WorldMapTileGraphics + ld de, vChars2 + $600 + ld bc, WorldMapTileGraphicsEnd - WorldMapTileGraphics + ld a, BANK(WorldMapTileGraphics) + call FarCopyData2 + ld hl, MonNestIcon + ld de, vSprites + $40 + ld bc, MonNestIconEnd - MonNestIcon + ld a, BANK(MonNestIcon) + call FarCopyDataDouble + coord hl, 0, 0 + ld de, CompressedMap +.nextTile + ld a, [de] + and a + jr z, .done + ld b, a + and $f + ld c, a + ld a, b + swap a + and $f + add $60 +.writeRunLoop + ld [hli], a + dec c + jr nz, .writeRunLoop + inc de + jr .nextTile +.done + call EnableLCD + ld b, SET_PAL_TOWN_MAP + call RunPaletteCommand + call Delay3 + call GBPalNormal + xor a + ld [wAnimCounter], a + inc a + ld [wTownMapSpriteBlinkingEnabled], a + ret + +CompressedMap: +; you can decompress this file with the redrle program in the extras/ dir + INCBIN "gfx/town_map.rle" + +ExitTownMap: +; clear town map graphics data and load usual graphics data + xor a + ld [wTownMapSpriteBlinkingEnabled], a + call GBPalWhiteOut + call ClearScreen + call ClearSprites + call LoadPlayerSpriteGraphics + call LoadFontTilePatterns + call UpdateSprites + jp RunDefaultPaletteCommand + +DrawPlayerOrBirdSprite: +; a = map number +; b = OAM base tile + push af + ld a, b + ld [wOAMBaseTile], a + pop af + ld de, wTownMapCoords + call LoadTownMapEntry + ld a, [de] + push hl + call TownMapCoordsToOAMCoords + call WritePlayerOrBirdSpriteOAM + pop hl + ld de, wcd6d +.loop + ld a, [hli] + ld [de], a + inc de + cp "@" + jr nz, .loop + ld hl, wOAMBuffer + ld de, wTileMapBackup + ld bc, $a0 + jp CopyData + +DisplayWildLocations: + callba FindWildLocationsOfMon + call ZeroOutDuplicatesInList + ld hl, wOAMBuffer + ld de, wTownMapCoords +.loop + ld a, [de] + cp $ff + jr z, .exitLoop + and a + jr z, .nextEntry + push hl + call LoadTownMapEntry + pop hl + ld a, [de] + cp $19 ; Cerulean Cave's coordinates + jr z, .nextEntry ; skip Cerulean Cave + call TownMapCoordsToOAMCoords + ld a, $4 ; nest icon tile no. + ld [hli], a + xor a + ld [hli], a +.nextEntry + inc de + jr .loop +.exitLoop + ld a, l + and a ; were any OAM entries written? + jr nz, .drawPlayerSprite +; if no OAM entries were written, print area unknown text + coord hl, 1, 7 + ld b, 2 + ld c, 15 + call TextBoxBorder + coord hl, 2, 9 + ld de, AreaUnknownText + call PlaceString + jr .done +.drawPlayerSprite + ld a, [wCurMap] + ld b, $0 + call DrawPlayerOrBirdSprite +.done + ld hl, wOAMBuffer + ld de, wTileMapBackup + ld bc, $a0 + jp CopyData + +AreaUnknownText: + db " AREA UNKNOWN@" + +TownMapCoordsToOAMCoords: +; in: lower nybble of a = x, upper nybble of a = y +; out: b and [hl] = (y * 8) + 24, c and [hl+1] = (x * 8) + 24 + push af + and $f0 + srl a + add 24 + ld b, a + ld [hli], a + pop af + and $f + swap a + srl a + add 24 + ld c, a + ld [hli], a + ret + +WritePlayerOrBirdSpriteOAM: + ld a, [wOAMBaseTile] + and a + ld hl, wOAMBuffer + $90 ; for player sprite + jr z, WriteTownMapSpriteOAM + ld hl, wOAMBuffer + $80 ; for bird sprite + +WriteTownMapSpriteOAM: + push hl + +; Subtract 4 from c (X coord) and 4 from b (Y coord). However, the carry from c +; is added to b, so the net result is that only 3 is subtracted from b. + lb hl, -4, -4 + add hl, bc + + ld b, h + ld c, l + pop hl + +WriteAsymmetricMonPartySpriteOAM: +; Writes 4 OAM blocks for a helix mon party sprite, since it does not have +; a vertical line of symmetry. + lb de, 2, 2 +.loop + push de + push bc +.innerLoop + ld a, b + ld [hli], a + ld a, c + ld [hli], a + ld a, [wOAMBaseTile] + ld [hli], a + inc a + ld [wOAMBaseTile], a + xor a + ld [hli], a + inc d + ld a, 8 + add c + ld c, a + dec e + jr nz, .innerLoop + pop bc + pop de + ld a, 8 + add b + ld b, a + dec d + jr nz, .loop + ret + +WriteSymmetricMonPartySpriteOAM: +; Writes 4 OAM blocks for a mon party sprite other than a helix. All the +; sprites other than the helix one have a vertical line of symmetry which allows +; the X-flip OAM bit to be used so that only 2 rather than 4 tile patterns are +; needed. + xor a + ld [wSymmetricSpriteOAMAttributes], a + lb de, 2, 2 +.loop + push de + push bc +.innerLoop + ld a, b + ld [hli], a ; Y + ld a, c + ld [hli], a ; X + ld a, [wOAMBaseTile] + ld [hli], a ; tile + ld a, [wSymmetricSpriteOAMAttributes] + ld [hli], a ; attributes + xor (1 << OAM_X_FLIP) + ld [wSymmetricSpriteOAMAttributes], a + inc d + ld a, 8 + add c + ld c, a + dec e + jr nz, .innerLoop + pop bc + pop de + push hl + ld hl, wOAMBaseTile + inc [hl] + inc [hl] + pop hl + ld a, 8 + add b + ld b, a + dec d + jr nz, .loop + ret + +ZeroOutDuplicatesInList: +; replace duplicate bytes in the list of wild pokemon locations with 0 + ld de, wBuffer +.loop + ld a, [de] + inc de + cp $ff + ret z + ld c, a + ld l, e + ld h, d +.zeroDuplicatesLoop + ld a, [hl] + cp $ff + jr z, .loop + cp c + jr nz, .skipZeroing + xor a + ld [hl], a +.skipZeroing + inc hl + jr .zeroDuplicatesLoop + +LoadTownMapEntry: +; in: a = map number +; out: lower nybble of [de] = x, upper nybble of [de] = y, hl = address of name + cp REDS_HOUSE_1F + jr c, .external + ld bc, 4 + ld hl, InternalMapEntries +.loop + cp [hl] + jr c, .foundEntry + add hl, bc + jr .loop +.foundEntry + inc hl + jr .readEntry +.external + ld hl, ExternalMapEntries + ld c, a + ld b, 0 + add hl, bc + add hl, bc + add hl, bc +.readEntry + ld a, [hli] + ld [de], a + ld a, [hli] + ld h, [hl] + ld l, a + ret + +INCLUDE "data/town_map_entries.asm" + + inclang text/map_names.asm + +MonNestIcon: + INCBIN "gfx/mon_nest_icon.1bpp" +MonNestIconEnd: + +TownMapSpriteBlinkingAnimation: + ld a, [wAnimCounter] + inc a + cp 25 + jr z, .hideSprites + cp 50 + jr nz, .done +; show sprites when the counter reaches 50 + ld hl, wTileMapBackup + ld de, wOAMBuffer + ld bc, $90 + call CopyData + xor a + jr .done +.hideSprites + ld hl, wOAMBuffer + ld b, $24 + ld de, $4 +.hideSpritesLoop + ld [hl], $a0 + add hl, de + dec b + jr nz, .hideSpritesLoop + ld a, 25 +.done + ld [wAnimCounter], a + jp DelayFrame |