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+_DayCareIntroText::
+ text "I run a DAYCARE."
+ line "Would you like me"
+ cont "to raise one of"
+ cont "your #MON?"
+ done
+
+_DayCareWhichMonText::
+ text "Which #MON"
+ line "should I raise?"
+ prompt
+
+_DayCareWillLookAfterMonText::
+ text "Fine, I'll look"
+ line "after @"
+ TX_RAM wcd6d
+ db $0
+ cont "for a while."
+ prompt
+
+_DayCareComeSeeMeInAWhileText::
+ text "Come see me in"
+ line "a while."
+ done
+
+_DayCareMonHasGrownText::
+ text "Your @"
+ TX_RAM wcd6d
+ db $0
+ line "has grown a lot!"
+
+ para "By level, it's"
+ line "grown by @"
+ TX_NUM wDayCareNumLevelsGrown,$1,$3
+ text "!"
+
+ para "Aren't I great?"
+ prompt
+
+_DayCareOweMoneyText::
+ text "You owe me ¥@"
+ TX_BCD wDayCareTotalCost, $c2
+ db $0
+ line "for the return"
+ cont "of this #MON."
+ done
+
+_DayCareGotMonBackText::
+ text "<PLAYER> got"
+ line "@"
+ TX_RAM wDayCareMonName
+ text " back!"
+ done
+
+_DayCareMonNeedsMoreTimeText::
+ text "Back already?"
+ line "Your @"
+ TX_RAM wcd6d
+ db $0
+ cont "needs some more"
+ cont "time with me."
+ prompt