diff options
Diffstat (limited to 'engine/battle/core.asm')
-rwxr-xr-x | engine/battle/core.asm | 214 |
1 files changed, 107 insertions, 107 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 4e7c8032..a2b18389 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -381,15 +381,15 @@ MainInBattleLoop: xor a ld [wFirstMonsNotOutYet], a ld a, [wPlayerBattleStatus2] - and (1 << NeedsToRecharge) | (1 << UsingRage) ; check if the player is using Rage or needs to recharge + and (1 << NEEDS_TO_RECHARGE) | (1 << USING_RAGE) ; check if the player is using Rage or needs to recharge jr nz, .selectEnemyMove ; the player is not using Rage and doesn't need to recharge ld hl, wEnemyBattleStatus1 - res Flinched, [hl] ; reset flinch bit + res FLINCHED, [hl] ; reset flinch bit ld hl, wPlayerBattleStatus1 - res Flinched, [hl] ; reset flinch bit + res FLINCHED, [hl] ; reset flinch bit ld a, [hl] - and (1 << ThrashingAbout) | (1 << ChargingUp) ; check if the player is thrashing about or charging for an attack + and (1 << THRASHING_ABOUT) | (1 << CHARGING_UP) ; check if the player is thrashing about or charging for an attack jr nz, .selectEnemyMove ; if so, jump ; the player is neither thrashing about nor charging for an attack call DisplayBattleMenu ; show battle menu @@ -401,10 +401,10 @@ MainInBattleLoop: and (1 << FRZ) | SLP ; is mon frozen or asleep? jr nz, .selectEnemyMove ; if so, jump ld a, [wPlayerBattleStatus1] - and (1 << StoringEnergy) | (1 << UsingTrappingMove) ; check player is using Bide or using a multi-turn attack like wrap + and (1 << STORING_ENERGY) | (1 << USING_TRAPPING_MOVE) ; check player is using Bide or using a multi-turn attack like wrap jr nz, .selectEnemyMove ; if so, jump ld a, [wEnemyBattleStatus1] - bit UsingTrappingMove, a ; check if enemy is using a multi-turn attack like wrap + bit USING_TRAPPING_MOVE, a ; check if enemy is using a multi-turn attack like wrap jr z, .selectPlayerMove ; if not, jump ; enemy is using a multi-turn attack like wrap, so player is trapped and cannot execute a move ld a, $ff @@ -442,7 +442,7 @@ MainInBattleLoop: jr c, .noLinkBattle ; the link battle enemy has switched mons ld a, [wPlayerBattleStatus1] - bit UsingTrappingMove, a ; check if using multi-turn move like Wrap + bit USING_TRAPPING_MOVE, a ; check if using multi-turn move like Wrap jr z, .specialMoveNotUsed ld a, [wPlayerMoveListIndex] ld hl, wBattleMonMoves @@ -667,7 +667,7 @@ HandlePoisonBurnLeechSeed_DecreaseOwnHP: ld hl, wEnemyBattleStatus3 ld de, wEnemyToxicCounter .playersTurn - bit BadlyPoisoned, [hl] + bit BADLY_POISONED, [hl] jr z, .noToxic ld a, [de] ; increment toxic counter inc a @@ -776,14 +776,14 @@ CheckNumAttacksLeft: jr nz, .checkEnemy ; player has 0 attacks left ld hl, wPlayerBattleStatus1 - res UsingTrappingMove, [hl] ; player not using multi-turn attack like wrap any more + res USING_TRAPPING_MOVE, [hl] ; player not using multi-turn attack like wrap any more .checkEnemy ld a, [wEnemyNumAttacksLeft] and a ret nz ; enemy has 0 attacks left ld hl, wEnemyBattleStatus1 - res UsingTrappingMove, [hl] ; enemy not using multi-turn attack like wrap any more + res USING_TRAPPING_MOVE, [hl] ; enemy not using multi-turn attack like wrap any more ret HandleEnemyMonFainted: @@ -833,7 +833,7 @@ FaintEnemyPokemon: ld [hl], a .wild ld hl, wPlayerBattleStatus1 - res AttackingMultipleTimes, [hl] + res ATTACKING_MULTIPLE_TIMES, [hl] ; Bug. This only zeroes the high byte of the player's accumulated damage, ; setting the accumulated damage to itself mod 256 instead of 0 as was probably ; intended. That alone is problematic, but this mistake has another more severe @@ -1842,7 +1842,7 @@ SendOutMon: ld b, SET_PAL_BATTLE call RunPaletteCommand ld hl, wEnemyBattleStatus1 - res UsingTrappingMove, [hl] + res USING_TRAPPING_MOVE, [hl] ld a, $1 ld [H_WHOSETURN], a ld a, POOF_ANIM @@ -2343,13 +2343,13 @@ UseBagItem: jp z, BagWasSelected ; if not, go back to the bag menu ld a, [wPlayerBattleStatus1] - bit UsingTrappingMove, a ; is the player using a multi-turn move like wrap? + bit USING_TRAPPING_MOVE, a ; is the player using a multi-turn move like wrap? jr z, .checkIfMonCaptured ld hl, wPlayerNumAttacksLeft dec [hl] jr nz, .checkIfMonCaptured ld hl, wPlayerBattleStatus1 - res UsingTrappingMove, [hl] ; not using multi-turn move any more + res USING_TRAPPING_MOVE, [hl] ; not using multi-turn move any more .checkIfMonCaptured ld a, [wCapturedMonSpecies] @@ -2456,7 +2456,7 @@ PartyMenuOrRockOrRun: predef StatusScreen2 ; now we need to reload the enemy mon pic ld a, [wEnemyBattleStatus2] - bit HasSubstituteUp, a ; does the enemy mon have a substitute? + bit HAS_SUBSTITUTE_UP, a ; does the enemy mon have a substitute? ld hl, AnimationSubstitute jr nz, .doEnemyMonAnimation ; enemy mon doesn't have substitute @@ -3014,20 +3014,20 @@ SelectEnemyMove: jr .done .noLinkBattle ld a, [wEnemyBattleStatus2] - and (1 << NeedsToRecharge) | (1 << UsingRage) ; need to recharge or using rage + and (1 << NEEDS_TO_RECHARGE) | (1 << USING_RAGE) ; need to recharge or using rage ret nz ld hl, wEnemyBattleStatus1 ld a, [hl] - and (1 << ChargingUp) | (1 << ThrashingAbout) ; using a charging move or thrash/petal dance + and (1 << CHARGING_UP) | (1 << THRASHING_ABOUT) ; using a charging move or thrash/petal dance ret nz ld a, [wEnemyMonStatus] and SLP | 1 << FRZ ; sleeping or frozen ret nz ld a, [wEnemyBattleStatus1] - and (1 << UsingTrappingMove) | (1 << StoringEnergy) ; using a trapping move like wrap or bide + and (1 << USING_TRAPPING_MOVE) | (1 << STORING_ENERGY) ; using a trapping move like wrap or bide ret nz ld a, [wPlayerBattleStatus1] - bit UsingTrappingMove, a ; caught in player's trapping move (e.g. wrap) + bit USING_TRAPPING_MOVE, a ; caught in player's trapping move (e.g. wrap) jr z, .canSelectMove .unableToSelectMove ld a, $ff @@ -3154,7 +3154,7 @@ ExecutePlayerMove: .playerHasNoSpecialCondition call GetCurrentMove ld hl, wPlayerBattleStatus1 - bit ChargingUp, [hl] ; charging up for attack + bit CHARGING_UP, [hl] ; charging up for attack jr nz, PlayerCanExecuteChargingMove call CheckForDisobedience jp z, ExecutePlayerMoveDone @@ -3170,10 +3170,10 @@ CheckIfPlayerNeedsToChargeUp: ; in-battle stuff PlayerCanExecuteChargingMove: ld hl,wPlayerBattleStatus1 - res ChargingUp,[hl] ; reset charging up and invulnerability statuses if mon was charging up for an attack + res CHARGING_UP,[hl] ; reset charging up and invulnerability statuses if mon was charging up for an attack ; being fully paralyzed or hurting oneself in confusion removes charging up status ; resulting in the Pokemon being invulnerable for the whole battle - res Invulnerable,[hl] + res INVULNERABLE,[hl] PlayerCanExecuteMove: call PrintMonName1Text ld hl,DecrementPP @@ -3225,7 +3225,7 @@ getPlayerAnimationType: playPlayerMoveAnimation: push af ld a,[wPlayerBattleStatus2] - bit HasSubstituteUp,a + bit HAS_SUBSTITUTE_UP,a ld hl,HideSubstituteShowMonAnim ld b,BANK(HideSubstituteShowMonAnim) call nz,Bankswitch @@ -3236,7 +3236,7 @@ playPlayerMoveAnimation: call HandleExplodingAnimation call DrawPlayerHUDAndHPBar ld a,[wPlayerBattleStatus2] - bit HasSubstituteUp,a + bit HAS_SUBSTITUTE_UP,a ld hl,ReshowSubstituteAnim ld b,BANK(ReshowSubstituteAnim) call nz,Bankswitch @@ -3303,14 +3303,14 @@ MirrorMoveCheck: call HandleBuildingRage ld hl,wPlayerBattleStatus1 - bit AttackingMultipleTimes,[hl] + bit ATTACKING_MULTIPLE_TIMES,[hl] jr z,.executeOtherEffects ld a,[wPlayerNumAttacksLeft] dec a ld [wPlayerNumAttacksLeft],a jp nz,getPlayerAnimationType ; for multi-hit moves, apply attack until PlayerNumAttacksLeft hits 0 or the enemy faints. ; damage calculation and accuracy tests only happen for the first hit - res AttackingMultipleTimes,[hl] ; clear attacking multiple times status when all attacks are over + res ATTACKING_MULTIPLE_TIMES,[hl] ; clear attacking multiple times status when all attacks are over ld hl,MultiHitText call PrintText xor a @@ -3424,7 +3424,7 @@ CheckPlayerStatusConditions: .HeldInPlaceCheck ld a,[wEnemyBattleStatus1] - bit UsingTrappingMove,a ; is enemy using a mult-turn move like wrap? + bit USING_TRAPPING_MOVE,a ; is enemy using a mult-turn move like wrap? jp z,.FlinchedCheck ld hl,CantMoveText call PrintText @@ -3433,9 +3433,9 @@ CheckPlayerStatusConditions: .FlinchedCheck ld hl,wPlayerBattleStatus1 - bit Flinched,[hl] + bit FLINCHED,[hl] jp z,.HyperBeamCheck - res Flinched,[hl] ; reset player's flinch status + res FLINCHED,[hl] ; reset player's flinch status ld hl,FlinchedText call PrintText ld hl,ExecutePlayerMoveDone ; player can't move this turn @@ -3443,9 +3443,9 @@ CheckPlayerStatusConditions: .HyperBeamCheck ld hl,wPlayerBattleStatus2 - bit NeedsToRecharge,[hl] + bit NEEDS_TO_RECHARGE,[hl] jr z,.AnyMoveDisabledCheck - res NeedsToRecharge,[hl] ; reset player's recharge status + res NEEDS_TO_RECHARGE,[hl] ; reset player's recharge status ld hl,MustRechargeText call PrintText ld hl,ExecutePlayerMoveDone ; player can't move this turn @@ -3473,7 +3473,7 @@ CheckPlayerStatusConditions: dec [hl] jr nz,.IsConfused ld hl,wPlayerBattleStatus1 - res Confused,[hl] ; if confused counter hit 0, reset confusion status + res CONFUSED,[hl] ; if confused counter hit 0, reset confusion status ld hl,ConfusedNoMoreText call PrintText jr .TriedToUseDisabledMoveCheck @@ -3489,7 +3489,7 @@ CheckPlayerStatusConditions: jr c,.TriedToUseDisabledMoveCheck ld hl,wPlayerBattleStatus1 ld a,[hl] - and a, 1 << Confused ; if mon hurts itself, clear every other status from wPlayerBattleStatus1 + and a, 1 << CONFUSED ; if mon hurts itself, clear every other status from wPlayerBattleStatus1 ld [hl],a call HandleSelfConfusionDamage jr .MonHurtItselfOrFullyParalysed @@ -3520,7 +3520,7 @@ CheckPlayerStatusConditions: ld hl,wPlayerBattleStatus1 ld a,[hl] ; clear bide, thrashing, charging up, and trapping moves such as warp (already cleared for confusion damage) - and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove)) + and $ff ^ ((1 << STORING_ENERGY) | (1 << THRASHING_ABOUT) | (1 << CHARGING_UP) | (1 << USING_TRAPPING_MOVE)) ld [hl],a ld a,[wPlayerMoveEffect] cp a,FLY_EFFECT @@ -3540,7 +3540,7 @@ CheckPlayerStatusConditions: .BideCheck ld hl,wPlayerBattleStatus1 - bit StoringEnergy,[hl] ; is mon using bide? + bit STORING_ENERGY,[hl] ; is mon using bide? jr z,.ThrashingAboutCheck xor a ld [wPlayerMoveNum],a @@ -3562,7 +3562,7 @@ CheckPlayerStatusConditions: jp .returnToHL ; unless mon unleashes energy, can't move this turn .UnleashEnergy ld hl,wPlayerBattleStatus1 - res StoringEnergy,[hl] ; not using bide any more + res STORING_ENERGY,[hl] ; not using bide any more ld hl,UnleashedEnergyText call PrintText ld a,1 @@ -3589,7 +3589,7 @@ CheckPlayerStatusConditions: jp .returnToHL .ThrashingAboutCheck - bit ThrashingAbout,[hl] ; is mon using thrash or petal dance? + bit THRASHING_ABOUT,[hl] ; is mon using thrash or petal dance? jr z,.MultiturnMoveCheck ld a,THRASH ld [wPlayerMoveNum],a @@ -3601,8 +3601,8 @@ CheckPlayerStatusConditions: jp nz,.returnToHL push hl ld hl,wPlayerBattleStatus1 - res ThrashingAbout,[hl] ; no longer thrashing about - set Confused,[hl] ; confused + res THRASHING_ABOUT,[hl] ; no longer thrashing about + set CONFUSED,[hl] ; confused call BattleRandom and a,3 inc a @@ -3612,7 +3612,7 @@ CheckPlayerStatusConditions: jp .returnToHL .MultiturnMoveCheck - bit UsingTrappingMove,[hl] ; is mon using multi-turn move? + bit USING_TRAPPING_MOVE,[hl] ; is mon using multi-turn move? jp z,.RageCheck ld hl,AttackContinuesText call PrintText @@ -3626,7 +3626,7 @@ CheckPlayerStatusConditions: .RageCheck ld a, [wPlayerBattleStatus2] - bit UsingRage, a ; is mon using rage? + bit USING_RAGE, a ; is mon using rage? jp z, .checkPlayerStatusConditionsDone ; if we made it this far, mon can move normally this turn ld a, RAGE ld [wd11e], a @@ -3716,7 +3716,7 @@ PrintMoveIsDisabledText: ld de, wEnemyBattleStatus1 .removeChargingUp ld a, [de] - res ChargingUp, a ; end the pokemon's + res CHARGING_UP, a ; end the pokemon's ld [de], a ld a, [hl] ld [wd11e], a @@ -4250,7 +4250,7 @@ GetDamageVarsForPlayerAttack: ld b, a ld c, [hl] ; bc = enemy defense ld a, [wEnemyBattleStatus3] - bit HasReflectUp, a ; check for Reflect + bit HAS_REFLECT_UP, a ; check for Reflect jr z, .physicalAttackCritCheck ; if the enemy has used Reflect, double the enemy's defense sla c @@ -4280,7 +4280,7 @@ GetDamageVarsForPlayerAttack: ld b, a ld c, [hl] ; bc = enemy special ld a, [wEnemyBattleStatus3] - bit HasLightScreenUp, a ; check for Light Screen + bit HAS_LIGHT_SCREEN_UP, a ; check for Light Screen jr z, .specialAttackCritCheck ; if the enemy has used Light Screen, double the enemy's special sla c @@ -4363,7 +4363,7 @@ GetDamageVarsForEnemyAttack: ld b, a ld c, [hl] ; bc = player defense ld a, [wPlayerBattleStatus3] - bit HasReflectUp, a ; check for Reflect + bit HAS_REFLECT_UP, a ; check for Reflect jr z, .physicalAttackCritCheck ; if the player has used Reflect, double the player's defense sla c @@ -4393,7 +4393,7 @@ GetDamageVarsForEnemyAttack: ld b, a ld c, [hl] ld a, [wPlayerBattleStatus3] - bit HasLightScreenUp, a ; check for Light Screen + bit HAS_LIGHT_SCREEN_UP, a ; check for Light Screen jr z, .specialAttackCritCheck ; if the player has used Light Screen, double the player's special sla c @@ -4707,7 +4707,7 @@ CriticalHitTest: dec hl ld c, [hl] ; read move id ld a, [de] - bit GettingPumped, a ; test for focus energy + bit GETTING_PUMPED, a ; test for focus energy jr nz, .focusEnergyUsed ; bug: using focus energy causes a shift to the right instead of left, ; resulting in 1/4 the usual crit chance sla b ; (effective (base speed/2)*2) @@ -4894,7 +4894,7 @@ ApplyDamageToEnemyPokemon: or b jr z,ApplyAttackToEnemyPokemonDone ; we're done if damage is 0 ld a,[wEnemyBattleStatus2] - bit HasSubstituteUp,a ; does the enemy have a substitute? + bit HAS_SUBSTITUTE_UP,a ; does the enemy have a substitute? jp nz,AttackSubstitute ; subtract the damage from the pokemon's current HP ; also, save the current HP at wHPBarOldHP @@ -5013,7 +5013,7 @@ ApplyDamageToPlayerPokemon: or b jr z,ApplyAttackToPlayerPokemonDone ; we're done if damage is 0 ld a,[wPlayerBattleStatus2] - bit HasSubstituteUp,a ; does the player have a substitute? + bit HAS_SUBSTITUTE_UP,a ; does the player have a substitute? jp nz,AttackSubstitute ; subtract the damage from the pokemon's current HP ; also, save the current HP at wHPBarOldHP and the new HP at wHPBarNewHP @@ -5091,7 +5091,7 @@ AttackSubstitute: ; the Substitute had before being attacked. ld h,b ld l,c - res HasSubstituteUp,[hl] ; unset the substitute bit + res HAS_SUBSTITUTE_UP,[hl] ; unset the substitute bit ld hl,SubstituteBrokeText call PrintText ; flip whose turn it is for the next function call @@ -5134,7 +5134,7 @@ HandleBuildingRage: ld de,wPlayerMonStatMods ld bc,wPlayerMoveNum .next - bit UsingRage,[hl] ; is the pokemon being attacked under the effect of Rage? + bit USING_RAGE,[hl] ; is the pokemon being attacked under the effect of Rage? ret z ; return if not ld a,[de] cp a,$0d ; maximum stat modifier value @@ -5468,7 +5468,7 @@ MoveHitTest: cp a,DREAM_EATER_EFFECT jp z,.moveMissed .checkForDigOrFlyStatus - bit Invulnerable,[hl] + bit INVULNERABLE,[hl] jp nz,.moveMissed ld a,[H_WHOSETURN] and a @@ -5493,11 +5493,11 @@ MoveHitTest: ; the moves that are marked with an asterisk are not affected since this ; function is not called when those moves are used ld a,[wEnemyBattleStatus2] - bit ProtectedByMist,a ; is mon protected by mist? + bit PROTECTED_BY_MIST,a ; is mon protected by mist? jp nz,.moveMissed .skipEnemyMistCheck ld a,[wPlayerBattleStatus2] - bit UsingXAccuracy,a ; is the player using X Accuracy? + bit USING_X_ACCURACY,a ; is the player using X Accuracy? ret nz ; if so, always hit regardless of accuracy/evasion jr .calcHitChance .enemyTurn @@ -5514,11 +5514,11 @@ MoveHitTest: .playerMistCheck ; similar to enemy mist check ld a,[wPlayerBattleStatus2] - bit ProtectedByMist,a ; is mon protected by mist? + bit PROTECTED_BY_MIST,a ; is mon protected by mist? jp nz,.moveMissed .skipPlayerMistCheck ld a,[wEnemyBattleStatus2] - bit UsingXAccuracy,a ; is the enemy using X Accuracy? + bit USING_X_ACCURACY,a ; is the enemy using X Accuracy? ret nz ; if so, always hit regardless of accuracy/evasion .calcHitChance call CalcHitChance ; scale the move accuracy according to attacker's accuracy and target's evasion @@ -5548,11 +5548,11 @@ MoveHitTest: jr z,.playerTurn2 .enemyTurn2 ld hl,wEnemyBattleStatus1 - res UsingTrappingMove,[hl] ; end multi-turn attack e.g. wrap + res USING_TRAPPING_MOVE,[hl] ; end multi-turn attack e.g. wrap ret .playerTurn2 ld hl,wPlayerBattleStatus1 - res UsingTrappingMove,[hl] ; end multi-turn attack e.g. wrap + res USING_TRAPPING_MOVE,[hl] ; end multi-turn attack e.g. wrap ret ; values for player turn @@ -5693,7 +5693,7 @@ ExecuteEnemyMove: jp hl .enemyHasNoSpecialConditions ld hl, wEnemyBattleStatus1 - bit ChargingUp, [hl] ; is the enemy charging up for attack? + bit CHARGING_UP, [hl] ; is the enemy charging up for attack? jr nz, EnemyCanExecuteChargingMove ; if so, jump call GetCurrentMove @@ -5706,8 +5706,8 @@ CheckIfEnemyNeedsToChargeUp: jr EnemyCanExecuteMove EnemyCanExecuteChargingMove: ld hl, wEnemyBattleStatus1 - res ChargingUp, [hl] ; no longer charging up for attack - res Invulnerable, [hl] ; no longer invulnerable to typical attacks + res CHARGING_UP, [hl] ; no longer charging up for attack + res INVULNERABLE, [hl] ; no longer invulnerable to typical attacks ld a, [wEnemyMoveNum] ld [wd0b5], a ld a, BANK(MoveNames) @@ -5775,7 +5775,7 @@ handleExplosionMiss: playEnemyMoveAnimation: push af ld a, [wEnemyBattleStatus2] - bit HasSubstituteUp, a ; does mon have a substitute? + bit HAS_SUBSTITUTE_UP, a ; does mon have a substitute? ld hl, HideSubstituteShowMonAnim ld b, BANK(HideSubstituteShowMonAnim) call nz, Bankswitch @@ -5786,7 +5786,7 @@ playEnemyMoveAnimation: call HandleExplodingAnimation call DrawEnemyHUDAndHPBar ld a, [wEnemyBattleStatus2] - bit HasSubstituteUp, a ; does mon have a substitute? + bit HAS_SUBSTITUTE_UP, a ; does mon have a substitute? ld hl, ReshowSubstituteAnim ld b, BANK(ReshowSubstituteAnim) call nz, Bankswitch ; slide the substitute's sprite out @@ -5852,14 +5852,14 @@ EnemyCheckIfMirrorMoveEffect: ret z call HandleBuildingRage ld hl, wEnemyBattleStatus1 - bit AttackingMultipleTimes, [hl] ; is mon hitting multiple times? (example: double kick) + bit ATTACKING_MULTIPLE_TIMES, [hl] ; is mon hitting multiple times? (example: double kick) jr z, .notMultiHitMove push hl ld hl, wEnemyNumAttacksLeft dec [hl] pop hl jp nz, GetEnemyAnimationType - res AttackingMultipleTimes, [hl] ; mon is no longer hitting multiple times + res ATTACKING_MULTIPLE_TIMES, [hl] ; mon is no longer hitting multiple times ld hl, HitXTimesText call PrintText xor a @@ -5919,7 +5919,7 @@ CheckEnemyStatusConditions: jp .enemyReturnToHL .checkIfTrapped ld a, [wPlayerBattleStatus1] - bit UsingTrappingMove, a ; is the player using a multi-turn attack like warp + bit USING_TRAPPING_MOVE, a ; is the player using a multi-turn attack like warp jp z, .checkIfFlinched ld hl, CantMoveText call PrintText @@ -5927,18 +5927,18 @@ CheckEnemyStatusConditions: jp .enemyReturnToHL .checkIfFlinched ld hl, wEnemyBattleStatus1 - bit Flinched, [hl] ; check if enemy mon flinched + bit FLINCHED, [hl] ; check if enemy mon flinched jp z, .checkIfMustRecharge - res Flinched, [hl] + res FLINCHED, [hl] ld hl, FlinchedText call PrintText ld hl, ExecuteEnemyMoveDone ; enemy can't move this turn jp .enemyReturnToHL .checkIfMustRecharge ld hl, wEnemyBattleStatus2 - bit NeedsToRecharge, [hl] ; check if enemy mon has to recharge after using a move + bit NEEDS_TO_RECHARGE, [hl] ; check if enemy mon has to recharge after using a move jr z, .checkIfAnyMoveDisabled - res NeedsToRecharge, [hl] + res NEEDS_TO_RECHARGE, [hl] ld hl, MustRechargeText call PrintText ld hl, ExecuteEnemyMoveDone ; enemy can't move this turn @@ -5964,7 +5964,7 @@ CheckEnemyStatusConditions: dec [hl] jr nz, .isConfused ld hl, wEnemyBattleStatus1 - res Confused, [hl] ; if confused counter hit 0, reset confusion status + res CONFUSED, [hl] ; if confused counter hit 0, reset confusion status ld hl, ConfusedNoMoreText call PrintText jp .checkIfTriedToUseDisabledMove @@ -5980,7 +5980,7 @@ CheckEnemyStatusConditions: jr c, .checkIfTriedToUseDisabledMove ld hl, wEnemyBattleStatus1 ld a, [hl] - and 1 << Confused ; if mon hurts itself, clear every other status from wEnemyBattleStatus1 + and 1 << CONFUSED ; if mon hurts itself, clear every other status from wEnemyBattleStatus1 ld [hl], a ld hl, HurtItselfText call PrintText @@ -6047,7 +6047,7 @@ CheckEnemyStatusConditions: ld hl, wEnemyBattleStatus1 ld a, [hl] ; clear bide, thrashing about, charging up, and multi-turn moves such as warp - and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove)) + and $ff ^ ((1 << STORING_ENERGY) | (1 << THRASHING_ABOUT) | (1 << CHARGING_UP) | (1 << USING_TRAPPING_MOVE)) ld [hl], a ld a, [wEnemyMoveEffect] cp FLY_EFFECT @@ -6065,7 +6065,7 @@ CheckEnemyStatusConditions: jp .enemyReturnToHL ; if using a two-turn move, enemy needs to recharge the first turn .checkIfUsingBide ld hl, wEnemyBattleStatus1 - bit StoringEnergy, [hl] ; is mon using bide? + bit STORING_ENERGY, [hl] ; is mon using bide? jr z, .checkIfThrashingAbout xor a ld [wEnemyMoveNum], a @@ -6087,7 +6087,7 @@ CheckEnemyStatusConditions: jp .enemyReturnToHL ; unless mon unleashes energy, can't move this turn .unleashEnergy ld hl, wEnemyBattleStatus1 - res StoringEnergy, [hl] ; not using bide any more + res STORING_ENERGY, [hl] ; not using bide any more ld hl, UnleashedEnergyText call PrintText ld a, $1 @@ -6114,7 +6114,7 @@ CheckEnemyStatusConditions: ld hl, handleIfEnemyMoveMissed ; skip damage calculation, DecrementPP and MoveHitTest jp .enemyReturnToHL .checkIfThrashingAbout - bit ThrashingAbout, [hl] ; is mon using thrash or petal dance? + bit THRASHING_ABOUT, [hl] ; is mon using thrash or petal dance? jr z, .checkIfUsingMultiturnMove ld a, THRASH ld [wEnemyMoveNum], a @@ -6126,8 +6126,8 @@ CheckEnemyStatusConditions: jp nz, .enemyReturnToHL push hl ld hl, wEnemyBattleStatus1 - res ThrashingAbout, [hl] ; mon is no longer using thrash or petal dance - set Confused, [hl] ; mon is now confused + res THRASHING_ABOUT, [hl] ; mon is no longer using thrash or petal dance + set CONFUSED, [hl] ; mon is now confused call BattleRandom and $3 inc a @@ -6136,7 +6136,7 @@ CheckEnemyStatusConditions: pop hl ; skip DecrementPP jp .enemyReturnToHL .checkIfUsingMultiturnMove - bit UsingTrappingMove, [hl] ; is mon using multi-turn move? + bit USING_TRAPPING_MOVE, [hl] ; is mon using multi-turn move? jp z, .checkIfUsingRage ld hl, AttackContinuesText call PrintText @@ -6148,7 +6148,7 @@ CheckEnemyStatusConditions: jp .enemyReturnToHL .checkIfUsingRage ld a, [wEnemyBattleStatus2] - bit UsingRage, a ; is mon using rage? + bit USING_RAGE, a ; is mon using rage? jp z, .checkEnemyStatusConditionsDone ; if we made it this far, mon can move normally this turn ld a, RAGE ld [wd11e], a @@ -6206,7 +6206,7 @@ LoadEnemyMonData: ld [wd0b5], a call GetMonHeader ld a, [wEnemyBattleStatus3] - bit Transformed, a ; is enemy mon transformed? + bit TRANSFORMED, a ; is enemy mon transformed? ld hl, wTransformedEnemyMonOriginalDVs ; original DVs before transforming ld a, [hli] ld b, [hl] @@ -6238,7 +6238,7 @@ LoadEnemyMonData: cp $2 ; is it a trainer battle? jr z, .copyHPAndStatusFromPartyData ld a, [wEnemyBattleStatus3] - bit Transformed, a ; is enemy mon transformed? + bit TRANSFORMED, a ; is enemy mon transformed? jr nz, .copyTypes ; if transformed, jump ; if it's a wild mon and not transformed, init the current HP to max HP and the status to 0 ld a, [wEnemyMonMaxHP] @@ -6815,7 +6815,7 @@ HandleExplodingAnimation: ret nz .isExplodingMove ld a, [de] - bit Invulnerable, a ; fly/dig + bit INVULNERABLE, a ; fly/dig ret nz ld a, [hli] cp GHOST @@ -7240,8 +7240,8 @@ SleepEffect: .sleepEffect ld a, [bc] - bit NeedsToRecharge, a ; does the target need to recharge? (hyper beam) - res NeedsToRecharge, a ; target no longer needs to recharge + bit NEEDS_TO_RECHARGE, a ; does the target need to recharge? (hyper beam) + res NEEDS_TO_RECHARGE, a ; target no longer needs to recharge ld [bc], a jr nz, .setSleepCounter ; if the target had to recharge, all hit tests will be skipped ; including the event where the target already has another status @@ -7340,7 +7340,7 @@ PoisonEffect: .ok cp TOXIC jr nz, .normalPoison ; done if move is not Toxic - set BadlyPoisoned, [hl] ; else set Toxic battstatus + set BADLY_POISONED, [hl] ; else set Toxic battstatus xor a ld [de], a ld hl, BadlyPoisonedText @@ -7393,7 +7393,7 @@ ExplodeEffect: inc hl ld [hl], a ; set mon's status to 0 ld a, [de] - res Seeded, a ; clear mon's leech seed status + res SEEDED, a ; clear mon's leech seed status ld [de], a ret @@ -7673,7 +7673,7 @@ UpdateStatDone: jr nz, .asm_3f4f9 ; if a substitute is up, slide off the substitute and show the mon pic before ; playing the minimize animation - bit HasSubstituteUp, [hl] + bit HAS_SUBSTITUTE_UP, [hl] push af push bc ld hl, HideSubstituteShowMonAnim @@ -7776,7 +7776,7 @@ StatModifierDownEffect: and a jp nz, MoveMissed ld a, [bc] - bit Invulnerable, a ; fly/dig + bit INVULNERABLE, a ; fly/dig jp nz, MoveMissed ld a, [de] sub ATTACK_DOWN1_EFFECT @@ -7992,7 +7992,7 @@ BideEffect: ld de, wEnemyBideAccumulatedDamage ld bc, wEnemyNumAttacksLeft .bideEffect - set StoringEnergy, [hl] ; mon is now using bide + set STORING_ENERGY, [hl] ; mon is now using bide xor a ld [de], a inc de @@ -8017,7 +8017,7 @@ ThrashPetalDanceEffect: ld hl, wEnemyBattleStatus1 ld de, wEnemyNumAttacksLeft .thrashPetalDanceEffect - set ThrashingAbout, [hl] ; mon is now using thrash/petal dance + set THRASHING_ABOUT, [hl] ; mon is now using thrash/petal dance call BattleRandom and $1 inc a @@ -8153,9 +8153,9 @@ TwoToFiveAttacksEffect: ld de, wEnemyNumAttacksLeft ld bc, wEnemyNumHits .twoToFiveAttacksEffect - bit AttackingMultipleTimes, [hl] ; is mon attacking multiple times? + bit ATTACKING_MULTIPLE_TIMES, [hl] ; is mon attacking multiple times? ret nz - set AttackingMultipleTimes, [hl] ; mon is now attacking multiple times + set ATTACKING_MULTIPLE_TIMES, [hl] ; mon is now attacking multiple times ld hl, wPlayerMoveEffect ld a, [H_WHOSETURN] and a @@ -8208,7 +8208,7 @@ FlinchSideEffect: call BattleRandom cp b ret nc - set Flinched, [hl] ; set mon's status to flinching + set FLINCHED, [hl] ; set mon's status to flinching call ClearHyperBeam ret @@ -8226,18 +8226,18 @@ ChargeEffect: ld de, wEnemyMoveEffect ld b, ANIM_AF .chargeEffect - set ChargingUp, [hl] + set CHARGING_UP, [hl] ld a, [de] dec de ; de contains enemy or player MOVENUM cp FLY_EFFECT jr nz, .notFly - set Invulnerable, [hl] ; mon is now invulnerable to typical attacks (fly/dig) + set INVULNERABLE, [hl] ; mon is now invulnerable to typical attacks (fly/dig) ld b, TELEPORT ; load Teleport's animation .notFly ld a, [de] cp DIG jr nz, .notDigOrFly - set Invulnerable, [hl] ; mon is now invulnerable to typical attacks (fly/dig) + set INVULNERABLE, [hl] ; mon is now invulnerable to typical attacks (fly/dig) ld b, ANIM_C0 .notDigOrFly xor a @@ -8306,11 +8306,11 @@ TrappingEffect: ld hl, wEnemyBattleStatus1 ld de, wEnemyNumAttacksLeft .trappingEffect - bit UsingTrappingMove, [hl] + bit USING_TRAPPING_MOVE, [hl] ret nz call ClearHyperBeam ; since this effect is called before testing whether the move will hit, ; the target won't need to recharge even if the trapping move missed - set UsingTrappingMove, [hl] ; mon is now using a trapping move + set USING_TRAPPING_MOVE, [hl] ; mon is now using a trapping move call BattleRandom ; 3/8 chance for 2 and 3 attacks, and 1/8 chance for 4 and 5 attacks and $3 cp $2 @@ -8356,9 +8356,9 @@ ConfusionSideEffectSuccess: ld bc, wPlayerConfusedCounter ld a, [wEnemyMoveEffect] .confuseTarget - bit Confused, [hl] ; is mon confused? + bit CONFUSED, [hl] ; is mon confused? jr nz, ConfusionEffectFailed - set Confused, [hl] ; mon is now confused + set CONFUSED, [hl] ; mon is now confused push af call BattleRandom and $3 @@ -8395,7 +8395,7 @@ HyperBeamEffect: jr z, .hyperBeamEffect ld hl, wEnemyBattleStatus2 .hyperBeamEffect - set NeedsToRecharge, [hl] ; mon now needs to recharge + set NEEDS_TO_RECHARGE, [hl] ; mon now needs to recharge ret ClearHyperBeam: @@ -8406,7 +8406,7 @@ ClearHyperBeam: jr z, .playerTurn ld hl, wPlayerBattleStatus2 .playerTurn - res NeedsToRecharge, [hl] ; mon no longer needs to recharge + res NEEDS_TO_RECHARGE, [hl] ; mon no longer needs to recharge pop hl ret @@ -8417,7 +8417,7 @@ RageEffect: jr z, .player ld hl, wEnemyBattleStatus2 .player - set UsingRage, [hl] ; mon is now in "rage" mode + set USING_RAGE, [hl] ; mon is now in "rage" mode ret MimicEffect: @@ -8438,7 +8438,7 @@ MimicEffect: ld hl, wEnemyMonMoves ld a, [wEnemyBattleStatus1] .enemyTurn - bit Invulnerable, a + bit INVULNERABLE, a jr nz, .mimicMissed .getRandomMove push hl @@ -8462,7 +8462,7 @@ MimicEffect: jr .playerTurn .letPlayerChooseMove ld a, [wEnemyBattleStatus1] - bit Invulnerable, a + bit INVULNERABLE, a jr nz, .mimicMissed ld a, [wCurrentMenuItem] push af @@ -8661,7 +8661,7 @@ CheckTargetSubstitute: jr z, .next1 ld hl, wPlayerBattleStatus2 .next1 - bit HasSubstituteUp, [hl] + bit HAS_SUBSTITUTE_UP, [hl] pop hl ret |